I

Rules Two mighty, ancient empires sail the seas, found new cities, erect glorious temples, and develop new technologies. However terri- tories and resources are limited, and soon peaceful coexistence threatens to change to military conflict. Who can best manage their state affairs? Who can benefit their people most when engaging the vagaries of fate? And who has the strategic genius to lead their legions and fleets to victory? The answer lies in your hands. II GAME MATERIAL

74 Wooden Pieces 34 City Tokens Coins 54 Cards

DAREIOS DER GROSSE 24 galleys (12 per player color *549 V.CHR. brown and beige) 10 gold- 21 personages 24 legions (12 per player color KÖNIG 5 STÄDTE brown and beige) 12 marble- Resources AKADEMIE Kassiere auf Scientia für jeden Fortschritt 2 game markers des Gegners je 1 Gold, auch für Fortschritte

ohne gelehrte

scholar or not or scholar

(brown and beige) whether How, 25 event cards

opponent‘s Know- opponent‘s

1 per Gold 1 collect

Scientia Scientia on When

12 wooden disks (6 per player 12 iron- ACADEMY color brown and beige) cieties 2 empty event 12 temples (white) 2 cards (may be 12 Town Walls fi lled with text as desired) 2. Erobern: Kampfkraft der Stadt = 1 (mit Tempel 3) Grenze überschreiten, darf 1 rote/blaue 1. Bewegen: Jede Legion/Galeere MANÖVER AKTIONEN: 3. ANTIKE PERSÖNLICHKEITEN NEHMEN 2. STÄDTE GRÜNDEN 1. AUF DEM RONDELL VORRÜCKEN UND 1–3 Felder sind frei, für jedes weitere Feld eine beliebige Ressource. Angreifer in der Region ≥ Kampfkraft Stadt → Rekrutenablage + Anzahl Verteidiger in der Region. + Bonus: Stadtmauer +1, RES PUBLICA +1 Kampf: Legion – bzw. Galeere – 1:1, → Rekrutenablage. mit STRATA/NAVIGATIO 2 Grenzen. Der Gegner wählt je eine Ereigniskarte, ggf. Stadtmauern in den Vorrat nehmen. + 1 Münze für jede benachbarte Stadt mit derselben Ressource. Je neue Stadt 1 Marmor + Eisen Gold bezahlen mindestens 1 Stadteroberung: Gegner wählt Ereigniskarte. 1 game rules 5 (nur in Regionen mit Militärpräsenz) (DUELLUM) 1 quick intro 6 cards AKTION AUSFÜHREN short rules 1 almanac Resources are in de- The city tokens and town nominations of 1, 2 walls have the color of the and 5. game board other player on their back- The Gold chips are

ABDERA AINOS

LUGDUNUM displayed and are PELLA respectively. AQUILEIA CREMONA

TOLOSA

ABYDOS 2 Special Units LEMNOS GENUA

MASSILIA

LARISA ANCONA

EPIDAURUM gold colored. Mar- LESBOS

NUMANTIA AMBRAKIA OREOS SARDES

ROMA TARRACO

CHIOS BRUNDISIUM DELPHI

SAGUNTUM EPHESOS

ATHENAE KEPHALONIA

APOLLONIA ble chips are white

BAECULA ANDROS CARALES OLYMPIA ARGOS

CARTHAGO NOVA CROTON HALIKARNASSOS

AGRIGENTUM NAXOS PYLOS CAESAREA CARTHAGO SYRACUSAE TINGIS SIGA

RHODOS and Iron chips are

CYTHERA ZAMA

KYDONIA TACAPE KNOSSOS blue.

The game material comes in limited quan- or temples, the supply is empty. Only re- may use other counters such as pennies tity. If a player has no more legions or gal- source chips are unlimited. In the rare case to indicate chips are now worth double their leys, or if the bank has no more city tokens the resource supply is not sufficient, you denomination.

SET UP

The set up of the game is described in de- ing cities are marked with a city token. The kens next to the game board for use as tail inside the quick intro. Here is a short starting city with a gold symbol receives a needed. Sort the 21 personage cards into description of how to prepare for a game. gold city token etc. five stacks. 1. Player Set Up Each player receives a starting supply of 3 4. Event Cards Marble, 3 Iron, and 3 Gold chips Each player receives the wooden parts of The 25 event EARTHQUAKE BURGLARY ACADEMY

When on Scientia 1 town wall Opponent loses every collect 1 Gold per of your choice second coin (loss is opponent‘s Know- is destroyed rounded down) How, whether

his color: 12 galleys, 12 legions, 1 octag- 2. Start Player cards are scholar or not

ohne gelehrte ohne

(verlust abrunden) (verlust

wird zerstört wird

auch für Fortschritte Fortschritte für auch

Münzen Münzen

deiner Wahl deiner

des Gegners je 1 Gold, 1 je Gegners des

die Hälfte seiner seiner Hälfte die

1 Stadtmauer 1

für jeden Fortschritt Fortschritt jeden für

Der gegner verliert verliert gegner Der Scientia Scientia

onal game stone, and 6 wooden disks. In The start player is chosen randomly and shuffled and auf Kassiere ERDBEBEN DIEBSTAHL AKADEMIE addition each player receives 1 town wall. the other player receives 1 coin as com- placed as a Each player places 1 round wooden disk of pensation. draw deck their color at zero on the VP-track. beside the game board. 3 event cards are 3. Set up the bank drawn from top and used to form the open Both recruitment boxes receive 1 legion Place the marble, iron and gold chips, the card display. and 1 galley each. Each player’s 3 start- coins, the temples, town walls and city to-

OVERVIEW OF THE GAME FLOW

Both players lead an ancient civilization. tary units with gold while iron is used to arm additional defensive strength to its city. On the front game board, the Carthagin- and equip the legions and galleys. Knowledge of new technologies may dou- ians play against the Romans, and on the The nations expand their territories by mov- ble the moving distances of military units, reverse side the Greeks play against the ing their legions and galleys and founding boost the defensive strength of owned cit- Persians. Each nation starts with 3 cities new cities, which each cost 1 of each re- ies by 1, or strengthen the economy. which produce marble, iron, and gold re- source: marble, iron, and gold. Legions If a nation achieves certain goals it wins spectively. These resources are used to and galleys may also be used to conquer the favor of ancient personages. The fi rst develop the civilization. A nation can erect the opponent’s cities. Temples triple a cit- nation to own 9 personages wins the game. temples and build town walls with marble. ies capacity to produce, defend, and build It can develop technologies and recruit mili- new military units. The town wall provides III GOAL OF THE GAME

ZARATHUSTRA In order to win, players try to be the fi rst to . *630 V.CHR. 5 SCHOLARS could be enough to gain a Navigator. Sea own 9 personages. regions are counted at the end of the turn For every new advance (new tech- after all possible fights are over when cal- GELEHRTER nology) a nation receives an a There are fi ve different types of personag- culating Navigators. es, which are received for reaching special FORTSCHRITT ALS 1. scholar. Any deserved personages are awarded at goals. SCIPIO AFRICANUS *236 V.CHR. 4 GENERALS the end of a turn. Once won, an ancient DAREIOS DER GROSSE *549 V.CHR. 6 KINGS For every temple a nation de- personage cannot be lost. This applies also

For every 5 cities a nation owns it FELDHERR stroys it receives a general. A tem- when possessions that led to any awards TEMPEL ZERSTÖRT are no longer held. KÖNIG receives a king which are gained ple is destroyed with its city being 5 STÄDTE conquered. at the completion of city 5, 10, 15 Example:

etc. HANNO DER SEEFAHRER UM *500 V.CHR. 2 NAVIGATOR A nation with 10 cities and two ancient kings PERIKLES loses one city (to conquest), so it no longer has *495 V.CHR. ITIZEN 4 C Sea regions without a city are in- the 10th city it needed to gain the second king. For every 3 temples a nation SEEFAHRER dicated by a galley symbol. These Nevertheless, it keeps the second king. Howev- 7 + MEERE BÜRGER owns it receives a citizen which regions count double for the pur- er when the nation has 10 cities again, it does 3 TEMPEL are gained at the completion of pose of gaining Navigators. Gain- not get another king. The third king is awarded temples 3, 6, 9 and 12. ing a Navigator requires control of 7 sea only when the nation possesses a total of 15 areas. A clever distribution of only 4 galleys cities.

GAME FLOW

Players take alternating turns. Each turn consists of 3 steps the same resource. Each adjacency counts, no matter whether it is LUGDUNUM taken in order: a (blue) sea border or a (red) land border, and no matter whether AQUILEIA it is an owned or an opposing city. Cities are founded one after CREMONA 1.Action Selection another, so that the amount of coins needed may increase as new TOLOSA A turn begins by placing the octagonal game stone on the circular adjacencies are created. rondel depicted here, and performing the indicated action. GENUA Example: MASSILIA On a player’s very first turn the position on the rondel may be freely Carthage wants to found ANCONA chosen. On each following turn, the game stone moves forward 2 cities, such as Baecula EPIDAURUM on the rondel in clockwise order. When moving forward, any of the and Saguntum. Numantia NUMANTIA next three fields ahead can be chosen free of charge. If the game cannot be founded because ROMA stone moves further than three fields, each additional field costs it does not contain a Car- TARRACO 1 resource of the nation‘s choice, i.e., a marble, iron or gold chip thaginian unit. For the or a coin. You may not stay in the same field twice in a row; exe- foundation of both cities BRUNDISIUM cuting the same action on two consecutive Carthage pays 2 gold, 2 SAGUNTUM NEAPOLIS turns would require moving forward 8 marble, 1 iron, and 1 coin fields, and paying 5 chips/coins. (instead of the missing Game stones in the same posi- iron) to the bank. Bae- BAECULA CARALES tion on the rondel do not affect cula is founded as a CARTHAGO NOVA CROTON one another. Every action is gold city, and because described in detail on the there is already a following pages. gold city adjacent, 1 AGRIGENTUM CAESAREA CARTHAGO additional coin has SYRACUSAELUGDUNUM TINGIS Example: to be paid. Carthage cannot afford to found anotherSIGA gold city at AQUILEIA A nation‘s game stone is on Saguntum, because he would have to pay 3 more coins (3 adja- CREMONA FERRUM. It can advance to cencies for Saguntum). Instead Carthage founds an iron city at TEMPLUM, GOLD, or DU- Saguntum and puts both city tokens on their respective position ZAMA TOLOSA ELLUM free of charge. How- on the board. GENUA ever, to advance to MILITIA, the TACAPE player must pay the bank one re- 3. Winning Personages MASSILIA source chip, to MARMOR two resource ANCONA At the end of a turn, a nation collects one or more ancient chips etc. personages if it meets the requirements for each and if EPIDAURUM the bank still has them available. Whenever a player re- 2. Founding Cities NUMANTIA ceives a personage, his opponent takes 1 event card per A nation may found one or more new cities. The nation must have ROMA personage from the open card supply as compensation. TARRACO at least one military unit (legion or galley) in the region where the On the VP-track, where the numbers of personages are city is to be built. Foreign military units in the region do not prevent recorded, are symbols for a town wall (at 0, 1, 2, 3, 5, and BRUNDISIUM the city‘s founding. For each newly founded city, the nation must 7): Whenever a marker on the track reaches or passes a pay the bank one marble, one iron and one gold chip. Coins can town wall‘s symbol, its owner receives an additional town SAGUNTUM NEAPOLIS substitute for marble, iron or gold chips. wall into his personal supply. If, for instance, the marker The player takes a city token out of the bank’s supply (marble, increases from “1” to “3”, he receives 2 town walls. The APOLLONIA iron, or gold), and puts it at the place of the newly founded city on town wall‘s symbol at “0” indicates that each player already BAECULA CARALES the board. The nation’s color must be visible. Moreover, the player starts with 1 town wall in his personal supply. must pay one additional coin for each adjacent city which produces CARTHAGO NOVA CROTON

AGRIGENTUM

CAESAREA CARTHAGO SYRACUSAE TINGIS SIGA

ZAMA

TACAPE IV ACTIONS

The actions on the rondel are described on the following pages. There are three kinds of actions on the rondel: • Actions to produce resources: MARMOR, FERRUM and AURUM (marble, iron and gold) • Actions to utilize produced resources: TEMPLUM, MILITIA, and SCIENTIA (Temple, Arming, and Know-How). These utilization actions are located exactly opposite of the corresponding resource production actions on the rondel. • DUELLUM (Maneuver) for military action - which appears twice on the rondel. PRODUCTION ACTIONS Examples

Producing The Romans possess the 5

adjacent LUGDUNUMcities shown. They

choose the action AURUM AQUILEIA CREMONA and collect 4 gold: 3 gold MARMOR, FERRUM, AURUM TOLOSA from Ancona and 1 gold (MARBLE, IRON, GOLD) from Roma. In addition they receive 1 coin. GENUA Each of these 3 actions produces the respective resource. On MASSILIA

MARMOR (Marble) the nation produces: ANCONA • 1 marble (per city without a temple) EPIDAURUM • 3 marble (per city with a temple). NUMANTIA

If the Romans had chosen ROMA The player receives the produced amount of resource chips out of TARRACO MARMOR they would col- the bank’s supply. In addition, he receives 1 coin, no matter which lect 2 marble + 1 coin or resource or how many he produces. BRUNDISIUM FERRUM then they would Coins may be used as marble, iron or gold whenever necessary.SAGUNTUM collect 1 iron and 1 coin. NEAPOLIS If the bank has no more coins, the player may choose whatever other type of resource he wishes instead. APOLLONIA BAECULA CARALES FERRUM (Iron) and AURUM (Gold) are done in similar fashion.

CARTHAGO NOVA CROTON

AGRIGENTUM UTILIZATION ACTIONSCAESAREA CARTHAGO SYRACUSAE TINGIS SIGA LUGDUNUM Templum (Temple) AQUILEIA CREMONA This action enables the nation to build tem- Temple and Town Wall Example ZAMA ples and/or town walls. TOLOSA The Romans want to build a temple at Neap- A nation may build one or more new temples. olis. They have GENUAto pay 6 TACAPE For each new temple, it pays the bank 6 marble MASSILIA LUGDUNUM marble chips for the tem- chips and places the temple on the board beside ANCONA AQUILEIA CREMONA ple plus 3 coins for 3 ad- the city. In addition, 1 coin must be paid for each temple that al- jacent temples (Ancona, EPIDAURUM

ready exists in an adjacent regionNUMANTIA (both your own and opponent‘s TOLOSA Croton, and Syracusae). temples). If several temples are built within one turn, they are In addition, they build 2 ROMA paid one after another, so that the amount of coinsGENUA TARRACO needed may MASSILIA town walls in Croton and increase as new adjacencies are created. ANCONANeapolis. They pay 2 BRUNDISIUM

The temple triples the city‘s ability to produce, arm and defend marble chips and EPIDAURUMplace SAGUNTUM itself. Only one temple can be built per city. If all 12 temples are the town walls under the NEAPOLIS NUMANTIA

already on the board, no further temples can be built until temples APOLLONIA ROMA are destroyedTARRACO and returnedBAECULA to the supply. CARALES Town walls may also be built at the player‘s cities with this action, CARTHAGO NOVA BRUNDISIUM CROTON or as an alternative to building temples. They raise the defense strengthSAGUNTUM of a city by 1. Town walls costs 1 marble chip each and NEAPOLIS

are placed under the city token. Each city can have no more than AGRIGENTUM APOLLONIA CAESAREA CARTHAGO 1 town wall. Players can only build town walls they have in their SYRACUSAE BAECULA TINGIS CARALES personal supply (where they return if they areSIGA destroyed). CARTHAGO NOVA CROTON city tokens (picture to the left).

ZAMA

AGRIGENTUM

CAESAREA CARTHAGO SYRACUSAE TACAPE TINGIS SIGA

ZAMA

TACAPE LUGDUNUM

AQUILEIA CREMONA

TOLOSA

GENUA

MASSILIA

ANCONA

EPIDAURUM

NUMANTIA

ROMA TARRACO

BRUNDISIUM

SAGUNTUM NEAPOLIS

APOLLONIA

BAECULA CARALES

CARTHAGO NOVA CROTON

LUGDUNUM V ACTIONS AQUILEIA CREMONA LUGDUNUM AGRIGENTUM

CAESAREA CARTHAGO Militia (Arming) LUGDUNUM SYRACUSAE TOLOSA AQUILEIA TINGIS CREMONA Arming AQUILEIASIGA When arming military units are taken from CREMONA the recruitment box and placed at player The Carthaginian player has

TOLOSA owned cities on GENUAthe map. This costs 2 iron 2 legions and 1 galley in his TOLOSA chips per new military unit (legion or galley) recruitment box. He pays 4 MASSILIA iron chips to arm 2 military GENUA paid to the bank. Only units that are inside the MASSILIA units. He could either arm ZAMA GENUA recruitment box at the beginning of the turn may be armed. ANCONA ANCONA The number of new military units added to a city is limited to both legions or arm 1 legion MASSILIA and 1 galley. He decides to EPIDAURUM • 1 at each own city without a temple NUMANTIAarm one of each. His cities of EPIDAURUM TACAPE • 3ANCONA at each own city with a temple. ROMA Zama and Carthago,TARRACO as NUMANTIA Legions and galleys can be added to cities even when they shown in the illustration, can EPIDAURUM already contain military units (friendly and enemy). The limit only receive 1 new unit each, BRUNDISIUM of 1 (or 3) applies only to units added to a city. There is no ROMAwhile Caesarea may receive TARRACO SAGUNTUM NEAPOLIS NUMANTIA numerical limit for units in a region. However, hostile units of up to 3 new units because of its temple. Zama can only accommodate a legion because all of its borders are red. Carthage decides to add a the same type cannot peacefully exist in the same region. If APOLLONIA ROMA a new military unit is added to a city where there is alreadyBAECULA legion to Car- CARALES TARRACO a hostile unit of the same type, both units immediately fi ght, thago and a gal- BRUNDISIUM cancel out each other 1 for 1, and return to their recruitment leyCARTHAGO to Caesarea. NOVA CROTON Both new units SAGUNTUM boxes. Such a unit cannot be rearmed that same turn. NEAPOLIS are taken from BRUNDISIUM Cities with only red (land) borders can only accommodate AGRIGENTUM the recruitment CAESAREA CARTHAGO SYRACUSAE legions and cities with only blue (sea) borders can onlyTINGIS ac- box. As the re- SIGA APOLLONIA SAGUNTUM commodateNEAPOLIS galleys. gion of Caesar- BAECULA CARALES ea already con- Tip: tains a hostile In order to prevent unclear situations when new units enter the ZAMA APOLLONIA galley, both gal- board, it is recommended to turn them to the side. After the turn is CARTHAGO NOVA leys immediate- CROTON BAECULA CARALES TACAPE fi nished, they are set upright. ly fi ght, cancel each other out, and return to their respective recruitment boxes. CARTHAGO NOVA CROTON AGRIGENTUM

CAESAREA CARTHAGO SYRACUSAE TINGIS SIGA AGRIGENTUM Scientia (Know-How) CAESAREA CARTHAGO This action allows a nation to use its gold Example of Developing Know-Hows and Recruiting Military SYRACUSAE TINGIS to develop a new Know-How and/or to re- Units. SIGA cruit additional military units from its supply. ZAMA Know-How: The prices of each Know-How are depicted above the science chart on the

ZAMA TACAPE

TACAPE Brown chooses the action SCIENTIA (Know-How) and develops the Brown chooses the action SCIENTIA (Know-How) and develops the Know-Hows of Navigation (Navigatio) and Trade (Commercium). Navigation costs only 3 gold because the opponent already developed board. The higher price has to be paid by the fi rst nation to it as shown by the beige disk at Navigatio. Developing Trade costs 9 develop it. Each Know-How that a nation owns is marked with gold. He pays a total of 12 gold for both Know-Hows and puts a wood- a round wooden disk in the nation’s color. Being the fi rst nation en disk of his player color on both Know-Hows to mark his ownership. to develop a certain Know-How is a signifi cant cultural At the end of the turn he acquires a scholar because he was the fi rst to achievement and therefore is rewarded with the acquisition develop Trade (Commercium). of an ancient scholar. In addition, he wants to recruit 3 legions and 1 galley from his supply. There is no specifi c order in which Know-Hows have to be This costs 5 gold chips paid to the bank (1 gold per legion and 2 gold taken, the choice is always free. If it can be afforded, it is per galley). possible to develop several Know-Hows in the same turn. VI ACTIONS

Effects of Know-Hows: • COMMERCIUM (Trade): The nation is al- Recruitment • STRATA (Streets): Legions may move up lowed to trade resources with the bank at In addition or as an alternative to develop- to 2 land regions (cross 2 red borders in a rate of 3 to 2. If a player pays 3 resource ing Know-How, a nation may also recruit a turn). chips (whatever type and composition), new legions and/or galleys. Newly recruited he receives 2 resource chips of his choice • (Navigation): Galleys may units are taken from the personal supply NAVIGATIO in return (but not coins). Example: He move up to 2 sea regions (cross 2 blue and placed in the nation’s recruitment box pays 4 Gold and 2 Marble in order to take borders in a turn). on the board. A nation must pay the bank 4 Iron. Trading is possible at any time 1 gold chip for each legion recruited and 2 • MONETA (Currency): One extra unit when during a player’s turn, but not during the gold chips for each galley recruited. producing (+ 1 unit of the produced type turn in which the player develops Trade per turn) since Know-Hows are not owned until the • RES PUBLICA (Republic): The defense end of the turn. strength of all owned cities is boosted by 1.

Duellum (Maneuver) LUGDUNUM Movement Example AQUILEIA This action is conducted in two steps in order: Brown has a le- CREMONA gion and a gal- 1. Movement TOLOSA ley at Roma. He All of a nation’s military units (legions or galleys) may could either leave GENUA move to another region on the board. The order in his MASSILIAunits there which units move may be freely chosen. Red borders can be crossed or move them to ANCONA only by legions, and blue borders only by galleys. Combined borders adjacent regions. EPIDAURUM with both red and blue lines may be crossed by both types of units. If NUMANTIA The possible a nation owns the Know-How STRATA (Streets), its legions may cross movements are ROMA up to two red borders per turn. If it owns the Know-How NAVIGATIOTARRACO depicted to the (Navigation), its galleys may cross up to two blue borders per turn. right for legions BRUNDISIUM If military units enter or want to cross a region where there are al- (red arrows) and ready hostile units of the same type, a battle automaticallySAGUNTUM occurs. galleys (blue ar- NEAPOLIS rows). In this case both opponents loose the same number of units of the APOLLONIA

same type. They cancel each other outBAECULA 1 by 1 and are placed back As Brown owns CARALES inside their respective recruitment boxes. All battles are resolved in the Know-How STRATA (streets), the Brown legion could also whatever order the player wants. CARTHAGO NOVA move a second time in the same manner. Ownership of NAVI- CROTON GATIO (Navigation) would allow the same for the galley. LUGDUNUM A city is not affected in any way by hostile units inside its region. It AQUILEIA If the galley moves to Corsica it would face an immediate bat- CREMONA may produce resources and add military units to its region as usual. AGRIGENTUM CAESAREAtle. Both galleys would cancelCARTHAGO each other out 1 for 1 and would TOLOSA SYRACUSAE TINGIS 2. Conquest SIGA return to their respective recruitment boxes.

After all movements and battles are done a nation may decide to Conquest Example GENUA MASSILIA conquer hostile cities. A conquest is only possible if the number of Brown has fi nalized his move- military units inside the region at least meets the defense strength of ment (step 1) and nowZAMA wants to ANCONA that city. The defense strength is calculated as follows: EPIDAURUM conquer Tarraco (step 2). The LUGDUNUM defense strength of TarracoNUMANTIA is TACAPE • 1 for a city without a temple AQUILEIA CREMONA 2 (1 for the city plus 1 for the ROMA • 3 for a city with a temple. TARRACO protecting galley). The city is This basic strength is added by TOLOSA

conquered because Brown has BRUNDISIUM • 1 for each defender legion and galley in the region 2 legions at Tarraco and thus GENUA • 1 if the city has a town wall meets is defense strength. The SAGUNTUM MASSILIA NEAPOLIS • 1 if the defender owns the Know-How Res Publica (Republic). city token is turned over and ANCONA APOLLONIA EPIDAURUM both legions andBAECULA the galley The conqueror removes as many military units from the city’s region CARALES as the defense strength of the city, and puts them back into his re- are returned to their respectiveNUMANTIA CARTHAGO NOVA CROTON recruitment boxes. If another ROMA cruitment box. He may choose freely which type of units to remove TARRACO (legion or galley) if he has more units than necessary in the region. Beige galley had been in the region, the defense strength All defender legions and galleys are also returned to their recruitment AGRIGENTUM BRUNDISIUM

would have been 3 and a con- CAESAREA CARTHAGO box as well. If the city had a temple, the temple is destroyed and goes SYRACUSAE quest would TINGISnot have been pos- SAGUNTUM NEAPOLIS back to the bank’s supply (the conqueror receives the personage of SIGA sible. Beige chooses an event card from the open card display a general at the end of his turn). A town wall is destroyed as well and APOLLONIA because it lost at least one city. returned to its player’s personal supply. The city token is turned over BAECULA CARALES and now shows the color of its new owner. ZAMA CARTHAGO NOVA CROTON If the loss of at least of one city occurred, the loosing player chooses 1 event card from the open card display (not 1 per city!). TACAPE

AGRIGENTUM

CAESAREA CARTHAGO SYRACUSAE TINGIS SIGA

ZAMA

TACAPE VII ACTIONS

ABDERA ABDERA ABDERA AINOS AINOS AINOS

PELLA PELLA PELLA

ABYDOS ABYDOS ABYDOS LEMNOS LEMNOS LEMNOS

LARISA LARISA LARISA

LESBOS PERGAMON LESBOS PERGAMON LESBOS PERGAMON

AMBRAKIA OREOS AMBRAKIA OREOS AMBRAKIA OREOS SARDES SARDES SARDES

Example for moving andCHIOS conquering move to Abydos. CHIOS box and the city token is fl ippedCHIOS to the brown DELPHI DELPHI DELPHI The Greeks (brown) own Navigation and the Conquest side as well. EPHESOS EPHESOS EPHESOS

ATHENAE ATHENAE BecauseATHENAE the Greeks have destroyed a temple KEPHALONIA PersiansKEPHALONIA (beige) do not own any Know-How. The defenseKEPHALONIA strength of Ainos equals 4 (city The Greeks want to conquer Ainos and destroy with temple for 3 and town wall for 1). There- they receive a general from the stack of per- ANDROS ANDROS ANDROS OLYMPIA OLYMPIA OLYMPIA sonages and advance one position on the VP ARGOS its temple. ARGOS fore all 4 Greek units (legions and galleys)ARGOS Movement are removed and returned to their recruitment track. The Persians choose 2 event cards from the open display (replenishing the display af- Both legions from Abdera and the galley from box.HALIKARNASSOS The temple is destroyed and returned to HALIKARNASSOS HALIKARNASSOS ter each pick) because they lost at least 1 city Lesbos can enter the region of Ainos directly. the bank’s supply. The town wall is destroyed SPARTA NAXOS SPARTA as well and returns to theNAXOS Persian player’sSPARTA per- and because the Greeks NAXOSwon 1 personage. PYLOS The 2 galleys from MarePYLOS Aegaeum can only PYLOS reach Ainos if they cross Lemnos where there sonal supply. The city token is fl ipped to the If the Persians had owned the Res Publica is an automatic battle. As 1 galley cancels out brown side to show it is now owned by Greece. Know-How they would not have lost the city of RHODOS RHODOS RHODOS 1 galley, both opponents take 1 galley from The Greeks also want to conquer Abydos Ainos. Its defensive strength would have been which has a defense strength of 1. The 1 legion 5 and the Greeks were not able to move 5 mil- CYTHERA Lemnos and return them to their recruitmentCYTHERA CYTHERA boxes. Both Greek Legions from Pergamon at Abydos is returned to the Greek recruitment itary units into that region.

KYDONIA KYDONIA KYDONIA KNOSSOS EVENT CARDS KNOSSOS VARIANTKNOSSOS

Open Card Display their own turns if the card description does The variant uses both special units. Beige As soon as a player takes a card from not indicate otherwise. “Fortress” is the only receives an Admiral the display it is replenished immediately. event card that is used during the oppo- and brown receives a In every situation there is the choice of 3 nent’s turn. If the Fortress card leads to a Commander which different cards. situation where the attacker does not have are added to their re- enough units to conquer the city, the city cruitment boxes at the beginning of When to choose Cards remains safe and all units remain in the the game. Arming them costs 3 iron A player takes one event card if he has region. Otherwise the attacker loses one chips instead of the usual 2 and they can lost at least one of his cities to conquest (1 additional military unit when conquering only be added to cities with a temple. per turn). A player also takes an event card the city. The special units are moved in the same each time his opponent gains a personage All used event cards are discarded and if way as galleys (for the Admiral) or as le- (1 per personage). the original supply runs out, the discards gions (for the Commander). If an Admiral Using Event Cards are shuffl ed and made into a new draw or Commander takes part in the conquest The players may use and combine their deck. of a city (he is present in the same region) event cards whenever they wish during his strategic genius boosts the morale of his troops. This means that a special unit who helps to attack a city lowers the de- DEVELOPMENT NOTES FOR ANTIKE DUELLUM fense strength of the attacked city by 1. On When my fi rst game ANTIKE was pub- A main focus for the development process the other hand, a special unit who helps to lished in 2005 it was an immediate success. was to ensure that a 2 player civilization defend a city increases its defense strength It won the Bronze Deutsche Spielepreis development game would not degenerate by 1. After conquest the special unit, either and was nominated for the International into a pure arms race. As a result, Antike way attacker or defender, survives and re- Gamers Award. Duellum, while still based on the basic mains in the region. Developing an independent version for 2 concepts of Antike, has become quite a dif- A special unit can only be killed if attacked players was a special challenge. New ideas ferent game. Without the encouragement of by hostile units of the corresponding type were integrated into the game to give it many players and the discussions in many during the movement phase. In this case it more variety – such as the introduction of forums, this game would not have existed. is exchanged 1 for 1 with the attacking unit the event cards, the modular distribution Although I cannot personally name every- and returns to its recruitment box. However, of resources on the game board and the one who helped, I give my heartfelt thanks in order to attack an Admiral, all his accom- additional protection of cities with town to everyone who participated in creating panying galleys must be eliminated fi rst; or, walls. The conquest of cities does not this challenging new strategy game. for the Commander all of his accompanying require additional movements anymore Hamburg, October 2012 legions must be eliminated fi rst. (which always was a minor hurdle when Mac Gerdts explaining Antike). VIII END OF GAME The game is won by the fi rst nation to acquire 9 personages.

DIFFERENCES BETWEEN ANTIKE AND ANTIKE DUELLUM

Players who already know Antike should recognize the following source chips (not coins). Know-How’s may be chosen in any order. differences: Temple: Coins: Building a temple now costs 6 marble chips instead of 5 as in The players no longer receive a coin every round. Instead they Antike. In addition, each adjacent temple, no matter who owns it, only receive a coin when they produce one of the three resources: adds an additional cost of 1 extra coin paid to the bank. marble, iron or gold. Town Walls: Founding Cities: The action “Templum” also allows the player to build town walls Cities can only be founded in regions with a city symbol. The player from his personal supply. A town wall costs 1 marble chip and decides which type of resource the new city will produce and places boosts the defense strength of a city by 1. the appropriate city token. Every adjacent city that produces the Arming: same type of resource increases the cost by 1 coin payable to the Each newly added legion or galley costs 2 iron chips instead of 1 bank – no matter who owns those cities. The usual price of 1 of as in Antike. Only military units in the recruitment box can be added each resource to pay for a city remains the same. to the cities on the board. In order to take them from the personal Navigator: supply to the recruitment box requires taking the “Scientia” action Sea regions without a city are marked with a galley symbol. These and costs gold for each unit recruited: 1 gold for a legion and 2 regions count double for the purpose of acquiring Navigators. If gold for a galley paid to the bank. cleverly deployed, 4 galleys may be enough to win the fi rst Nav- Conquest of Cities: igator. In contrary to Antike, it is suffi cient to have the attacking units in- Know-How: side the region, even if they are not able to move further, in order All Know-How’s now have different prices. Apart from the 4 Know- to conquer the city. All military units that are lost in a conquest (or How’s already familiar from Antike, there is now a 5th one called in a battle) are returned to the recruitment box, not to the player’s COMMERCIUM (Trade) that allows trading with the bank on a 3 personal supply. Town walls are automatically destroyed in a city to 2 return. Any 3 resource chips can be converted into any 2 re- conquest and are returned to the player’s personal supply.

RULES COMMONLY OVERLOOKED • Legions and galleys can only be armed Game Supplies Legions und Galleys and added to cities on the board from • Game Supplies are limited with the ex- • A direct battle between a legion and a the recruitment box. After a battle or con- ception of the 3 resources: Marble, Iron galley is not possible. They can only quest all lost military units return to their and Gold. For example, if a player has come into confl ict when a city is con- recruitment box. no more legions available in his supply quered. A city defended only by legions he cannot recruit more. may be conquered with galleys and vice Rondel (hint) versa. • The utilization of resources is always in Event cards • Legions cannot be convoyed over sea opposed position on the rondel to the • Even if a nation looses several cities in by galleys. production of that type. a turn it can only take 1 event card for loosing at least 1 city. • As long as a city is not actually con- A player may use several event cards in quered it cannot be attacked. There is a turn, their effects can be combined in no such thing as an “unsuccessful con- any way he chooses. quest”.

MORE STRATEGY GAMES FROM PD-GAMES:

further Informations: www.pd-games.com Game Set Up This page shows the set up for the Carthaginians (brown). Setup for the Romans is the same.

LUGDUNUM

AQUILEIA Carthaginian game board setup CREMONA • The octagonal game stone is placed in the middle of the rondel. TOLOSA • The 3 starting cities (square cities) show one of the three resource types: marble, iron and gold. GENUA MASSILIA • One legion and one galley are placed in the recruitment box. ANCONA • One round wooden disk is put on the VP Track at zero. EPIDAURUM

NUMANTIA

Carthaginian Personal Supply ROMA TARRACO

11 galleys BRUNDISIUM

SAGUNTUM NEAPOLIS 11 legions

APOLLONIA

5 wooden disks BAECULA CARALES

CARTHAGO NOVA CROTON 1 town wall

3 marble, AGRIGENTUM 3 iron, CAESAREA CARTHAGO SYRACUSAE 3 gold TINGIS SIGA

Bank Supply

ZAMA

TACAPE

coins marble iron gold

DAREIOS SCIPIO VP Track Recruitment Box Rondel City Science chart DER GROSSE PERIKLES ZARATHUSTRA AFRICANUS HANNO DAREIOSDAREIOS *495 V.CHR. *630 V.CHR. SCIPIOSCIPIO DERHANNO SEEFAHRER *549 V.CHR. PERIKLESPERIKLES ZARATHUSTRAZARATHUSTRA *236 V.CHR. DERDER GROSSE GROSSE AFRICANUSAFRICANUS DERUM SEEFAHRERV HR *495*495 V.C V.CHRHR. . *630*630 V.C V.CHRHR. . *500 .C . *549*549 V .C V.CHRHR. . *236*236 V.C V.CHRHR. . UM *500 V.CHR. The number of Recruited legions and Nations choose their action for New cities can be founded in regions with a city The cost for each personages is re- galleys are placed in their turn on the rondel. Their symbol. A new city has a base cost of 1 marble Know-how is depicted

KÖNIG BÜRGER GELEHRTER FELDHERR SEEFAHRER KÖNIGKÖNIG BÜRGERBÜRGER GELEHRTERGELEHRTER FELDHERRFELDHERR SEEFAHRER corded on the VP the Recruitment Box. game stones move around the + 1 iron + 1 gold. In addition it costs 1 coin per above the chart. The 5 STÄDTE 3 TEMPEL FORTSCHRITT ALS 1. TEMPEL ZERSTÖRT 7 + MEERE 5 5STÄDTE STÄDTE 3 3TEMPEL TEMPEL FORTSCHRITTFORTSCHRITT ALS ALS 1. 1. TEMPELTEMPEL ZERSTÖRT ZERSTÖRT 7 + MEERE Track. Every time Any defeated legions rondel in clockwise manner. adjacent city which produces the same resource higher price is for the a number con- and galleys return to the The first action can be freely no matter who owns the cities. Nations may first nation which devel- city tokens personage cards nected with the recruitment box. chosen on the rondel by placing decide which resource their new cities produce. ops that Know-How. symbol of a town the game stone on the selected EARTHQUAKE BURGLARY ACADEMY Recruiting a legion costs When on Scientia 1 town wall Opponent loses every collect 1 Gold per of your choice second coin (loss is opponent‘s Know- wall is reached field. On every subsequent turn, is destroyed

rounded down) How, whether 1 gold and a galley costs scholar or not

ohne gelehrte ohne Start Player Game end

(verlust abrunden) (verlust or passed, the a nation can choose any of the wird zerstört wird

auch für Fortschritte Fortschritte für auch Regions without cities Münzen Münzen

deiner Wahl deiner

des Gegners je 1 Gold, 1 je Gegners des 2 gold. Arming legions die Hälfte seiner seiner Hälfte die

1 Stadtmauer 1

für jeden Fortschritt Fortschritt jeden für

Der gegner verliert verliert gegner Der Scientia Scientia

Kassiere auf auf Kassiere nation receives next 3 fields for free. Additional

ERDBEBEN DIEBSTAHL

AKADEMIE or galleys (adding them No cities can be founded if The start player is chosen The nation that an additional advancement costs 1 resource to a city on the board) there is no city symbol. randomly and the other reaches 9 per- town wall into its (marble, iron, or gold) per addi- town walls event cards deck costs 2 iron per unit. player receives 1 coin as sonages wins personal supply. tional field moved. compensation. the game. LUGDUNUM LUGDUNUM

AQUILEIA AQUILEIA CREMONA CREMONA

TOLOSA TOLOSA

GENUA GENUA

MASSILIA MASSILIA

ANCONA ANCONA

EPIDAURUM EPIDAURUM

NUMANTIA NUMANTIA

ROMA ROMA TARRACO TARRACO

BRUNDISIUM BRUNDISIUM

SAGUNTUM SAGUNTUM NEAPOLIS NEAPOLIS

APOLLONIA APOLLONIA LUGDUNUM BAECULA BAECULA CARALES CARALES

AQUILEIA CREMONA

CARTHAGO NOVA CARTHAGO NOVA CROTON CROTON

TOLOSA

AGRIGENTUM AGRIGENTUM GENUA

CAESAREA CARTHAGO CAESAREA CARTHAGO MASSILIA SYRACUSAE SYRACUSAE TINGIS TINGIS SIGA SIGA ANCONA

EPIDAURUM

LUGDUNUM LUGDUNUM NUMANTIA

ZAMA ZAMA AQUILEIA RomeAQUILEIA receives a total of: CREMONA CREMONA ROMA BrownTARRACO pays

TOLOSA TOLOSA

TACAPE TACAPE

GENUA BRUNDISIUM GENUA

MASSILIA MASSILIA

SAGUNTUM NEAPOLIS ANCONA ANCONA

EPIDAURUM EPIDAURUM

APOLLONIA Effects of Know-Hows: SCIENTIA (Know-How): PayNUMANTIA gold to devel- FERRUMNUMANTIA (Iron): Receive 1 iron per before after BAECULA CARALES op Know-Hows and/or recruit military units. own iron city (3 iron per iron city ROMA ROMA • Strata (Streets): Legions may move up to 2 regions. TARRACO TARRACO • NAVIGATIO (Navigation): Galleys may move up to 2 with temple), and in addition CARTHAGO NOVA Know-Hows: The price is depicted above CROTON regions. the science chart on the board. The higher 1 coin. BRUNDISIUM BRUNDISIUM • MONETA (Currency): 1 extra resource chip on the price is paid by the first nation to developSAGUNTUM it At MARMORSAGUNTUM and NEAPOLIS NEAPOLIS produced total. TEMPLUM and who also takes a scholar. AURUMAGRIGENTUM produce mar- • RES PUBLICA (Republic): The defense strength of (Temple): APOLLONIA APOLLONIA CAESAREA CARTHAGO ble and gold in the BAECULA BAECULA CARALES CARALES all your cities is increased by 1. Recruitment: Recruit legions for 1 gold SYRACUSAE TINGIS same manner. Build temples for • COMMERCIUM (Trade): Resource chips SIGAmay be each, galleys for 2 gold each. They are traded with the bank at a 3:2 ratio. put into the recruitment box. CARTHAGO NOVA CARTHAGO NOVA 6 marble each and/or CROTON CROTON town walls for 1 marble each. For tem- 2 cities build a town wall and 1 city builds a temple. AGRIGENTUM AGRIGENTUM ZAMA Total costs are 8 marble. CAESAREA ples payCAESAREA 1CARTHAGO coin extra per CARTHAGO SYRACUSAE SYRACUSAE TINGIS TINGIS Quick Intro SIGA SIGA adjacent temple. This page explains the basic rules. Set up and elements on the board are described above. TACAPE

LUGDUNUM LUGDUNUM Most rules can be found on these pages, however it is recommended ZAMA ZAMA

to read the complete game rules first. AQUILEIA AQUILEIA CREMONA CREMONA Have fun playing Antike Duellum! TACAPE TACAPE TOLOSA TOLOSA DUELLUM (Maneuver): LUGDUNUM

GENUA 1. MovementGENUA : Each military unit may AQUILEIA CREMONA Goal of the game: Event cards: MASSILIA MASSILIA move to an adjacent region. Legions cross Two nations struggle for the Choose 1 out of the 3 open cards if ANCONA red borders, galleys TOLOSAcross blueANCONA borders. EPIDAURUM Battle: Legion cancels out legion 1:1, galley EPIDAURUM favor of ancient personag- your opponent takes a personage card GENUA es. The nation whoNUMANTIA reaches (1 per personage) and/or conquers 1 or NUMANTIA cancels out galley 1:1. MASSILIA

ANCONA 9 personages first wins the more cities (1 per turn). ROMA ROMA TARRACO TARRACO 2. Conquest: Defense strength of a city is 1 game. The conditions are MILITIA EPIDAURUM EARTHQUAKE BURGLARY (3 with temple), + 1 town wall + 1 RES PUBLICA + 1 per ACADEMY

When on Scientia 1 town wall Opponent loses every collect 1 Gold per of your choice second coin (loss is opponent‘s Know- NUMANTIA is destroyed Pay 2 iron BRUNDISIUM shown on the cards. rounded down) (Arming): BRUNDISIUM

How, whether defending legion and galley. Conqueror loses as many units scholar or not

ohne gelehrte ohne

(verlust abrunden) (verlust

wird zerstört wird

auch für Fortschritte Fortschritte für auch

Münzen Münzen

deiner Wahl deiner

des Gegners je 1 Gold, 1 je Gegners des movement possibilities

die Hälfte seiner seiner Hälfte die per military unit taken ROMA 1 Stadtmauer 1

DAREIOS SCIPIO Fortschritt jeden für

PERIKLES ZARATHUSTRA HANNO verliert gegner Der SAGUNTUM as the defense strength of the city. Defeated nationNEAPOLIS loses all Scientia Scientia DER GROSSE AFRICANUS SAGUNTUM auf Kassiere NEAPOLIS DAREIOSDAREIOS *495 V.CHR. *630 V.CHR. SCIPIOSCIPIO DERHANNO SEEFAHRER TARRACO

*549 V.CHR. PERIKLESPERIKLES ZARATHUSTRAZARATHUSTRA *236 V.CHR.

DERDER GROSSE GROSSE AFRICANUSAFRICANUS DERUM SEEFAHRERV HR

*495*495 V.C V.CHRHR. . *630*630 V.C V.CHRHR. . *500 .C . ERDBEBEN DIEBSTAHL *549*549 V .C V.CHRHR. . *236*236 V.C V.CHRHR. . UM *500 V.CHR. AKADEMIE from the recruitment box units in the region. and added to one of your APOLLONIA APOLLONIA BRUNDISIUM KÖNIG BÜRGER GELEHRTER FELDHERR SEEFAHRER KÖNIGKÖNIG BÜRGERBÜRGER GELEHRTERGELEHRTER FELDHERRFELDHERR SEEFAHRER BAECULA CARALESBAECULA All military units lost in a conquestCARALES (or battle) return to their 5 STÄDTE 3 TEMPEL FORTSCHRITT ALS 1. TEMPEL ZERSTÖRT 7 + MEERE 5 5STÄDTE STÄDTE 3 3TEMPEL TEMPEL FORTSCHRITTFORTSCHRITT ALS ALS 1. 1. TEMPELTEMPEL ZERSTÖRT ZERSTÖRT 7 + MEERE cities. Add max. 1 per city recruitment box. SAGUNTUM NEAPOLIS (3 per city with temple). CARTHAGO NOVA CARTHAGO NOVA CROTON CROTON

APOLLONIA LUGDUNUM LUGDUNUM LUGDUNUM

BAECULA CARALES

AQUILEIA AQUILEIA AQUILEIA CREMONA CREMONA AGRIGENTUM AGRIGENTUM CREMONA

CAESAREA CAESAREA CARTHAGO CARTHAGOCARTHAGO NOVA CROTON SYRACUSAE SYRACUSAE TINGIS TINGIS TOLOSA TOLOSA TOLOSA SIGA Brown pays SIGA

GENUA move GENUA conquer GENUA AGRIGENTUM MASSILIA MASSILIA MASSILIA CAESAREA CARTHAGO SYRACUSAE ZAMA TINGIS ZAMA ANCONA ANCONA ANCONA SIGA

EPIDAURUM EPIDAURUM EPIDAURUM

TACAPE TACAPE NUMANTIA NUMANTIA NUMANTIA

ZAMA ROMA ROMA ROMA TARRACO TARRACO TARRACO

TACAPE BRUNDISIUM BRUNDISIUM BRUNDISIUM

SAGUNTUM SAGUNTUM NEAPOLISSAGUNTUM NEAPOLIS NEAPOLIS

APOLLONIA APOLLONIA APOLLONIA

BAECULA BAECULA CARALES BAECULA CARALES CARALES

CARTHAGO NOVA CARTHAGO NOVA CARTHAGO NOVA CROTON CROTON CROTON

AGRIGENTUM AGRIGENTUM AGRIGENTUM

CAESAREA CAESAREA CARTHAGO CAESAREA CARTHAGO CARTHAGO SYRACUSAE SYRACUSAE SYRACUSAE TINGIS TINGIS TINGIS SIGA SIGA SIGA

ZAMA ZAMA ZAMA

TACAPE TACAPE TACAPE