Technology, Media, and Telecommunications Predictions
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Federal Communications Commission Washington, D.C. 20554
Federal Communications Commission Washington, D.C. 20554 April 6, 2020 DA 20-385 Jessica J. González Gaurav Laroia Free Press 1025 Connecticut Avenue, N.W., Suite 1110 Washington, D.C. 20036 Re: Free Press Emergency Petition for Inquiry Into Broadcast of False Information on COVID-19 Dear Counsel: Free Press has filed, under section 1.41 of the Federal Communications Commission’s rules,1 an emergency petition requesting an investigation into broadcasters that have aired the President of the United States’ statements and press conferences regarding the novel coronavirus (COVID-19) and related commentary by other on-air personalities. The Petition claims that the President and various commentators have made false statements regarding COVID-19, which Commission licensees have broadcast to the public, and which allegedly have caused or will cause substantial public harm.2 Free Press asks the Commission, under its section 309 public interest authority3 and its rules prohibiting broadcast hoaxes,4 to investigate these broadcasts and adopt emergency enforcement guidance “recommending that broadcasters prominently disclose when information they air is false or scientifically suspect.”5 We deny Free Press’s petition. For the reasons explained below, the Petition misconstrues the Commission’s rules and seeks remedies that would dangerously curtail the freedom of the press embodied in the First Amendment. Free Press, an organization purportedly dedicated to empowering diverse journalistic voices, demands the Commission impose significant burdens on broadcasters that are attempting to cover a rapidly evolving international pandemic in real time and punish those that, in its view, have been insufficiently critical of statements made by the President and others. -
SPRING 2014 SPELMAN Messenger
Stacey Dougan, C’98, Raw Vegan Chef ALSO INSIDE: 2013 Reunion THE ALUMNAE MAGAZINE OF SPELMAN COLLEGE VOLUME 124 NUMBER 1 SPRING 2014 SPELMAN Messenger EDITOR All submissions should be sent to: Jo Moore Stewart Spelman Messenger Office of Alumnae Affairs ASSOCIATE EDITOR 350 Spelman Lane, S.W., Box 304 Joyce Davis Atlanta, GA 30314 COPY EDITOR OR Janet M. Barstow [email protected] Submission Deadlines: GRAPHIC DESIGNER Garon Hart Spring Semester: January 1 – May 31 Fall Semester: June 1 – December 31 ALUMNAE DATA MANAGER ALUMNAE NOTES Alyson Dorsey, C’2002 Alumnae Notes is dedicated to the following: EDITORIAL ADVISORY COMMITTEE • Education Eloise A. Alexis, C’86 • Personal (birth of a child or marriage) Tomika DePriest, C’89 • Professional Kassandra Kimbriel Jolley Please include the date of the event in your Sharon E. Owens, C’76 submission. TAKE NOTE! WRITERS S.A. Reid Take Note! is dedicated to the following Lorraine Robertson alumnae achievements: TaRessa Stovall • Published Angela Brown Terrell • Appearing in films, television or on stage • Special awards, recognition and appointments PHOTOGRAPHERS Please include the date of the event in your J.D. Scott submission. Spelman Archives Julie Yarbrough, C’91 BOOK NOTES Book Notes is dedicated to alumnae authors. Please submit review copies. The Spelman Messenger is published twice a year IN MEMORIAM by Spelman College, 350 Spelman Lane, S.W., We honor our Spelman sisters. If you receive Atlanta, Georgia 30314-4399, free of charge notice of the death of a Spelman sister, please for alumnae, donors, trustees and friends of contact the Office of Alumnae Affairs at the College. -
Reporting Facts: Free from Fear Or Favour
Reporting Facts: Free from Fear or Favour PREVIEW OF IN FOCUS REPORT ON WORLD TRENDS IN FREEDOM OF EXPRESSION AND MEDIA DEVELOPMENT INDEPENDENT MEDIA PLAY AN ESSENTIAL ROLE IN SOCIETIES. They make a vital contribution to achieving sustainable development – including, topically, Sustainable Development Goal 3 that calls for healthy lives and promoting well-being for all. In the context of COVID-19, this is more important than ever. Journalists need editorial independence in order to be professional, ethical and serve the public interest. But today, journalism is under increased threat as a result of public and private sector influence that endangers editorial independence. All over the world, journalists are struggling to stave off pressures and attacks from both external actors and decision-making systems or individuals in their own outlets. By far, the greatest menace to editorial independence in a growing number of countries across the world is media capture, a form of media control that is achieved through systematic steps by governments and powerful interest groups. This capture is through taking over and abusing: • regulatory mechanisms governing the media, • state-owned or state-controlled media operations, • public funds used to finance journalism, and • ownership of privately held news outlets. Such overpowering control of media leads to a shrinking of journalistic autonomy and contaminates the integrity of the news that is available to the public. However, there is push-back, and even more can be done to support editorial independence -
Mass Media in the USA»
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by BSU Digital Library Mass Media In The USA K. Khomtsova, V. Zavatskaya The topic of the research is «Mass media in the USA». It is topical because mass media of the United States are world-known and a lot of people use American mass media, especially internet resources. The subject matter is peculiarities of different types of mass media in the USA. The aim of the survey is to study the types of mass media that are popular in the USA nowadays. To achieve the aim the authors fulfill the following tasks: 1. to define the main types of mass media in the USA; 2. to analyze the popularity of different kinds of mass media in the USA; 3. to mark out the peculiarities of American mass media. The mass media are diversified media technologies that are intended to reach a large audience by mass communication. There are several types of mass media: the broadcast media such as radio, recorded music, film and tel- evision; the print media include newspapers, books and magazines; the out- door media comprise billboards, signs or placards; the digital media include both Internet and mobile mass communication. [4]. In the USA the main types of mass media today are: newspapers; magazines; radio; television; Internet. NEWSPAPERS The history of American newspapers goes back to the 17th century with the publication of the first colonial newspapers. It was James Franklin, Benjamin Franklin’s older brother, who first made a news sheet. -
Blog Title Blog URL Blog Owner Blog Category Technorati Rank
Technorati Bloglines BlogPulse Wikio SEOmoz’s Blog Title Blog URL Blog Owner Blog Category Rank Rank Rank Rank Trifecta Blog Score Engadget http://www.engadget.com Time Warner Inc. Technology/Gadgets 4 3 6 2 78 19.23 Boing Boing http://www.boingboing.net Happy Mutants LLC Technology/Marketing 5 6 15 4 89 33.71 TechCrunch http://www.techcrunch.com TechCrunch Inc. Technology/News 2 27 2 1 76 42.11 Lifehacker http://lifehacker.com Gawker Media Technology/Gadgets 6 21 9 7 78 55.13 Official Google Blog http://googleblog.blogspot.com Google Inc. Technology/Corporate 14 10 3 38 94 69.15 Gizmodo http://www.gizmodo.com/ Gawker Media Technology/News 3 79 4 3 65 136.92 ReadWriteWeb http://www.readwriteweb.com RWW Network Technology/Marketing 9 56 21 5 64 142.19 Mashable http://mashable.com Mashable Inc. Technology/Marketing 10 65 36 6 73 160.27 Daily Kos http://dailykos.com/ Kos Media, LLC Politics 12 59 8 24 63 163.49 NYTimes: The Caucus http://thecaucus.blogs.nytimes.com The New York Times Company Politics 27 >100 31 8 93 179.57 Kotaku http://kotaku.com Gawker Media Technology/Video Games 19 >100 19 28 77 216.88 Smashing Magazine http://www.smashingmagazine.com Smashing Magazine Technology/Web Production 11 >100 40 18 60 283.33 Seth Godin's Blog http://sethgodin.typepad.com Seth Godin Technology/Marketing 15 68 >100 29 75 284 Gawker http://www.gawker.com/ Gawker Media Entertainment News 16 >100 >100 15 81 287.65 Crooks and Liars http://www.crooksandliars.com John Amato Politics 49 >100 33 22 67 305.97 TMZ http://www.tmz.com Time Warner Inc. -
Escribe Agenda Package
Community Development Committee Agenda Date: Thursday, 20 February, 2020 Time: 10:30 am Location: Council Chamber Forum North, Rust Avenue Whangarei Elected Members: Her Worship the Mayor Sheryl Mai (Chairperson) Cr Gavin Benney Cr Vince Cocurullo Cr Nicholas Connop Cr Ken Couper Cr Tricia Cutforth Cr Shelley Deeming Cr Jayne Golightly Cr Phil Halse Cr Greg Innes Cr Greg Martin Cr Anna Murphy Cr Carol Peters Cr Simon Reid For any queries regarding this meeting please contact the Whangarei District Council on (09) 430-4200. Pages 1. Declarations of Interest 2. Apologies 3. Confirmation of Minutes of Previous Community Development Committee Meeting 3.1 Minutes Community Development Committee 18 December 5 2019 4. Decision Reports 4.1 2019-20 Community Fund - consideration of grant by 9 exception - Wild Kiwi 2020 5. Information Reports 5.1 Operational Report - Community Group February 2020 25 6. Public Excluded Business 7. Closure of Meeting Recommendations contained in the agenda are not the decisions of the meeting. Please refer to minutes for resolutions. 1 Community Development Committee – Terms of Reference Membership Chairperson Councillor Gavin Benney Members Her Worship the Mayor Sheryl Mai Councillors Vince Cocurullo, Nicholas Connop, Ken Couper, Tricia Cutforth, Shelley Deeming, Jayne Golightly, Phil Halse, Greg Innes, Greg Martin, Anna Murphy, Carol Peters, Simon Reid Meetings Monthly Quorum 7 Purpose To oversee functions of Council that interact, support and provide services for the community, including to disburse funds as determined by the Whangarei District Council Grants, Concessions and Loans Policy. Key responsibilities • Policy and planning for the provision of community development, culture, arts and heritage and events. -
The Basic Economics of Internet Infrastructure
Journal of Economic Perspectives—Volume 34, Number 2—Spring 2020—Pages 192–214 The Basic Economics of Internet Infrastructure Shane Greenstein his internet barely existed in a commercial sense 25 years ago. In the mid- 1990s, when the data packets travelled to users over dial-up, the main internet T traffic consisted of email, file transfer, and a few web applications. For such content, users typically could tolerate delays. Of course, the internet today is a vast and interconnected system of software applications and computing devices, which society uses to exchange information and services to support business, shopping, and leisure. Not only does data traffic for streaming, video, and gaming applications comprise the majority of traffic for internet service providers and reach users primarily through broadband lines, but typically those users would not tolerate delays in these applica- tions (for usage statistics, see Nevo, Turner, and Williams 2016; McManus et al. 2018; Huston 2017). In recent years, the rise of smartphones and Wi-Fi access has supported growth of an enormous range of new businesses in the “sharing economy” (like, Uber, Lyft, and Airbnb), in mobile information services (like, social media, ticketing, and messaging), and in many other applications. More than 80 percent of US households own at least one smartphone, rising from virtually zero in 2007 (available at the Pew Research Center 2019 Mobile Fact Sheet). More than 86 percent of homes with access to broadband internet employ some form of Wi-Fi for accessing applications (Internet and Television Association 2018). It seems likely that standard procedures for GDP accounting underestimate the output of the internet, including the output affiliated with “free” goods and the restructuring of economic activity wrought by changes in the composition of firms who use advertising (for discussion, see Nakamura, Samuels, and Soloveichik ■ Shane Greenstein is the Martin Marshall Professor of Business Administration, Harvard Business School, Boston, Massachusetts. -
Mass Media and the Transformation of American Politics Kristine A
Marquette Law Review Volume 77 | Issue 2 Article 7 Mass Media and the Transformation of American Politics Kristine A. Oswald Follow this and additional works at: http://scholarship.law.marquette.edu/mulr Part of the Law Commons Repository Citation Kristine A. Oswald, Mass Media and the Transformation of American Politics, 77 Marq. L. Rev. 385 (2009). Available at: http://scholarship.law.marquette.edu/mulr/vol77/iss2/7 This Article is brought to you for free and open access by the Journals at Marquette Law Scholarly Commons. It has been accepted for inclusion in Marquette Law Review by an authorized administrator of Marquette Law Scholarly Commons. For more information, please contact [email protected]. MASS MEDIA AND THE TRANSFORMATION OF AMERICAN POLITICS I. INTRODUCTION The importance of the mass media1 in today's society cannot be over- estimated. Especially in the arena of policy-making, the media's influ- ence has helped shape the development of American government. To more fully understand the political decision-making process in this coun- try it is necessary to understand the media's role in the performance of political officials and institutions. The significance of the media's influ- ence was expressed by Aleksandr Solzhenitsyn: "The Press has become the greatest power within Western countries, more powerful than the legislature, the executive, and the judiciary. One would then like to ask: '2 By what law has it been elected and to whom is it responsible?" The importance of the media's power and influence can only be fully appreciated through a complete understanding of who or what the media are. -
Media Communication (MC) 1
Media Communication (MC) 1 MC 235 (WS 235) Women and Media 3(3-0) MEDIA COMMUNICATION (MC) As Needed. Prerequisite: MC 101. A grade of C or better is required for prerequisite courses. The historical and cultural implications of the mass media's portrayal of women and the extent of their media participation from colonial to MC 101 Media and Society (GT-SS3) 3(3-0) contemporary times. Fall, Spring. Corequisite: None. Prerequisite: None. Survey course that examines the historical, sociological, economic, MC 245 Principles of Audio & Video Production 3(3-0) technological, and ethical foundations of mediated communication from Fall, Spring. a social scientific perspective. Prerequisite: MC 101. Corequisite: None. Concepts, skills, and technology needed for recording and production of digital audio and video communication. (Gen Ed: SS, GT-SS3) Corequisite: None. MC 140 Radio Station Operation 1(1-0) MC 251 Sports Writing and Statistics 3(2-3) Fall, Spring. As Needed. Prerequisite: MC 101. Prerequisite: MC 101. An introduction to radio station operation. Students gain practical Study and practical application of sports writing and statistics; emphasis experience operating KTSC 89.5, Colorado State University Pueblo's 8,000 on press box experience at intercollegiate athletic events. watt radio station. Corequisite: None. MC 211 Digital Publishing 3(1-4) MC 301 Editorial Writing 3(3-0) Spring. As Needed. Prerequisite: MC 101. Prerequisites: MC 101. Introduction to publishing and design principles on a desktop computing Study of editorial page management and policy, with emphasis on environment, preparing students for publication design and editing preparation of editorials, columns and critical reviews. -
Downloadable Gamers
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming Adam Alsén Julian Runge Anders Drachen Daniel Klapper Wooga, Analytics and Wooga and Humboldt Aalborg University and Humboldt University Data Science University, Berlin The Pagonis Network Berlin [email protected] [email protected] [email protected] [email protected] Abstract non: By August 2012, Facebook had 235 million monthly Social gaming is today a pervasive phenomenon. Driven by active players which amounts to roughly a fourth of its the advent of social networks and the digitization of game monthly active user base at that time [4]. distribution. In this paper the impact of digitization and so- To enable viral spread of the games on the social net- cial networks such as Facebook on digital games is de- work, developers made these games very accessible scribed and evaluated. This impact follows several vectors, including the introduction of new game formats and extend- through simple gameplay and well-designed tutorials aim- ing the traditional audiences for games, which in turn has ing at onboarding players smoothly [5-6] as well as by increased industrial revenue. The industry is in turn shaped using the and by using the Free-to-Play (F2P) business by new business model such as Free-to-Play, digital distri- model [7]. This high accessibility and social mechanics bution and the use of viral social features. These changes do made the games appeal to audiences that were not previ- not only appear irreversible, but more importantly, play a part in shaping the future of digital game design, notably for ously involved with gaming. -
Mapping the Monetization Challenge of Gaming in Various Domains
Mapping the Monetization Challenge of Gaming in Various Domains Evangelos Markopoulos1, Panagiotis Markopoulos2, Mika Liumila3, Younus Almufti1, Vasu Aggarwal 1 1 HULT International Business School, 35 Commercial Road, Whitechapel, E1 1LD London United Kingdom. 2 University of the Arts London, Elephant and Castle, SE1 6SB, London, United Kingdom. 3 Turku University of Applied Science, Joukahaisenkatu 3, 20520, Turku, Finnland. [email protected], [email protected], [email protected] [email protected], [email protected] Abstract. The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments risk and assure profitability without losing the player’s engage- ment. Gaming monetization can be approached from direct or indirect financial charges based on the scope of the game and its target group. As of today, no monetization practice can be considered as a silver bullet as they are all affected by geographical, cultural, social, economic and other factors. This paper attempts to define the major monetization elements in the gaming industry. It also at- tempts to define the major gaming categories and subcategories and associate on them the monetization elements and techniques. Furthermore, it creates a map for the development of gamification monetization approaches per case which can contribute towards effective gaming investments management. Keywords: Gaming · Gamification · Serious Games · Investment Management · Entertainment Games · Monetization · Ethics · Management 1 Introduction The growth of the computer and digital games industry has turned out to be non- predictable in market size and number of applications. -
PR and Media Professional
Charles C. Mackey Vice President, Account Director Public Relations • Communications • Publicist • Media Spokesperson 123 Main Street, New York, NY 00000 | (123) 123-1234 | [email protected] Professional Profile ____________________________________________________________________ • High energy, creative professional with enthusiasm for securing media coverage combined with strong experience in public relations, advertising, media, and marketing. Known as a "go-getter" with contagious optimism and strategic vision, a strong writer and public spokesperson, and a collaborative "multi-tasker" of high-tempo creative projects. • Pioneered Social Media program that rocketed engagement at a well-established traditional multi-national manufacturing company, sustaining multiple communication channels and proactively shepherding creative solutions for "new" media exposure in competitive market place. Guided Twitter conversations, blogging, and Facebook presence. • Success pitching and executing brand-building solutions, cultivating a robust media network, and securing high-profile media coverage to include exclusive interviews with Robert Scoble, Mashable, and ZDnet. Proficient in French and Spanish. Areas of Expertise / Core Competencies Include ____________________________________________ - Integrated Public Relations & Marketing - Highly Developed Online Media Contacts - Corporate Promotions & Brand Campaigns - Influencer & Celebrity Interviews - Publicity, Press Events, & Promotions - External & Internal Communications - Online & Social Media