Legendary Evils 4/40: Balor 61 41 35 343 ©2009 DDM Guild, 1/40 ★ ©2009 DDM Guild, 2/40 ★ ©2009 DDM Guild, 3/40 ★ ©2009 DDM Guild, 4/40 ❖

Legendary Evils 4/40: Balor 61 41 35 343 ©2009 DDM Guild, 1/40 ★ ©2009 DDM Guild, 2/40 ★ ©2009 DDM Guild, 3/40 ★ ©2009 DDM Guild, 4/40 ❖

Adult Brown Dragon CR Air Archon Zephyrhaunt Aurak Draconian CR Unbound Balor Level 12 ✦ Dragon 2 Level 11 ✦ Elemental • Air Level 9 ✦ Draconian • Dragon • Arcane 1 Level 27 ✦ Demon • Elemental Attacks Attacks Attacks Attacks AC M Bite: (reach 2) +18 vs. AC; 20 damage. AC M Flail: (reach 2) +16 vs. AC; 20 damage. AC M Claw: +16 vs. AC; 10 damage. AC M Lightning Sword: (reach 3) +30 vs. AC; 25 + 20 28 26 24 34 ❑ c Sand Spray: (burst 2) +17 vs. Fortitude; 20 c Cyclone Fling: (burst 2) +14 vs. Fortitude; 15 ❑ c Dragon Breath: (blast 3) +14 vs. Reex; 15 lightning damage. FORT damage. Hit or miss, this creature is invisible until FORT damage AND push target up to 2 squares. FORT re damage AND Weakened. On miss, 5 re FORT M Flaming Whip: (reach 5) +28 vs. Reex; 10 + 20 27 end of its next turn. Q when this creature rst 24 22 damage. 32 re damage AND Immobilized (save ends). Powers REF becomes bloodied. REF REF a Throw Fire: Use only while not bloodied: (radius REF ❑ c Whirlwind Sword: (burst 3) +28 vs. AC; 45 26 26 Defensive Advantage: Never grants combat 20 1 within 10) +14 vs. Reex; 15 re damage. 32 lightning +15 re damage. Q when an adjacent WILL Powers WILL advantage. WILL WILL enemy is destroyed. 26 Ambush: Minor action: Choose 1 enemy that does 23 Loner: +10 Damage with m attacks while not 20 Powers 34 not have line of sight to this creature. +10 within 3 squares of any allies. Resist 15 Fire Powers Damage with m attacks against that creature until Resist 40 Fire Death Burst: Each adjacent enemy and ally takes end of turn. SPEED SPEED SPEED 10 re damage when this creature is destroyed. SPEED Immune Fear: Not aected by Fear eects. F8 ❑ Sand Cloud: Replaces move action: Shift up to F7 6 F8 Frenzy: +10 Damage with m attacks while Death Throes: Each enemy and ally within 10 its current speed. Can shift through 1 enemy’s bloodied. squares takes ongoing 20 damage (save ends) space; if it does, that enemy takes 10 damage. when this creature is destroyed. HP HP HP Champion Powers ❑ HP 80 Champion Powers ❑ ❑ 70 60 210 Immolation: (Aura 1) Enemies and allies take 20 ❖ Use at start of round: Each Evil Dragon ally has re damage whenever starting a turn in aura. ❖ Use at start of an ally’s turn: That ally has BLOOD BLOOD The very air given hate. BLOOD +2 Attack with m attacks until end of round. BLOOD 40 Ambush until end of its turn. 35 30 110 Entangling Whip: Minor action: Pull 1 Immobilized ❖ Use at start of round: You roll 1 extra d20 when enemy within 5 squares adjacent to this creature. determining initiative this round. ✦ For use with Legendary Evils 4/40: Balor 61 41 35 343 ©2009 DDM Guild, 1/40 ★ ©2009 DDM Guild, 2/40 ★ ©2009 DDM Guild, 3/40 ★ ©2009 DDM Guild, 4/40 ❖ Barghest Savager Beholder Ultimate Tyrant Bolraza, Priestess of Bane CR Chillfire Destroyer Level 7 ✦ Immortal • Goblin • Shapeshifter Level 29 ✦ Beholder • Aberrant Level 11 ✦ Hobgoblin • Bane 2 Level 14 ✦ Elemental • Cold • Fire Attacks Attacks Attacks Attacks AC M Bite: +12 vs. AC; 15 damage. AC M Bite: (reach 2) +28 vs. AC; 20 damage. AC M Morningstar: +18 vs. AC; 20 damage. AC M Freezing Slam: (reach 2) +17 vs. Fortitude; 20 22 36 26 25 ❑ m Jump Strike: Use only while not bloodied: Shift r Central Ray: Minor action: Does not provoke r Deathlight: (sight) +16 vs. Fortitude; 15 + 10 cold damage. FORT up to 3 squares, then make 1 M attack, then shift FORT opportunity attacks. (range 10) Automatic Hit; Dazed. FORT necrotic damage. FORT m Trample: Move up to its speed and make 1 21 up to 3 squares. 33 a Eye Rays: Does not provoke opportunity attacks. Q all 23 25 attack against 1 enemy whose space is entered once all have been used. REF REF REF Powers REF during that move, +15 vs. Reex; 20 + 15 cold ❑ 21 Powers 34 Blasting Ray: (radius 1 within 10) +24 vs. Reex; 20 21 Incite Troops: (Aura 5) Hobgoblin allies in aura 23 damage AND Dazed. Bloodthirsty 5: +5 Damage with m attacks against radiant damage AND slide target up to 3 squares. have +4 Attack against higher-level enemies. WILL WILL ❑ WILL WILL bloodied targets. Disintegrate Ray: (radius 1 within 10) +24 vs. Fortitude; Powers 21 35 20 damage AND ongoing 10 damage (save ends). 22 ❑ Bane’s Tyranny: Use when this creature is 22 ❑ Resist 10 Cold; Resist 10 Fire; Immune Poison Ambush: Minor action: Choose 1 enemy that ❑ Dominating Ray: (radius 1 within 10) +20 vs. Will; 10 destroyed: Roll +12 vs. Will against 1 adjacent does not have line of sight to this creature. +10 damage AND Dominated. enemy. On success, that creature is Dominated Leaking Firecore: (Aura 2) Enemies and allies take SPEED Damage with m attacks against that creature until SPEED ❑ Firestorm Ray: (radius 2 within 10) +24 vs. Reex; 30 re SPEED (save ends). SPEED 10 re damage whenever starting a turn in aura 7 end of turn. Q at start of this creature’s turn if no F4 5 5 while this creature is bloodied. damage. Champion Powers ❑ ❑ enemy has line of sight to it. Death Burst: Each enemy and ally within 2 Powers ❖ Use when an enemy declares a c or a attack: squares takes 15 re damage when this creature is HP HP Immune Auras: Unaected by auras of enemies. HP This creature and each ally within 5 squares takes HP destroyed. 60 300 Multi-Activation 4: Can activate up to 4 times each round 70 10 less damage from that attack. 95 (up to 2 times each round instead while bloodied). Overrun: Can move through squares occupied by BLOOD BLOOD BLOOD ❖ Use when a Hobgoblin ally is destroyed: That ally BLOOD enemies. 30 150 Mighty: Makes 2 saving throws against each eect and 35 makes 1 M attack with +10 Attack on that attack 45 condition that a save can end at end of each of its turns. as an immediate action. 23 397 44 65 ©2009 DDM Guild, 5/40 ★ ©2009 DDM Guild, 6/40 ❖ ©2009 DDM Guild, 7/40 ★ ©2009 DDM Guild, 8/40 ★ MM-02 Legendary Evils. Page 1 of 6 © 2009 DDM Guild. Permission granted to print for personal use only. Chuul Djinn Stormsword Doomdreamer Duergar Cleric of Asmodeus CR Level 12 ✦ Aberrant Level 15 ✦ Elemental • Air Level 8 ✦ Human • Divine • Rage Level 11 ✦ Duergar • Devil • Divine 2 Attacks Attacks Attacks Attacks AC M Claw: +18 vs. AC; 10 damage OR 20 damage if AC M Scimitar: (reach 2) +21 vs. AC; 15 + 5 lightning AC M Mace: +14 vs. AC; 15 damage. AC M Morningstar: +18 vs. AC; 20 damage. 29 28 23 25 target is Immobilized. damage. m Dark God’s Touch: +13 vs. Reex; 15 damage r Eyes of Asmodeus: (range 10) +16 vs. Will; 15 FORT m Double Attack: Make 2 M attacks, each against FORT ❑ a Summon Tempest: (radius 1 within 10) +20 FORT AND target takes 10 psychic damage at end of FORT damage. Hit or miss, target takes 10 damage 25 the same target. If both attacks hit, target is also 26 vs. Re ex; 20 thunder damage AND Immobilized 20 each of its turns if it does not move 1 or more 23 whenever it declares a non-M attack (save ends). REF Immobilized. REF (save ends). REF squares on that turn (save ends). REF Powers 25 28 20 c Echoing Screams: (burst 3, enemy targets only) 23 Powers Powers Resist 10 Fire; Resist 10 Poison WILL WILL WILL +13 vs. Will; 15 psychic damage AND push target WILL 25 Tentacle Net: Use when this creature hits with an 22 Resist 15 Lightning; Resist 15 Thunder 20 up to 1 square. 25 ❑ Ash Clouds of Baator: Use at start of round: opportunity attack: Target is also Immobilized. ❑ Come to Me: Replaces attack action: Pull each Until end of round, line of sight is limited to 10 enemy within 5 squares adjacent to this creature, Powers squares for each enemy and ally. SPEED SPEED M SPEED ❑ SPEED then make 1 attack against each adjacent Dark Shadows: Use after this creature hits with a Champion Powers ❑ ❑ 6 F8 enemy. Q when this creature rst becomes 6 M attack: Target also grants each ally combat 5 ❖ bloodied. advantage until end of round. Use at end of round: Each enemy adjacent to a Devil ally takes 10 damage. Keen Scimitar: Scores critical hits with m attacks ❖ HP HP on rolls of natural 19–20. HP HP Use when an enemy becomes bloodied: Until end 75 90 55 70 of battle, each Evil ally scores critical hits on attack "Um, I think it wants to dip you in butter, Chauncy!" The very threads of existence must be torn asunder. rolls of natural 16-20 against that enemy. BLOOD —Finnan Abeginnagin, regretful dungeon delver BLOOD BLOOD —Lament for Lost Tharizdun BLOOD 35 45 25 35 Warband Building: Devil creatures of any faction and alignment are legal in your warband. 51 72 25 48 ©2009 DDM Guild, 9/40 ★ ©2009 DDM Guild, 10/40 ★ ©2009 DDM Guild, 11/40 ● ©2009 DDM Guild, 12/40 ★ Duergar Guard Earth Archon Rumbler Elder Green Dragon CR Elder Iron Dragon CR Level 7 ✦ Duergar • Devil Level 12 ✦ Elemental • Earth Level 18 ✦ Dragon 2 Level 22 ✦ Dragon • Metallic • Stealth 2 Attacks Attacks Attacks Attacks AC M Warhammer: +15 vs.

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