Digital Fabrication and the Design Build Studio
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Appendix B – Eco-Charrette Report
Appendix B – Eco-Charrette Report 2010 Facility Master Plan Factoria Recycling and Transfer Station November 2010 2010 Facility Master Plan Factoria Recycling and Transfer Station November 2010 Appendix B‐1: Factoria Recycling and Transfer Station ‐ Eco‐Charrette – Final Report. June 24, 2010. Prepared for King County Department of Natural Resources and Parks‐‐ Solid Waste Division. HDR Engineering, Inc. Appendix B‐2: Initial Guidance from the Salmon‐Safe Assessment Team regarding The Factoria Recycling and Transfer Station – Site Design Evaluation. July 15, 2010. Salmon‐Safe, Inc. Appendix B‐1: Factoria Recycling and Transfer Station ‐ Eco‐Charrette – Final Report. June 24, 2010. Prepared for King County Department of Natural Resources and Parks‐‐ Solid Waste Division. HDR Engineering, Inc. Table of Contents PART 1: ECO‐CHARRETTE...................................................................................................................... 1 Introduction and Purpose ......................................................................................................................... 1 Project Background and Setting ................................................................................................................ 1 Day 1. Introduction to the Sustainable Design Process ........................................................................... 3 Day 2: LEED Scorecard Review ................................................................................................................. 4 The LEED Green Building Certification -
Tool Design Engineer
Job Description Tool Design Engineer Job Title: Tool Design Engineer FLSA Status: Non-exempt Department: Engineering Reports To: Tooling and Engineering Manager Prepared By: Rich Neubauer Prepared Date: 1/13/2021 Approved By: Approved Date: Summary Under the direction of department management, perform engineering assignments relative to the development and design of metal stamping tools, dies, jigs, adapters, gauging devices, machine attachments, and special or single purpose machine tools. Analyze operational requirements, designs, dimensions, materials and treating specifications, etc. Prepare initial drawings, cost estimates, material requisitions, work orders etc. Design progressive and stage dies, jigs, fixtures, gauges etc. Work from sketches, instructions, specifications, and application data. Utilize CAD techniques to perform applicable drafting work. Assist with determining the various design factors e.g. economical production use, tool cost, versatility, locating points, securing methods, tolerances, materials, material treatment etc. Detail sections of large tools to facilitate expediting of work to tool manufacturers or within company Toolroom. Job Duties and Responsibilities 1. Complete designs for progressive and stage tooling, die modifications, fixtures and jigs using SolidWorks. 2. Maintain CAD software and hardware. 3. Maintain materials, records, and resources in a documented system to enable others to use these materials. 4. Maintain proper up-to-date file management for all designs. 5. Create Purchase Orders (POs) in JobBOSS for the toolroom and die builds. 6. Conduct communication meetings and offer support during the design, build and debug process. Additional Job Duties and Responsibilities 7. Work with existing and new customers with product design support. 8. Perform quality assurance on completed designs. 9. Develop and maintain design standards. -
Privacy When Form Doesn't Follow Function
Privacy When Form Doesn’t Follow Function Roger Allan Ford University of New Hampshire [email protected] Privacy When Form Doesn’t Follow Function—discussion draft—3.6.19 Privacy When Form Doesn’t Follow Function Scholars and policy makers have long recognized the key role that design plays in protecting privacy, but efforts to explain why design is important and how it affects privacy have been muddled and inconsistent. Tis article argues that this confusion arises because “design” has many different meanings, with different privacy implications, in a way that hasn’t been fully appreciated by scholars. Design exists along at least three dimensions: process versus result, plan versus creation, and form versus function. While the literature on privacy and design has recognized and grappled (sometimes implicitly) with the frst two dimensions, the third has been unappreciated. Yet this is where the most critical privacy problems arise. Design can refer both to how something looks and is experienced by a user—its form—or how it works and what it does under the surface—its function. In the physical world, though, these two conceptions of design are connected, since an object’s form is inherently limited by its function. Tat’s why a padlock is hard and chunky and made of metal: without that form, it could not accomplish its function of keeping things secure. So people have come, over the centuries, to associate form and function and to infer function from form. Software, however, decouples these two conceptions of design, since a computer can show one thing to a user while doing something else entirely. -
Choosing a Mixed Methods Design
04-Creswell (Designing)-45025.qxd 5/16/2006 8:35 PM Page 58 CHAPTER 4 CHOOSING A MIXED METHODS DESIGN esearch designs are procedures for collecting, analyzing, interpreting, and reporting data in research studies. They represent different mod- R els for doing research, and these models have distinct names and procedures associated with them. Rigorous research designs are important because they guide the methods decisions that researchers must make dur- ing their studies and set the logic by which they make interpretations at the end of studies. Once a researcher has selected a mixed methods approach for a study, the next step is to decide on the specific design that best addresses the research problem. What designs are available, and how do researchers decide which one is appropriate for their studies? Mixed methods researchers need to be acquainted with the major types of mixed methods designs and the common variants among these designs. Important considerations when choosing designs are knowing the intent, the procedures, and the strengths and challenges associated with each design. Researchers also need to be familiar with the timing, weighting, and mixing decisions that are made in each of the different mixed methods designs. This chapter will address • The classifications of designs in the literature • The four major types of mixed methods designs, including their intent, key procedures, common variants, and inherent strengths and challenges 58 04-Creswell (Designing)-45025.qxd 5/16/2006 8:35 PM Page 59 Choosing a Mixed Methods Design–●–59 • Factors such as timing, weighting, and mixing, which influence the choice of an appropriate design CLASSIFICATIONS OF MIXED METHODS DESIGNS Researchers benefit from being familiar with the numerous classifications of mixed methods designs found in the literature. -
Introduction: Design Epistemology
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2016 - Future Focused Thinking Jun 17th, 12:00 AM Introduction: Design Epistemology Derek Jones The Open University Philip Plowright Lawrence Technological University Leonard Bachman University of Houston Tiiu Poldma Université de Montréal Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Jones, D., Plowright, P., Bachman, L., and Poldma, T. (2016) Introduction: Design Epistemology, in Lloyd, P. and Bohemia, E. (eds.), Future Focussed Thinking - DRS International Conference 20227, 27 - 30 June, Brighton, United Kingdom. https://doi.org/10.21606/drs.2016.619 This Miscellaneous is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Introduction: Design Epistemology Derek Jonesa*, Philip Plowrightb, Leonard Bachmanc and Tiiu Poldmad a The Open University b Lawrence Technological University c University of Houston d Université de Montréal * [email protected] DOI: 10.21606/drs.2016.619 “But the world of design has been badly served by its intellectual leaders, who have failed to develop their subject in its own terms.” (Cross, 1982) This quote from Nigel Cross is an important starting point for this theme: great progress has been made since Archer’s call to provide an intellectual foundation for design as a discipline in itself (Archer, 1979), but there are fundamental theoretical and epistemic issues that have remained largely unchallenged since they were first proposed (Cross, 1999, 2007). -
An Example-Centric Tool for Context-Driven Design of Biomedical Devices
Advances in Engineering Education WINTER 2015 An Example-Centric Tool for Context-Driven Design of Biomedical Devices RACHEL DZOMBAK Department of Civil Engineering University of California, Berkeley Berkeley, CA KHANJAN MEHTA Humanitarian Engineering and Social Entrepreneurship (HESE) Program AND PETER BUTLER Department of Bioengineering The Pennsylvania State University University Park, PA ABSTRACT Engineering is one of the most global professions, with design teams developing technologies for an increasingly interconnected and borderless world. In order for engineering students to be proficient in creating viable solutions to the challenges faced by diverse populations, they must receive an expe- riential education in rigorous engineering design processes as well as identify the needs of customers living in communities radically different from their own. Acquainting students with the unique context and constraints of developing countries is difficult because of the breadth of pertinent considerations and the time constraints of academic semesters. This article describes a tool called Global Biomedi- cal Device Design, or GloBDD, that facilitates simultaneous instruction in design methodology and global context considerations. GloBDD espouses an example-centric approach to educate students in the user-centered and context-driven design of biomedical devices. The tool employs real-world case studies to help students understand the importance of identifying external considerations early in the design process: issues like anthropometric, contextual, social, economic, and manufacturing considerations amongst many others. This article presents the rationale for the tool, its content and organization, and evaluation results from integration into a junior-level biomedical device design class. Results indicate that the tool engages students in design space exploration, leads them to making sound design decisions, and teaches them how to defend these decisions with a well-informed rationale. -
Fashion Design
FASHION DESIGN FAS 112 Fashion Basics (3-0) 3 crs. FAS Fashion Studies Presents fashion merchandise through evaluation of fashion products. Develops awareness of construction, as well as FAS 100 Industrial Sewing Methods (1-4) 3 crs. workmanship and design elements, such as fabric, color, Introduces students to basic principles of apparel construction silhouette and taste. techniques. Course projects require the use of industrial sewing equipment. Presents instruction in basic sewing techniques and FAS 113 Advanced Industrial Sewing Methods (1-4) 3 crs. their application to garment construction. (NOTE: Final project Focuses on application and mastery of basic sewing skills in should be completed to participate in the annual department Little pattern and fabric recognition and problem solving related to Black Dress competition.) individual creative design. Emphasis on technology, technical accuracy and appropriate use of selected materials and supplies. FAS 101 Flat Pattern I (1-4) 3 crs. (NOTE: This course is intended for students with basic sewing Introduces the principles of patternmaking through drafting basic skill and machine proficiency.) block and pattern manipulation. Working from the flat pattern, Prerequisite: FAS 100 with a grade of C or better or placement students will apply these techniques to the creation of a garment as demonstrated through Fashion Design Department testing. design. Accuracy and professional standards stressed. Pattern Contact program coordinator for additional information. tested in muslin for fit. Final garment will go through the annual jury to participate in the annual department fashion show. FAS 116 Fashion Industries Career Practicum and Seminar Prerequisite: Prior or concurrent enrollment in FAS 100 with a (1-10) 3 crs. -
Interaction Design Studio - 711 Instructor: Patrick Thornton Email: [email protected] Thursday 6-8:45 Pm Location: Pac 1815 - Clarice Smith Performing Arts Center
Interaction Design Studio - 711 Instructor: Patrick Thornton Email: [email protected] Thursday 6-8:45 pm Location: Pac 1815 - Clarice Smith Performing Arts Center Course Description Interaction design is the process of defining products and the broad services built around them. When interacting with systems, people build expectations and mental models of how things work. They learn what they can and cannot achieve. This course is about how to design for interactions that will resonate with your audiences: How the features and functions of a product get translated into something people find usable, useful, and desirable. Through a series of lectures, discussions, in-class design practice, and projects, students will explore the role of interaction designers. Students will learn how to prototype interactive products, systems, and services, and how to defend their work through the cycle of brainstorming and shared critique. This is a studio class, focusing on production processes that are required to develop public-facing work. The studio is important both as a working space and a space for collaborative reflection. Studio practice also describes a working method. As such, the INST711 classroom will focus on two activities: ● Externalization: You will put your ideas and conceptualizations into tangible materials. ● Critique: You will both give and receive constructive feedback on your own work and the work of other students in class. Student Learning Outcomes On the successful completion of this course, students will be able to: ● Explain basic concepts, techniques, and knowledge of interaction design. ● Critically discuss common methods in the interaction design process ● Use visual thinking and communication techniques to develop design concepts ● Build prototypes at varying levels of fidelity and can evaluate them using appropriate methods ● Develop critiquing skills to analyze interaction design artifacts and concept design. -
Personas in Action: Ethnography in an Interaction Design Team
NordiCHI, October 19-23, 2002 Short Papers Personas in Action: Ethnography in an Interaction Design Team Åsa Blomquist Mattias Arvola Department of Information Technology Dept. of Computer and Information Science Swedish National Tax Board Linköpings universitet SE-117 94 Solna, Sweden SE-581 83 Linköping, Sweden +46 8 7648192 +46 13 285626 [email protected] [email protected] ABSTRACT was an IT-company with offices in six countries and had Alan Cooper’s view on interaction design is both appealing around 250 employees, before it went into bankruptcy. The and provoking since it avoids problems of involving users main business of Q was to develop and sell The Portal, by simply excluding them. The users are instead which is an individualised company portal, or an advanced represented by an archetype of a user, called persona. This intranet. The purpose of The Portal was, according to the paper reports a twelve-week participant observation in an description from the company, to help co-workers in large interaction design team with the purpose of learning what information intense and knowledge intense organisations to really goes on in a design team when they implement work more efficiently. The work behind this article was personas in their process. On the surface it seemed like they made in cooperation with the User Experience Team at Q. used personas, but our analysis show how they had They were responsible for the interaction design and the difficulties in using them and encountered problems when graphical design at the company. Working with personas trying to imagine the user. -
DEVELOPING a PARAMETRIC URBAN DESIGN TOOL. Some Structural Challenges and Possible Ways to Overcome Them
DEVELOPING A PARAMETRIC URBAN DESIGN TOOL. SOME STRUCTURAL CHALLENGES AND POSSIBLE WAYS TO OVERCOME THEM Nicolai Steinø1, Esben Obeling2 1 Aalborg University, Department of Architecture, Design and Media Technology, Østerågade 6, DK – 9000 Aalborg, Denmark 2 Urban Design Independent researcher E-mail: [email protected] E-mail: [email protected] Abstract Parametric urban design is a potentially powerful tool for collaborative urban design processes. Rather than making one- off designs which need to be redesigned from the ground up in case of changes, parametric design tools make it possible keep the design open while at the same time allowing for a level of detailing which is high enough to facilitate an understan- ding of the generic qualities of proposed designs. Starting from a brief overview of parametric design, this paper presents initial findings from the development of a parametric urban design tool with regard to developing a structural logic which is flexible and expandable. It then moves on to outline and discuss further development work. Finally, it offers a brief reflection on the potentials and shortcomings of the software – CityEngine – which is used for developing the parametric urban design tool. Keywords: parametric design; urban design; building footprint; sequential hierarchy; design tools INTRODUCTION The overall aim of the research presented in this important once the tool is put to use, it need not be the paper is to develop a parametric urban design tool. focus of design at the early design stages. Hence, the While the research is in its early stages of development, focus of this paper lies on developing a structural logic the aim of the paper is to present some initial results and for a parametric urban design tool which is parametri- to outline further development. -
Fashion Designers' Decision-Making Process
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2013 Fashion designers' decision-making process: The influence of cultural values and personal experience in the creative design process Ja-Young Hwang Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Art and Design Commons Recommended Citation Hwang, Ja-Young, "Fashion designers' decision-making process: The influence of cultural values and personal experience in the creative design process" (2013). Graduate Theses and Dissertations. 13638. https://lib.dr.iastate.edu/etd/13638 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Fashion designers’ decision-making process: The influence of cultural values and personal experience in the creative design process by Ja -Young Hwang A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Major: Apparel, Merchandising, and Design Program of Study Committee: Mary Lynn Damhorst, Co-Major Professor Eulanda Sanders, Co-Major Professor Sara B. Marcketti Cindy Gould Barbara Caldwell Iowa State University Ames, Iowa 2013 Copyright © Ja Young Hwang, 2013. All rights -
Theoretically Comparing Design Thinking to Design Methods for Large- Scale Infrastructure Systems
The Fifth International Conference on Design Creativity (ICDC2018) Bath, UK, January 31st – February 2nd 2018 THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE- SCALE INFRASTRUCTURE SYSTEMS M.A. Guerra1 and T. Shealy1 1Civil Engineering, Virginia Tech, Blacksburg, USA Abstract: Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design thinking helps to exploit opposing ideas for creativity, and also provides an approach to balance stakeholder needs, technical feasibility, and resource constraints. This study compares the intent and function of five current design strategies for infrastructure with the theory and practice of design thinking. The evidence suggests the function and purpose of the later phases of design thinking, prototyping and testing, are missing from current design strategies for infrastructure. This is a critical oversight in design because designers gain much needed information about the performance of the system amid user behaviour. Those who design infrastructure need to explore new ways to incorporate feedback mechanisms gained from prototyping and testing. The use of physical prototypes for infrastructure may not be feasible due to scale and complexity. Future research should explore the use of prototyping and testing, in particular, how virtual prototypes could substitute the experience of real world installments and how this influences design cognition among designers and stakeholders. Keywords: Design thinking, design of infrastructure systems 1. Introduction Infrastructure systems account for the vast majority of energy use and associated carbon emissions in the United States (US EPA, 2014).