Film Analysis
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Let's Make a Movie
LET’S MAKE A MOVIE Cadette Digital Movie-Maker Badge Workshop What’s your favorite movie (or a movie you really like)? ■ When was it made? ■ What do you like about it? ■ How do you feel when you watch it? PRODUCTION CREW Production Crew Roles ■ Director ■ Assistant Director (AD) ■ Director of Photography/ ■ Sound Mixer ■ Boom Operator ■ Gaffer ■ Grip ■ And more… https://filmincolorado.com/resources/job-descriptions/ CINEMATOGRAPHY Shot Composition ■ Follow the “rule of thirds” ■ Imagine a 3 x 3 grid on your image, align subjects where those lines cross and intersect in the frame ■ Provides a balanced image, prevents a wandering eye from the viewer, helps to effectively convey important information ■ Everything in the frame should communicate something to the viewer Rear Window (1954) Directed by Alfred Hitchcock, Rear Window has great examples of excellent shot composition. Notice the lead room for our main subject, and that the other character is on the bottom third. Depth of Field ■ In photography and cinematography, depth of field is the distance between the nearest and the farthest objects that are in acceptably sharp focus in an image. ■ 3 factors contribute to depth of field: aperture, focal length, focus distance. ■ Depth of field is used to describe the depth of focus within an image. An image with a shallow depth of field has the majority of the background out of focus, while a large depth of field has many details in the background in sharp focus. ■ Depth of field is a tool that can be used to convey or conceal information within a film by drawing attention towards some subjects and away from others. -
DIGITAL Filmmaking an Introduction Pete Shaner
DIGITAL FILMMAKING An Introduction LICENSE, DISCLAIMER OF LIABILITY, AND LIMITED WARRANTY By purchasing or using this book (the “Work”), you agree that this license grants permission to use the contents contained herein, but does not give you the right of ownership to any of the textual content in the book or ownership to any of the information or products contained in it. This license does not permit uploading of the Work onto the Internet or on a network (of any kind) without the written consent of the Publisher. Duplication or dissemination of any text, code, simulations, images, etc. contained herein is limited to and subject to licensing terms for the respective products, and permission must be obtained from the Publisher or the owner of the content, etc., in order to reproduce or network any portion of the textual material (in any media) that is contained in the Work. MERCURY LEARNING AND INFORMATION (“MLI” or “the Publisher”) and anyone involved in the creation, writing, or production of the companion disc, accompanying algorithms, code, or computer programs (“the software”), and any accompanying Web site or software of the Work, cannot and do not warrant the performance or results that might be obtained by using the contents of the Work. The author, developers, and the Publisher have used their best efforts to insure the accuracy and functionality of the textual material and/or programs contained in this package; we, however, make no warranty of any kind, express or implied, regarding the performance of these contents or programs. The Work is sold “as is” without warranty (except for defective materials used in manufacturing the book or due to faulty workmanship). -
3 Areas of TV & Video Production
Media Semester 2 TV & Video Production Media Semester 2 Television & Video Production Media Semester 2 TV & Video Production 3 Main Area’s Pre- Production Production Post Production Planning Cinematography Editing Equipment Audio Colour Correction Lighting Effects Talent Exporting and Publishing Production Cinematography Cinematography is the act of capturing photographic images in space through the use of a number of controllable elements. This include but are not limited to: Focus Length Framing Scale Movement Production Cinematography Type Of Shots - Focal Length Deep Focus Deep Focus is keeping everything in frame in focus. This can be achieved by having a small aperture (f/stop) and lots of light - this give a crisp clear image. It is good for establishing shots featuring a large group of people. Production Cinematography Type Of Shots - Focal Length Shallow Focus Shallow focus is only keeping one element in focus and the rest blurred. This can be achieved by having a large aperture (small f/ stop). It can be used for close up’s. Production Cinematography Type Of Shots - Scale Close Up A shot that keeps only the face full in the frame. Perhaps the most important building block in cinematic storytelling. Medium Shot The shot that utilizes the most common framing in movies, shows less than a long shot, more than a close-up. Obviously. Production Cinematography Type Of Shots - Scale Long Shot A shot that depicts an entire character or object from head to foot. Not as long as an establishing shot. Aka a wide shot. Production Cinematography Dutch Tilt Shot Type Of Shots - Framing A shot where the camera is tilted on its side to create a kooky angle. -
3. Master the Camera
mini filmmaking guides production 3. MASTER THE CAMERA To access our full set of Into Film DEVELOPMENT (3 guides) mini filmmaking guides visit intofilm.org PRE-PRODUCTION (4 guides) PRODUCTION (5 guides) 1. LIGHT A FILM SET 2. GET SET UP 3. MASTER THE CAMERA 4. RECORD SOUND 5. STAY SAFE AND OBSERVE SET ETIQUETTE POST-PRODUCTION (2 guides) EXHIBITION AND DISTRIBUTION (2 guides) PRODUCTION MASTER THE CAMERA Master the camera (camera shots, angles and movements) Top Tip Before you begin making your film, have a play with your camera: try to film something! A simple, silent (no dialogue) scene where somebody walks into the shot, does something and then leaves is perfect. Once you’ve shot your first film, watch it. What do you like/dislike about it? Save this first attempt. We’ll be asking you to return to it later. (If you have already done this and saved your films, you don’t need to do this again.) Professional filmmakers divide scenes into shots. They set up their camera and frame the first shot, film the action and then stop recording. This process is repeated for each new shot until the scene is completed. The clips are then put together in the edit to make one continuous scene. Whatever equipment you work with, if you use professional techniques, you can produce quality films that look cinematic. The table below gives a description of the main shots, angles and movements used by professional filmmakers. An explanation of the effects they create and the information they can give the audience is also included. -
Quick Guide to Talking About Film
Quick Guide to Talking about Film Also refer to Storyboard Language for Films http://accad.osu.edu/womenandtech/Storyboard%20Resource/ AND https://www.youtube.com/watch?v=oFUKRTFhoiA AND any Simon Cade DSLRGuidance video 1. Film as Literature P.O.V. Themes Characters- conflicts, transformations Settings Symbols 2. Mise-en-scene- “What is put in the scene?” Lighting Costumes Sets & Settings Consider the Composition elements below 3. Composition- images, angles, position SHOT: image or scene before film cuts to different image PHOTOPGRAPHIC PROPERTY: qualities of the image- colors, clarity, tone… FILM SPEED: slow & fast PERSPECTIVE: Deep focus- background Shallow focus- foreground Rack focus- quickly changed or pulled- switches perspectives 4. Angles and Shots LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used as a neutral shot. LONG SHOT: A long range of distance between the camera and the subject, often providing a broader range of the setting. LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subject seem important and powerful. HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it look small, weak or unimportant. CLOSE-UP SHOT: A close range of distance between the camera and the subject. MEDIUM: character body LONG: full body at distance CRANE: overhead shot TILT: Using a camera on a tripod, the camera moves up or down to follow the action. TRACKING: follows next to or behind or in front of shots PAN: A steady, sweeping movement from one point in a scene to another. ZOOM: Use of the camera lens to move closely towards the subject. -
Beginners Guide to Video - JMBS
Beginners Guide to Video - JMBS This guide is intended for anyone who wishes to use a video camera for news gathering or documentary work. Although it is written for the complete novice there should also be something here for the more experienced. Camera Technique Books have been dedicated to this but there are a few things that are very useful to consider. • The most reliable way of getting good shots is to turn the lens to as wide an angle as possible and get as close to the subject/action as possible. • Treat the camera as if it were a stills camera. Avoid panning(left/right), tilting(up/down) and zooming unless it is absolutely necessary. Simple shots are best and they are easier to pull off. • Use a tripod or monopod wherever possible and if not try to find something to lean against. • If you have to change the camera angle do it as slowly (and smoothly) as possible. It is much better to have something briefly out of shot than to be continually/rapidly changing the camera angle. Ideally it should be done so slowly that the audience does not notice. • If you are panning over a long distance or following quick moving action generally speaking things should be in shot for at least five seconds. • When shooting without a tripod bear in mind the wider the angle you are shooting the steadier the shot. If possible move in closer rather than zooming in. To help steady the camera push the eyepiece to your eye and press your elbows against the bottom of your ribs. -
Videography Terminology Continuity
Videography Terminology Continuity This is an important concept to keep in mind during recording of video/audio and later in post-production. Continuity means that if something is in one position or state-of-being in one shot, it needs to be the same way in the next shot unless it has purposely been changed for storytelling purposes. Some examples of lack of continuity are changes in a subject’s clothing, hair style, body position, or position of objects on the set between two shots that are supposed to be occurring within the same time frame. Another example is when in one shot a subject is traveling in one direction, but in the next shot the movement is in the opposite direction. Continuity changes can also occur with audio if scenes are shot in different locations or at different times but are supposed to be occurring in the same location. Framing Your Shot Rule of thirds: Divide the image in the viewfinder into horizontal and vertical thirds like placing a tic-tac-toe grid over it. Place a key part of the image on one of the intersecting points. This keeps the picture interesting and creates a pleasingly balanced image. Head room: The space between the top of the head and the upper edge of the picture or television screen. Breathing room: The space in front of a person’s face when recorded in profile. Classroom Video Production: Videography Terminology © KET 2015 1 Lead room: The space in front of a moving object or person. Types of Shots Wide shot (WS): A shot taken from a distance to show a landscape, building, or large crowd, such as the view of New York City from the Ellis Island. -
BASIC FILM TERMINOLOGY Aerial Shot a Shot Taken from a Crane
BASIC FILM TERMINOLOGY Aerial Shot A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot. Backlighting The main source of light is behind the subject, silhouetting it, and directed toward the camera. Bridging Shot A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar pages railroad wheels newspaper headlines seasonal changes Camera Angle The angle at which the camera is pointed at the subject: Low High Tilt Cut The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings. Cross-cutting Literally, cutting between different sets of action that can be occuring simultaneously or at different times, (this term is used synonomously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action. Jump cut Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene, jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots that calls attention to itself because it does not match the shots BASIC FILM TERMINOLOGY seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has got to. -
Glossary 7 8 9 1120 180-Degree Rule from One Cut to Another, the Camera May Not Cross an Imaginary Line Drawn 1 Behind the Characters
1EEEE 2 1113 4 1115 1116 7 8 9 1110 1 2 3 4 5 6EEE Glossary 7 8 9 1120 180-degree rule From one cut to another, the camera may not cross an imaginary line drawn 1 behind the characters. 2 3 90-degree rule The camera may never be placed 90 degrees facing the subject, but rather set 4 off the center to give an illusion of depth. 5 actualités Events filmed as they were happening, events that would be happening even if the 6 camera weren’t there. 7 8 ambient sound See room tone and world tone below: the sound added to a sequence to provide 9 aural atmosphere. 1130 1 anamorphic process The camera lens “squeezes” an image onto the film. When unsqueezed by 2 the projector lens, the ratio of the image is 1:2.35. Panavision was the most common proprietary 3 anamorphic process. 4 aspect ratio The relationship of screen width to height. There are four ratios. “Standard” ratio 5 existed from the early 1930s through the early 1950s and is 1:1.3. Two wide-screen ratios are 6 1:1.6 and 1:1.85. Anamorphic wide screen (CinemaScope, Panavision) is 1:2.35. 7 8 aura Critic Walter Benjamin’s term for the uniqueness of a work of art which is lost when, as in 9 film, it is mechanically reproduced. 1140 1 auteur Originally French but now a universal term for the film director who realizes a personal 2 style in his or her films. 3 auteur theory This analyzes film based on the idea that the director is the creative force. -
The Camcorder
TELEVISION PRODUCTION II Program Overview: The TV Production classes at Grosse Pointe North and South High Schools provide a studio setting for those students with a serious interest in pursuing a career in communications. The studio and editing room is equipped with up to date industry standard equipment, enabling students to become familiar with all aspects of broadcasting and the ability to create programs of community-wide interest. Course Description: Beginning Advanced Video Production students will be introduced students to the fundamental, technical, and creative aspects of video editing using the AVID Media Composer Non-Linear editing system. Students will learn the news field reporting, fundamentals of shooting footage in the field with a camcorder, editing footage into a news package. In addition to the editing component, our daily news broadcast will be created using skills developed in TV Production I classes. Advanced Video Production students III-V students also will collaborate with the Advanced Video Production II students in the production of GPTV News. However, they will be responsible for the execution of all the components to the program. As producers, students will insure that materials, projects, scripts, and sports and weather sections are ready prior to taping. They will function as a team leader to set program goals, creatively produce a TV product by applying their knowledge of current TV technology. This course is designed with a focus on the studio workshop & video production. It will provide students with opportunities to experience the total process of television production with a daily objective. Further, it is important for students to learn by doing, inquiring, and discovering. -
On the Meaning of a Cut : Towards a Theory of Editing
ORBIT-OnlineRepository ofBirkbeckInstitutionalTheses Enabling Open Access to Birkbeck’s Research Degree output On the meaning of a cut : towards a theory of editing https://eprints.bbk.ac.uk/id/eprint/40391/ Version: Full Version Citation: Dziadosz, Bartłomiej (2019) On the meaning of a cut : towards a theory of editing. [Thesis] (Unpublished) c 2020 The Author(s) All material available through ORBIT is protected by intellectual property law, including copy- right law. Any use made of the contents should comply with the relevant law. Deposit Guide Contact: email ON THE MEANING OF A CUT: TOWARDS A THEORY OF EDITING Bartłomiej Dziadosz A dissertation submitted to the Department of English and Humanities in candidacy for the degree of Doctor of Philosophy Birkbeck, University of London October 2018 Abstract I confirm that the work presented in this thesis is my own and the work of other persons is appropriately acknowledged. This thesis looks at a variety of discourses about film editing in order to explore the possibility, on the one hand, of drawing connections between them, and on the other, of addressing some of their problematic aspects. Some forms of fragmentation existed from the very beginnings of the history of the moving image, and the thesis argues that forms of editorial control were executed by early exhibitors, film pioneers, writers, and directors, as well as by a fully- fledged film editor. This historical reconstruction of how the profession of editor evolved sheds light on the specific aspects of their work. Following on from that, it is proposed that models of editing fall under two broad paradigms: of montage and continuity. -
Redalyc.INDEXICALITY and SPECTATORSHIP in DIGITAL MEDIA
Ilha do Desterro: A Journal of English Language, Literatures in English and Cultural Studies E-ISSN: 2175-8026 [email protected] Universidade Federal de Santa Catarina Brasil Marshall, Erik INDEXICALITY AND SPECTATORSHIP IN DIGITAL MEDIA: WAKING LIFE AS HYBRID DIGITAL ARTIFACT Ilha do Desterro: A Journal of English Language, Literatures in English and Cultural Studies, núm. 51, julio-diciembre, 2006, pp. 301-316 Universidade Federal de Santa Catarina Florianópolis, Brasil Available in: http://www.redalyc.org/articulo.oa?id=478348689016 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative Indexicality and spectatorship in digital media ... 301 INDEXICALITY AND SPECTATORSHIP IN DIGITAL MEDIA: WAKING LIFE AS HYBRID DIGITAL ARTIFACT Erik Marshall Wayne State University Abstract This essay explores changes in concepts of realism and spectatorship in the digital age. With digital technology, images no longer bear witness to reality in the same way envisioned by theorists such as Andre Bazin, and a new model of spectatorship must follow this loss of indexicality. The digital rotoscoping technique employed in Richard Linklater's /Waking Life/demonstrates this split between reality and image, in part by preserving the real beneath an entirely created artistic surface. Keywords: digital; realism; spectatorship.