The Theory of Bloom Tiqqun
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From Doom and Gloom to BOOM and Bloom
Cloud Programming: From Doom and Gloom to BOOM and Bloom Peter Alvaro, Neil Conway Faculty Recs: Joseph M. Hellerstein, RasDslav Bodik Collaborators: Tyson Condie, Bill Marczak, Rusty Sears UC Berkeley WriDng reliable, scalable distributed soLware remains extremely difficult Three Hardware Trends 1. Cloud Compung 2. Powerful, heterogeneous mobile clients 3. Many-Core ImplicaDons 1. Nearly every non-trivial program will be physically distributed 2. Increasingly heterogeneous clients, unpredictable cloud environments 3. Distributed programming will no longer be confined to highly-trained experts The Anatomy of a Distributed Program • In a typical distributed program, we see: – CommunicaDon, messaging, serializaDon – Event handling – Concurrency, coordinaon – Explicit fault tolerance, ad-hoc error handling • What are we looking for? – Correctness (safety, liveness, …) – Conformance to specificaDon – High-level performance properDes; behavior under network edge-cases Data-Centric Programming • Goal: Fundamentally raise the level of abstracon for distributed programming • MapReduce: data-centric batch programming – Programmers apply transforma-ons to data sets • Can we apply a data-centric approach to distributed programming in general? Bloom and BOOM 1. Bloom: A high-level, data-centric language designed for distributed compuDng 2. BOOM: Berkeley Orders of Magnitude – OOM bigger systems in OOM less code – Use Bloom to build real distributed systems Agenda: FoundaDon • Begin with a precise formal semanDcs – Datalog w/ negaDon, state update, and -
Anarchist Cybernetics Control and Communication in Radical Left Social Movements
ANARCHIST CYBERNETICS CONTROL AND COMMUNICATION IN RADICAL LEFT SOCIAL MOVEMENTS Thesis submitted for the degree of Doctor of Philosophy at the University of Leicester by Thomas Swann MA (University of Glasgow), MA (Radboud University Nijmegen) School of Management University of Leicester September 2015 Thesis Abstract Anarchist Cybernetics Control and Communication in Radical Left Social Movements by Thomas Swann This thesis develops the concept of anarchist cybernetics in an attempt to elaborate an understanding of the participatory and democratic forms of organisation that have characterised radical left-wing social movements in recent years. Bringing together Stafford Beer’s organisational cybernetics and the organisational approaches of both classical and contemporary anarchism, an argument is made for the value of an anarchist cybernetic perspective that goes beyond the managerialism cybernetics has long been associated with. Drawing on theoretical reflection and an empirical strategy of participatory political philosophy, the thesis examines contemporary social movement organisational practices through two lenses: control and communication. Articulating control as self-organisation, in line with cybernetic thought, an argument is made for finding a balance between, on the one hand, strategic identity and cohesion and, on the other, tactical autonomy. While anarchist and radical left activism often privileges individual autonomy, it is suggested here that too much autonomy or tactical flexibility can be as damaging to a social movement organisation as over-centralisation. Turning to communication, the thesis looks at social media, the focus of another kind of hype in recent activism, and identifies both the potentials and the problems of using social media platforms in anarchist and radical left organisation. -
Talent Development: a ‘MUST’ for a PROMISING FUTURE
08_Mar_1_for pdf.qxp 2/21/08 4:53 PM Page 501 Talent Development: A ‘MUST’ FOR A PROMISING FUTURE Ms. Roberts points out that when we plan to establish P-16 systems, we must be sure that they are flexible enough to allow all students to learn what they are ready to learn when they are ready to learn it. JULIA LINK ROBERTS RE your children breaking an “ac- portunities to make progress. No one is limited in what ademic sweat”? This question is es- he or she can learn because of age, but rather learning sential, for it addresses the need to experiences are planned to match the level at which the work hard to reach a goal. Parents child is ready to learn. Student talents are accommodat- and educators often resort to an analogy between athletics and academics in an effort to bring children around onA the matter of the dual importance of hard work and talent. No athlete becomes a cham- pion without facing challenges. No athlete ex- cels without expert coaching. The same holds true for all talent areas. Schools that offer var- sity sports need to offer varsity-level opportu- nities in academic and artistic areas as well. In the movement toward an integrated P-16 system of education, we need to address a num- ber of questions about talent development. Why is talent development important for society in general? What must be in place in a P-16 sys- tem in order to nurture the development of tal- ent in a school and throughout a school system? And what must be in place to develop top talent? What factors erect barriers to talent development? In ed in a variety of areas, whether in academic subjects, in this article, I will meld key concepts in the develop- the arts, or in athletics. -
Communization and Its Discontents
Minor Compositions Open Access Statement – Please Read This book is open access. This work is not simply an electronic book; it is the open access version of a work that exists in a number of forms, the traditional printed form being one of them. All Minor Compositions publications are placed for free, in their entirety, on the web. This is because the free and autonomous sharing of knowledges and experiences is important, especially at a time when the restructuring and increased centralization of book distribution makes it difficult (and expensive) to distribute radical texts effectively. The free posting of these texts does not mean that the necessary energy and labor to produce them is no longer there. One can think of buying physical copies not as the purchase of commodities, but as a form of support or solidarity for an approach to knowledge production and engaged research (particularly when purchasing directly from the publisher). The open access nature of this publication means that you can: • read and store this document free of charge • distribute it for personal use free of charge • print sections of the work for personal use • read or perform parts of the work in a context where no financial transactions take place However, it is against the purposes of Minor Compositions open access approach to: • gain financially from the work • sell the work or seek monies in relation to the distribution of the work • use the work in any commercial activity of any kind • profit a third party indirectly via use or distribution of the work • distribute in or through a commercial body (with the exception of academic usage within educational institutions) The intent of Minor Compositions as a project is that any surpluses generated from the use of collectively produced literature are intended to return to further the development and production of further publications and writing: that which comes from the commons will be used to keep cultivating those commons. -
From Squatting to Tactical Media Art in the Netherlands, 1979–1993
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 5-2019 Between the Cracks: From Squatting to Tactical Media Art in the Netherlands, 1979–1993 Amanda S. Wasielewski The Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/3125 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] BETWEEN THE CRACKS: FROM SQUATTING TO TACTICAL MEDIA ART IN THE NETHERLANDS, 1979–1993 by AMANDA WASIELEWSKI A dissertation submitted to the Graduate Faculty in Art History in partiaL fulfiLLment of the requirements for the degree of Doctor of PhiLosophy, The City University of New York 2019 © 2019 AMANDA WASIELEWSKI ALL Rights Reserved ii Between the Cracks: From Squatting to TacticaL Media Art in the Netherlands, 1979–1993 by Amanda WasieLewski This manuscript has been read and accepted for the Graduate Faculty in Art History in satisfaction of the dissertation requirement for the degree of Doctor of PhiLosophy. Date David JoseLit Chair of Examining Committee Date RacheL Kousser Executive Officer Supervisory Committee: Marta Gutman Lev Manovich Marga van MecheLen THE CITY UNIVERSITY OF NEW YORK iii ABSTRACT Between the Cracks: From Squatting to TacticaL Media Art in the Netherlands, 1979–1993 by Amanda WasieLewski Advisor: David JoseLit In the early 1980s, Amsterdam was a battLeground. During this time, conflicts between squatters, property owners, and the police frequentLy escaLated into fulL-scaLe riots. -
Summoners War Water Imp
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Preliminary Materials for a Theory of the Young-Girl
Preliminary Materials For a Theory of the Young-Girl SEMIOTEXT(E) INTERVENTION SERIES ©Tiqqun This translation© 2012 by Semiotext(e) All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted by any means, elec tronic, mechanical, photocopying, recording, or otherwise, without prior permission of the publisher. Published by Semiotext(e) 2007 Wilshire Blvd., Suite 427, Los Angeles, CA 90057 www.semiotexte.com Thanks to Robert Dewhurst, John Ebert, Joshua Jordan, John Kelsey, Jason Smith, Sarah Wang and Noura Wedell. Design: Hedi El Kho!ti ISBN: 978-1-58435-108-5 Distributed by The MIT Press, Cambridge, Mass. and London, England Printed in the United States of America 10 9 8 7 6 5 4 3 2 Tiqqun Preliminary Materials a Theo of th Young-Girl Translated by Ariana Reines semiotext(e) intervention series o 12 Contents Preliminaries 11 1. The Young-Girl as Phenomenon 23 2. The Young-Girl as Te chnique of the Self 48 3. The Young-Girl as Social Relation 62 4. The Young-Girl as Commodity 74 5. The Young-Girl as Living Currency 88 6. The Young-Girl as Compact Political Apparatus 97 7. The Young-Girl as War Machine 105 8. The Young-Girl Against Communism 114 9. The Young-Girl Against Herself 121 10. Putting an End to the Young-Girl 131 - I did love you once. Hamlet PRELIMINARIES I Behind the hypnotic grimace of official pacifica tion there is a war being waged. A war that can no longer merely be called economic, social, or humanitarian. -
Virtual Texturing
Virtual Texturing DIPLOMARBEIT zur Erlangung des akademischen Grades Diplom-Ingenieur im Rahmen des Studiums Computergraphik/Digitale Bildverarbeitung eingereicht von Albert Julian Mayer Matrikelnummer 0126505 an der Fakultät für Informatik der Technischen Universität Wien Betreuung Betreuer: Associate Prof. Dipl.-Ing. Dipl.-Ing. Dr.techn. Michael Wimmer Wien, 14.10.2010 (Unterschrift Verfasser/) (Unterschrift Betreuer) Technische Universität Wien A-1040 Wien Karlsplatz 13 Tel. +43-1-58801-0 www.tuwien.ac.at • • • Abstract Virtual texturing (as presented by Mittring in ’Advanced Virtual Texture Topics’ and in distinction to clipmap-style systems, to which this term is also applied) is a solution to the problem of real-time rendering of scenes with vast amounts of texture data which does not fit into graphics or main memory. Virtual texturing works by preprocessing the aggregate texture data into equally-sized tiles and determining the necessary tiles for rendering before each frame. These tiles are then streamed to the graphics card and rendering is performed with a special virtual texturing fragment shader that does texture coordinate adjustments to sample from the tile storage texture. A thorough description of virtual texturing and related topics is given, along with an examination of specific challenges including preprocessing, visible tile determination, texture filtering, tile importance metrics and many more. Tile determination in view space is examined in detail and an implementation for compressing the resulting buffer in OpenCL is presented. Rendering with correct texture filtering from a texture which contains de-correlated texture tiles is attained by using tile borders with specific coordi- nate adjustment and gradient correction in the fragment shader. -
02955 the Aesthetics of Violence OA
Violence and Other Unpolitical Acts in the New Cycle of Protests Mikkel Bolt Rasmussen For us, ultimately, violence is what has been taken fom us, and today we need to take it back.1 Tiqqun, Introduction to Civil War Within three decades they [the Social Democrats] managed virtually to erase the name of Blanqui, though it had been the rallying sound that had reverberated through the preceding century.2 Walter Benjamin, “Teses on the Philosophy of History” It is now becoming generally accepted that demonstrations, marches, spectacles and shows don’t lead anywhere… . Te methods of struggle therefore must be put through analysis because they present an obstacle to the creation of new modes of action.3 Jacques Camatte, “Against Domestication” 61 the aesthetics of violence Afer a 30-year long period of one-sided neoliberal counter- revolution, the last ten years have been characterized by the return of universal disgust against the political status quo. So- cial movements, assemblies, occupations, multitudes, uprisings, riots, and revolts have moved discontinuously across a world united in distrust or outright hatred toward a corrupt political class. Millions of people have taken to the streets, occupying squares, or rioting to protest the austerity and corruption of local political regimes. Most of these protests have been directed at the state, not the economy; it has been the state’s crisis manage- ment that has been the object of resentment and critique. People are disobeying and rejecting the state and its exercise of power. Te threat of a situation of “double power” forces the state to react, and in most places, from Egypt to Hong Kong to France, the state has responded aggressively. -
Art, Revolution and Communisation Mikkel Bolt Rasmussen Version of Record First Published: 02 Apr 2012
This article was downloaded by: [University of Iowa Libraries] On: 09 January 2013, At: 14:10 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK Third Text Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/ctte20 Art, Revolution and Communisation Mikkel Bolt Rasmussen Version of record first published: 02 Apr 2012. To cite this article: Mikkel Bolt Rasmussen (2012): Art, Revolution and Communisation, Third Text, 26:2, 229-242 To link to this article: http://dx.doi.org/10.1080/09528822.2012.663973 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.tandfonline.com/page/terms-and-conditions This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material. Third Text, Vol. 26, Issue 2, March, 2012, 229–242 Art, Revolution and Communisation On the Transcendence of Art as Meaning without Reality Mikkel Bolt Rasmussen If the revolution is to take place, mankind has to progress from ten to eleven fingers. -
Game Programming Gems 7
Game Programming Gems 7 Edited by Scott Jacobs Charles River Media A part of Course Technology, Cengage Learning Australia • Brazil • Japan • Korea • Mexico • Singapore • Spain • United Kingdom • United States Publisher and General Manager, © 2008 Course Technology, a part of Cengage Learning. Course Technology PTR: Stacy L. Hiquet Associate Director of Marketing: ALL RIGHTS RESERVED. No part of this work covered by the copyright Sarah Panella herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to Heather Manager of Editorial Services: photocopying, recording, scanning, digitizing, taping, Web distribution, Talbot information networks, or information storage and retrieval systems, except Marketing Manager: Jordan Casey as permitted under Section 107 or 108 of the 1976 United States Copyright Senior Acquisitions Editor: Emi Smith Act, without the prior written permission of the publisher. Project/Copy Editor: Kezia Endsley CRM Editorial Services Coordinator: Jen Blaney For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706 Interior Layout Tech: Judith Littlefield Cover Designer: Tyler Creative Services For permission to use material from this text or product, CD-ROM Producer: Brandon Penticuff submit all requests online at cengage.com/permissions Further permissions questions can be emailed to Valerie Haynes Perry Indexer: [email protected] Proofreader: Sue Boshers Library of Congress Control Number: 2007939358 ISBN-13: 978-1-58450-527-3 ISBN-10: 1-58450-527-3 eISBN-10: 1-30527-676-0 Course Technology 25 Thomson Place Boston, MA 02210 USA Cengage Learning is a leading provider of customized learning solutions with office locations around the globe, including Singapore, the United Kingdom, Australia, Mexico, Brazil, and Japan. -
Learning Science Through Computer Games and Simulations
This PDF is available from The National Academies Press at http://www.nap.edu/catalog.php?record_id=13078 Learning Science Through Computer Games and Simulations ISBN Margaret A. Honey and Margaret Hilton, Editors; Committee on Science 978-0-309-18523-3 Learning: Computer Games, Simulations, and Education; National Research Council 174 pages 6 x 9 PAPERBACK (2011) Visit the National Academies Press online and register for... Instant access to free PDF downloads of titles from the NATIONAL ACADEMY OF SCIENCES NATIONAL ACADEMY OF ENGINEERING INSTITUTE OF MEDICINE NATIONAL RESEARCH COUNCIL 10% off print titles Custom notification of new releases in your field of interest Special offers and discounts Distribution, posting, or copying of this PDF is strictly prohibited without written permission of the National Academies Press. Unless otherwise indicated, all materials in this PDF are copyrighted by the National Academy of Sciences. Request reprint permission for this book Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations Learning Science Through Computer Games and Simulations Committee on Science Learning: Computer Games, Simulations, and Education Margaret A. Honey and Margaret L. Hilton, Editors Board on Science Education Division of Behavioral and Social Sciences and Education Copyright © National Academy of Sciences. All rights reserved. Learning Science Through Computer Games and Simulations THE NATIONAL ACADEMIES PRESS 500 Fifth Street, N.W. Washington, DC 20001 NOTICE: The project that is the subject of this report was approved by the Governing Board of the National Research Council, whose members are drawn from the councils of the National Academy of Sciences, the National Academy of Engineering, and the Institute of Medicine.