Augmenting the Reality of Everything
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On-The-Fly Dense 3D Surface Reconstruction for Geometry-Aware Augmented Reality
On-the-fly Dense 3D Surface Reconstruction for Geometry-Aware Augmented Reality by Long Chen Faculty of Science & Technology Bournemouth University Supervised by Prof. Wen Tang, Prof. Nigel W. John and Prof. Jian J. Zhang A thesis submitted in partial fulfilment of the requirements of Bournemouth University for the degree of Doctor of Philosophy Oct. 2018 Copyright Statement This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and due acknowledgement must always be made of the use of any material contained in, or derived from, this thesis. Abstract Augmented Reality (AR) is an emerging technology that makes seamless connections between virtual space and the real world by superimposing computer-generated information onto the real-world environment. AR can provide additional information in a more intuitive and natural way than any other information-delivery method that a human has ever in- vented. Camera tracking is the enabling technology for AR and has been well studied for the last few decades. Apart from the tracking problems, sensing and perception of the surrounding environment are also very im- portant and challenging problems. Although there are existing hardware solutions such as Microsoft Kinect and HoloLens that can sense and build the environmental structure, they are either too bulky or too expensive for AR. In this thesis, the challenging real-time dense 3D surface reconstruction technologies are studied and reformulated for the reinvention of basic position-aware AR towards geometry-aware and the outlook of context- aware AR. -
The Universe, Life and Everything…
Our current understanding of our world is nearly 350 years old. Durston It stems from the ideas of Descartes and Newton and has brought us many great things, including modern science and & increases in wealth, health and everyday living standards. Baggerman Furthermore, it is so engrained in our daily lives that we have forgotten it is a paradigm, not fact. However, there are some problems with it: first, there is no satisfactory explanation for why we have consciousness and experience meaning in our The lives. Second, modern-day physics tells us that observations Universe, depend on characteristics of the observer at the large, cosmic Dialogues on and small, subatomic scales. Third, the ongoing humanitarian and environmental crises show us that our world is vastly The interconnected. Our understanding of reality is expanding to Universe, incorporate these issues. In The Universe, Life and Everything... our Changing Dialogues on our Changing Understanding of Reality, some of the scholars at the forefront of this change discuss the direction it is taking and its urgency. Life Understanding Life and and Sarah Durston is Professor of Developmental Disorders of the Brain at the University Medical Centre Utrecht, and was at the Everything of Reality Netherlands Institute for Advanced Study in 2016/2017. Ton Baggerman is an economic psychologist and psychotherapist in Tilburg. Everything ISBN978-94-629-8740-1 AUP.nl 9789462 987401 Sarah Durston and Ton Baggerman The Universe, Life and Everything… The Universe, Life and Everything… Dialogues on our Changing Understanding of Reality Sarah Durston and Ton Baggerman AUP Contact information for authors Sarah Durston: [email protected] Ton Baggerman: [email protected] Cover design: Suzan Beijer grafisch ontwerp, Amersfoort Lay-out: Crius Group, Hulshout Amsterdam University Press English-language titles are distributed in the US and Canada by the University of Chicago Press. -
Rockbridge Report Thursday, April 7, 2016 Rockbridgereport.Wlu.Edu
Villanova Wildcats win CEOs band together in NCAA National North Carolina against Championship | 8 transgender law | 4 ROCKBRIDGE REPORT Thursday, April 7, 2016 rockbridgereport.wlu.edu What’s Inside Refugees find a home in Rockbridge Anita Filson appointed Rockbridge County’s Refugee Working Group started gathering volunteers, clothes and furniture months before the new judge of Rockbridge County Circuit Court. Congolese family of eight arived in March. See page 2 By John Tompkins Rockbridge Area Health After lengthy flight delays and Center expands space temporarily losing all of their bag- gage, the Msimbwas, a family of and services. eight Congolese refugees, finally See page 3 arrived in town March 11. Their arrival is the culmination of efforts by the Refugee Working Group, an Donald Trump backtracks interfaith coalition that is working to resettle refugees in Rockbridge to appeal to women County. voters after abortion “I’m very happy, it’s a very pleas- comments. ing atmosphere,” said Fahizi See page 4 Msimbwa, the family’s father. “I’m especially happy with the peo- ple who already showed me the school. Everyone’s very welcom- Broadband high-speed i n g .” internet to become Eighty local residents welcomed a reality for BARC their new neighbors at an in- customers. formational meeting at Lylburn Downing Middle School a few See page 5 days after their arrival. “The meeting last night was to learn a little bit about what has With the help of the Refugee Working Group, the Msimbwa family is getting acclimated to life in Lexington. Local residents welcomed their new neighbors at New practice fields an informational meeting at Lylburn Downing Middle School on March 15. -
Representation and Metaphysics Proper
Richard B. Wells ©2006 CHAPTER 4 First Epilegomenon: Representation and Metaphysics Proper The pursuit of wisdom has had a two-fold origin. Diogenes Laertius § 1. Questions Raised by Representation The outline of representation presented in Chapter 3 leaves us with a number of questions we need to address. In this chapter we will take a look back at our ideas of representation and work toward the resolution of those issues that present themselves in consequence of the theory as it stands so far. I call this look back an epilegomenon, from epi – which means “over” or “upon” – and legein – “to speak.” I employ this new term because the English language seems to have no word that adequately expresses the task at hand. “Epilogue” would imply logical conclusion, while “summary” or “epitome” would suggest a simple re-hashing of what has already been said. Our present task is more than this; we must bring out the implications of representation, Critically examine the gaps in the representation model, and attempt to unite its aggregate pieces as a system. In doing so, our aim is to push farther toward “that which is clearer by nature” although we should not expect to arrive at this destination all in one lunge. Let this be my apology for this minor act of linguistic tampering.1 In particular, Chapter 3 saw the introduction of three classes of ideas that are addressed by the division of nous in its role as the agent of construction for representations. We described these ideas as ideas of the act of representing. -
Apple Strategy Teardown
Apple Strategy Teardown The maverick of personal computing is looking for its next big thing in spaces like healthcare, AR, and autonomous cars, all while keeping its lead in consumer hardware. With an uphill battle in AI, slowing growth in smartphones, and its fingers in so many pies, can Apple reinvent itself for a third time? In many ways, Apple remains a company made in the image of Steve Jobs: iconoclastic and fiercely product focused. But today, Apple is at a crossroads. Under CEO Tim Cook, Apple’s ability to seize on emerging technology raises many new questions. Primarily, what’s next for Apple? Looking for the next wave, Apple is clearly expanding into augmented reality and wearables with the Apple Watch AirPods wireless headphones. Though delayed, Apple’s HomePod speaker system is poised to expand Siri’s footprint into the home and serve as a competitor to Amazon’s blockbuster Echo device and accompanying virtual assistant Alexa. But the next “big one” — a success and growth driver on the scale of the iPhone — has not yet been determined. Will it be augmented reality, healthcare, wearables? Or something else entirely? Apple is famously secretive, and a cloud of hearsay and gossip surrounds the company’s every move. Apple is believed to be working on augmented reality headsets, connected car software, transformative healthcare devices and apps, as well as smart home tech, and new machine learning applications. We dug through Apple’s trove of patents, acquisitions, earnings calls, recent product releases, and organizational structure for concrete hints at how the company will approach its next self-reinvention. -
In Darwin's Garden: an Evolutionary Exploration of Augmented Reality In
In Darwin’s Garden: an evolutionary exploration of augmented reality in practice Item Type Book chapter Authors Summers, Alan Citation Summers, A. (2020). ‘In Darwin’s Garden: an evolutionary exploration of augmented reality in practice, In Earnshaw, R., Liggett, S., Excell, P., Thalmann, D. (Eds). Technology, Design and the Arts - Challenges and Opportunities. Springer International Publishing Publisher Springer International Publishing Rights Attribution-NonCommercial-NoDerivatives 4.0 International Download date 28/09/2021 19:30:23 Item License http://creativecommons.org/licenses/by/4.0/ Link to Item http://hdl.handle.net/10034/623088 Chapter x In Darwin’s Garden: an evolutionary exploration of augmented reality in practice Alan Summers University of Chester [email protected] Abstract This chapter discusses the rapid developments in augmented reality and mixed reality technologies, from a practitioner’s perspective of making the augmented reality sculptural work In Darwin’s Garden. From its conception in 2012, to its exhibition at Carbon Meets Silicon II in 2017, the advances in augmented reality technology led to an interplay between the goal of the creators and the technological realisation of that vision. The art, design and technology involved, generated a reactive process that was mired in external influences as the accessibility to augmented reality became commercially valuable and subsequently restricted. This chapter will be of interest to anyone who wants to understand more about the possibilities, technologies and processes involved in realising mixed reality practice and about the commercial culture that supports it. Keywords: Augmented reality • Sculpture • Extended realities • Transmediation • Embodiment • Virtuality x.1 Introduction The artwork In Darwin’s Garden was developed by the artist Chris Meigh-Andrews with the collaboration and assistance of Rowan Blaik, Head gardener at Down House, and the author, a design educator and researcher at the University of Chester, UK. -
Life on the Digital Edge: How Augmented Reality Can Enhance Customer Experience and Drive Growth
Life on the digital edge: How augmented reality can enhance customer experience and drive growth Copyright © 2014 Accenture. All rights reserved. Accenture, its logo, and High Performance Delivered are trademarks of Accenture. Every business is a digital business. That’s because every customer is now a digital customer. Nowhere is this more evident than in the retail arena, where shoppers have used social networking and mobility to transform their purchasing experiences. In response to the rise of the digital customer, retailers are looking to leverage digital technologies to drive new levels of customer engagement and competitive advantage. One area that holds particular promise is augmented reality. 2 The (digital) natives are restless With today’s proliferation of social It’s not easy to meet the needs of networking and mobile applications, this new breed of customer. In an customers have non-stop access to “always-on” world, customers have more knowledge and more opinions the power to continually redefine than ever before. This information the retail shopping experience they is shaping their preferences for want to have. Their expectations are products and services, as well as rising—and constantly evolving. their expectations for personalized They want to be enticed and retail experiences. It is also upending engaged. They want digital content the linear buying process. That and digital options that are easily traditional path to purchase—which accessible 24/7. And they want a begins with awareness and ends seamless experience, across multiple with purchase and loyalty—has lost channels that enable them to search, its relevance for today’s customers. -
Music's Augmented Future
thereport ISSUE 410 | 17 OCTOBER 2017 Music’s augmented future 1 ISSUE 410 17.10.17 COVERAR SPECIAL FEATURE PART 1 AR you experienced? he first thing to understand about Cycle report alongside technologies like Kingston; in the years since there have been particularly around its potential to become augmented reality (AR) technology microblogging, social networking platforms a steady stream of experiments around music truly mainstream. There are several reasons is that while it may be a hot trend of and 3D printing. and AR. You can read about some of them for this, starting with 2016’s big app craze: 2017, it’s certainly not a new trend. 2008 was also the year when Apple and later in this issue. Pokémon Go (pictured). TSci-fi author William Gibson was writing Google launched their first app stores for In the years after 2008, many of these While catching virtual beasties in real- about the idea of augmenting humans’ vision smartphones, with startups like Layar and campaigns have, with hindsight (and often world locations also seemed gimmicky at first with digital content in 1994, although arguably Metaio early to experiment with “browser” even at the time) seemed like gimmicks; – the mobile game raced to $500m of revenue head-up displays (HUDs) in aircraft were the apps that overlaid information onto the good for getting a few headlines when they and then $1bn. Even in April 2017, there were first example of AR decades before that. phone’s camera feed. launched, then quickly forgotten with no still 65m active players globally, and for many report AR as we understand it in 2017 has been By 2009, Music Ally was writing about AR obvious impact on sales or fan engagement. -
It Spot Issue
[ Spot❘2016-06 ] 2016 ICT Spot Issue Ⅰ. 브렉시트 선언과 ICT산업 영향 Ⅱ. 스마트폰 카메라의 진화, 3D카메라 <CP Issue> IMS2016을 통해 살펴보는 전파기술의 최신 동향 목 차 ICT SPOT ISSUE 2016-06 Ⅰ. 브렉시트 선언과 ICT산업 영향 ································· 1 1. Brexit 발표 후 경제 지표 변화 ································································· 2 2. 미국 금융위기 사례를 통한 Brexit 영향 검토 ··········································· 5 3. Brexit의 ICT산업 파급효과 ········································································· 6 4. 정책적 시사점 ··························································································· 11 Ⅱ. 스마트폰 카메라의 진화, 3D카메라 ························ 12 1. 3D로 진화하는 스마트폰 카메라 ··························································· 13 2. 스마트폰용 3D 카메라 기술 개요 및 개발 동향 ···································· 15 3. 맺음말 ······································································································· 23 <CP Issue> IMS2016을 통해 살펴보는 전파기술의 최신 동향 1. IMS2016 개요 ························································································ 26 2. 이동전화: 탄생과 소멸 ············································································· 31 3. mm-Wave: 미래로 연결되는 관문 ·························································· 35 4. GaN: 고전력 반도체 혁신 ······································································ 41 5. 패러다임 이동: SW기반 플랫폼 ······························································· 47 6. 시사점과 제언 ··························································································· -
Advances in Theoretical & Computational Physics
ISSN: 2639-0108 Research Article Advances in Theoretical & Computational Physics Supreme Theory of Everything Ulaanbaatar Tarzad *Corresponding author Ulaanbaatar Tarzad, Department of Physics, School of Applied Sciences, Department of Physics, School of Applied Sciences, Mongolian Mongolian University of Science and Technology, Ulaanbaatar, Mongolia, University of Science and Technology E-mail: [email protected] Submitted: 27 Mar 2019; Accepted: 24 Apr 2019; Published: 06 June 2019 Abstract Not only universe, but everything has general characters as eternal, infinite, cyclic and wave-particle duality. Everything from elementary particles to celestial bodies, from electromagnetic wave to gravity is in eternal motions, which dissects only to circle. Since everything is described only by trigonometry. Without trigonometry and mathematical circle, the science cannot indicate all the beauty of harmonic universe. Other method may be very good, but it is not perfect. Some part is very nice, another part is problematic. General Theory of Relativity holds that gravity is geometric. Quantum Mechanics describes all particles by wave function of trigonometry. In this paper using trigonometry, particularly mathematics circle, a possible version of the unification of partial theories, evolution history and structure of expanding universe, and the parallel universes are shown. Keywords: HRD, Trigonometry, Projection of Circle, Singularity, The reality of universe describes by geometry, because of that not Celestial Body, Black Hole and Parallel Universes. only gravity is geometrical, but everything is it and nothing is linear. One of the important branches of geometry is trigonometry dealing Introduction with circle and triangle. For this reason, it is easier to describe nature Today scientists describe the universe in terms of two basic partial of universe by mathematics circle. -
QR Codes & Augmented Reality for Mobile Library Users
Portland State University PDXScholar Online Northwest Online Northwest 2011 Feb 11th, 3:00 PM - 4:00 PM QR Codes & Augmented Reality for Mobile Library Users Robin Ashford George Fox University Follow this and additional works at: https://pdxscholar.library.pdx.edu/onlinenorthwest Let us know how access to this document benefits ou.y Ashford, Robin, "QR Codes & Augmented Reality for Mobile Library Users" (2011). Online Northwest. 22. https://pdxscholar.library.pdx.edu/onlinenorthwest/2011/Presentations/22 This Presentation is brought to you for free and open access. It has been accepted for inclusion in Online Northwest by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. QR Codes & Augmented Reality For Mobile Library Users Robin M. Ashford, MSLIS Handheld Librarian IV, February 23, 2011 Why Focus On Mobile Users? http://www.youtube.com/watch?v=6mCkbrYKQyI QR Codes - Overview • What are QR codes - How do they work • QR codes in libraries • Generating QR codes & tracking • Creating digital profiles • Proprietary codes and code readers • Successful QR code campaigns - creativity • QR code challenges & the future What are QR (Quick Response) Codes? • A QR code is a matrix barcode readable by smartphones & mobile devices with cameras (incl new iPod Touch) • Typically seen as white squares with black geometric shapes • Information such as text, a URL or other data can be easily encoded using a QR Code generator • Users point their device, scan, and are quickly taken -
Purchase Intent Predicts Stock Performance
Purchase Intent Predicts Stock Performance LikeFolio Purchase Intent Strategies Performance Report EDITION: APRIL 2018 TABLE OF CONTENTS LIKEFOLIO OVERVIEW ........................................................................................................... 1 PURCHASE INTENT (PI) METRIC & SIGNAL CALCULATION .................................................... 2 Purchase Intent (PI) Metric Definition & Examples ........................................................................ 2 Purchase Intent Signal Calculation .................................................................................................. 3 TRADING STRATEGIES UTILIZING LIKEFOLIO PI SIGNAL ....................................................... 4 Earnings Trading Strategy ................................................................................................................ 5 Active Trading Strategies ................................................................................................................. 6 Portfolio Strategy – Top-8 Long vs Bottom-8 Short ..................................................................... 12 Combined Portfolio ......................................................................................................................... 13 SUMMARY .......................................................................................................................... 15 CONTACT INFORMATION .................................................................................................... 16 LEGAL DISCLAIMERS..........................................................................................................