Adult Brown Dragon CR Air Archon Zephyrhaunt Aurak Draconian CR Unbound Balor Level 12 ✦ Dragon 2 Level 11 ✦ Elemental • Air Level 9 ✦ Draconian • Dragon • Arcane 1 Level 27 ✦ Demon • Elemental Attacks Attacks Attacks Attacks AC M Bite: (reach 2) +18 vs. AC; 20 damage. AC M Flail: (reach 2) +16 vs. AC; 20 damage. AC M Claw: +16 vs. AC; 10 damage. AC M Lightning Sword: (reach 3) +30 vs. AC; 25 + 20 28 26 24 34 ❑ c Sand Spray: (burst 2) +17 vs. Fortitude; 20 c Cyclone Fling: (burst 2) +14 vs. Fortitude; 15 ❑ c Dragon Breath: (blast 3) +14 vs. Reex; 15 lightning damage. FORT damage. Hit or miss, this creature is invisible until FORT damage AND push target up to 2 squares. FORT re damage AND Weakened. On miss, 5 re FORT M Flaming Whip: (reach 5) +28 vs. Reex; 10 + 20 27 end of its next turn. Q when this creature rst 24 22 damage. 32 re damage AND Immobilized (save ends). Powers REF becomes bloodied. REF REF a Throw Fire: Use only while not bloodied: (radius REF ❑ c Whirlwind Sword: (burst 3) +28 vs. AC; 45 26 26 Defensive Advantage: Never grants combat 20 1 within 10) +14 vs. Reex; 15 re damage. 32 lightning +15 re damage. Q when an adjacent WILL Powers WILL advantage. WILL WILL enemy is destroyed. 26 Ambush: Minor action: Choose 1 enemy that does 23 Loner: +10 Damage with m attacks while not 20 Powers 34 not have line of sight to this creature. +10 within 3 squares of any allies. Resist 15 Fire Powers Damage with m attacks against that creature until Resist 40 Fire Death Burst: Each adjacent enemy and ally takes end of turn. SPEED SPEED SPEED 10 re damage when this creature is destroyed. SPEED Immune Fear: Not aected by Fear eects. F8 ❑ Sand Cloud: Replaces move action: Shift up to F7 6 F8 Frenzy: +10 Damage with m attacks while Death Throes: Each enemy and ally within 10 its current speed. Can shift through 1 enemy’s bloodied. squares takes ongoing 20 damage (save ends) space; if it does, that enemy takes 10 damage. when this creature is destroyed. HP HP HP Champion Powers ❑ HP 80 Champion Powers ❑ ❑ 70 60 210 Immolation: (Aura 1) Enemies and allies take 20 ❖ Use at start of round: Each Evil Dragon ally has re damage whenever starting a turn in aura. ❖ Use at start of an ally’s turn: That ally has BLOOD BLOOD The very air given hate. BLOOD +2 Attack with m attacks until end of round. BLOOD 40 Ambush until end of its turn. 35 30 110 Entangling Whip: Minor action: Pull 1 Immobilized ❖ Use at start of round: You roll 1 extra d20 when enemy within 5 squares adjacent to this creature. determining initiative this round. ✦ For use with Legendary Evils 4/40: Balor 61 41 35 343 ©2009 DDM Guild, 1/40 ★ ©2009 DDM Guild, 2/40 ★ ©2009 DDM Guild, 3/40 ★ ©2009 DDM Guild, 4/40 ❖

Barghest Savager Beholder Ultimate Tyrant Bolraza, Priestess of Bane CR Chillfire Destroyer Level 7 ✦ Immortal • Goblin • Shapeshifter Level 29 ✦ Beholder • Aberrant Level 11 ✦ Hobgoblin • Bane 2 Level 14 ✦ Elemental • Cold • Fire Attacks Attacks Attacks Attacks AC M Bite: +12 vs. AC; 15 damage. AC M Bite: (reach 2) +28 vs. AC; 20 damage. AC M Morningstar: +18 vs. AC; 20 damage. AC M Freezing Slam: (reach 2) +17 vs. Fortitude; 20 22 36 26 25 ❑ m Jump Strike: Use only while not bloodied: Shift r Central Ray: Minor action: Does not provoke r Deathlight: (sight) +16 vs. Fortitude; 15 + 10 cold damage. FORT up to 3 squares, then make 1 M attack, then shift FORT opportunity attacks. (range 10) Automatic Hit; Dazed. FORT necrotic damage. FORT m Trample: Move up to its speed and make 1 21 up to 3 squares. 33 a Eye Rays: Does not provoke opportunity attacks. Q all 23 25 attack against 1 enemy whose space is entered once all have been used. REF REF REF Powers REF during that move, +15 vs. Reex; 20 + 15 cold ❑ 21 Powers 34 Blasting Ray: (radius 1 within 10) +24 vs. Reex; 20 21 Incite Troops: (Aura 5) Hobgoblin allies in aura 23 damage AND Dazed. Bloodthirsty 5: +5 Damage with m attacks against radiant damage AND slide target up to 3 squares. have +4 Attack against higher-level enemies. WILL WILL ❑ WILL WILL bloodied targets. Disintegrate Ray: (radius 1 within 10) +24 vs. Fortitude; Powers 21 35 20 damage AND ongoing 10 damage (save ends). 22 ❑ Bane’s Tyranny: Use when this creature is 22 ❑ Resist 10 Cold; Resist 10 Fire; Immune Poison Ambush: Minor action: Choose 1 enemy that ❑ Dominating Ray: (radius 1 within 10) +20 vs. Will; 10 destroyed: Roll +12 vs. Will against 1 adjacent does not have line of sight to this creature. +10 damage AND Dominated. enemy. On success, that creature is Dominated Leaking Firecore: (Aura 2) Enemies and allies take SPEED Damage with m attacks against that creature until SPEED ❑ Firestorm Ray: (radius 2 within 10) +24 vs. Reex; 30 re SPEED (save ends). SPEED 10 re damage whenever starting a turn in aura 7 end of turn. Q at start of this creature’s turn if no F4 5 5 while this creature is bloodied. damage. Champion Powers ❑ ❑ enemy has line of sight to it. Death Burst: Each enemy and ally within 2 Powers ❖ Use when an enemy declares a c or a attack: squares takes 15 re damage when this creature is HP HP Immune Auras: Unaected by auras of enemies. HP This creature and each ally within 5 squares takes HP destroyed. 60 300 Multi-Activation 4: Can activate up to 4 times each round 70 10 less damage from that attack. 95 (up to 2 times each round instead while bloodied). Overrun: Can move through squares occupied by BLOOD BLOOD BLOOD ❖ Use when a Hobgoblin ally is destroyed: That ally BLOOD enemies. 30 150 Mighty: Makes 2 saving throws against each eect and 35 makes 1 M attack with +10 Attack on that attack 45 condition that a save can end at end of each of its turns. as an immediate action. 23 397 44 65 ©2009 DDM Guild, 5/40 ★ ©2009 DDM Guild, 6/40 ❖ ©2009 DDM Guild, 7/40 ★ ©2009 DDM Guild, 8/40 ★

MM-02 Legendary Evils. Page 1 of 6 © 2009 DDM Guild. Permission granted to print for personal use only. Chuul Djinn Stormsword Doomdreamer Duergar Cleric of Asmodeus CR Level 12 ✦ Aberrant Level 15 ✦ Elemental • Air Level 8 ✦ Human • Divine • Rage Level 11 ✦ Duergar • Devil • Divine 2 Attacks Attacks Attacks Attacks AC M Claw: +18 vs. AC; 10 damage OR 20 damage if AC M Scimitar: (reach 2) +21 vs. AC; 15 + 5 lightning AC M Mace: +14 vs. AC; 15 damage. AC M Morningstar: +18 vs. AC; 20 damage. 29 28 23 25 target is Immobilized. damage. m Dark God’s Touch: +13 vs. Re ex; 15 damage r Eyes of Asmodeus: (range 10) +16 vs. Will; 15 FORT m Double Attack: Make 2 M attacks, each against FORT ❑ a Summon Tempest: (radius 1 within 10) +20 FORT AND target takes 10 psychic damage at end of FORT damage. Hit or miss, target takes 10 damage 25 the same target. If both attacks hit, target is also 26 vs. Re ex; 20 thunder damage AND Immobilized 20 each of its turns if it does not move 1 or more 23 whenever it declares a non-M attack (save ends). REF Immobilized. REF (save ends). REF squares on that turn (save ends). REF Powers 25 28 20 c Echoing Screams: (burst 3, enemy targets only) 23 Powers Powers Resist 10 Fire; Resist 10 Poison WILL WILL WILL +13 vs. Will; 15 psychic damage AND push target WILL 25 Tentacle Net: Use when this creature hits with an 22 Resist 15 Lightning; Resist 15 Thunder 20 up to 1 square. 25 ❑ Ash Clouds of Baator: Use at start of round: opportunity attack: Target is also Immobilized. ❑ Come to Me: Replaces attack action: Pull each Until end of round, line of sight is limited to 10 enemy within 5 squares adjacent to this creature, Powers squares for each enemy and ally. SPEED SPEED M SPEED ❑ SPEED then make 1 attack against each adjacent Dark Shadows: Use after this creature hits with a Champion Powers ❑ ❑ 6 F8 enemy. Q when this creature rst becomes 6 M attack: Target also grants each ally combat 5 ❖ bloodied. advantage until end of round. Use at end of round: Each enemy adjacent to a Devil ally takes 10 damage. Keen Scimitar: Scores critical hits with m attacks ❖ HP HP on rolls of natural 19–20. HP HP Use when an enemy becomes bloodied: Until end 75 90 55 70 of battle, each Evil ally scores critical hits on attack "Um, I think it wants to dip you in butter, Chauncy!" The very threads of existence must be torn asunder. rolls of natural 16-20 against that enemy. BLOOD —Finnan Abeginnagin, regretful dungeon delver BLOOD BLOOD —Lament for Lost BLOOD 35 45 25 35 Warband Building: Devil creatures of any faction and alignment are legal in your warband. 51 72 25 48 ©2009 DDM Guild, 9/40 ★ ©2009 DDM Guild, 10/40 ★ ©2009 DDM Guild, 11/40 ● ©2009 DDM Guild, 12/40 ★

Duergar Guard Earth Archon Rumbler Elder Green Dragon CR Elder Iron Dragon CR Level 7 ✦ Duergar • Devil Level 12 ✦ Elemental • Earth Level 18 ✦ Dragon 2 Level 22 ✦ Dragon • Metallic • Stealth 2 Attacks Attacks Attacks Attacks AC M Warhammer: +15 vs. AC; 15 damage. AC M Rockmaul: +17 vs. AC; 20 damage. AC M Bite: (reach 2) +24 vs. AC; 15 damage AND AC M Claw: (reach 2) +25 vs. AC; 25 damage. 22 27 c 32 ongoing 10 poison damage (save ends). 34 m M Powers Avalanche Strike: (burst 2) +15 vs. Re ex; 20 Triple Attack: Make up to 3 attacks (targets FORT FORT damage AND Stunned. FORT m Dragon Flurry: Make 2 M attacks. FORT adjacent to this creature only). Resist 5 Fire; Resist 5 Poison 22 26 29 ❑ c Frightful Presence: (burst 5) +22 vs. Will; 30 c Powers ❑ Lightning Breath: (blast 5) +23 vs. Fortitude; REF ❑ Pin: Minor action: 1 adjacent enemy is REF REF Stunned (Fear). REF 30 lightning damage AND pull target up to 3 20 Immobilized. Q when a Duergar ally is destroyed. 21 Defensive Advantage: Never grants combat 29 ❑ c Poison Breath: (blast 5) +23 vs. Fortitude; 20 32 squares. On miss, 15 lightning damage. Q as an WILL Mordai Guard: Use when an enemy targets an WILL advantage. WILL poison damage AND ongoing 10 poison damage. WILL attack action. 20 adjacent, non-bloodied ally with an attack: Redirect 21 Stable Footing: Ignores the extra cost for entering 29 On miss, 15 poison damage. Q when this creature 30 that attack to this creature as an immediate dicult terrain. rst becomes bloodied. Powers action. Resist 20 Lightning Thundering Might: +10 thunder Damage while Powers SPEED SPEED adjacent to 2 or more enemies. SPEED SPEED 5 5 F8 Resist 25 Poison F9 Champion Powers ❑ ❑ ❖ Use when an enemy hits this creature with an Champion Powers ❑ ❑ attack: This creature takes 10 less damage from HP HP HP ❖ Use at start of this creature’s turn: Slide 1 enemy HP that attack, then makes 1 M attack. 50 80 190 or ally within line of sight up to 3 squares. 210 ❖ Rumblers crush those too slow— Use after rolling initiative: If you won, each ally is ❖ Use at start of round: Until end of round, each BLOOD The mordai show no mercy to the weak. BLOOD or too foolish—to ee. BLOOD BLOOD invisible until start of its turn. 25 40 95 enemy that ends its turn within 10 squares takes 105 20 poison damage. 19 49 234 265 ©2009 DDM Guild, 13/40 ● ©2009 DDM Guild, 14/40 ★ ©2009 DDM Guild, 15/40 ❖ ©2009 DDM Guild, 16/40 ❖

MM-02 Legendary Evils. Page 2 of 6 © 2009 DDM Guild. Permission granted to print for personal use only. Foulspawn Hulk Foulspawn Mangler Foulspawn Seer CR Frost Titan Level 11 ✦ Foulspawn • Aberrant Level 8 ✦ Foulspawn • Aberrant Level 11 ✦ Foulspawn • Aberrant 3 Level 20 ✦ Giant • Elemental • Cold Attacks Attacks Attacks Attacks AC M Slam: (reach 2) +16 vs. AC; 30 damage. AC M Bone Dagger: +13 vs. AC; 10 damage AND this AC M Twisted Sta : +18 vs. AC; 15 damage AND AC M Icewrought Axe: (reach 3) +26 vs. AC; 20 + 20 20 20 23 35 ❑ c Run Amok: Move up to 5 squares (minimum creature shifts up to 1 square. push target up to 1 square. cold damage. FORT 2), then make 1 attack against each enemy and FORT ❑ m Dagger Dance: Make up to 4 M attacks. FORT r Warp Orb: (range 10) +16 vs. Reex; 10 damage FORT r Ice Bolt: (range 10) +24 vs. Reex; 15 + 15 cold 22 19 21 33 ally within 2 squares, +15 vs. AC; 15 damage AND r Thrown Daggers: Make 2 attacks, each against AND Dazed (save ends). damage AND Dazed. REF Slowed. Hit or miss, push each target up to 3 REF a dierent target, (range 5) +13 vs. AC; 10 REF ❑ c Distortion Blast: (blast 5) +16 vs. Fortitude; REF ❑ c Blast of Winter: (blast 5) +24 vs. Reex; 20 + 17 squares after resolving all attacks. 21 damage. 21 30 damage AND Dazed (save ends). 32 10 cold damage AND Immobilized. On miss, 15 WILL WILL WILL WILL cold damage. 16 Powers 20 Powers 21 Powers 32 Immune Fear: Not aected by Fear eects. Hide: If this creature has ranged cover other than Foul Insight: (Aura 10) Allies in aura have +2 Powers Bloodrage 10: +5 Damage with m attacks while from intervening creatures against a nonadjacent Attack and +2 to saving throws. Resist 20 Cold SPEED bloodied. SPEED enemy, it is invisible to that enemy. SPEED SPEED Champion Powers ❑ ❑ ❑ Death Strike: Use when this creature is destroyed: 7 7 Sneak Attack 5: +5 Damage against targets 5 8 Make 1 M as an immediate action. ❖ Use at start of round: Choose 1 enemy. Each granting it combat advantage. ❑ Furious Swipe: Use when this creature rst Aberrant ally has +10 Damage with m attacks ❑ Poisoned Daggers: Use when this creature hits becomes bloodied: Make 1 M as a free action. HP HP HP against that enemy until end of round. HP an enemy with an attack: Target is also Weakened. 90 55 65 ❖ 120 It won’t stop until there’s nothing left Use at start of an ally’s turn: That ally teleports BLOOD of its enemies but a bloody mess. BLOOD BLOOD up to 10 squares, then this creature teleports up to BLOOD 40 25 30 5 squares. 60

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Githzerai Cenobite Githzerai Mindmage Goblin Cutter Goristro Level 11 ✦ Githzerai • Psionic Level 11 ✦ Githzerai • Psionic Level 3 ✦ Goblin Level 17 ✦ Demon

Attacks Attacks Attacks Attacks AC M Force Blast: +15 vs. AC; 15 damage. AC M Storm Fist: +18 vs. AC; 20 damage. AC M Knife: +8 vs. AC; 5 + 5 poison damage. AC M Slam: (reach 3) +24 vs. AC; 20 damage. 26 23 18 29 r Force Push: (range 10 OR nearest) +14 vs. r Mindstrike: (sight) +17 vs. Reex; 10 psychic m Double Attack: Make 2 M attacks. FORT FORT FORT Powers FORT Reex; 15 damage AND push target up to 2 damage AND Dazed (save ends). ❑ m Fury of the Abyss: (reach 3, bloodied target 23 21 16 Goblin Squad: +2 Attack and +5 Damage with m 31 squares. r Elemental Bolts: Make up to 3 attacks, each only) +18 vs. Fortitude; destroyed. attacks against targets adjacent to a Goblin ally. REF ❑ a Thunder Shock: (radius 2 within 10) +14 vs. REF against a dierent target, (range 10) +16 vs. REF REF 25 Fortitude; 10 thunder damage AND Immobilized. 22 Reex; 15 acid damage OR 15 cold damage OR 15 18 ❑ Hobbling Strike: Use when this creature hits with 24 Powers WILL WILL lightning damage. WILL an opportunity attack: Target is also Slowed (save WILL Awareness: Can make opportunity attacks against 23 Powers 22 15 ends). 24 enemies for shifting out of adjacent squares. Mindstep: Use after an adjacent enemy shifts: Shift Powers Powerful Charge 20: +20 Damage while charging. as an immediate action. Accurate Mind: Ignores cover and Conceal with r ❑ Rampage: Replaces move action: Shift up to its SPEED ❑ SPEED attacks. SPEED SPEED 7 Trace Chance: Replaces attack action: Choose 1 7 6 8 current speed and push each enemy adjacent to enemy within 5 squares. When this creature next squares entered during that move up to 2 squares. hits that enemy with an attack, that attack becomes a critical hit. HP HP HP HP 70 55 30 125 Mindmages perfect their minds and bodies Even the least of the goblinoids BLOOD BLOOD BLOOD BLOOD 35 25 against the dangers of the Elemental Chaos. 15 can stop a hero dead in its tracks. 60 “That’s no minotaur!”—Theseus

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MM-02 Legendary Evils. Page 3 of 6 © 2009 DDM Guild. Permission granted to print for personal use only. Hezrou CR Hoard Scarab Larva Swarm Human Rabble Irontooth CR Level 15 ✦ Demon 2 Level 7 ✦ Swarm • Vermin Level 1 ✦ Human • Minion Level 8 ✦ Goblin • Martial (Unique) 2 Attacks Attacks Attacks Attacks AC M Pummel: (reach 2) +17 vs. AC; 30 damage. AC M Mandibles: Automatic hit; 10 poison damage. AC M Club: +7 vs. AC; 5 damage. AC M Battleaxe: +15 vs. AC; 15 damage. 27 m Backhand Cu : (reach 2) +17 vs. Fortitude; 20 20 15 24 FORT damage AND push target up to 3 squares AND FORT Powers FORT Powers FORT Powers 26 Dazed. 18 Infest: Can enter and occupy spaces occupied by 12 Minion Attack 5: +5 Damage against targets 20 Bloodrage 5: +5 Damage with m attacks while REF REF non-Swarm enemies. REF adjacent to a Minion ally. REF Bloodied. 26 Powers 18 Stable Footing: Ignores the extra cost for entering 12 22 Rolling Cleave: Use when this creature destroys an WILL Demonic Stench: (Aura 1) Non-Demon living allies WILL dicult terrain. WILL WILL enemy with a m attack: Shift 1 square, then make 1 26 and enemies in aura have –2 Attack. 20 Swarm: Takes half damage from m and r attacks. 12 20 M attack as a free action. ❑ Irritable: Minor action: Make 1 Backhand Cu Treasure Trove: While this creature is within 5 Attack. Champion Powers ❑ ❑ squares of one of your victory areas, each square ❖ Use at start of round: Each Goblin ally and each SPEED SPEED adjacent to this creature counts as one of your SPEED SPEED Champion Powers ❑ ❑ Kobold ally has +2 Attack and +5 Damage until 6 8 victory areas. 6 6 ❖ Use at start of an enemy’s turn: If that enemy is end of round. Swarm Attack: Use at start of an enemy’s turn: If the rst enemy to take a turn this round, it is ❖ Use at start of an ally’s turn: End 1 ongoing that enemy occupies a square this creature HP Weakened until end of turn. HP HP HP damage e ect on that ally. M 100 ❖ Use at start of a Demon ally’s turn: That ally has 40 occupies, make 1 attack against that enemy. 5 55 +5 Attack and +5 Damage until end of turn. “The rude rabble are enraged; BLOOD BLOOD BLOOD now rebrands and stones y.” BLOOD 50 Warband Building: Demon creatures of any 20 — 25 faction and alignment are legal in your warband. 80 21 3 32 ©2009 DDM Guild, 25/40 ★ ©2009 DDM Guild, 26/40 ● ©2009 DDM Guild, 27/40 ● ©2009 DDM Guild, 28/40 ★

Minotaur Thug Psychic Sentinel Remorhaz Rimefire Griffon Level 4 ✦ Minotaur Level 12 ✦ Construct • Psionic Level 19 ✦ Magical Beast • Cold Level 14 ✦ Gri on • Beast • Cold

Attacks Attacks Attacks Attacks AC M Cutlass: +7 vs. AC; 20 damage. AC M Slam: (reach 2) +19 vs. AC; 20 damage. AC M Bite: (reach 3) +22 vs. AC; 40 damage. AC M Bite: (reach 2) +18 vs. AC; 10 + 10 cold 15 27 m 31 m 27 damage. Powers Double Strike: Use only while bloodied: Make 2 Swallow Whole: (reach 3, Large or smaller target FORT FORT Slam attacks, each against the same target. FORT only) +20 vs. Reex; ongoing 20 damage AND FORT ❑ c Rimere Blast: (blast 4) +16 vs. Reex; 15 re 15 ❑ Goring Charge: Use at start of this creature’s 25 29 26 r Ruby Beam: (range 10) +16 vs. Reex; 15 Immobilized (save ends both) AND place target in damage OR 15 cold damage; Q when this turn: +10 Damage with m attacks while charging REF REF damage. REF any square adjacent to this creature. REF creature hits with a m attack. 14 until end of turn. Q when this creature destroys 23 29 25 an enemy. r Twin Beam: Use only while not bloodied: Make 2 Powers Powers WILL WILL Ruby Beam attacks, each against the same target. WILL WILL 13 24 28 Resist 10 Cold; Resist 10 Fire 25 Resist 10 Cold; Resist 10 Fire Powers ❑ Immolating Carapace: Replaces attack action: Flyby: Replaces attack action: Move up to its speed Resist 10 Psychic Each adjacent enemy takes 10 re damage and (minimum 1 square) and make 1 Bite or Rimere SPEED SPEED SPEED ongoing 10 re damage (save ends). Q when this SPEED Blast attack at any time during that move. Psionic Killer: +5 Damage against Psionic targets. 6 7 6 creature rst becomes bloodied. F8 Mind Lock: (Aura 2) Enemies that start a turn in aura cannot take a move action on that turn until HP HP after making an attack against this creature. HP HP 45 75 145 80 The reavers of the Blood Sea are Rime re grions and archons often forge alliances BLOOD BLOOD BLOOD BLOOD 20 among Krynn’s ercest races. 35 70 A thousand legs of cold- and re-fueled fury. 40 against those not hailing from the Elemental Chaos.

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MM-02 Legendary Evils. Page 4 of 6 © 2009 DDM Guild. Permission granted to print for personal use only. Salamander Firetail Scarecrow Stalker Sivak Draconian Spawn Level 14 ✦ Elemental • Fire Level 6 ✦ Construct • Fey Level 8 ✦ Draconian • Dragon • Martial Level 5 ✦ Slaad • Chaos

Attacks Attacks Attacks Attacks AC M Scimitar: (reach 2) +18 vs. AC; 10 + 10 re AC M Razor Claws: +11 vs. AC; 15 damage. AC M Greatsword: (reach 2) +15 vs. AC; 15 damage. AC M Bite: +10 vs. AC; 10 damage. 29 22 23 19 damage. ❑ r Frightening Gaze: (range 10) +9 vs. Will; 20 ❑ m Overwhelming Strike: (reach 2) +15 vs. AC; m Chaotic Slam: Move up to 6 squares as though FORT m Double Attack: Make 2 M attacks. FORT psychic damage AND Immobilized (Fear). FORT 25 damage. Q when this creature rst becomes FORT with Flight, then make 1 attack, +10 vs. AC; 10 27 m 18 20 bloodied. 17 damage AND Dazed. On miss, this creature is ❑ Whipping Tail: (reach 3) +17 vs. AC; 10 Powers REF damage AND ongoing 10 re damage (save ends). REF REF c Tail Snap: (blast 2) +15 vs. AC; 10 damage. Hit REF destroyed. 26 18 Vulnerable 10 Fire 20 17 or miss, push each target up to 2 squares after Powers WILL Powers WILL Stalker: +2 Attack and +5 Damage against targets WILL resolving all attacks. WILL 26 Immune Fire 20 with no other adjacent enemies or allies. 20 15 Death Burst: When this creature is destroyed, each adjacent enemy and ally takes 5 damage. Trail of Fire: Replaces attack action: Move up to its Restu : Minor action: This creature heals 5 HP. Powers current speed. Each enemy and ally occupying Resist 5 Cold SPEED squares adjacent to squares entered during that SPEED SPEED Death Shape: When this creature is destroyed by SPEED 6 move take 10 re damage. 6 F8 an enemy, that enemy is Dazed (save ends). 5

HP HP HP HP 85 40 55 40 With a lash of its tail, the entire battle eld Come. It is time to keep your Born of corrupted silver dragon eggs, the sivak are the BLOOD BLOOD BLOOD BLOOD 40 erupted in ames. 20 appointment with the straw men. 25 largest and most martial of the draconians. 20 Hit or miss, it’s bad news.

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Storm Titan Talon Slaad War Troll Yochlol Tempter Level 22 ✦ Giant • Thunder Level 12 ✦ Slaad • Chaos Level 13 ✦ Troll • Martial Level 14 ✦ • Demon

Attacks Attacks Attacks Attacks AC M Lightning Greatsword: (reach 3) +27 vs. AC; 10 AC M Claws: (reach 2) +15 vs. AC; 30 damage. AC M Serrated Sword: +17 vs. AC; 25 damage. AC M Tentacle: (reach 2) +20 vs. AC; 10 damage. 32 24 27 27 + 15 lightning damage. m Fling: +15 vs. AC; 25 damage AND slide target r Greatbow: (sight) +15 vs. AC; 15 damage. m Amorphous Flurry: Make up to 4 M attacks; if 2 FORT r Hurl Thunderbolt: (range 10, nearest) +25 vs. FORT up to 2 squares AND Dazed. FORT FORT or more hit the same target, that target also has 30 23 25 Powers 25 Reex; 25 thunder damage AND Dazed (save ❑ c Ravager’s Fury: (burst 2); +15 vs. AC; 25 –4 to all defenses (save ends). REF ends). REF damage. REF Crippling Slash: Use when this creature hits a living REF a Maddening Web: (radius 2 within 10) +18 vs. 31 ❑ c Howling Winds: (burst 3, Large or smaller 22 25 enemy with a m attack: If the attack roll was a 26 Reex; ongoing 10 psychic damage and WILL targets only) +25 vs. Reex; push target 3 squares WILL Powers WILL natural 17-20, target is also Immobilized and takes WILL Immobilized (save ends both). 29 AND Blinded (save ends). 21 Chaos Storm: Use after rolling initiative: If your roll 25 ongoing 10 damage (save ends both). 26 was a natural 11-15, this creature recharges ❑ Regeneration 10: Use at start of this creature's Powers Powers Ravager’s Fury and each enemy has –2 AC until turn: This creature heals 10 HP. Resist 10 Poison SPEED Resist 15 Lightning; Resist 15 Thunder SPEED end of round. SPEED SPEED Spider Queen’s Cruelty: Replaces attack action: F8 Aggressive 10: +10 Damage with m attacks while 6 6 7 Each Drow ally has +5 necrotic Damage until end not Bloodied. of round. Storm Fury: +4 AC and +4 Reex against r Amorphous Form: Use at start of this creature’s HP HP HP HP 150 attacks. 85 80 85 turn: If this creature is adjacent to a wall, it has “Trust a wizard to breed a better troll.” Flight until end of turn. BLOOD BLOOD BLOOD BLOOD 75 40 Elemental Chaos personi ed. 40 —Lidda, haling rogue 40

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MM-02 Legendary Evils. Page 5 of 6 © 2009 DDM Guild. Permission granted to print for personal use only.