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O(S) Fã(S) Da Cultura Pop Japonesa E a Prática De Scanlation No Brasil
UNIVERSIDADE TUIUTI DO PARANÁ Giovana Santana Carlos O(S) FÃ(S) DA CULTURA POP JAPONESA E A PRÁTICA DE SCANLATION NO BRASIL CURITIBA 2011 GIOVANA SANTANA CARLOS O(S) FÃ(S) DA CULTURA POP JAPONESA E A PRÁTICA DE SCANLATION NO BRASIL Dissertação apresentada no Programa de Mestrado em Comunicação e Linguagens na Universidade Tuiuti do Paraná, na Linha Estratégias Midiáticas e Práticas Comunicacionais, como requisito parcial para obtenção do título de Mestre, sob orientação do Prof. Dr. Francisco Menezes Martins. CURITIBA 2011 2 TERMO DE APROVAÇÃO Giovana Santana Carlos O(S) FÃ(S) DA CULTURA POP JAPONESA E A PRÁTICA DE SCANLATION NO BRASIL Esta dissertação foi julgada e aprovada para a obtenção do título de Mestre em Comunicação e Linguagens no Programa de Pós-graduação em Comunicação e Linguagens da Universidade Tuiuti do Paraná. Curitiba, 27 de maio de 2011. Programa de pós-graduação em Comunicação e Linguagens Universidade Tuiuti do Paraná Orientador: Prof. Dr. Francisco Menezes Martins Universidade Tuiuti do Paraná Prof. Dr. Carlos Alberto Machado Universidade Estadual do Paraná Prof. Dr. Álvaro Larangeira Universidade Tuiuti do Paraná 3 AGRADECIMENTOS Aos meus pais, Carmen Dolores Santana Carlos e Vilson Antonio Carlos, e à Leda dos Santos, por me apoiarem durante esta pesquisa; À minha irmã, Vivian Santana Carlos, por ter me apresentado a cultura pop japonesa por primeiro e por dar conselhos e ajuda quando necessário; Aos professores Dr. Álvaro Larangeira e Dr. Carlos Machado por terem acompanhado desde o início o desenvolvimento deste trabalho, melhorando-o através de sugestões e correções. À professora Dr.ª Adriana Amaral, a qual inicialmente foi orientadora deste projeto, por acreditar em seu objetivo e auxiliar em sua estruturação. -
L'expérience De Création De Jeux Vidéo En Amateur Travailler Son
Université de Liège Faculté de Philosophie et Lettres Département Médias, Culture et Communication L’expérience de création de jeux vidéo en amateur Travailler son goût pour l’incertitude Thèse présentée par Pierre-Yves Hurel en vue de l’obtention du titre de Docteur en Information et Communication sous la direction de Christine Servais Année académique 2019-2020 À Anne-Lyse, à notre aventure, à nos traversées, à nos horizons. À Charlotte, à tes cris de l’oie, à tes sourires en coin, à tes découvertes. REMERCIEMENTS Écrire une thèse est un acte pétri d’incertitudes, que l’auteur cherche à maîtriser, cadrer et contrôler. J’ai eu le bonheur d’être particulièrement bien accompagné dans cette pratique du doute. Seul face à mon document, j’étais riche de toutes les discussions qui ont jalonné mes années de doctorat. Je souhaite particulièrement remercier mes interlocuteurs pour leur générosité : - Christine Servais, pour sa direction minutieuse, sa franchise, sa bienveillance, ses conseils et son écoute. - Les membres du jury pour avoir accepté de me livrer leur analyse du présent travail. - Tous les membres du Liège Game Lab pour leur intelligence dans leur participation à notre collectif de recherche, pour leur capacité à échanger de manière constructive et pour leur humour sans égal. Merci au Docteure Barnabé (chercheuse internationale et coauteure de cafés-thèse fondateurs), au Docteure Delbouille (brillante sitôt qu’on l’entend), au Docteur Dupont (titulaire d’un double doctorat en lettres modernes et en élégance), au Docteur Dozo (dont le sens du collectif a tant permis), au futur Docteur Krywicki (prolifique en tout domaine), au futur Docteur Houlmont (dont je ne connais qu’un défaut) et au futur Docteur Bashandy (dont le vécu et les travaux incitent à l’humilité). -
Manga Book Club Handbook
MANGA BOOK CLUB HANDBOOK Starting and making the most of book clubs for manga! STAFF COMIC Director’sBOOK LEGAL Note Charles Brownstein, Executive Director DEFENSE FUND Alex Cox, Deputy Director Everything is changing in 2016, yet the familiar challenges of the past continueBetsy to Gomez, Editorial Director reverberate with great force. This isn’t just true in the broader world, but in comics,Maren Williams, Contributing Editor Comic Book Legal Defense Fund is a non-profit organization Caitlin McCabe, Contributing Editor too. While the boundaries defining representation and content in free expression are protectingexpanding, wethe continue freedom to see to biasedread comics!or outmoded Our viewpoints work protects stifling those advances.Robert Corn-Revere, Legal Counsel readers, creators, librarians, retailers, publishers, and educa- STAFF As you’ll see in this issue of CBLDF Defender, we are working on both ends of the Charles Brownstein, Executive Director torsspectrum who byface providing the threat vital educationof censorship. about the We people monitor whose worklegislation expanded free exBOARD- Alex OF Cox, DIRECTORS Deputy Director pression while simultaneously fighting all attempts to censor creative work in comics.Larry Marder,Betsy Gomez, President Editorial Director and challenge laws that would limit the First Amendment. Maren Williams, Contributing Editor In this issue, we work the former end of the spectrum with a pair of articles spotlightMilton- Griepp, Vice President We create resources that promote understanding of com- Jeff Abraham,Caitlin McCabe,Treasurer Contributing Editor ing the pioneers who advanced diverse content. On page 10, “Profiles in Black Cartoon- Dale Cendali,Robert SecretaryCorn-Revere, Legal Counsel icsing” and introduces the rights you toour some community of the cartoonists is guaranteed. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Title a Rewards-Based Crowdfunding
Title A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Sub Title Author 劉, 通(Liu, Tong) 中村, 伊知哉(Nakamura, Ichiya) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2015 Jtitle Abstract Notes 修士学位論文. 2015年度メディアデザイン学 第431号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 5-0431 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2015 A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Graduate School of Media Design, Keio University Tong Liu A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Tong Liu Thesis Committee: Professor Ichiya Nakamura (Supervisor) Associate Professor Kazunori Sugiura (Co-supervisor) Professor Sam Furukawa (Member) Abstract of Master's Thesis of Academic Year 2015 A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Category: Design Summary Doujin is stated as a general Japanese term for a group of people who share an interest, activity, hobbies, or achievement. In the field of doujin, amateur self- published works are called doujin works, including but not limited to fan fiction, illustration, comic, music, and game. Doujin work is a part of a wider category of doujin. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
Naoko Takeuchi
Naoko Takeuchi After going to the post-recording parties, I realized that Sailor Moon has come to life! I mean they really exist - Bunny and her friends!! I felt like a goddess who created mankind. It was so exciting. “ — Sailor Moon, Volume 3 Biography Naoko Takeuchi is best known as the creator of Sailor Moon, and her forte is in writing girls’ romance manga. Manga is the Japanese” word for Quick Facts “comic,” but in English it means “Japanese comics.” Naoko Takeuchi was born to Ikuko and Kenji Takeuchi on March 15, 1967 in the city * Born in 1967 of Kofu, Yamanashi Prefecture, Japan. She has one sibling: a younger brother named Shingo. Takeuchi loved drawing from a very young age, * Japanese so drawing comics came naturally to her. She was in the Astronomy manga (comic and Drawing clubs at her high school. At the age of eighteen, Takeuchi book) author debuted in the manga world while still in high school with the short story and song writer “Yume ja Nai no ne.” It received the 2nd Nakayoshi Comic Prize for * Creator of Newcomers. After high school, she attended Kyoritsu Yakka University. Sailor Moon While in the university, she published “Love Call.” “Love Call” received the Nakayoshi New Mangaka Award for new manga artists and was published in the September 1986 issue of the manga magazine Nakayo- shi Deluxe. Takeuchi graduated from Kyoritsu Yakka University with a degree in Chemistry specializing in ultrasound and medical electronics. Her senior thesis was entitled “Heightened Effects of Thrombolytic Ac- This page was researched by Em- tions Due to Ultrasound.” Takeuchi worked as a licensed pharmacist at ily Fox, Nadia Makousky, Amanda Polvi, and Taylor Sorensen for Keio Hospital after graduating. -
Korad 14, Correspondiente Al Trimestre Julio-Agosto-Septiembre Del 2013
1 EDITORIAL Les presentamos Korad 14, correspondiente al trimestre julio-agosto-septiembre del 2013. Korad es la revista que persigue aglutinar la narrativa fantástica cubana en su sentido más amplio, incluyendo la ciencia ficción, la fantasía heroica, el terror fantástico y la poesía especulativa, entre otros. Pero Korad también divulga ensayos, crónicas, críticas y reseñas. Nuestra sección Plástika Fantástika cuenta con artista plástica e ilustradora cubana Hanna Chomenko, que accedió gentilmente a colaborar con nuestra revista. También aparecen en este número, de la mano de Sheila Padrón, la crónica de lo que aconteció en el Evento Behíque 2013, celebrado en La Habana los días 2 y 3 de agosto. En la parte teórica les ofrecemos el ensayo sobre la manga como producto cultural global del francés Jean-Marie Bouissou, traducido por Reinaldo Acosta especialmente para Korad. En la parte narrativa contamos con los premios del concurso Mabuya 2013 y el resto de las menciones de nuestro concurso Oscar Hurtado 2013. La sección de humor ofrece el cuento Kassaye, de uno de los más importantes humoristas cubanos: Eduardo del Llano. Incluimos también un relato del autor español José Luis Carrasco. Por último, encontrarán las acostumbradas reseñas de libros y concursos. Esperamos que la disfruten. Si bien uno de los principales propósitos de Korad es divulgar la obra de los autores cubanos del género, nuestra revista está abierta a recibir colaboraciones de creadores de otros países. Las mismas nos las pueden hacer llegar a través de nuestra dirección de email donde serán atendidas por nuestro comité editorial. Consejo editorial Editor: Raúl Aguiar Co-Editores: Elaine Vilar Madruga, Jeffrey López y Carlos A. -
Naoki Urasawas 20Th Century Boys Free Download
NAOKI URASAWAS 20TH CENTURY BOYS FREE DOWNLOAD Naoki Urasawa | 208 pages | 10 Nov 2011 | Viz Media, Subs. of Shogakukan Inc | 9781421535357 | English | San Francisco, United States Naoki Urasawa's 20th Century Boys, Vol. 22 Walmart After she tries to defuse some interaction between various mafia groups, she discovers that a patron's friend had witnessed a Chinese mafia member get killed Naoki Urasawas 20th Century Boys a corrupted policeman. Have doubts regarding this product? Naoki Urasawa. Explore Plus. See more details at Online Naoki Urasawas 20th Century Boys Match. Sankei Shimbun. How was your experience with this page? February 15, February 19, Honolulu Star-Bulletin. As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. Retrieved July 3, Website: bigcomicbros. Both 20th Century Boys and 21st Century Boys were licensed for English- language release in North America by Viz Media inhowever their release was delayed until after their translation of Naoki Urasawas 20th Century Boys had finished. Who are those people? Manga critic Jason Thompson called 20th Century Boys "an epic saga of nostalgia, middle age, rock n' roll, and a struggle against an evil conspiracy. August 20, March 8, I agree to the Terms and Conditions. Retrieved Naoki Urasawas 20th Century Boys 17, The series makes three distinct timeline cuts during the story; one from toone from toand one from to 3FE. Book Format. İngilizce Sayfa 14,6x20,6x2,39 cm. October 16, The time has come. March 18, Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. -
Manga: Japan's Favorite Entertainment Media
Japanese Culture Now http://www.tjf.or.jp/takarabako/ Japanese pop culture, in the form of anime, manga, Manga: and computer games, has increasingly attracted at- tention worldwide over the last several years. Not just a small number of enthusiasts but people in Japan’s Favorite general have begun to appreciate the enjoyment and sophistication of Japanese pop culture. This installment of “Japanese Culture Now” features Entertainment Media manga, Japanese comics. Characteristics of Japanese Comics Chronology of Postwar 1) The mainstream is story manga Japanese Manga The mainstream of manga in Japan today is “story manga” that have clear narrative storylines and pictures dividing the pages into 1940s ❖ Manga for rent at kashihon’ya (small-scale book-lending shops) frames containing dialogue, onomatopoeia “sound” effects, and win popularity ❖ Publication of Shin Takarajima [New Treasure Island] by other text. Reading through the frames, the reader experiences the Tezuka Osamu, birth of full-fledged story manga (1947) sense of watching a movie. 2) Not limited to children 1950s ❖ Monthly manga magazines published ❖ Inauguration of weekly manga magazines, Shukan shonen sande Manga magazines published in Japan generally target certain age and Shukan shonen magajin (1959) or other groups, as in the case of boys’ or girls’ manga magazines (shonen/shojo manga zasshi), which are read mainly by elementary 1960s ❖ Spread of manga reading to university students ❖ Popularity of “supo-kon manga” featuring sports (supotsu) and and junior high school students, -
Parasyte 4 by Hitoshi Iwaaki
Parasyte 4 by Hitoshi Iwaaki Ebook available on iOS, Android, PC & Mac. Unlimited books*. Accessible on all your screens. Ebook Parasyte 4 available for review only, if you need complete ebook "Parasyte 4" please fill out registration form to access in our databases Download here >>> *Please Note: We cannot guarantee that every book is in the library. You can choose FREE Trial service and download "Parasyte 4" book for free. Book File Details: Review: Awesome manga and anime.... Original title: Parasyte 4 Series: Parasyte (Book 4) Paperback: 304 pages Publisher: Kodansha Comics (July 26, 2011) Language: English ISBN-10: 1612620760 ISBN-13: 978-1612620763 Product Dimensions:5 x 0.9 x 7.5 inches File Format: pdf File Size: 16218 kB Book File Tags: Description: SIXTH SENSEShinichi, an ordinary high school student, is the only one who knows that aliens have invaded Earth and are controlling the minds of thousands of unwitting victims. It’s a secret too dangerous to share . but too big to cover up. Then Shinichi meets Kana, a brave young girl with a strange gift that may allow her to detect the alien parasites.... Parasyte 4 PDF Comics and Graphic Novels books - Parasyte 4 4 parasyte read online 4 parasyte book 4 parasyte pdf download free 4 parasyte pdf Parasyte 4 If you are familiar with nascar history, Parasyte will find a few interesting nuggets, shows some but Parasyte all nascars warts. amazing man, the friends that he has made. Authors of autobiographical novels about family dysfunction rarely avoid the "poor me" syndrome. Parasyte and Parasyte healthy sexual and cultural. -
Conjoined by Hand: Aesthetic Materiality in Kouno Fumiyo's
Conjoined by Hand: Aesthetic Materiality in Kouno Fumiyo’s Manga In This Corner of the World Jaqueline Berndt Mechademia, Volume 12, Number 2, Spring 2020, pp. 83-101 (Article) Published by University of Minnesota Press For additional information about this article https://muse.jhu.edu/article/761079 [ Access provided at 7 Aug 2020 11:37 GMT from Stockholms universitet ] Conjoined by Hand Aesthetic Materiality in Kouno Fumiyo’s Manga In This Corner of the World JAQUELINE BERNDT In recent years, content- driven, or representational, readings of anime and manga have been increasingly countered by mediatic approaches, but the main focus has been mainly on the materiality of platforms and institutions rather than that of signifiers and artifacts that afford certain mediations in the first place. Kouno Fumiyo’s In This Corner of the World (Kono sekai no kata- sumi ni) provides an excellent case to explore manga’s aesthetic materiality, last but not least because of its congenial adaptation to the animated movie of the same name directed by Katabuchi Sunao (Studio MAPPA, 2016).1 This movie attests to what John Guillory has pointed out in a different context, namely, that “[r]emediation makes the medium as such visible.”2 Conse- quently, it is used below as a foil to highlight how Kouno’s manga conjoins different materialities in a medium- specific way resting on the drawn line, print on paper, and the serial format of the narrative. This article pursues manga mediality from the angle of materiality to ap- proach forms as aesthetic affordances without reiterating a decontextualized formalism modeled on modernist notions of authorship and autonomous art.