Glossary 7 8 9 1120 180-Degree Rule from One Cut to Another, the Camera May Not Cross an Imaginary Line Drawn 1 Behind the Characters
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Let's Make a Movie
LET’S MAKE A MOVIE Cadette Digital Movie-Maker Badge Workshop What’s your favorite movie (or a movie you really like)? ■ When was it made? ■ What do you like about it? ■ How do you feel when you watch it? PRODUCTION CREW Production Crew Roles ■ Director ■ Assistant Director (AD) ■ Director of Photography/ ■ Sound Mixer ■ Boom Operator ■ Gaffer ■ Grip ■ And more… https://filmincolorado.com/resources/job-descriptions/ CINEMATOGRAPHY Shot Composition ■ Follow the “rule of thirds” ■ Imagine a 3 x 3 grid on your image, align subjects where those lines cross and intersect in the frame ■ Provides a balanced image, prevents a wandering eye from the viewer, helps to effectively convey important information ■ Everything in the frame should communicate something to the viewer Rear Window (1954) Directed by Alfred Hitchcock, Rear Window has great examples of excellent shot composition. Notice the lead room for our main subject, and that the other character is on the bottom third. Depth of Field ■ In photography and cinematography, depth of field is the distance between the nearest and the farthest objects that are in acceptably sharp focus in an image. ■ 3 factors contribute to depth of field: aperture, focal length, focus distance. ■ Depth of field is used to describe the depth of focus within an image. An image with a shallow depth of field has the majority of the background out of focus, while a large depth of field has many details in the background in sharp focus. ■ Depth of field is a tool that can be used to convey or conceal information within a film by drawing attention towards some subjects and away from others. -
Bounty Jumpers
1 BOUNTY JUMPERS by GUY WINTHROP as told to ALEX COX and DICK RUDE FIFTH DRAFT (c) 1997 2 NEAR KERNSTOWN, VIRGINIA, 1862 EXT DUSK TITLE: MARCH 1862. KERNSTOWN. A UNION FORCE UNDER JAMES SHIELDS HAS DEFEATED "OLD BLUE LIGHT", A.K.A. "STONEWALL", JACKSON. TONIGHT, "OLD BLUE LIGHT" COUNTERATTACKS. MATTE PAINTING. 5,000 campfires signal the presence of the Army of the Potomac. The air is damp and the fires smoulder. SHEET LIGHTNING flickers, briefly illuminating drawn-up wagons and artillery, and the thick forests of the Shenendoah Mountains beyond. UNION ENCAMPMENT EXT DUSK COLONEL W.W. BELKNAP rides a white horse through the camp. CAPTAIN BIERCE is at his side. BELKNAP is 24 years old, straight-backed with a mane of yellow hair. Spare, almost frail-looking, clean-shaven save for sideburns at the curve of his jaws, he is correctly dressed in every detail. BIERCE is almost 50 and bespectacled. He has a rubber ponchothrown over his uniform and rides a plain dun horse. BELKNAP surveys the MEN of the 6th Illinois Volunteers trooping into camp. Their feet sink into the churned-up MUD. They are exhausted. Their weapons are slung over their shoulders or carried in their hands. BELKNAP The Army is cowardly tonight. BIERCE The Army is WET tonight, Colonel Belknap. Wet and cold. And yes, it doesn't want to end up like that -- He indicates a corpse lying in a pool of yellow water. 3 Its face and clothing are covered with mud. Several wagons have rolled over it. BELKNAP Disgraceful. (calls to two passing MEN) You! You! The MEN turn and look up at BELKNAP on his horse. -
Digital Compositing Is an Essential Part of Visual Effects, Which Are
Digital compositing is an essential part of visual effects, which are everywhere in the entertainment industry today—in feature fi lms, television commercials, and even many TV shows. And it’s growing. Even a non- effects fi lm will have visual effects. It might be a love story or a comedy, but there will always be something that needs to be added or removed from the picture to tell the story. And that is the short description of what visual effects are all about— adding elements to a picture that are not there, or removing something that you don’t want to be there. And digital compositing plays a key role in all visual effects. The things that are added to the picture can come from practically any source today. We might be add- ing an actor or a model from a piece of fi lm or video tape. Or perhaps the mission is to add a spaceship or dinosaur that was created entirely in a computer, so it is referred to as a computer generated image (CGI). Maybe the element to be added is a matte painting done in Adobe Photoshop®. Some elements might even be created by the compositor himself. It is the digital compositor that takes these dis- parate elements, no matter how they were created, and blends them together artistically into a seam- less, photorealistic whole. The digital compositor’s mission is to make them appear as if they were all shot together at the same time under the same lights with the same camera, and then give the shot its fi nal artistic polish with superb color correction. -
Vfx World Article
xRez Studio Explores Depth of Gigapixel Imagery for Visual Effects Production xRez Studio is continuing to further the art and science behind panoramic gigapixel photography by recently launching a visual effects division, offering a production methodology for creating state-of-the-art, high-resolution virtual backgrounds for visual effects work. Taking gigapixel photography beyond an academic research topic and into a real production environment, xRez Studio provides gigapixel shooting expertise, efficient post-production of the images, photogrammetry of image elements, very high resolution high dynamic range acquisition, and 3D animation sourced from the images. The xRez photographic process generates extremely high-resolution images up to 150,000 pixels wide, far surpassing feature film standards and 900 times larger than an IMAX frame. Gigapixel imagery refers to the amount of pixels or effective detail in an image, with one gigapixel being comprised of over 1,000 mega pixels. A standard digital camera produces around 10 megapixels, but the typical 2 to14 gigapixel image created by the xRez production process contains anywhere from 100 to 1000 times greater resolution. In their methodology, a gigapixel image is created from a mosaic of anywhere from 300 to 800 overlapping images that are unified to form one complete, massive image that is astoundingly rich in texture and minute detail. xRez Studio has recently completed an unprecedented library of over 270 gigapixel images of 34 major US cities for licensing as backgrounds by the visual effects field (a new version of a scenic backing or matte painting service). The shots in the collection were taken from a variety of dramatic urban vantage points, which can provide the foundation for virtual cinematography, modification of weather, light, or even the character of the space when applied to visual effects work. -
ARTICLE 10 Minimum Salaries and Working Conditions Of
ARTICLE 10 Minimum Salaries and Working Conditions of Directors Employed on "Free TV Pictures" 10-101 Minimum Salaries The minimum salaries and working conditions of employment set forth in the following schedules and footnotes shall apply to Directors employed in the making of "free" television films: Network Prime Time Shows* **Guaranteed Days (Shooting/Prep)*** Length 7/1/08 7/1/09 7/1/10 **** ½ hour $21,791 $22,445 $23,118 7 (4/3) 1 hour 37,005 38,115 39,258 15 (8/7) 1½ hours 61,675 63,525 65,431 25 (13/12) 2 hours 103,611 106,719 109,921 42 (27/15) The rate applicable to all such services shall be that in effect on the starting date of employment. For a double length episode of an episodic series or serial, Director may be employed at two hundred percent (200%) of minimum and two hundred percent (200%) of the guaranteed days appearing in the schedule above. For Network Prime Time programs in excess of two (2) hours, the minimum and guaranteed days shall be computed at the two (2) hour rate plus pro rata of the one (1) hour schedule and the additional days may be allocated between shooting and preparation time at Employer's discretion. For other than Network Prime Time programs, the following schedule shall apply, but in the event of the production of programs in excess of two (2) hours, minimum and guaranteed days shall be computed pro rata. - 115 - Non-Network or Network Non-Prime Time Shows* Type of **Guaranteed Days Employment/ (Shooting/Prep)*** Length of Film 7/1/08 7/1/09 7/1/10 **** Term Contract 20 out of 26 weeks or $7,760 -
CA Chart of Accts Film
CALIFORNIA CHART OF ACCOUNTS Qualifying and Non-qualifying Accounts Films - Movies of the Week - Mini-Series Effective July 1, 2014 Revised March 2014 The chart below is intended as a helpful guide, and not an exact list of what are considered Qualified Expenditures. Qualified Expenditures are for pre-production, production, and post-production - not for development, marketing, publicity, or distribution . The following listing assumes where "yes" is designated that the service is performed or property is used in the state of California. Items used or personnel services employed both within and outside of California can be qualified only for the prorata portion of costs incurred directly in California. Any expenditures incurred prior to issuance of the tax credit allocation letter are not qualified expenditures. Account # Description Qualified Comments 101-00 STORY & RIGHTS 101-01 Story Rights - Purchase NO 101-02 Acquisition Expenses NO 101-06 Title Report YES If work performed in California. 101-08 Copyright Fee NO 101-99 Fringe Benefits NO 102-00 WRITING 102-01 Writers NO 102-03 Editor and Consultants NO 102-05 Research YES 102-06 Script Timing YES 102-07 Secretaries YES 102-08 Script Duplication YES 102-18 Script Clearance Research YES 102-19 Clearance Fees YES If paid to CA company 102-20 Clearance License Fees NO 102-40 Materials & Supplies YES 102-45 Box Rentals YES On Qualified Labor Only 102-47 Car Allowances, Mileage YES On Qualified Labor Only 102-50 Rentals YES 102-80 Writer Entertainment & Meals YES 102-85 Script Publication -
EDITORIAL Screenwriters James Schamus, Michael France and John Turman CA 90049 (310) 447-2080 Were Thinking Is Unclear
screenwritersmonthly.com | Screenwriter’s Monthly Give ‘em some credit! Johnny Depp's performance as Captain Jack Sparrow in Pirates of the Caribbean: The Curse of the Black Pearl is amazing. As film critic after film critic stumbled over Screenwriter’s Monthly can be found themselves to call his performance everything from "original" to at the following fine locations: "eccentric," they forgot one thing: the screenwriters, Ted Elliott and Terry Rossio, who did one heck of a job creating Sparrow on paper first. Sure, some critics mentioned the writers when they declared the film "cliché" and attacked it. Since the previous Walt Disney Los Angeles film based on one of its theme park attractions was the unbear- able The Country Bears, Pirates of the Caribbean is surprisingly Above The Fold 370 N. Fairfax Ave. Los Angeles, CA 90036 entertaining. But let’s face it. This wasn't intended to be serious (323) 935-8525 filmmaking. Not much is anymore in Hollywood. Recently the USA Today ran an article asking, basically, “What’s wrong with Hollywood?” Blockbusters are failing because Above The Fold 1257 3rd St. Promenade Santa Monica, CA attendance is down 3.3% from last year. It’s anyone’s guess why 90401 (310) 393-2690 this is happening, and frankly, it doesn’t matter, because next year the industry will be back in full force with the same schlep of Above The Fold 226 N. Larchmont Blvd. Los Angeles, CA 90004 sequels, comic book heroes and mindless action-adventure (323) 464-NEWS extravaganzas. But maybe if we turn our backs to Hollywood’s fast food service, they will serve us something different. -
Directors Schedule 1
DGC/CMPA Standard Agreement 2019–2021 Directors Schedule 1 2019–2021 DGC/CMPA Standard Agreement Schedule 1 Table of Contents Directors DR1.00 ONE DIRECTOR DR13.02 .......................................................................................... 10 DR1.01 Unique Function and Participation ........................................ 4 DR14.00 DIRECTOR’S MINIMUM RATES DR1.02 ............................................................................................ 4 DR14.01 .......................................................................................... 10 DR1.03 ............................................................................................ 4 DR14.02 Payments .......................................................................... 10 DR1.04 ............................................................................................ 4 DR15.00 TIER LEVELS AND BUDGETS DEFINED DR2.00 SECOND UNIT PHOTOGRAPHY DR15.01 .......................................................................................... 11 DR2.01 ............................................................................................ 4 DR16.00 MINIMUM WEEKLY RATES FOR THEATRICAL MOTION DR2.02 ............................................................................................ 4 PICTURES DR2.03 ............................................................................................ 4 DR16.01 .......................................................................................... 13 DR2.04 ........................................................................................... -
3 Areas of TV & Video Production
Media Semester 2 TV & Video Production Media Semester 2 Television & Video Production Media Semester 2 TV & Video Production 3 Main Area’s Pre- Production Production Post Production Planning Cinematography Editing Equipment Audio Colour Correction Lighting Effects Talent Exporting and Publishing Production Cinematography Cinematography is the act of capturing photographic images in space through the use of a number of controllable elements. This include but are not limited to: Focus Length Framing Scale Movement Production Cinematography Type Of Shots - Focal Length Deep Focus Deep Focus is keeping everything in frame in focus. This can be achieved by having a small aperture (f/stop) and lots of light - this give a crisp clear image. It is good for establishing shots featuring a large group of people. Production Cinematography Type Of Shots - Focal Length Shallow Focus Shallow focus is only keeping one element in focus and the rest blurred. This can be achieved by having a large aperture (small f/ stop). It can be used for close up’s. Production Cinematography Type Of Shots - Scale Close Up A shot that keeps only the face full in the frame. Perhaps the most important building block in cinematic storytelling. Medium Shot The shot that utilizes the most common framing in movies, shows less than a long shot, more than a close-up. Obviously. Production Cinematography Type Of Shots - Scale Long Shot A shot that depicts an entire character or object from head to foot. Not as long as an establishing shot. Aka a wide shot. Production Cinematography Dutch Tilt Shot Type Of Shots - Framing A shot where the camera is tilted on its side to create a kooky angle. -
Quick Guide to Talking About Film
Quick Guide to Talking about Film Also refer to Storyboard Language for Films http://accad.osu.edu/womenandtech/Storyboard%20Resource/ AND https://www.youtube.com/watch?v=oFUKRTFhoiA AND any Simon Cade DSLRGuidance video 1. Film as Literature P.O.V. Themes Characters- conflicts, transformations Settings Symbols 2. Mise-en-scene- “What is put in the scene?” Lighting Costumes Sets & Settings Consider the Composition elements below 3. Composition- images, angles, position SHOT: image or scene before film cuts to different image PHOTOPGRAPHIC PROPERTY: qualities of the image- colors, clarity, tone… FILM SPEED: slow & fast PERSPECTIVE: Deep focus- background Shallow focus- foreground Rack focus- quickly changed or pulled- switches perspectives 4. Angles and Shots LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used as a neutral shot. LONG SHOT: A long range of distance between the camera and the subject, often providing a broader range of the setting. LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subject seem important and powerful. HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it look small, weak or unimportant. CLOSE-UP SHOT: A close range of distance between the camera and the subject. MEDIUM: character body LONG: full body at distance CRANE: overhead shot TILT: Using a camera on a tripod, the camera moves up or down to follow the action. TRACKING: follows next to or behind or in front of shots PAN: A steady, sweeping movement from one point in a scene to another. ZOOM: Use of the camera lens to move closely towards the subject. -
Shot Notes Pg 1/5 Vimeo.Com/Bencampanaro/2018Reel 0:05 - S.W.A.T
BEN CAMPANARO visual effects compositor shot notes pg 1/5 vimeo.com/bencampanaro/2018reel 0:05 - S.W.A.T. - Record Label I replaced the label of this spinning record with text artwork provided by production. Planar tracks were combined with simple expressions to stabilize the working space. Unique composites were built for each light direction in the plate, and mixed between with expressions sampling shifts in luminance. 0:09 - The Tick - Pushing the SUV (3 cuts) For these CG vehicle shots, I combined VRay AOVs, RGB-lit smoke and spark renders, a scuffed street surface painting, stock smoke elements, and outsourced actor roto to build the final sequence. Careful attention was given to the balance of practical and CG shadows, and re- texturing in comp to add irregularity to the SUV’s surface. 0:15 - Limitless - Head Replacement Part of a "heightened-reality" montage, I isolated the lead actor’s head from a green screen plate and swapped it with the body of a professional guitarist. Stabilization, spline warps, and reconstruction of the collar and hood helped blend the seams. 0:19 - Scorpion - Sinkhole Opens With roto help from several artists, I projected a ground replacement matte painting over this plate, then integrated CG object renders from VRay, and Mantra renders of crumbling surface animation. Multiple layers of stock dust and mortar explosions helped add detail. 0:23 - Scorpion - Alligator Close-up For this hero shot, our alligator was rendered full-body. In comp, I projected the empty plate onto a high-poly plane, displacing it with the actual waves from the footage. -
Steinhart Runaway Hollywood Chapter3
Chapter 3 Lumière, Camera, Azione! the personnel and practices of hollywood’s mode of international production as hollywood filmmakers gained more experience abroad over the years, they devised various production strategies that could be shared with one another. A case in point: in May 1961, Vincente Minnelli was preparing the production of Two Weeks in Another Town (1962), part of which he planned to shoot in Rome. Hollywood flmmaker Jean Negulesco communicated with Minnelli, ofering some advice on work- ing in Italy, where Negulesco had directed portions of Tree Coins in the Fountain (1954) and Boy on a Dolphin (1957) and at the time was producing his next flm, Jessica (1962): I would say that the most difcult and the most important condition of mak- ing a picture in Italy is to adapt yourself to their spirit, to their way of life, to their way of working. A small example: Tis happened to me on location. As I arrive on the set and everything is ready to be done at 9 o’clock—the people are having cofee. Now, your assistant also is having cofee—and if you are foolish enough to start to shout and saying you want to work, right away you’ll have an unhappy crew and not the cooperation needed for the picture. But if you have cofee with them, they will work for you with no time limit or no extra expense.1 Negulesco’s letter underscores a key lesson that Hollywood moviemakers learned overseas when confronted with diferent working hours, production practices, and cultural customs.