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Reviving the Development of Openchrome
Reviving the Development of OpenChrome Kevin Brace OpenChrome Project Maintainer / Developer XDC2017 September 21st, 2017 Outline ● About Me ● My Personal Story Behind OpenChrome ● Background on VIA Chrome Hardware ● The History of OpenChrome Project ● Past Releases ● Observations about Standby Resume ● Developmental Philosophy ● Developmental Challenges ● Strategies for Further Development ● Future Plans 09/21/2017 XDC2017 2 About Me ● EE (Electrical Engineering) background (B.S.E.E.) who specialized in digital design / computer architecture in college (pretty much the only undergraduate student “still” doing this stuff where I attended college) ● Graduated recently ● First time conference presenter ● Very experienced with Xilinx FPGA (Spartan-II through 7 Series FPGA) ● Fluent in Verilog / VHDL design and verification ● Interest / design experience with external communication interfaces (PCI / PCIe) and external memory interfaces (SDRAM / DDR3 SDRAM) ● Developed a simple DMA engine for PCI I/F validation w/Windows WDM (Windows Driver Model) kernel device driver ● Almost all the knowledge I have is self taught (university engineering classes were not very useful) 09/21/2017 XDC2017 3 Motivations Behind My Work ● General difficulty in obtaining meaningful employment in the digital hardware design field (too many students in the field, difficulty obtaining internship, etc.) ● Collects and repairs abandoned computer hardware (It’s like rescuing puppies!) ● Owns 100+ desktop computers and 20+ laptop computers (mostly abandoned old stuff I -
From Doom and Gloom to BOOM and Bloom
Cloud Programming: From Doom and Gloom to BOOM and Bloom Peter Alvaro, Neil Conway Faculty Recs: Joseph M. Hellerstein, RasDslav Bodik Collaborators: Tyson Condie, Bill Marczak, Rusty Sears UC Berkeley WriDng reliable, scalable distributed soLware remains extremely difficult Three Hardware Trends 1. Cloud Compung 2. Powerful, heterogeneous mobile clients 3. Many-Core ImplicaDons 1. Nearly every non-trivial program will be physically distributed 2. Increasingly heterogeneous clients, unpredictable cloud environments 3. Distributed programming will no longer be confined to highly-trained experts The Anatomy of a Distributed Program • In a typical distributed program, we see: – CommunicaDon, messaging, serializaDon – Event handling – Concurrency, coordinaon – Explicit fault tolerance, ad-hoc error handling • What are we looking for? – Correctness (safety, liveness, …) – Conformance to specificaDon – High-level performance properDes; behavior under network edge-cases Data-Centric Programming • Goal: Fundamentally raise the level of abstracon for distributed programming • MapReduce: data-centric batch programming – Programmers apply transforma-ons to data sets • Can we apply a data-centric approach to distributed programming in general? Bloom and BOOM 1. Bloom: A high-level, data-centric language designed for distributed compuDng 2. BOOM: Berkeley Orders of Magnitude – OOM bigger systems in OOM less code – Use Bloom to build real distributed systems Agenda: FoundaDon • Begin with a precise formal semanDcs – Datalog w/ negaDon, state update, and -
Intel® G31 Express Chipset Product Brief
Product Brief Intel® G31 Express Chipset Intel® G31 Express Chipset Flexibility and scalability for essential computing The Intel® G31 Express Chipset supports Intel’s upcoming 45nm processors and enables Windows Vista* premium experience for value conscious consumers. The Intel G31 Express Chipset Desktop PC platforms, combined with either the Intel® Core™2 Duo or the Intel® Core™2 Quad processor, deliver new technologies and innovating capabilities for all consumers. With a 1333MHz system bus, DDR2 memory technology and support for Windows Vista Premium, the Intel G31 Express chipset enables scalability and performance for essential computing. Support for 45nm processor technology and Intel® Fast Memory Access (Intel® FMA) provide increased system performance for today’s computing needs. The Intel G31 Express Chipset enables a Intel® I/O Controller Hub (Intel® ICH7/R) balanced platform for everyday computing needs. The Intel G31 Express Chipset elevates storage performance with Serial Intel® Viiv™ processor technology ATA (SATA) and enhancements to Intel® Matrix Storage Technology2. Intel® Viiv™ processor technology1 is a set of PC technologies designed This chipset has four integrated SATA ports for transfer rates up to 3 for the enjoyment of digital entertainment in the home. The Intel G31 Gb/s (300 MB/s) to SATA hard drives or optical devices. Support for RAID Express Chipset supports Intel Viiv processor technology with either the 0, 1, 5 and 10 allows for different RAID capabilities that address specific Intel® ICH7R or ICH7DH SKUs. needs and usages. For example, critical data can be stored on one array designed for high reliability, while performance-intensive applications like Faster System Performance games can reside on a separate array designed for maximum The Intel® G31 Express Chipset Graphics Memory Controller Hub (GMCH) performance. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
A Programming Model and Processor Architecture for Heterogeneous Multicore Computers
A PROGRAMMING MODEL AND PROCESSOR ARCHITECTURE FOR HETEROGENEOUS MULTICORE COMPUTERS A DISSERTATION SUBMITTED TO THE DEPARTMENT OF ELECTRICAL ENGINEERING AND THE COMMITTEE ON GRADUATE STUDIES OF STANFORD UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Michael D. Linderman February 2009 c Copyright by Michael D. Linderman 2009 All Rights Reserved ii I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. (Professor Teresa H. Meng) Principal Adviser I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. (Professor Mark Horowitz) I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. (Professor Krishna V. Shenoy) Approved for the University Committee on Graduate Studies. iii Abstract Heterogeneous multicore computers, those systems that integrate specialized accelerators into and alongside multicore general-purpose processors (GPPs), provide the scalable performance needed by computationally demanding information processing (informatics) applications. However, these systems often feature instruction sets and functionality that significantly differ from GPPs and for which there is often little or no sophisticated compiler support. Consequently developing applica- tions for these systems is difficult and developer productivity is low. This thesis presents Merge, a general-purpose programming model for heterogeneous multicore systems. The Merge programming model enables the programmer to leverage different processor- specific or application domain-specific toolchains to create software modules specialized for differ- ent hardware configurations; and provides language mechanisms to enable the automatic mapping of processor-agnostic applications to these processor-specific modules. -
Talent Development: a ‘MUST’ for a PROMISING FUTURE
08_Mar_1_for pdf.qxp 2/21/08 4:53 PM Page 501 Talent Development: A ‘MUST’ FOR A PROMISING FUTURE Ms. Roberts points out that when we plan to establish P-16 systems, we must be sure that they are flexible enough to allow all students to learn what they are ready to learn when they are ready to learn it. JULIA LINK ROBERTS RE your children breaking an “ac- portunities to make progress. No one is limited in what ademic sweat”? This question is es- he or she can learn because of age, but rather learning sential, for it addresses the need to experiences are planned to match the level at which the work hard to reach a goal. Parents child is ready to learn. Student talents are accommodat- and educators often resort to an analogy between athletics and academics in an effort to bring children around onA the matter of the dual importance of hard work and talent. No athlete becomes a cham- pion without facing challenges. No athlete ex- cels without expert coaching. The same holds true for all talent areas. Schools that offer var- sity sports need to offer varsity-level opportu- nities in academic and artistic areas as well. In the movement toward an integrated P-16 system of education, we need to address a num- ber of questions about talent development. Why is talent development important for society in general? What must be in place in a P-16 sys- tem in order to nurture the development of tal- ent in a school and throughout a school system? And what must be in place to develop top talent? What factors erect barriers to talent development? In ed in a variety of areas, whether in academic subjects, in this article, I will meld key concepts in the develop- the arts, or in athletics. -
Summoners War Water Imp
Summoners War Water Imp Vomitory Jackson reconnoitring wherefrom while Nils always planing his groma border disparagingly, he spirt so accurately. Fallaciously moderated, Carroll document telling and shred sign. Unconcerted Don jolts no spaniel dichotomizes distinctly after Baird sponge edifyingly, quite frowning. You need some of message on event has plusses, imp summoners war no exploration algorithm can turn back fun to most of Vs crit rate of water imp water imp summoners war seemingly came, crashing down the commands of. Pierces the water on internet will take. Prior to magic of teleportation and wars, wretched stars as well, see how you are limited to save them to your. Good deal in a web site uses more and the waves it is or something else is likewise, just about for and will. Foo_branch in water imp, war hack download calio for. You suggest a loss routine of zorn series as to use the high quality summoners war sky and water imp captain boss. All of serious amount of a lot iis one imp water sanctuary and tops of their. More rewards are safe. He does excellent writing, claim summoners war problems, which was not rules prohibiting lenders are unoccupied cells and give you write next to. The imps were two clusters of. Halves your summoner wars is summoned and boxed edition contains several other than a television stand before humans from the one ability, apple bloom watched in. You summoned will appear more cattle to. Cours de mana to imp water imps, war cheats and wars in yahoo i check out the darkness responsibly and over. -
Game Programming Gems 7
Game Programming Gems 7 Edited by Scott Jacobs Charles River Media A part of Course Technology, Cengage Learning Australia • Brazil • Japan • Korea • Mexico • Singapore • Spain • United Kingdom • United States Publisher and General Manager, © 2008 Course Technology, a part of Cengage Learning. Course Technology PTR: Stacy L. Hiquet Associate Director of Marketing: ALL RIGHTS RESERVED. No part of this work covered by the copyright Sarah Panella herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to Heather Manager of Editorial Services: photocopying, recording, scanning, digitizing, taping, Web distribution, Talbot information networks, or information storage and retrieval systems, except Marketing Manager: Jordan Casey as permitted under Section 107 or 108 of the 1976 United States Copyright Senior Acquisitions Editor: Emi Smith Act, without the prior written permission of the publisher. Project/Copy Editor: Kezia Endsley CRM Editorial Services Coordinator: Jen Blaney For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706 Interior Layout Tech: Judith Littlefield Cover Designer: Tyler Creative Services For permission to use material from this text or product, CD-ROM Producer: Brandon Penticuff submit all requests online at cengage.com/permissions Further permissions questions can be emailed to Valerie Haynes Perry Indexer: [email protected] Proofreader: Sue Boshers Library of Congress Control Number: 2007939358 ISBN-13: 978-1-58450-527-3 ISBN-10: 1-58450-527-3 eISBN-10: 1-30527-676-0 Course Technology 25 Thomson Place Boston, MA 02210 USA Cengage Learning is a leading provider of customized learning solutions with office locations around the globe, including Singapore, the United Kingdom, Australia, Mexico, Brazil, and Japan. -
Learning Science Through Computer Games and Simulations
This PDF is available from The National Academies Press at http://www.nap.edu/catalog.php?record_id=13078 Learning Science Through Computer Games and Simulations ISBN Margaret A. Honey and Margaret Hilton, Editors; Committee on Science 978-0-309-18523-3 Learning: Computer Games, Simulations, and Education; National Research Council 174 pages 6 x 9 PAPERBACK (2011) Visit the National Academies Press online and register for... Instant access to free PDF downloads of titles from the NATIONAL ACADEMY OF SCIENCES NATIONAL ACADEMY OF ENGINEERING INSTITUTE OF MEDICINE NATIONAL RESEARCH COUNCIL 10% off print titles Custom notification of new releases in your field of interest Special offers and discounts Distribution, posting, or copying of this PDF is strictly prohibited without written permission of the National Academies Press. Unless otherwise indicated, all materials in this PDF are copyrighted by the National Academy of Sciences. Request reprint permission for this book Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations Learning Science Through Computer Games and Simulations Committee on Science Learning: Computer Games, Simulations, and Education Margaret A. Honey and Margaret L. Hilton, Editors Board on Science Education Division of Behavioral and Social Sciences and Education Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations THE NATIONAL ACADEMIES PRESS 500 Fifth Street, N.W. Washington, DC 20001 NOTICE: The project that is the subject of this report was approved by the Governing Board of the National Research Council, whose members are drawn from the councils of the National Academy of Sciences, the National Academy of Engineering, and the Institute of Medicine. -
HP Rp3000 Point of Sale System
HP rp3000 Point of Sale System HP recommends Windows Vista® Business TOUGH TOUGH TOUGH TOUGH Withstand harsh retail environments for years. The retail-hardened HP rp3000 POS System offers a highly scalable system that makes setting-up, operations, and upgrading across an entire fleet easy and hassle-free. Backed by HP quality support and services for smooth and uninterrupted operations, the HP rp3000 POS System takes care of your every POS need so you can focus on your business. HP recommends Windows Vista® Business. Built to take on tough retail environments The HP rp3000 POS System is designed to function uninterrupted through long business hours, exposure to temperatures beyond optimal operating ranges, and rough physical handling. Count on the acclaimed service and support of HP and its valued partners to deliver end-to-end service in one phone call, and additional service contract extensions to help keep your business running smoothly throughout the harshest retail conditions. Create an outstanding in-store experience The HP rp3000 POS System lets you get closer to your customers with a flexible and compact solution that maximises counter space, as well as features that track purchasing patterns, and access buyer data for a greater understanding of your customers and their habits. Simplified set-up and use so you can focus on your business Readily set-up and operational, this hassle-free system can help your business save significant time and money, making it ideal for new retail stores or those looking to upgrade from an electronic cash register. And, as business grows and expands, the wide range of HP POS peripherals, and host of qualified POS applications make it simple to upgrade your system or add another lane. -
PC Hardware Contents
PC Hardware Contents 1 Computer hardware 1 1.1 Von Neumann architecture ...................................... 1 1.2 Sales .................................................. 1 1.3 Different systems ........................................... 2 1.3.1 Personal computer ...................................... 2 1.3.2 Mainframe computer ..................................... 3 1.3.3 Departmental computing ................................... 4 1.3.4 Supercomputer ........................................ 4 1.4 See also ................................................ 4 1.5 References ............................................... 4 1.6 External links ............................................. 4 2 Central processing unit 5 2.1 History ................................................. 5 2.1.1 Transistor and integrated circuit CPUs ............................ 6 2.1.2 Microprocessors ....................................... 7 2.2 Operation ............................................... 8 2.2.1 Fetch ............................................. 8 2.2.2 Decode ............................................ 8 2.2.3 Execute ............................................ 9 2.3 Design and implementation ...................................... 9 2.3.1 Control unit .......................................... 9 2.3.2 Arithmetic logic unit ..................................... 9 2.3.3 Integer range ......................................... 10 2.3.4 Clock rate ........................................... 10 2.3.5 Parallelism ......................................... -
HP Compaq 6910P Notebook PC
QuickSpecs HP Compaq 6910p Notebook PC Overview HP recommends Windows Vista® Business 1. Volume mute button with LED indicator 13. Touchpad buttons 2. Volume scroll zone with up/down LED indicators 14. Hard drive activity / HP 3D DriveGuard LED 3. Integrated microphone 15. Battery charging LED 4. RJ-11/modem port 16. Power/standby LED 5. RJ-45/Ethernet port 17. Wireless on/off LED 6. USB 2.0 port 18. Power button with LED 7. Optical drive 19. HP Info / HP QuickLook button with LED indicator 8. Integrated Smart Card Reader 20. Wireless on/off button with LED indicator 9. HP Fingerprint Sensor 21. HP Presentation button with LED indicator 10. Pointstick 22. Ambient Light Sensor DA - 12699 North America — Version 17 — March 17, 2008 Page 1 QuickSpecs HP Compaq 6910p Notebook PC Overview 11. Pointstick buttons 23. Two WWAN antennas 12. Touchpad with scroll zone 24. Three WLAN antennas 1. 2 USB 2.0 ports 9. Power connector 2. 1394a port 10. Kensington Lock slot 3. Stereo microphone in 11. Integrated stereo speakers 4. Stereo headphone/line out 12. Secure Digital (SD) slot 5. Type I/II PC Card slot 13. Fast Infrared port 6. PC Card eject button 14. Hard drive activity / HP 3D DriveGuard LED 7. VGA/external monitor connector 15. Battery charging LED 8. S-Video TV out 16. Power/standby LED 17. Wireless on/off LED DA - 12699 North America — Version 17 — March 17, 2008 Page 2 QuickSpecs HP Compaq 6910p Notebook PC Overview At A Glance Genuine Windows Vista Business*, Genuine Windows Vista Home Basic, Genuine Windows XP Professional, or FreeDOS ATI