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______• __• __ . __ . c ------_.__. __. _---_.__. _._­ PLEASE CAREFULLYREAD THE Wii'M OPERATIONS MANUALCOMPLETELYBEFORE US ING YOUR The vlildal ;.~. ,; rs yOI -r,i55 II1JJ7C tbe: Ihis produo IS licensed01 mam! fa ctu redby Wii HARDWARE SYSTEM , GAME DISC ORACCESSORY.THIS MANUAL CONTAINS IMPORTANT NrnIc ,do AII,(7}" S look fo r chJS ~ea.1 '. 1r'Ji.~m buVing Video g ~: :H l,' ij : ~ em s , saeszones, HEALTH AND SAFETY INFORMATI ON . 92,In£ll ana' w{l1Ied pmdt1(['l

IMPORTANT SAFETY INFORMATION: READ THE FOLLOWIN GWARNIN GS BEFORE YOU OR ------YOURCHILD PLAY VIDEO GAMES. ~~------

• Some people (about 1 in4000) mil Yhav e ic i;,u r c ~. or blackouts I I1 ~g l'r . ' d bylight fla ;he; or patteins.and th:s mayOCC Ul whiletheyare'II aIdlingTV orplal'ing video games, even ifthey hove neve r had aserzurebefore. • f,nyolle who has hod a seizure. less of aw areness, orothersymptom!inked toanepileptic DDloOLBvl co ndition, should cons ulta donorbefore pla ying a videOgame. PRO LO G IC n • Pa rentsshouldwatch the.rch il dren play vi deogames.Stop playingand consulta doctorifYO!J or vo ui ch ild has anyofthe fo llOWi ng symptoms: Convulslons Eye or muscl e tW 'tr.hing A!tered Loss of awareness Involuntarymovements Disorie ntation TABLE OF CONTENTS e To reduce the likel ihood ofaseiz ure when play ing videogaines: Introduction _. . _...... 2 1 Sil orstan dasfar fromthescreen as possible. 2.Playvideo games on tile small est ava ilabl e televtsronstree n. Basic Controls . 2 3. Do not playIf yOu are tiredor need sleep. Wii-Specitic Controls . . . . 2 4.Play in awell-tit room , 5.Take a 10to '15 mmute breakeveryhour. Menu Navigation 3

Pause Menu . _ ...... 3

Savingthe Game ...... _. . _. 4 Playing vl deoqa rn escanmake your muscles,joints, skinoreyeshurt. Foli o,'; these instructionsto av oidproblemssuch as tendonitis, carpaltunnelsyndrome,skin irritation oreyestra in: Heads-Up Display (HUD) ...... 4

Combat Basics . . . _...... 5 ¢ Avo idexcessiveplay. Parents shou ld monitortheircbi! dren for appro pria te r lay. ~ Takea IOta 15 minuts breakevery hour, evenrf yo udon'ttilinkyou need it. Advanced Iachcs _ ...... 7 " If YOllrhands, wrists. arms oreye s becometiredorsorewhi le playing orifyoufeel sym pto ms such astlnglmg, numb ness, burning orstiff ness, slopand 12St fo rsevera lhours before playin g agilin. Improving You r Characters ...... _ ...... _.. _. .. 8 • Ifyou co ntinue tohaveany oftheabovesym ptoms orotherdiscomfo rtduring orafter Improving Yo ur Team ...... 9

The S.H.I.E.L.D . Simulator .. 10

Muttiplayer _...... 10 Piaying video gamesTancause motionsickness In some players. If you oryour chil dfeels-dizzy or nause ouswhenplay ingvid eogames, stopplayingand rest. Do no t drive orengageinother Credits . . . _.. _.. _.. _. . . _. _ 12 demandingactivity untilyo ufee l better. Cu stomer Su pport . _ 17

• I' , I . • This Nin tendogame isnotdesignedforuse with Seftware LicenseAgreement ...... 21 any un authoruedoevke. Use01any suc haevke l'liliinva lidateyourNin tendoprod uct wa rra nty. Copyingofany game IS iil egaland isstnctlyprohibitedby dom esticandIntern ational intellectualpropartyla ws."Back-up" or"archi val" co pies are notauthorized andare not necessary to protectyoursoftwa re. Violators willbe prosecu ted. , " . INTRODUCTION ""' . " ' " """ You can alsotilt the Nunchuk left or rightto rotate the camera left or With the slnlster Dr. Doom and the Masters of Evil onthe verge of s~i2.ing " " . \.., right,respectively. unimaginable power-power-that could destroy the fabric ofthe known ­ . To block, shake the Nunchuk up and down lightly. universe-Colonel Nick Fury brlngs rogether an unp,rece eoted force ofthe When in battle, you canuse these gestures .instead of button presses to greatest Super Heroes" inthe world. In MarveC Ultlm teAfliance, you cal perform all of yourdifferent attacks: shots and command the team tha eeks to'defeat an overWhelming2Imy 0 villains. But even with this all-star roster- at'Marvel SuperHeroes, do y'o V§ • Instead of using the A Button toattack, use the Shake Gesture. the strength, the speed and the cunning to save the dayagainst the ultimate • Instead of pressing and holding the A Button fora Heavy Attack, use the tide of evil? You must, for you and your Ultimate Alliance are mankind's Thrust Gesture. . last hope! . MENU NAVIGATION BASI'C CONTRO MAIN MENU Nunchuk Control Stick .., Movement C6ntril1 Play-Start a new game, or load a saved game. Nunchuk Gestures Camera. OJntf Options-Set your sound, camera and Wii Remote o[}t1ons and view ZButton Grablll.ction the controller layout. Press and Hold A Button Heav Attack ZButton A9tlon Review-Viewallof the cool stuff you've unlocked. CButt n (:..Jump Z Button 6Iock!!Jodge... PAUSE ME tButton , To ' g l~ Automap . Objectives-See allof your current objectives ~ ifh OW close you 1 Button +- Junchuk Control Stick ,S ro IAutomap are tocompletion. . 2 Bull Tea Commands Hero OetaiiS-Access the Hero Management Menu, which allows you to see BButton Soecial Powers ' . I . ~ ~ and adjust details of each of your Team members, as well as details of your +Contr Ol ' ~ Contral Hero 1 Team asa whole. +Control Pad +. ,~ Control Hero 2 +Control Pad ~ ; Control Hero 3 S.H;I.E.L.D. Portal-Opens a portal that canjeleport you back to your current +Control Pad +:- ",Conlrol Hero 4 Hub Level. ' ~ - Button Hero Managemont Me u Options-Access. the Options Menu. + Bu oli , " "".. "" Pause Merm Players-Thisassigns which controllers ass active. load Game-Load a p. reviously saved game. " Wii-SPECIFIC CONTROLS Quit Game--Quit your current game and return tothe Main Menu. . Marvel: Uttima~ Attiance uses 6 basic gestures to give commands Use the Nunchuk Control Stickorthe +Control Pad to naVigate through the in ·th~ game; menus inthe game. Use' l1 e Po Button to advance a menu, ~ ri d the B Button L' G!lslUre L.. the Wii Rarr ote up. to back up a menu. Some.menuswill have more optlons, and the buttons for LowerGesture Lower- the Wii Remote down. that functionality wI! be I :00 the s~ re en . Shake Gesture Quickly shake theWii Remote side toside. Sw'pe Gesture S'.\I·pe the Wi i Remote Iet or gill. Th rus lJ.esture Thrust the wnRe moteforward. • SAVING THE GAME COMBAT BASICS Throughout the game, you'll find S.H.I.E.L.D. Access Points. These willallow .The action in Marver" Ultimate Alliance comes at you fast and furious. Here you to save your game,You can also add or remove characters from your ' ar~ the basics to help keep you on your feet: current Team, and extract your Team to any other S.H.l.E.L.D. Access Pol n BLOCKING AND DODGING . you've already found. Press and hold the Z Button to block incoming attacks, an especially useful tactic when battling a boss orfacing a room fullofenemies. Pres's the Z HEADS·UP DISPLAY (HUD) Button while moving to dodge. Stay out ofthe;path of ranged attacks, or use it to QU'ckiy'f1ank shielded enemies. DOUBLE-JUMPING AND FLYING If you press the CButton tojump, and press it again while inthe air, you'll perform a dOUble-jump, allowing you to make it across large gaps and"reach otherwise inaccessible areas. If your Super Hero has the ability tofly, pressing ' 'theCButton while inthe airwill make him fly; use the Z Button to return him toearth. Some Super Heroes have special abilities that aren't Quite flying but are more than a jump (like with his Ice Slide). For these Super Heroes,press the C Button to jump, then press and hold theC Button to activate their Powers. SWIMMING The HUD gives you quick, easy access to all of the information you need to Atpoints during Marvel: UJtjmate Alliance, YOU'll find yourself traveling guide your Team ofSuper Heroes through the game. underwater. Press the CButton repeatedly to swim; if you stoppressiog Powers-Your Super Heroes have Special Powers. See theSpecial Powers the button, your Super Hero will slowly driftback tothe ocean floor. . section on page 7 forinstructions on how to use the Wii Remote toactivate WIELDING WEAPONS these powers. Scattered about different levels are weapons that your Super Heroes can pick Mini-Ma~hows you where you are within the current level. Also shows upand wield; you'll be able to identify them by the sparkling glow around you objectives, zone exits and S.H.l.E.L.D. Access Points. ' them. Press the Z Button to pick them up, and the A Button to attack with Hea"h Meter-Shows how much health your Super Hero has left. Taking them. These weapons are sig nificantly stronger than your Super Heroes' damage reduces this. -; -.normal melee attacks, but will break after some use. Energy Meter-Shows how much energy your Super Hero has left. Using MELEE COMBOS Special Powers reduces this, ' You can use the Wii Remote to perform special attacks against your foes that Team AI-Hold down the 2 Button to see the Team AI menu. Change the AI proVide different effects besides damage. Use these gestures when battling ofyour Team. See the section Team Commands on page Bforfurther details. an enemy: Enemy Health Meter-Shows how much health the enemy you're currently Popup Attack LiftGesture

targeting has left. Trip o<•••••••••••••Swipe Gesture Gesture Feedback-Shows which gesture you just performed and the attack Stun Lower Gesture that it triggered. CHANGING CHARACTERS You'll notice the four portraits inthe lower leftcorner; each one represents one of the Super Heroes currently on your Team. Push the corresponding button on the +Control Pad totake control ofthat character.

• ,- _ ... _ ..,--- - -'--. _ ------­ • GRAPPLING COMBOS AND THROWING ADVANCED TACTICS When battling, press the Z Button to grapple with your enemies. From here, SPECIAL POWERS there are several options: Each ofyour Super Heroes has Throw Grab the enemy, and move the Nunchuk Control Special Powers that define them Stick in the direction you wish tothrow them. as a Marvel Super Hero. Some Melee Combo Repeatedly press the A Button or use the Shake are offensive, some are boosts Gesture to attack the enemy while holding them foryour Team, and some are in place. lAo. powerful enough to change 'Smash Combo Press and hold the A Button or use the Thrust the tide ofthe most difficult .' ~ Gesture to perform .aspecial Heavy Attack. .;" ... boss battle. You can .also grapple with enemies carr Iflgshields and weapOns to rip their Most ofyour Special Powers gear out oftheir hands. are controlled byusing the Wii Remote's gestures: HEALTH ORBS, ENERGY ORBS AND S.H.I.E.LD. CREDITS \ fts your Team battles against the fo r~es of Dr. Doom, you 'll take damage to LiftPower.. Hold the B Button and use the Lift Gesture. your health and use up your energy, calling upon your Special Powers. In Lower Power. ,Hold the B Button and use the Lower Gesture. order toreplenish your health and energy, you 'll have tocollect the Health and Shake Power "..Hold the B Button and use the Shake Gesture. Energy orbs (red and blue) that pop out when enemies are ceteatec.rne orbs Swipe Power Hold the B Button and use theSwipe Gesture either may also appear when objects inthe environment are destroyed,so leave no­ Left or Right. crate unpunched! ThruSt: Power. ·..Hold the B Button and use the.Thrust Gesture. En~mies and objects will also drop S.H.l.E.LD.; mellts, which can be used to -__ , To use your Buff and XIreme powers, press the Z Button and scroll through improve your outfits. (See the Character OutfitS section on page 9 for "the powers toselect one, then tap the A Button to execute the power. further details.) Note: You have tohave enough energy touse the Power. (See the Character Powers section onpage 8 forfurther details on Special Powers.) Note: The orbs wiIJ naturally graVitate/oward the Super Hero most in need. If all ofyour Super Heroes have fulf he Ithand energy, any orbs colfected willbe WOtV,ERINE'S RAGE converted into XP. He'sthe best there isatwhat he does, but what he,does best isn'tvery nice, You'll notice next toWolverine's Health and Energy bars a series ofdots that gets filled inas he deals out damage to enemies. This IshisRage'meter, and, when it'sfull, he enters his Berserker state and gehf am o[e n~!set of, Special Powers that deals out extra dal11iige and mayhem, ,aitrade-off, -,.' Wolverine will only gain a new point 10 increase his Powers every 4 levels.

COMBOS ' The best part ofa Super Hero Team isw'henyour heroes work together. When / /" twoSpecial Powers hitthe same target atthe same time, you'll ao bonus damage to the target. You can use the Team Commands to make your Team members attack with a Special Power, and then time your own Powers to take down tough enemies.

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,,I ,./ • _.._ ------.,...--_ .__ ..."'. ------=----__.. ------". • TEAM COMMANDS- v, INCREASING POWERS It's important for evetYQ.~e on aTeam to be battling together, and Team When a Super Hero gains a new level, you'll be able to assign a point to Commands give you controLover how your AI Teammates act. improve one of their Powers. This will increase the damage done, or duration Press the 2 Button tobring up theTeam Commands 'pons.While holding down ofthe boost, but it will also increase lhe energy cost ofthe Power. the 2 Button: CHARACTER OUTFITS • Press t on the +Control Paa to set your Teammates toAggressiye Your Super Heroes will allstart out with their default outfits, which have (immediately attacking the enemy you have targeted). .bonuses that can be upgraded using the S.H.I.E.L.D. credits you collect. As • Press'" on the +Control Pad to set your Teammates to Defensive Y9u progress through the game, you'll be able tounlock new outfits for your (attacking only when attacked). characters, With different bonuses that can also be upgraded. " • Press +- or-+ on the +Control Pad to set your ea mates toNormal CHARACTER GEAR . (attacking nearby enemies and defending themselves). Certain enemies will drop special items thatyour Super Heroes can equlp. : SPECIAL ENEMIES Pay close attention towhat bonuses the Gear gives, as youcan only have one Many of the enemies you'll encounter in the course ofthegame havetheir piece of Gear equipped ata time. own Special Powers and equipment; you'll be able to identify manyofthem CHARACTER STATS by the glowing rings around their feet:oMake sure you're awarc'o them while ,I': This iswhere you can review your Super Heroes' stats.' you're battling,assome oftheir Special Powers will radiate out, affectingall other enemies the area. ' AUTO-LEVELING AND AUTO-ASSIGNING The Powers and Gear menus have an option atthe'bcttom which determines BA~L~~ BOSS whether or not the game will automatically assign points to Powers when you As much as some Super Heroes would prefer tojustchargein,pound away at level, and Gear when irs picked up. By defaultifset toAutomatically Assign; the bad guys, aQ~ see·who's leftstanding atthe end , ,~ome foes require more . .", . ~ ". press the C Button totoggle this feature on and off. brains than brawn inorderto cereat them. When enc~untering a particularly difficult battle, t~~e a-moment to look around y@ur enVironment for clues. '. IMPROVING YOUR TEAM Sometimes, with a little planning and good timing, you can defeat seemingly irwulnerable enemies without ,throwing a single punch. . Asyou progress through the game, not onlywill your Super Heroes gain levels, so will your Team. When your Team defeats enemies, rescues I PROV NO YOUR CHARACTERS civilizations and justgenerally saves the day (as Teams of Super Heroes '" - tend to dol, it will increase your Team's Reputation and YOU'll be given As you progress through the game, your Super Heroes will gain XP ina variety special bonuses. of different,ways: deroa ling enemies, defeating bosses, completing levels, absorbing extra Health and Energy omsami more. When oneof your Super To access the My Teammenu, go tothe Hero Management Menu and press Heroes has accumulated enoughXP, th e ~' wiI gain a new level of Sia s the G Button. Here, you can see the specific bonuses your Team can ' .and Po we~ . improve, as well as your Team's name, logo and roster. You can also see how you stack up next to some of,the classic Teams in Marvel history. C . RACTER POWERS Note: The bonuses you gain foryour ·Team only apply when all four members .. To v va Super Hero's Stats and Powers,goto the HeroManagement Menu of the Team are togethor: yaiiswap one character outfnJavor ofa new one, (from the Pause .1enu, or press the G Button to gotheredlrectM. and then well, that's a whole'newTeam,and ymJ 'lI lose 5D reputa tion points every time ~ . press the ZBuUclIl 10 access aSuper,Hero's.detal ad Itlrormalio 1. you thal)ge oUt a character:

.' • THE S.H.I.E.L.D. SIMULATOR COOPERATIVE MODE Throughout the world of Marve(: Ultimate Alliance, you 'll find S.H.l.E.L.D. , In this mode, you and your will be able -to play .through the entire Simulator discs. These allow you toaccess the S.H.I.E.L.D. Simulator, and · game, battling alongside each other todefeat Dr. Doom. review some ofthe most iconic moments inthe histories of each of the major '" Note: During a Cooperative Simulator mission with only one Super Hero, the Super Heroes inthe game.And not only will you get to see what happened, other players willbecontrolling the enemies that Super Hero is battling. You you'll be able to play out the entire encounter. When you find a S.H.I.E.LD. can switch between free enemies byusing the Control Pad buttons, justas j you can with the Super Heroes in Cooperafjv~ Story mode. Simulator disc, you'll immediately be given the option to pause your current game and enter the S.H.I.E.L.D. Simulator. Don 't worry about your current game: it will be saved, and after the simulation session isover, yOU 'll be . ~ ARCADE MODE In this mode, not only will youand yourfriends be trying to save the world ~. returned right where you were when you found the disc. If you don't want to pause in your current game, you can access the S.H.I.E.L.D. SimUlator later, r from Dr. Doom, you 'll also be campeU9 against each other. The game will either directly from aS.H .I.E.L.D. Simulatorconsoleorin any ofthe game's I track the damage each Super Hero delivers, the number of knockou nd Hub Zones. I several other slats, and then letyou know atthe end of the level whichof I you is the "MostVaJuabl e Hero." Look forbonuses hidden inlevels to boost IVIULTIPLAVER your competitive slats: Additionally, atthe end ofa mission, one player will I be crowned the Mission Winner. i Note: InArcade mode, you'reunabletochange charactersduring the I course ofa (evel.1f you c/umge Super Heroes inbetween levels, al/of your accomplishments will bereset tozero for your new Super Hero. I I .. I

Atany time Willie playing Marvel :~ Ultimate Alliance, a friend can sit down on the couch next to you and join in. When the @Button ispressed on a second active controller, the HUD divides into four parts, one foreach Super Hero available on the Team. You'll still be able to switch toa free Super Hero on your Team, at any time, by pressing the correct direction on the +Conlrol Pad. When playing with three other players, you are unable to swap characters. Also, when a new player joins, you are given the option ofwhich Multiplayer i mode you would like toplay.. ~ ~ I I I www.marvelultlmatealliance.com

I oIiL- _ I - ' • CREDITS line Producer ... anda veryspecial thanks QA Test Team Michael Abell to our spouses, familyand Gustavo Yanez friends whohave given us Vicarious MartD'Esposito Caryn Law, Simon Milis Raven Quality Assumnce Mike Lnngnecker theirlove, patience and Rose Fontanilla Visions Chad Layton Jelfrey Moy, MallOpprlechl Ryan Jackson support along tile way, Adam Thomas www.vvisions.com Pat Kane Isaac Owens, JeffPeterson Mocap Actors withoutwhichthis game could nothave been made. Greg Capuano , CEOIChlef Creative Officer Paul Murray Ben Shore, Derek Smith Sara Elizabeth Phillips Allison Russo Jason Smith, Andy Trabbold Gus Amador Karthik Bala Erin SChuette, JelfSkybal www.ravensoft.com Cesar Velasco Erik Siegmann MallV3inio Ryan Winkles Pmsident Jonathan Klttaka Support Art As5ets Manager Actlvlslon GUhe Bala STUDID ADMINISTRATION Producer MichaelDml Christina Chera Will Edwards Studio Head Casey Cambridge Execlltlve Producers Lauren Costello Matthew Paul KirlllGOldin Additional Art Brlan Raffel Marcu,s Dorsey Nehme Frangie Derrick Hammond Associate Producers Brandon Miller David Nathanielsz Dawn Harrington Dirsctor at Product Chris Palmisano ~ Ze 'evHarris Development Jacob Goldman .. Producer Sergio sanchez: Chris Williams Il,iccle Norman Mike Crowns David Smith ~van Skolnick Jason Selwltz Dmari Valentine TRG Test Team UiadEngineer Rick ~EiiJmann ANIMATION OlIiceManagement Vince Kudlrka Animation lead Charlie Bemstein Eddie Araujo Brian Osman IdaThornburg Production Coordinators ~terson Mary Prescott Kenny Treantafilos lianWall . Kris Doug Grutzmacher lead Designer Chad Riggleman Joe Pardo Animators Mallhew Hunt Benny Raymond StJebial Thanks Krlstin Todd Robert Riler Alchemy Team David Gullsano, David lam Scott Berri lead Artist Special Thanks Ryan McCullough Kenneth Bowen Eric Schlaulman, John Sinclair Writer Jason Harlow Eric Blessman Customer Support Managers Craig DerricK Design C,B. Cebulski lead Animator Artavan Mkhlklan, TJ Cobb Gary BoldUC - Phone Support Sieve'Derrick Sean Campbell, Damien Foletto Casey RichartJson Jacob Crowns, James Drews Executive Producer Michael Hill- E-mail Support Chris McEvoy Mike Majernik, Justin Negrete Scott Everson, Paul Hart Adam Goldberg Controls Engineer DanielRaymond Tom Odell ,MatlPinkston LOCALIZATIONS Peter Hueschen, Rena t-Ioel Vice President Jesse Raymond TIm Stellmach Clem Samson-Samuel localizations Dirsctor Rick Porter,!'aulRichards laird Malamed Engineers Robert Trevellyan ~. ikjj '"Oz"'Schulenberg Barry Kehoe JeffRiechers, Kevin'Sherfins ' ­ Michael Bukowski Greg Walek, StuWiegert Raven Wil Sherfinski, David Venden GAles localizations 'JohnA. Day, Issam Khalil JlA leeds Project Manager Project lead progmrnming zack Quarles Alejandro Garcia-Tunon Andre Beardsly-Ousette ~ex Ortiz Simon Dawes Michael Scavezze Dan Vondrak·' TheRaven Softwam Graham Hagmaier Mati MorlOn SleCork, Justin Crouch Marvel': IIJtima!e AlllafICfJ Controls Designer Animation lead Ryan Danz, Mike Ekberg Baro Jung localization Consultant Klis ~iarson tsamwould like to thank Michael Chrzanowski James Jus~n , Kathleen Marty andacknowledge OA Sr. leads Stephanie O'Malley-Deming Designers Art,6irector Simon Parkinson B ~an and Steve Ralfel Jason Potter localiztionTools Rob Caminos Dan Hay Nathan Rausch, AurelioReis , Stan Lee Anthony Korolko andSuPPOrt Provided by Dan Trethaway Djl$lgn ltlsd Allison Salmon ourProduction crew Henry Villanueva XiocInc; Technical Artist ~eith Fuller Aaron San Filippo atActivislon QA Managers MARKETING AND PR Adam Sherbume, James Singer Blur Studios Andy Lnmerson Progl-arnming laad Malt McClure GlObal Bmni{Manager Man::us WhiUock Vi carious Visions Artists Dan Edwards Ilarking lizards Adam Hartslleld I " Oaniel Jhung AddlUonal Audio Jason Levine Guillermo la0' Tech nOlog, lead Beenox Ass~iatB. Global Kevin Schilder Michael Will Gil ~ribb Antfami. Sr,ManagefTechnical ~ iIIltd,Managar -'. Westfield Comics Requirements jiroup AlexisVelasquez Next-Gen Technulogy lead Additional Progmmming \Cj charinVadakan Nick Penwarden Introducing thenew ChrislDpher WjlSOll Scott Moore JeffN~\ ~I · , all 5eniar Director, Raven babies bornduring Animators DlaklgU~ Motion Captum Manager lead, Technical Global Bmnd Ma!1agement stlIry and lead Marvel:Ultimate AJliallCf!s Reqliir'elJl!lnts Group Edward lee Bowman II Bobby Duncanson Rob Koslich I Bob Love development ROber:! lara Robert Jeffery Motion Capture AnlmaUon Allison Marie Crouch Audio lead Floor leads SV~a~~::~~~nd Audio Designers ,Ellen lurle Nicholas Stevenson Madeline Danz D. Chadd Portwlne caleb zart Jonah Montgomery Gulisaoo Jason Naglic Will Kasso Artists Rhonda Ramirez TIm Schlie Director 01Mission Briefings Corrine Ann Samson-Samuel seniorManager Gterl Angus, Jeremy Blumel Alden ?aguja . JerFYAshworth Jackson Vondrak Ryh-Ming Poon Ouality Assurance James Bradtord, Jeff,Butler Alex Arfukovich Joe Fisher Cory carani, Mitch eolie - - Creatlve Consultant Rand!Williams Pardo (Technical Senior PUblicist Brian Sanlorenzo , Les Dorscheld, Gina Garren Rob Gee Requirements Graup) Maclean Marshal' Chris Antonucci II ' Database Manager Juniorpublicist , Wayne Williams linrisal' Morio 1'[. I ._ --_ ._._-- / --- , " CREATIVE SERVICES Animalion Sequence Hairami"Gloth Simu'lation -, Tools andSCripts Produc~on Assistance Salami Studios Vp, Creative ServiCes. Supervisors Steve 'Guevara " '" " ', Diego Garcia Amanda Powell Audio Post Denise Walsh Bryan Hilleslad Jon Jordon·... '-, " Eric Hulser Production CRI Middle_are ,Creative Servk:es Assistant Derron Ross Malcom Thomas-Gustave Remi McGill Dialogue Mixers Co., LTD Manager Davy sabbe Animation Programming and Devon Bowman Karen Starr George Schermer Systems Administration Video Compression Mark Mercado JeffFowler and Playback FX Supervisor • Andrew Grisdale Paul Huang Packaging and Talking Dogz Manual Design I9rby Miller Bryan Hillestad Matt Newell Four Bars Duane Poweil Voice-OVer Casling Ignillld Minds LLC ProdUcer' Sze Jones " Intertalnment and Direction Marlon Naile Abe Shelton SPECIAL THANKS Gayle Reznik CEO Kris Zimmerman Ruel Pascuai Mike Griffith, Robin Kaminsky LayoutiAnimatic - Motion Capture Talent Bob Rice Jaco Patrick Brian Ward, Steve Pearce Andrew Grisdale CMsBedrosian Composers ~rro Ross Will Kassoy Bryan Hillestad Steve Gibbons Mark Griskey David Nibbelln D;ri,' Sabbe Chris Hicks Chance Thomas Marvel nerren Ross Ge&geSdl' er Derron Ross. Cris Velasco Entertain­ :J2!I:l Taylor ment, Inc. Character Modeling l>avi Vallone Shaun Absher Vice PreSident & Executive Jeff I\lsisend VOICE TALENT Producer, Interactive , Heikki Anttila JeffWilson Ames Kirshen Alessandro Baldasseroni . Whitmire AttlJma. Galact1Js. Thing ,Gregg Berger Ian Joyner Onur Velden President of Production ­ Alex Litchinko Baron Morde. Jarvis...... (, Phil Proctor Marvel Studios Anlma&n Team Manager Kevin Feige Laurent Pierlat Blackheart. nannus , David Sobolov David Stinnett M onNawe Business and Wghting lind Cornpositing Black Panther. Uatu Phillamarr Legal Affairs CG Character Technical Supervisor Heikki Anttila Black Widow. Deathbird .., Nikka Futterman seth Lehman -. CnrisBedrosian . Jon Jordan Blade :KharyPayton Joshua M. Silverman Corey Butler Character Modaling > Ryan !'.otter Kris Kaufman Bruce Banner Atin Hanson CarlSu eo;J ft ac Supcrvlsor Sze Jones Barretl Meeker , ~ , . : Trev Broudy SPECIAL TI ~'KS lain Morten Environment and Daniel Trbovlc. Coiossus/Moon Knight. " Nolan North Avi Arad. Michae HelUiIlt Prop Modeling Tim Wallace. CrySlaI Kim Mai Guest Craig Kyle, Will Pilgrim Chris Bedrosian \ Dave Wilson Jana Hanay. Ma'JY\t.aW Corey Butler Daredevil, . Weasel.. UZCordero, Fernando tarona Effects luis Calero Dark Cydops , Robin Atkin·Downes Tom Murphy, ChristyTorres lack Cork Craig P. Brown Jiyoung Hong : " f John Kassir BIQr Studio Joshua Cox Bryan Hillestad Sam Khorshid Dr. Doom : Clive Revill CINEMATIC WORK Seung Jae Lee Kris Kaufman Dr. Strange, Ultran James Horan CreaUw Director lain Morton Klroy , 'i1 er~ n Miller David Stinnett don Hlza E1ektra, Enchantress Gabrieile Carteris CG Supemsor DanlulTll'(J\·it; IJavid Stinnett Eiar.ullr.ner Peter Lurie DaveV,11£.()Il Ti.'1! \.'aliaLe ,\ugu . YlH r L~ erg Fin Fang m... . James Sle UghUng andComposiling Deol! Wilson MDtion Capture Sequence Supervisors Bi!f!llng Ryan G' • rd, J ~ff Wes-..nd Rider Nolan North Heikki Anttila S$ie (i ll!'/:i • SlQ(ybaardS Gladiator Dave Wittenberg Ct:rny BlJ1JL'I' Chu~k "'(o~ijlcz 'an I lemtd Hank Pym .: ~ ..:.: Jerry.Houser DanietTrbovic Ma tli a ~ Jerlill Concept Dilslgn Human Torch ; ~h Keaton mWaliace DI1rrOI1 ?

• .--'----- __. ._ -­ • : larry Cedar CUSTOMER SUPPORT luke Cage Gregg Eagles Medusa Nancylinan NOTE: Please do notcontact Customer Support forhints/codes/cheats; Mephisto FredTatisciore o!JlY technical issues. Misc.VOices Kris Zimmerman, Dan Hay Internet: http://www.aetivision.com/support MODOK MlcllaeI Gough Our support section of the web has the most up-to-date information available. Mr. Fantas tic DavidNaughton We update the support pages daily, so please check here firstforsolutions. Ms. Marvel .Aprllstewart If you cannot find an answer toyour issue,you can submit a question/incident Namor JoeThomas toususing the on line support form. Aresponse may take anywhere from Nick Fury, Corsair.Dugan SCOtt MacDonald 24-72hours depending on the volume of messages wereceive and the Nightcrawier 08e Bradley Baker nature of your problem. . Namor Peter Reneday NOTE: Internet support is handled in English only. . ProlessorXavier,Grey Gargoyle Tom Kane Ronin, Cl ea ;.., :: MarabinaJaimes NOTE: The multiplayer components ofActivision games are handled on.ly sn : : .Adrienne Barbeau through Internet support. SilverSurfer , Chris Cox Phone: (310)255-2050 Spider-Man QuintonRynn You can call our 24-hour voice-mail systemforanswers to our most Spider-Woman ; : TasiaVallenza .frequentlyasked questlo satthe above number. Contact a Customer Storm ; : Dawnn lewis Support representativoat the same number between the hours of9:00 a.m. llger Shark , , BeauWeaver and 5:00 p.m. (Pacifi ifime), Monday thmughFriday. VlSkln : Roger Rose except holidays. Winter Soldier , C!ispin Freeman Please donotsend anygame returns directly to wifhoutfirst • Wong MichaeI Hagiwara contacting Customer Support. It isour policy .that game returns/refunds Ymir Paul Eiding must be dealt with bythe retailer oronline sitewhere you purchased the product, Please see the Limited Warranty contained within our SoftWare License Agreement forwarranty replacements. Register yourproduct online at www.activislon.com " sci we can enter you in ourmonthly drawing for a fabulous Actlvislon prize.

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USEOFTHIS Ft:QG F'.AlJIS:;JJR.lfrnOTHESOffiVARE LK :EtJ51: TEAMS SETFORm caow, "'Pf1.0Cf1,AM " INGLUC€S THESOFTWAR( INClUDEOWm-I NOTES 1'1ISAGREEMENT,rn;t.sSl:OI.m::"~ !lIl\ NJ. Y PRINTEDMATERl'c'LS,ANDANYON-I JfJ[ OF: El ~ CT RO/oi r. O O CU MENTAT I O ~ ,ANDANYANDALI.COPI ES ANDOt RI VATIV E WOIl ~ UFa(1I::rJ-r",;p.F~ E AN O MAt ERIALS I'lYOPENINGTHISPAC(AGE,AND/ O~ USI ~ G THE PH O G~lAM , YO LlIICC£:PriHE TCRMS OFTHISUCENSEWlli W :n o!1I0N,INC("ACTlVlSION"1 UMll'EDUSELICENSE.;\CnVr:;lo).l qrents youthe non-crdusve, rloll,IIJfls:fcra'J'E'. lrmrledrogIJl au hcerse10teeonecopyor IhLS Pttcram :iOle l ~ and ~xclus'vely lor yOurper.5J)1l11 ~ M r1ylr31 liJ. ~lfj c..n l Ql7lJl18d unoerthis'~:;i re i;' n~ nL arere-ervedb~ Acfl'Jl'3lon 111 1s PrO\lram ISjcerseo, notsold ~l.J u r hcensecomers nohUe orowne~h lr In, -,Prl)Jr;;irll {I":Jo1 lQIJ)1rei beconauuedaS3~ : C' of al"l'fn gh~ 1,1 U'.ISPrrqram OWNER5H1P. Alltrt:Ie ,Dwrm t1lpng;1ls;n' 1 nt ( kl ~a' properly lighb IIIanl 10 Ul ~S PrtVarll endan)'anoallcop..s [hf:rcof~ndlJdln !) but. nor,lrnlfe1 [Danytill&s., l/JlnLluter code, 1I1o'jl1l ~ r) UI ~ G ~ , cl U7.L u $. \:llar ~ W r ~ ~ 5'D1!S, dl] tI;.aoIl h phril ~ "' 'I. h :LihOos concccts. J IlWOrk, ammanon sounds. nuscalcmpostons. al!rliO....U 31effl'!d ~ , IT\ettt ,.j ~ Dfop-nnon mora! nqhts,

EXCEPT ASSET FORTH ABOVE THISWM P.A).J f)' ISINUEU OFAU.. (mI ERWI\RPAJ~mE.S WHCTHER ORAL 0:1WnfTTEN, a .....RfSSOR IMP I.I ~D. INI1..l JOING AtJYWAAANoJlY OFMffi C'H.AJ.fTABIUTY.FI1l'JESSFORAPArrnCUl..AtlIiJRPOSE ORNo N - IN FR I :~ GEM EN T, A;'~ f) NOOIl-lER REPRESENTATIONS OR CLAtMS OFAtlYNN DSHAll BE 611\1f)1NGONOR OBLIGATE Atrl VI$ION

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MISCEI..l.Ali£OUS.This Arp~mefJl repre;-enlsthecomp ~€'te: aQreernrlt OOflcemlngttllSlicensebet:.'eenthepdrtle::; andsupe~e::les all pnm tlJl r.emenls and rcp rt;!Sen~liol'l:i tletweent~ II nrdy beJman(lOO only b~ G'1.T1t:l'.!,;I I!II!(.1j90 t;>y lXltIlp;;!rtJtl<> IIar.yf.lru vl~IQn 01[his,~rE1!lIlen t isheld10~ I " ,ff)l"ceable fl:ll" ¥IY rE' ~JOn suchproVl.irl $ha!l be (eforr1l ~ orllYll)1I1ep,l1.p.n l n2l"J:t::iOIY toITI~ neflr Cttutll ~ andthef€'rna~rl l fW) provISIons o llhl (; "' ~f1lr..'Jali nQ! beaJfe<.:l'2d Thr.> AgreemEnI 'Shall be OCllSfnJf:-d underCalifornia lilW ~" UGh law ISappllt:1 10 ~ ~ rnen l:'; be tt, ~n Cd fomla rnsld~n15 e ~ , ~ lIld 10 be perfcmedW1~ 'l ln Galifom,a, exc~p [ ?osgovernedby f€

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