Conjoined by Hand: Aesthetic Materiality in Kouno Fumiyo's
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Manga Book Club Handbook
MANGA BOOK CLUB HANDBOOK Starting and making the most of book clubs for manga! STAFF COMIC Director’sBOOK LEGAL Note Charles Brownstein, Executive Director DEFENSE FUND Alex Cox, Deputy Director Everything is changing in 2016, yet the familiar challenges of the past continueBetsy to Gomez, Editorial Director reverberate with great force. This isn’t just true in the broader world, but in comics,Maren Williams, Contributing Editor Comic Book Legal Defense Fund is a non-profit organization Caitlin McCabe, Contributing Editor too. While the boundaries defining representation and content in free expression are protectingexpanding, wethe continue freedom to see to biasedread comics!or outmoded Our viewpoints work protects stifling those advances.Robert Corn-Revere, Legal Counsel readers, creators, librarians, retailers, publishers, and educa- STAFF As you’ll see in this issue of CBLDF Defender, we are working on both ends of the Charles Brownstein, Executive Director torsspectrum who byface providing the threat vital educationof censorship. about the We people monitor whose worklegislation expanded free exBOARD- Alex OF Cox, DIRECTORS Deputy Director pression while simultaneously fighting all attempts to censor creative work in comics.Larry Marder,Betsy Gomez, President Editorial Director and challenge laws that would limit the First Amendment. Maren Williams, Contributing Editor In this issue, we work the former end of the spectrum with a pair of articles spotlightMilton- Griepp, Vice President We create resources that promote understanding of com- Jeff Abraham,Caitlin McCabe,Treasurer Contributing Editor ing the pioneers who advanced diverse content. On page 10, “Profiles in Black Cartoon- Dale Cendali,Robert SecretaryCorn-Revere, Legal Counsel icsing” and introduces the rights you toour some community of the cartoonists is guaranteed. -
Hand in Hand: Kouno Fumiyos Mangaserie KONO SEKAI NO
Repositorium für die Medienwissenschaft Jaqueline Berndt Hand in Hand: Kouno Fumiyos Mangaserie KONO SEKAI NO KATASUMI NI (IN THIS CORNER OF THE WORLD) im Vergleich zur Anime-Adaptation durch Katabuchi Sunao 2018 https://doi.org/10.25969/mediarep/11961 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Berndt, Jaqueline: Hand in Hand: Kouno Fumiyos Mangaserie KONO SEKAI NO KATASUMI NI (IN THIS CORNER OF THE WORLD) im Vergleich zur Anime-Adaptation durch Katabuchi Sunao. In: Hans-Joachim Backe, Julia Eckel, Erwin Feyersinger u.a. (Hg.): Ästhetik des Gemachten: Interdisziplinäre Beiträge zur Animations- und Comicforschung. Berlin: de Gruyter 2018, S. 53–84. DOI: https://doi.org/10.25969/mediarep/11961. Erstmalig hier erschienen / Initial publication here: https://doi.org/10.1515/9783110538724-004 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ Jaqueline Berndt Hand in Hand Kouno Fumiyos Mangaserie Kono sekai no katasumi ni (In This Corner of the World) im Vergleich zur Anime- Adaptation durch Katabuchi Sunao Abstract: Die Charakterisierung von Manga und Anime als superflach tendiert dazu, die materiale Dimension ihrer Gemachtheit zu übersehen. Während Ge- machtheit im Sinne von Stilisierung, Hypermedialität und parodischer Intertex- tualität zunehmend Aufmerksamkeit findet, sind die Beharrlichkeit des Hand- werks, die Rolle der Handzeichnung und die Vorliebe für ein analoges Erscheinungsbild bislang kaum hinsichtlich ihrer medienästhetischen Konse- quenzen diskutiert worden. -
Mapping Robert Storr
Mapping Robert Storr Author Storr, Robert Date 1994 Publisher The Museum of Modern Art: Distributed by H.N. Abrams ISBN 0870701215, 0810961407 Exhibition URL www.moma.org/calendar/exhibitions/436 The Museum of Modern Art's exhibition history— from our founding in 1929 to the present—is available online. It includes exhibition catalogues, primary documents, installation views, and an index of participating artists. MoMA © 2017 The Museum of Modern Art bk 99 £ 05?'^ £ t***>rij tuin .' tTTTTl.l-H7—1 gm*: \KN^ ( Ciji rsjn rr &n^ u *Trr» 4 ^ 4 figS w A £ MoMA Mapping Robert Storr THE MUSEUM OF MODERN ART, NEW YORK DISTRIBUTED BY HARRY N. ABRAMS, INC., NEW YORK (4 refuse Published in conjunction with the exhibition Mappingat The Museum of Modern Art, New York, October 6— tfoti h December 20, 1994, organized by Robert Storr, Curator, Department of Painting and Sculpture The exhibition is supported by AT&TNEW ART/NEW VISIONS. Additional funding is provided by the Contemporary Exhibition Fund of The Museum of Modern Art, established with gifts from Lily Auchincloss, Agnes Gund and Daniel Shapiro, and Mr. and Mrs. Ronald S. Lauder. This publication is supported in part by a grant from The Junior Associates of The Museum of Modern Art. Produced by the Department of Publications The Museum of Modern Art, New York Osa Brown, Director of Publications Edited by Alexandra Bonfante-Warren Designed by Jean Garrett Production by Marc Sapir Printed by Hull Printing Bound by Mueller Trade Bindery Copyright © 1994 by The Museum of Modern Art, New York Certain illustrations are covered by claims to copyright cited in the Photograph Credits. -
Le Manga Est-Il Nécessairement Lié À Un Contexte De Production ?1
Alternative Francophone vol.1, 10(2016): 39-66 http://ejournals.library.ualberta.ca/index.php/af Le manga est-il nécessairement lié à un contexte de production ?1 Laurent Pendarias ED 487- École doctorale de Philosophie, Université Jean Moulin Lyon 3, EA 4187-IrPhil Adrien Pendarias Chercheur indépendant Les dessins animés japonais, ou « japanimé », sont des produits de divertissement, pensés en fonction de la demande d’un public cible (tranche d’âge, genre du consommateur) et qui ont pu s’exporter aisément. L’exploitation par l’émission Club Dorothée (produite par AB Productions de 1987 à 1997), la réappropriation des codes graphiques pour des dessins animés français (Martin Mystère, Totally Spies) et enfin l’emploi de dessinateurs français par les studios japonais d’animation (Cédric Hérole) témoignent d’une réception favorable du public français pour des produits japonais, mais également de la capacité des Français à s’approprier un produit pour le revendre. Les commerciaux — producteurs, chargés d’édition, vendeurs — et les créatifs — dessinateurs, scénaristes — peuvent reprendre à leur compte des innovations étrangères, malgré les différences culturelles, pour les adapter au marché. La France est le deuxième pays consommateur de mangas, soit « le premier marché du manga à l’exportation. Mais bien qu’il s’en soit vendu, à son apogée en 2008, plus de 15 millions de volumes pour quelque 160 millions d’euros, les profits sont infimes pour les éditeurs nippons. Ces 160 millions représentent moins de 4 % de leur chiffre d’affaires au Japon » (Bouissou 147). La France représente un marché plus intéressant que les pays asiatiques,2 qu’on pourrait supposer proches culturellement, ou que le Brésil, 1 Les auteurs remercient les mangakas francophones qui ont accepté de participer à cette étude : Deruyck Vincent « Ancestral-Z », Guillaume Dorison « Izu » et « Aerinn ». -
Kouno Fumiyo's Hiroshima Manga
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Ateneo de Manila University: Journals Online Takeuchi / Kouno Fumiyo’s Hiroshima Manga 243 KOUNO FUMIYO’S HIROSHIMA MANGA: A Style-Centered Attempt at Re-Reading Takeuchi Miho Graduate School of Manga, Kyoto Seika University [email protected] Abstract Kouno Fumiyo’s graphic narratives about Hiroshima, beginning with Yūnagi no machi, sakura no kuni (Town of Evening Calm, Country of Cherry Blossoms, 2004), have drawn attention as a new kind of A-bomb manga, but they have also met with harsh criticism by historians who privilege story and representational content when approaching manga. Against their charge of a lack of criticality, this review article highlights the critical potential of Kouno’s graphic narratives by focusing on how comics-specific style, especially paneling and linework, affects both narrative content and the act of reading. Kouno’s works exhibit a number of pecularities, ranging from what is drawn inside individual panels to the materiality of the line work marked, among other things, by the motif of the hand. The article demonstrates how these stylistic contrivances prompt not only re-reading, or revisiting both specific manga images and the represented past, but that they also allow for ‘touching’ the past. With respect to the latter, the article maintains, that Kouno’s manga promote a bodily kind of historical memory that implies an alternative to the exclusive concentration on thematic representation and ideological content. With respect to manga, the article emphasizes that critical potential arises to a significant extent from specific acts of reading facilitated by specific stylistic means. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
Representations and Reality: Defining the Ongoing Relationship Between Anime and Otaku Cultures By: Priscilla Pham
Representations and Reality: Defining the Ongoing Relationship between Anime and Otaku Cultures By: Priscilla Pham Submitted to OCAD University in partial fulfillment of the requirements for the degree of Master of Arts in Contemporary Art, Design, and New Media Art Histories Toronto, Ontario, Canada, April 2021 © Priscilla Pham, 2021 Abstract This major research paper investigates the ongoing relationship between anime and otaku culture through four case studies; each study considers a single situation that demonstrates how this relationship changes through different interactions with representation. The first case study considers the early transmedia interventions that began to engage fans. The second uses Takashi Murakami’s theory of Superflat to connect the origins of the otaku with the interactions otaku have with representation. The third examines the shifting role of the otaku from that of consumer to producer by means of engagement with the hierarchies of perception, multiple identities, and displays of sexualities in the production of fan-created works. The final case study reflects on the 2.5D phenomenon, through which 2D representations are brought to 3D environments. Together, these case studies reveal the drivers of the otaku evolution and that the anime–otaku relationship exists on a spectrum that teeters between reality and representation. i Acknowledgements I would like to express my deepest gratitude to my primary advisor, Ala Roushan, for her continued support and confidence in my writing throughout this paper’s development. Her constructive advice, constant guidance, and critical insights helped me form this paper. Thank you to Dr. David McIntosh, my secondary reader, for his knowledge on anime and the otaku world, which allowed me to change my perspective of a world that I am constantly lost in. -
Uchitama?! Have You Seen My Tama? Joins Aniplex of America’S Winter 2020 Line-Up
FOR IMMEDIATE RELEASE DECEMBER 24, 2019 Uchitama?! Have you seen my Tama? Joins Aniplex of America’s Winter 2020 Line-Up ©Sony Creative Products Inc./Project UchiTama?! Take a peek into the purr-fectly delightful lives of Tama and his friends SANTA MONICA, CA (DECEMBER 24, 2019) – Aniplex of America is pleased to announce that Uchitama?! Have you seen my Tama? has joined its winter 2020 anime line-up and will begin streaming on FunimationNow starting January 9th and then on Crunchyroll starting February 8th. In this joint production by MAPPA (Yuri!! on Ice, Kakegurui) and Lapintrack (Sarazanmai, Endride), viewers will get a charming glimpse into the lives of a group of cats and dogs inhabiting a quaint neighborhood on Third Street. Based on the characters from the beloved “Tama & Friends: Have you seen my Tama?” series, which was first introduced in 1983 and made famous on stationery and accessories, Uchitama?! is a new take on a long-established set of characters as the animals take on a human form for the first time ever. The series stars Soma Saito (Katsugeki TOUKEN RANBU, ALDNOAH.ZERO) as Tama, the curious pet cat owned by the Okamoto family, and Kensho Ono (Kuroko’s Basketball, ReLIFE) as Pochi, the skittish white dog from the local tofu store and Tama’s best friend. They are joined by fellow felines Tora, the tabby cat from a construction company voiced by Yusuke Shirai (IDOLiSH7, Cute High Earth Defense Club LOVE!), Momo, the prim white cat from the local café voiced by Kana Hanazawa (Cells at Work!, Nisekoi), and Nora, the intelligent yet aloof stray cat voiced by Yuki Kaji (Attack on Titan, My Hero Academia). -
… … Mushi Production
1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod. -
Intercultural Crossovers, Transcultural Flows: Manga/Comics
Intercultural Crossovers, Transcultural Flows: Manga/Comics (Global Manga Studies, vol. 2) Jaqueline Berndt, ed. Kyoto Seika University International Manga Research Center 2012 Table of Contents Introduction 1 Jaqueline BERNDT 1: Particularities of boys’ manga in the early 21st century: How NARUTO 9 differs from DRAGON BALL ITŌ Gō 2. Subcultural entrepreneurs, path dependencies and fan reactions: The 17 case of NARUTO in Hungary Zoltan KACSUK 3 .The NARUTO fan generation in Poland: An attempt at contextualization 33 Radosław BOLAŁEK 4. Transcultural Hybridization in Home-Grown German Manga 49 Paul M. MALONE 5. On the depiction of love between girls across cultures: comparing the 61 U.S.- American webcomic YU+ME: dream and the yuri manga “Maria- sama ga miteru” Verena MASER 6. Gekiga as a site of intercultural exchange: Tatsumi Yoshihiro’s A 73 Drifting Life Roman ROSENBAUM 7. The Eye of the Image: Transcultural characteristics and intermediality 93 in Urasawa Naoki’s transcultural narrative 20th Century Boys Felix GIESA & Jens MEINRENKEN 8. Cool Premedialisation as Symbolic Capital of Innovation: On 107 Intercultural Intermediality between Comics, Literature, Film, Manga, and Anime Thomas BECKER 9. Reading (and looking at) Mariko Parade-A methodological suggestion 119 for understanding contemporary graphic narratives Maaheen AHMED Epilogue 135 Steffi RICHTER Introduction Kyoto Seika University’s International Manga Research Center is supposed to organize one international conference per year. The first was held at the Kyoto International Manga Museum in December 2009,1 and the second at the Cultural Institute of Japan in Cologne, Germany, September 30 - October 2, 2010. This volume assembles about half of the then-given papers, mostly in revised version. -
Japanese Boy-Love Manga and the Global Fandom
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by IUPUIScholarWorks JAPANESE BOY-LOVE MANGA AND THE GLOBAL FANDOM: A CASE STUDY OF CHINESE FEMALE READERS Yannan Li Submitted to the faculty of the University Graduate School in partial fulfillment of the requirements for the degree Master of Arts in the Department of Communication Studies Indiana University July 2009 Accepted by the Faculty of Indiana University, in partial fulfillment of the requirements for the degree of Master of Arts. John Parrish-Sprowl, Ph.D., Chair Elizabeth M. Goering, Ph.D. Master’s Thesis Committee Ronald M. Sandwina, Ph.D. ii ACKNOWLEDGEMENTS It is difficult to overstate my gratitude to my advisor, Dr. John Parrish-Sprowl, for being so supportive and encouraging me every step of the way throughout my thesis- writing period. The sound advice, warm encouragement and good teaching I received from him always filled me with confidence. I also like to express my gratitude to Dr. Elizabeth M. Goering, for sharing with me a lot of her research expertise and insights. Her enthusiasm and intelligence in Intercultural Studies motivated me to keep going from time to time. And I am especially grateful to Dr. Ronald M. Sandwina, for helping me polishing the research and keeping me on the right track. Under his instruction, learning and applying communication research methods became such a great fun. Special thanks to my colleague Tilicia, for inspiring me with interesting insights from Rhetorical Studies and generously sharing with me the academic literatures she found. Thank all my Chinese friends who volunteered in the survey to help me figure out the myth. -
Japanese Boy-Love Manga and the Global Fandom
JAPANESE BOY-LOVE MANGA AND THE GLOBAL FANDOM: A CASE STUDY OF CHINESE FEMALE READERS Yannan Li Submitted to the faculty of the University Graduate School in partial fulfillment of the requirements for the degree Master of Arts in the Department of Communication Studies Indiana University July 2009 Accepted by the Faculty of Indiana University, in partial fulfillment of the requirements for the degree of Master of Arts. John Parrish-Sprowl, Ph.D., Chair Elizabeth M. Goering, Ph.D. Master’s Thesis Committee Ronald M. Sandwina, Ph.D. ii ACKNOWLEDGEMENTS It is difficult to overstate my gratitude to my advisor, Dr. John Parrish-Sprowl, for being so supportive and encouraging me every step of the way throughout my thesis- writing period. The sound advice, warm encouragement and good teaching I received from him always filled me with confidence. I also like to express my gratitude to Dr. Elizabeth M. Goering, for sharing with me a lot of her research expertise and insights. Her enthusiasm and intelligence in Intercultural Studies motivated me to keep going from time to time. And I am especially grateful to Dr. Ronald M. Sandwina, for helping me polishing the research and keeping me on the right track. Under his instruction, learning and applying communication research methods became such a great fun. Special thanks to my colleague Tilicia, for inspiring me with interesting insights from Rhetorical Studies and generously sharing with me the academic literatures she found. Thank all my Chinese friends who volunteered in the survey to help me figure out the myth. Without them I cannot imagine how to accomplish this innovative project.