Enemies and Allies Con- Pacifist You’Ll Ever Know; Melantha, Inquisitor of St

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Enemies and Allies Con- Pacifist You’Ll Ever Know; Melantha, Inquisitor of St TABLE OF CONTENTS Band of the Hand .....................................................42 TABLE OF CONTENTS Archangel ..............................................................42 Introduction . .3 Dhavut Stonebreaker ............................................42 Eiger.......................................................................43 Chapter 1: Crime . .4 Jil Du Ghal.............................................................43 The White Spider ..................................................43 Typical Thug ................................................................4 The Claw....................................................................44 Pickpocket Gang .........................................................4 Anrenay..................................................................45 Typical Burglar.............................................................5 Comar....................................................................46 Halfling Clean-Up Crew ..............................................6 Blind Jak ................................................................46 Hamelin, Precinct Boss ..............................................6 Durlob ...................................................................46 Laila, Black Marketeer.................................................8 Wallach ..................................................................46 Theresh, Thieves’ Guild Cleric ...................................8 The Pale Grin ............................................................47 Qirtaia, Djinni Slaver ..................................................9 Incunabulum.........................................................47 Yarrick Zan, Mind Flayer Assassin ...........................10 Lord Carrion ..........................................................48 Khalili, Master of the Thieves’ Guild........................12 Aoket......................................................................48 Varro, Urban Druid ...................................................13 Redbone ................................................................49 Chapter 2: Religion . .14 Taliaferro................................................................49 Strabo, Erythnul’s Bloodiest Hand ..........................50 Typical Temple Guard ...............................................14 Rivals and Experience ...............................................51 Temple Warden .........................................................14 Senior Temple Guard................................................15 Appendix 1: The One-Minute NPC . .52 Mandel, High Priest of Hextor.................................15 Mastermind Villain ...................................................52 Floki Longfingers, Adept of Maglubiyet...................17 Patron........................................................................52 Scarsnout, Adept of Kurtulmak................................17 Sage ...........................................................................52 Panga, Marsh Druid .................................................18 Artisan .......................................................................53 Korgul Redeye, Cleric of Gruumsh...........................19 Minion .......................................................................53 Melantha, Inquisitor of St. Cuthbert........................19 Finishing Touches.....................................................53 Rosal, Champion of Heironeous..............................20 Brother Culver, Cleric of Heironeous.......................21 Appendix 2: Iconic Characters . .53 Abrian, Vigilant Druid...............................................22 Alhandra, Paladin......................................................53 Dallic Foehammer, Cleric of Moradin......................23 Devis, Bard................................................................54 Neshia, High Priest of Pelor.....................................24 Ember, Monk.............................................................55 Chapter 3: Mages . .26 Hennet, Sorcerer.......................................................55 Jozan, Cleric ..............................................................56 Typical Evil Minion....................................................26 Krusk, Barbarian........................................................57 Jara of the Skullfire Mages .......................................27 Lidda, Rogue .............................................................57 Draganoth, Minotaur Mage .....................................28 Mialee, Wizard ..........................................................58 Moxic, the Dread Dwarf............................................29 Nebin, Illusionist ......................................................59 Gartha the Red, Spellslinger.....................................30 Redgar, Fighter..........................................................61 Silvarr, the Venerable Sage .......................................31 Soveliss, Ranger........................................................61 Vallen, Sorcerous Assistant ......................................32 Tordek, Fighter ..........................................................62 Chapter 4: The Law . .33 Vadania, Druid ..........................................................63 Typical City Guard.....................................................33 Appendix 3: NPCs Ranked by Challenge Elite Guard ................................................................33 Ratings . .64 Stallas Mon, Guard Commander .............................34 Thokka of the Nightwatch ........................................35 Ambrose Pifflestone, Bureaucrat .............................36 Brother Xonak, the Hand of Justice .........................36 Gerbo Flintwhistle and His Gnome Vigilantes........37 Chandra Skyreaver, Elven Warden of the Forest......38 Chapter 5: Adventurers . .39 The Circle of Green...................................................39 Xarole Banoc .........................................................39 Greenleaf ...............................................................40 Kavatha..................................................................40 2 Murta Wintervale ..................................................41 Halaandial .............................................................41 INTRODUCTION Crime: Here are the typical pickpockets, thugs, and IntrOductiOn the master of the thieves’ guild, among others.There’s also a not-so-nice djinni, a mind flayer assassin, and a druid The characters you’re about to meet insisted that we write who specializes in urban ecologies. this book for them. Religion: Some clerics, such as Neshia, high priest of We’ve all got them—nonplayer characters (NPCs) who Pelor, are a boon to adventurers. Others, such as Mandel, seem as alive as real-life people, NPCs that the players high priest of Hextor, are dangerous, crafty foes. If PCs step remembered long after the adventure was forgotten. In this on the wrong side of the law, they may be book are some of the most helpful and notorious NPCs that challenged by an inquisitor of St. Cuthbert we’ve created for our own campaigns. Now we want to see who doesn’t take “no” for an answer. This Player Characters vs. what you can do with them. section also provides typical temple guards Nonplayer Characters You’ll meet Qirtaia, a djinni who’s the most dangerous and wardens to sprinkle throughout your Most of Enemies and Allies con- pacifist you’ll ever know; Melantha, inquisitor of St. Cuth- adventures. bert and a criminal’s worst nightmare; and Draganoth, a tains information about NPCs Mages: This section introduces you to minotaur wizard who uses spells to improve his combat you can use in any DUNGEONS & typical minions and apprentices, plus a ® prowess. You’ll also encounter adventuring companies such DRAGONS game you run. The mage who’s a pyromaniac, a dwarven necro- as the Circle of Green and the mostly undead lists of iconic characters (found mancer, and even a minotaur with grand members of the Pale Grin—though in this book’s Appendix 2) are ambitions. Perhaps the most helpful perhaps you’ll wish you hadn’t. for PCs, however, and it is character to adventurers is a learned Enemies and Allies intentionally important to maintain the dis- sage who’s fighting a battle he can’t avoids long NPC histories and intri- possibly win. tinction. These characters are cately detailed descriptions. Melan- The Law: Typical city guards, elite ideal for players who want to try tha’s creator could spend an hour guards, and guard commanders fill new types of characters (but telling you about her family history, of this section, along with an elven don’t have time to roll up that course, and PCs who have met Qirtaia warden of the forest who patrols the 15th-level druid in time for would recognize his gravelly voice woodland paths, not the city streets. tonight’s game), but as NPCs anywhere. We have not put them in a The whole spectrum of the law is they aren’t appropriate to game specific place or given them particular covered in this section, from petty agendas either. We don’t want to play, mostly because of the bureaucrats to fearsome vigilantes. cramp your style. These charac- amount of treasure they pos- Adventurers: Adventuring com- ters are yours to do with as you sess. Player characters, as dis- panies take many forms. One evil will. Alter them as little or as cussed in Chapter 2 of the DUN- group presented in this section much as you like. GEON MASTER’s
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