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2 or 3 Players • Ages 10 and Up • 40 to 60 Minutes

®

Instructions

Take on the role of a Disney Villain. To win, you must explore your character’s unique abilities and discover how to achieve your own story-based objective. Each Villain Guide will inspire you with strategies and tips. Once you’ve figured out the best way to play as one Villain, try to master another. There are three different Villains in this game, and each one achieves victory in a different way!

To learn how to play, watch the video:

Ravensburger.com/DisneyVillainousGamePlay

DVE3_Instructions_190829_USe01.indd 1 8/29/19 9:54 AM Components (30 Cards) (15 Cards) PETE Strike It Rich Goal: Round Up PETE Start your turn with at least three Items Start your turn with Allies totaling at least 10 VILLAIN GUIDE at this location. Strength at this location.

Pete’s deck contains four Items that can only Playing many Allies 2 ACTION SYMBOLS 2 1 be played to their specified location. Pete does with high Strength to not need to be at that location to play them. this Goal’s location is the easiest way to complete BANDIT 1 Move an 3 You may complete You may play any number of Gain Power 1 it. Bandit and Horse help Bandits as part of the same Play A Card action. Item or Ally this Goal on the start you play and move Allies 3 Ally of your next turn after to the Goal’s location. HORSE When Horse is played, you may STEAMBOAT WILLIE move an HORSE moving at least three Ally or Item in your Steamboat Willie can only be Realm to any location. Play a Card Move a Hero played to Podunk Landing. GOAL When Horse is played, you may This location gains: Items to the Goal’s 2 move an Ally or Item in your Ally Realm to any location. location. Horse and GOAL 2 Item Ally Steamboat Willie can GOAL Pete Activate Vanquish GOAL help you achieve this goal by quickly moving Items to the Goal’s location. GOAL PETE’S OBJECTIVE 1 3 3 3 3 Extra Actions 3 Fate Discard Cards Complete the four FRONTIER TOWN SERVICE STATION THE AIRPORT PODUNK LANDING Each of Pete’s Items adds an extra action symbol JALOPY BANK LOOT selected Goals. STOLEN CARGO PETE PETE Bank Loot can only be 5 Goal Tokens to your Realm. After the Item has been played Jalopy can only be played STEAMBOAT WILLIE played to Frontier Town. Stolen Cargo can only be to Service Station. This location gains: played to The Airport. Steamboat Willie can only be This location gains: to a location, you may perform the extra action played to Podunk Landing. This location gains: This location gains: 1 1 in addition to the other available actions there. Item Item Item Item

(30 Cards) 1 (15 Cards) Activated Abilities Horace and Jasper CRUELLA DE VIL Cruella De Vil has some cards FLASHLIGHT Cruella De Vil has only two Allies, and they VILLAIN GUIDE Choose a Puppy Token from the Supply and add it to the with Activated Abilities. See the 2 specified location. must be used to capture puppies and defeat Item Instructions for details on how Heroes. Getting them into your Realm quickly 1 cards with Activated Abilities are HORACE and keeping them there will be important to ACTION SYMBOLS Either capture one Puppy Token at this location, or choose one Puppy played and their Abilities activated. 3 Token from the Supply and add it obtaining your Objective. 3 to the specified location. Ally

Flashlight and Horace bring Puppy 1 You Idiots! allows you to choose Move an JASPER Gain Power Tokens into your Realm. Horace : Pay 1 Power an Ally from your deck and put Item or Ally Capture up to two Puppy Tokens at this location. 1 4 Ally and Jasper capture Puppy Tokens YOU IDIOTS! them into your hand. This will

Either move an Ally to your location, or choose an Ally from your Realm. Telephone can from your deck or discard pile help get Horace or Jasper into and put them into your hand. TELEPHONE Then shuffle your deck. help put Horace and Jasper back : Pay 1 Power Effect play quickly. Play a Card Move a Hero Ally from your Choose an discard pile and play them to any location for free. Cruella into play from your discard pile. Item 1 When an Ally with Fireplace Poker attached to them is used to Roadster Activate Vanquish FIREPLACE POKER defeat a Hero, you may discard When Fireplace Poker is played, attach it to an Ally. That 1 Roadster can help you move Ally gets +1 Strength. When Fireplace Poker instead of that CRUELLA DE VIL’S that Ally would be discarded, discard this Item instead. 3 1 +1 De Vil OBJECTIVE Puppy Tokens to locations so Item Ally, allowing them to stay in your

ROADSTER they can be more easily captured. Realm longer. Fate Discard Cards When Roadster is moved, 1 you may move it to any location. You may move up When moved, Roadster can to two Puppy Tokens from Start your turn with at least Roadster’s previous location to its new location. If Telephone is in your Realm, it RADCLIFFE HOUSE COUNTRYSIDE MILK FARM HELL HALL Item move to any location. 99 captured puppies. CRUELLA DE VIL CRUELLA DE VIL TELEPHONE can be activated to choose an Ally : Pay 1 Power 12 Puppy Choose an Ally from your from your discard pile and play it discard pile and play them to any location for free. CAPTURED PUPPIES Item to any location. Tokens (30 Cards) (15 Cards) (continued) MOTHER GOTHEL Gaining Trust Gaining Trust MOTHER GOTHEL There are several cards that can gain Trust. 1 Crown can be used as a way to VILLAIN GUIDE gain Power each time a Hero is

1 When Hair Brush is played or CROWN defeated at that location. You

moved to ’s location, When a Hero is defeated at this location, either can instead choose to discard ACTION SYMBOLS gain 2 Power or discard 1 gain 1 Trust. This Item is good to Crown to gain 1 Trust. HAIR BRUSH Item Crown to gain 1 Trust.

When Hair Brush is played or moved to Rapunzel’s play early as it can keep gaining location, gain 1 Trust. 1 Move an Item Trust when it is in your Realm. Revenge allows you to perform Gain Power Item or Ally 1 a Vanquish action and gain I Love You Most gains 1 Trust if REVENGE 1 Trust if a Hero other than Perform a Vanquish action. Mother Gothel is at Rapunzel’s If you defeat a Hero other than Rapunzel, gain 1 Trust. Rapunzel is defeated. I LOVE YOU MOST location. It is most effective Effect Play a Card Move a Hero If Mother Gothel and Rapunzel are at the same location, gain 1 Trust. If Mother Gothel and Rapunzel are at Rapunzel’s when played at Rapunzel’s Tower Tower, gain 1 additional Trust. Mother Effect to gain an additional Trust. Strategy Tips RAPUNZEL 1 TRUST Let Down Your Hair can Activate Vanquish At the end of Mother Gothel’s turn, Some cards are most effective if played move Rapunzel one location toward gain you Trust or move when Rapunzel is at Rapunzel’s Tower. Since MOTHER GOTHEL’S LET DOWN YOUR HAIR Corona. If Rapunzel is already at 3 2 If Rapunzel is at Rapunzel’s Rapunzel to help keep her Tower, gain 1 Trust. OBJECTIVE Otherwise, move Rapunzel Rapunzel will move toward Corona at the end Gothel up to two locations toward Corona, Mother Gothel loses 1 Trust. Rapunzel’s Tower. away from Corona. Effect of your turn, moving her to Rapunzel’s Tower or Fate Discard Cards When Rapunzel is defeated, move keeping her there will allow you to gain more her to Rapunzel’s Tower. Start your turn with 1 Misdirection gains 1 Trust RAPUNZEL’S TOWER THE SNUGGLY DUCKLING THE FOREST CORONA Trust from those cards. 4 at least 10 Trust. MOTHER GOTHELbut moves Rapunzel toward MOTHER GOTHEL Hero MISDIRECTION Corona, so it should be used Playing Effect or Condition cards and using

Move Rapunzel one location toward Corona strategically to avoid losing and gain 1 Trust. Allies to defeat Rapunzel can move her to Effect Trust later. Rapunzel’s Tower. 1 Rapunzel 3 Villain 3 Boards 3 Villain Decks 3 Fate Decks 3 Villain Guides 3 Reference Cards Tile Movers

Strike It Rich Strike It Rich 2 Goal: Win Big Start your turn with at least three Items ACTION SYMBOLS Start your turn with at least three Items Goal:Gain Round at least Up 4 Power Goal: Round Up at this location. Start your turn with Allies totaling at least 10 at this location. Start your turn with Allies totaling at least 10 Goal: Power Play from playing Play A Game Pete’s deck contains four Items that can only PLAY A GAME Strengthat thisat this location. location. PETE Move an Pete’s deck contains four Items that can only Spend at leastPETE 6 Power in one turn Reveal the top two cards Strength at this location. of your deck. Gain Power VILLAIN GUIDE Gain Power Pete’s Objective be played to their specified location. Pete does equal to the sum of their be played to their specified location. Pete does whileVILLAIN Pete is at GUIDE this location. PlayingCosts, then discard many them. Allies Item or Ally Playing many Allies not need to be at that location to play them. Effect Villain2 Guide Reference Card not need to be at that location to play them. Complete the four selected Goals. with high Strength to 1 with high Strength to 2 Being able to play more than one 3 2 card at the same location will this Goal’s location is the this Goal’s location is the 1 3 Complete this Goal when 40 Power Tokens To achieve Pete’s Objective, you must 1 3 make this GoalYou easier.may complete If this Goal easiest way to complete Play a Card Move a Hero You may complete easiest way to complete you play Play A Game and BANDIT 1 complete each of the four Goals in your Realm. CRICKET BANDIT 1 this Goal on the start it. Bandit and Horse help AIR STRIKE! is at a location with multiple Play You may play any number of this Goal on the start is played to it. Bandit and Horse help BANDIT reveal cards with a total Bandits as part of the same Hero You may complete them in any order. When Each time a You may play any number of of your next turn after you play and move Allies Play A Card action. Move Pete to any location. location Bandits as part of the same your Realm, youHero’s may move STEAMBOATa Card WILLIE actions, you have more with a Hero and defeat them, of your next turn after you play and move Allies Play A Card action. HORSE Cost of at least 4 Power. Cricket to that You may play any number of 3 then end your turn. HORSE STEAMBOAT WILLIE you complete a Goal, reveal that Goal Token Steamboat Willie can only be Ally Bandits as part of the same moving at least three to the Goal’s location. Ally 3 Play A Card action. played to Podunk Landing. 1 Steamboat Willie can only be moving at least three Ally When Horse is played, you may options to play cards. However, to the Goal’s location. This location gains: HORSEEffect played to Podunk Landing. move an Ally or There is a Villain Guide for each Villain that includes details on their The Reference Card lists how each When Horse is played, you may Item in your Activate and then remove it from your Board. Realm to any location. Vanquish This location gains: Ally Items to the Goal’s move an Ally or Item in your HORSE 3 Realm to any location. Items to the Goal’s if only one Play a Card action is You can improve your When Horse is played, you may 2 move an Ally or 2 When Horse is played, you may Ally Item location. Horse and Realm to any location.Item in your Ally move an Item location. Horse and Ally or chance by using Mischief or Special Setup Realm to any location.Item in your 2 available, you can use Bandit’sSteamboat ability toWillie play can at Ally Steamboat Willie can 2 help you achieve this goal by quickly moving Sneaky Pete to put cards help you achieve this goal by quickly moving Ally least three Bandits with one action. VILLAIN OBJECTIVES Items to the Goal’s location. with a high Cost on top of MISCHIEF Items to the Goal’s location. Turn the five Goal Tokens face down, mix them During their turn, if another player Fate Discard Cards Objectivegains 3 or more Power, you may and other information unique to them. Before playing Villain achieves their Objective. This 0 your deck. play Mischief. Draw two cards from up, and place one at each location. Set the the bottom of your deck, then put one card from your hand on the CRUELLA DE VIL must bring Puppy PETE must complete four Goals, Goal: Rule the Realm top or bottom of your deck. remaining Goal Token aside. You may look at Extra Actions Condition Tokens into her Realm and capture them randomly selected from these five: 3 Extra Actions the Goal Tokens at any time, but keep them 3 3 by activating Jasper and Horace until she 3 StartEach your of turn Pete’s with Items more adds Allies an extra than action Heroes symbol Each of Pete’s Items adds an extra action symbol 3 3 1 SNEAKY PETE 3 has at least 99 at the start of her turn. • Have 10 Strength of Allies secret from the other players. 3 at eachto your location. Realm. After the Item has been played Draw two cards into your hand, then put one card from • Have 3 Items to your Realm. After the Item has been played as ayour hand on theVillain, top or it is a good idea to read that specific Villain Guide. Keep Opponents may want to remove Puppy will help you determine if an opponent to a location, you may perform the extra action bottom of your deck. Tokens from her Realm and Captured • Spend 6 Power in one turn to a location, you may perform the extra action Once a Goal Token has been revealed, it JALOPY Effect Note: This Goal is completed by STEAMBOAT WILLIE BANK LOOT CRICKET Jalopy can only be played • Gain 4 Power from Play A Game JALOPY in addition to the other available actions there. Steamboat Willie can only be Bank Loot can only be STOLEN CARGO pile, play Heroes to cover her Activate STEAMBOAT WILLIE BANK LOOT to Service Station. played to Frontier Town. in addition to the other available actions there. Jalopy can only be played played to Podunk Landing. This location gains: can neverSteamboat Willie canbe only be turned face downBank Loot can onlyagain. be This location gains: Stolen Cargo can only be to Service Station. STOLEN CARGO playing multiple Allies. Cricket Hero is played to This location gains: • Have more Allies than Heroes at played to Podunk Landing. played to Frontier Town. Each time a played to The Airport. This location gains: actions, and discard the Coupe de Ville. This location gains: This location gains: Stolen Cargo can only be your Realm, you may move This location gains: ©Disney USe01 Hero’s location. 1 PETE played to The Airport. can help secure this Goal by Cricket to that each location in Pete’s Realm 1 This location gains: Item 2 1 Item Item 1 Ally 1 Item Item G O A L Item moving to any location when a Item must start her G O A L 1 the Villain Guide handy during the game for reference. MOTHER GOTHEL is approaching victory and how to slow G O A L 3 The Goals are secret to opponents, 1 Item G O A L Hero is played to it. turn with at least 10 Trust, which she can PODUNK LANDING and the location of each Goal is THE AIRPORT 1 Fate Token gain by moving Rapunzel to Rapunzel’s PETE’S OBJECTIVE SERVICE STATION important, so opponents may want FRONTIER TOWN Complete the four Tower, moving the Hair Brush, and selected Goals. to reveal Pete’s Goals and stop him defeating Heroes. Opponents may want from completing them by swapping to move Rapunzel toward Corona, attach their progress. It also identifies the their location, moving Items and a Frying Pan to vulnerable Heroes, and (See page 16.) Allies, or playing Mickey Mouse. discard the Hair Brush. ©Disney USe01 action symbols found on your Board.

Game Overview Objective Each player takes the role of a different Disney Villain, and each Villain has a As soon as a player has achieved their Villain’s Objective, the game ends and different Objective they are trying to achieve. Each turn, you will move your that player is the winner! Refer to your Villain Guide for tips on how to achieve Villain Mover to a location on your Board and perform the actions that are your Villain’s Objective. available there. Through these actions, you will play cards from your Villain deck as you work to achieve your Objective. On their turns, your opponents may play cards from your Fate deck to hinder your progress. Note: Some Objectives are only achieved at the start of the turn, as stated on the Villain’s Board.

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DVE3_Instructions_190829_USe01.indd 2-3 8/29/19 9:54 AM Setup

1 Each player chooses a Villain 2 Place your Board in front of and takes the corresponding you. Each Board contains four Note: Each Villain requires special setup of their Board, as shown Board, Villain Mover, Villain deck, locations. Place your Villain in their respective Villain Guides. Fate deck, and Villain Guide, as Mover on the left-most location. well as a Reference Card.

Villain Mover

Villain Deck Fate Deck

Board

Villain Fate Discard Pile Player Setup Discard Pile Example Starting Hand

3 Shuffle your Villain deck and 4 Draw a starting hand of four cards 5 Shuffle your Fate deck and 6 Place the Power place it face down to the left from your Villain deck. You may place it face down to the Tokens within reach of your Board. Leave room look at your cards, but keep them right of your Board. Leave of all players to for a discard pile. hidden from the other players. room for a discard pile. form the Supply.

7 Choose a player to go first. The 8 Each player reads the CRUELLA DE VIL first player does not start with any Objective on their 1 Power. The second player starts Board out loud so all the game with one Power. The 1st Player 2nd Player 3rd Player players know each third player starts with two Power. Villain’s Objective. CRUELLA DE VIL’S 3 1 OBJECTIVE

Start your turn with at least RADCLIFFE HOUSE COUNTRYSIDE MILK FARM HELL HALL 99 captured puppies.

CAPTURED PUPPIES

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DVE3_Instructions_190829_USe01.indd 4-5 8/29/19 9:54 AM Your Realm On Your Turn Do the following, in this order: Each player has their own Board, representing their Villain’s Realm. 1 Move Your Villain Note: No card in one All cards played to your Board Villain’s Realm will ever Move your Villain Mover to a different location. You may move to any are considered to be in your affect a card in another location in your Realm. You may not stay at your previous location. Realm. Cards in your hand, decks, Villain’s Realm. and discard piles are not in your Realm. Card Abilities only affect cards in the same Realm.

Mid-Game Example 2 Perform Actions Each location has symbols representing the actions you may take when Locations Actions Fate Cards you move there. For each symbol that appears, you may perform the Each Realm has four Each location has Your opponents corresponding action one time. All actions are optional and may be named locations symbols for actions you play Fate cards performed in any order. (See Types of Actions for details.) you may move may perform when you to the top of your Villain to. move to that location. your Board. During the game, actions may be covered by Fate cards. If an action is covered, that action is unavailable and may not be performed until the card covering it is moved or discarded. When an action is uncovered, it is immediately available and may be performed if your Villain is at that location and it is still your turn.

MICKEY MOUSE

PETE Pete cannot complete Goals. If you move to this Actions covered by a card 2 1 5 Hero location, you may are not available and may perform all four actions. not be performed. ANITA AND ROGER

CRUELLA DE VIL When a Puppy Token from the Supply would be added to this location, return it face up to the Supply.

PETE’S OBJECTIVE 1 3 1 3 Hero

Complete the four FRONTIER TOWN SERVICE STATION THE AIRPORT PODUNK LANDING selected Goals. If you move to this 1 2 location, you may perform CRUELLA DE VIL’S 3 1 OBJECTIVE only these three actions. 3 Start your turn with at least RADCLIFFE HOUSE COUNTRYSIDE MILK FARM HELL HALL 99 captured puppies. HORSE BANDIT CAPTURED PUPPIES

When Horse is played, you may You may play any number of move an Ally or Item in your Bandits as part of the same Realm to any location. Play A Card action. JALOPY 2 Jalopy can only be played Ally 3 toAlly Service Station. This location gains: 3 Draw Cards Item At the end of your turn, if you have fewer Note: You must wait than four cards in your hand, draw from until the end of your Objective Villain Cards your Villain deck until you have four. turn to draw cards, Each Villain has a different You play Villain cards even if you have fewer Objective they must to the bottom of If your Villain deck is empty and you need than four cards at the achieve to win the game. your Board. to draw more cards, shuffle your discard start of your turn. pile to form a new deck. Now it’s the next player’s turn.

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DVE3_Instructions_190829_USe01.indd 6-7 8/29/19 9:54 AM Types of Actions Activate Your Villain’s location dictates what Choose one Item in your Realm with an Activate symbol. Pay the actions you may perform. However, Note: Each Board is different, card’s Activation Cost, if any, and resolve the card’s Activated Ability. those actions may affect cards at and some of the actions may (See Activated Abilities on page 15.) locations throughout your Realm. not appear on your Board.

Gain Power Take Power from the Supply equal to the number in the symbol on your location. Keep your Power next to your Board. Power is the currency of the game. You need Power to play cards and activate Abilities.

Example: Pay 1 Power Pay 1 Example: to activate this card’s Power 2 Take 2 Power. Activated Ability. Item

Move an Item or Ally Play a Card Move* one Item or one Ally at any location in your Realm to an adjacent location. You may not move an Item that is attached to an Ally or a Hero, Play a card from your hand. You must perform this action in order to play but if you move an Ally, all Items attached to them are moved with them. a card, and you may play only one card for each Play a Card symbol on your location.

Most cards have a Cost that is shown in the upper left corner. When you play a card, you must pay its Cost by returning that many Power to the Supply. If you do not have enough Power to pay a card’s Cost, you may not play the card.

An Item or Ally may be played to any location in your Realm. Play the card to the bottom of your Board, below the location. (See Types of Cards for details.) Example: Move an Ally from any location to an adjacent location.

Ally

Move a Hero Move one Hero at any location in your Realm to an adjacent location. This action does not appear on any Villain’s Board in this game, but you 2 Example: Pay the may see it if you mix Villainous games. (See Mixing Games on page 16.) Cost (2 Power), then play this Ally to any location. Ally *See “Playing” Cards and “Moving” Cards on page 17.

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DVE3_Instructions_190829_USe01.indd 8-9 8/29/19 9:54 AM Types of Actions, continued Vanquish Defeat one Hero at any location in your Realm by using one or more Allies that are already at the same location as the Hero. Fate Each Ally and Hero has a Strength (lower left corner) which may be Choose an opponent to target. Reveal* two cards from the top of that modified by other cards in the Realm. The Ally must have a Strength opponent’s Fate deck. Choose one card to play and discard the other equal to or higher than the Hero’s Strength. Multiple Allies may be face up to that opponent’s Fate discard pile. used by adding their Strengths together.

You decide how to use the Fate card’s Ability against your opponent. To Vanquish the Hero, discard the Ally (or Allies) to your Villain discard By taking a Fate action, you can disrupt an opponent’s progress. pile. Discard the defeated Hero to your Fate discard pile. A Hero may be played to any location in that opponent’s Realm. Play the card to the top of their Board, covering the top of the location. (See Types of Cards for details.) 5 If an opponent’s Fate deck is empty and you need to reveal more Hero cards, they shuffle their Fate discard pile to form a new deck.

Opponent’s Fate Opponent’s Discard Pile Fate Deck 2 2

3 Ally Hero

Villain Fate Discard Pile Discard Pile

Example: You have three Allies at the same location as a Hero with a Strength of 5. Because two of the Allies have a combined Strength of 5 (3+2), only those Effect Hero two Allies need to be used to Vanquish the Hero. Discard the Hero and the two Allies. The third Ally remains at the location. Example: You reveal two cards from an opponent’s Fate deck, and choose to play the Hero. Discard the other card you revealed to the opponent’s Fate discard Note: Mother Gothel is unique because she has a Hero, pile. Play the Hero to any location in the Rapunzel, that is not discarded when defeated. opponent’s Realm, covering the action See Mother Gothel’s Villain Guide for details. symbols on the top of that location.

Discard Cards Discard as many cards as you wish from your hand. Cards should be discarded face up to your Villain discard pile. Getting rid of unwanted cards will give you new options on your next turn.

When discarding, do not immediately draw new cards. You must wait *See “Revealing” Cards and “Looking at” Cards on page 17. until the end of your turn to draw back to four cards.

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DVE3_Instructions_190829_USe01.indd 10-11 8/29/19 9:54 AM Types of Cards

Each player has Villain cards (with colored Ally cards appear only in the Villain deck backs) and Fate cards (with white backs). and represent your Villain’s henchmen Cost 1 You play your Villain cards from your and helpers. To play an Ally, pay its Cost hand, usually to the bottom of your Board, (shown in the upper left corner) and place while usually your opponents play your the card below any location in your Realm. Fate cards to the top of your Board. Name ROYAL GUARD Once Allies have been played to a location, Any card that is at a location on your MOTHER GOTHEL MOTHER GOTHEL When Royal Guard is moved, you may use them to defeat Heroes at the Ability you may move a Hero from Board is considered to be in your Villain’s Royal Guard’s previous location same location by performing the Vanquish to his new location. Realm. A card’s Ability is ongoing and in Villain Cards Fate Cards 2 action. Each Ally has a Strength (shown Strength Ally effect for as long as the card remains in in the lower left corner), which may be your Realm. modified by other cards in the Realm. Card Type There is no limit to the number of Villain Additionally, most Allies have an Ability cards or Fate cards that may be played that affects other cards or actions. Once to a location. As cards are played to an Ally is in your Realm, you’ll need to locations, slightly offset them so all cards decide whether to use it to defeat a Hero at a location can be seen. or keep it in your Realm for its Ability.

cards appear in both the Villain cards appear only in the Fate deck Effect Cost 1 Hero deck and the Fate deck and are one-time and represent the irksome do-gooders events. To play an Effect, pay its Cost (if who are trying to stop your Villain’s sinister one is shown in the upper left corner), do plans. Usually you will play Heroes from what the card says, then discard it face your opponents’ Fate decks by performing

up to the appropriate discard pile. If you Name WHAT ONCE WAS MINE the Fate action. To play a Hero, place the Name PASCAL cannot do what the card says, you may card so it is covering the top of any location Choose a card from your When Rapunzel moves not play that Effect. Effects are considered Ability discard pile and put it in the Realm. (Mother Gothel is unique Ability to Pascal’s location, into your hand. move her one location to be in the Realm when they are played, because she has a Hero, Rapunzel, that is toward Corona. 2 but leave the Realm when discarded. Effect always in her Realm.) Strength Hero

Card Type You can use a Hero to hinder an opponent’s Card Type progress by covering useful actions. The 1 Example: Pay 1 Power to play actions covered by a Hero are no longer this card, then available until the Hero is moved or Effect discard it face up. defeated. Each Hero has a Strength (shown in the lower left corner), which may be Discard Pile modified by other cards in the Realm. Name FLOATING LIGHTS Additionally, most Heroes have an Ability that makes it harder for your opponent to Ability Move Rapunzel to Corona. achieve their Objective.

Effect If there are multiple Heroes at a location, Card Type and the Hero covering the action symbols is defeated, move any other Heroes down so one of them covers the symbols.

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DVE3_Instructions_190829_USe01.indd 12-13 8/29/19 9:54 AM Types of Cards, continued

Item cards appear in both the Condition cards are unusual because you play Villain deck and the Fate deck and Cost 1 them during an opponent’s turn. They are not have an Ability that affects other played by performing a Play a Card action. During cards or actions. an opponent’s turn, if you have a Condition in your hand and the requirement on the card is met, you To play an Item from the Villain may immediately play the card, do what it says, Name CROWN Name DUPLICITY deck, pay its Cost (shown in the and then discard it face up to your discard pile. During their turn, if another When a Hero is defeated player defeats a Hero with a upper left corner) and place the at this location, either There is no limit to the number of Conditions that Ability Ability Strength of 3 or more, you may gain 2 Power or discard play Duplicity. Defeat a Hero card below any location in your Crown to gain 1 Trust. may be played at one time. with a Strength of 3 or less.

Realm, unless the Item says to Item Condition attach it to an Ally or Hero. After a Condition is played, the opponent’s Card Type turn continues. Do not draw a new card. Card Type If an Item from the Villain deck You must wait until the end of your turn to says to attach it to an Ally or Hero, draw back to four cards. you must place the Item under a card of that type at any location in your Realm.

All Items from the Fate deck are attached to a Hero. To play an Item from the Fate deck, place the card Activated Abilities under a Hero at any location in the Example: If an Item says Some Items have Activated Abilities, which are card Abilities that must target opponent’s Realm. it must be attached to an Ally, play it underneath be activated to be used. Cards with an Activated Ability have an Activate the Ally of your choice. Ally symbol next to or above an Ability to indicate that this Ability is not If there are no cards of the required always in effect. type available to attach an Item to, Item you may not play that Item. If an A card with an Activated 3 Ally or Hero with an Item attached Ability is played to a is moved or discarded, all attached location as normal. Items are moved or discarded However, you may not with them. There is no limit to resolve the Activated Name JASPER the number of Items that may be Ability immediately. Each attached to an Ally or Hero. time you wish to use the Activate : Pay 1 Power Activation Name FRYING PAN Symbol Capture up to two Puppy Tokens Cost card’s Activated Ability, at this location. you must perform the 4 When Frying Pan is played, Ally Ability attach it to a Hero. That Hero gets +1 Strength. Activate action and pay the Activation Cost, if any. Activated Strength +1 Item Ability

Card Type

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DVE3_Instructions_190829_USe01.indd 14-15 8/29/19 9:54 AM ® Reference

Realm All cards in play on either side of your Board are considered to be in your The worst Wicked to Evil comes Realm. Effect cards are also considered to be in your Realm when they are takes it all the core prepared played. A card only affects other cards in the same Realm. No card in one Villain’s Realm will ever affect a card in another Villain’s Realm. Cards in your hand, decks, and discard piles are not in your Realm.

“Playing” Cards and “Moving” Cards Playing a card refers to adding a card to a Villain’s Realm, either from your hand or from a deck or discard pile. Moving a card refers to taking a card that is in the Realm and moving it to a new location. If a card’s Ability is triggered when it (or another card) is played, the Ability is not triggered if it is moved. Likewise, if a card’s Ability is triggered when it (or another card) is moved, the Ability is not triggered if it is played.

“Revealing” Cards and “Looking at” Cards If a card instructs you to reveal cards, turn the cards so that all players can see them. If a card instructs you to look at cards, you may look at them privately, keeping them hidden from the other players. If you need to reveal or look at a Includes: Includes: Includes: card from a deck when it is empty, shuffle the discard pile to form a new deck. Ursula • Yzma “Finding” an Ally or Hero • Jafar Dr. Facilier Scar If a card instructs you to find a specific Ally or Hero, take that Ally or Hero from Prince John • Queen of Hearts Hades Ratigan wherever they are and then do what the card says. First, check to see if they are already in the Realm, and if so, remove them from their location. If they are not already in the Realm, search the appropriate discard pile for them. If they are not in the discard pile, search the appropriate deck, then re-shuffle it. Mixing Games After finding them, follow the card instructions, either playing them as specified You can mix the Villains in this box with other Disney Villainous games to or putting them into your hand. Any Items that were attached to them are add additional players or explore new rivalries. Discover more Villains, more discarded, even if they are played to the same location they were found at. strategies, and more twists of fate!

Play with up to 6 players using the following additional rules: “Defeating” Heroes and “Vanquishing” Heroes “Defeating” a Hero refers to removing that Hero from the top of your Board, either by performing a Vanquish action or by playing a card. “Vanquishing” a

Setup Hero refers to using one or more Allies at the Hero’s location to defeat it. Card The fourth player starts the game Abilities that allow you to “defeat” a Hero do not require you to discard Allies or with two Power. The fifth and sixth perform a Vanquish action. players each start with three Power. 4th Player 5th Player 6th Player Locked Locations Some Villains in other Villainous games have locations that are locked, but

Fate Token which may be unlocked during the game. A locked location is denoted with a Use the included Fate Token in a 4-, 5-, or 6-player game. When you Lock Token. A Villain cannot move to a locked location, and cards cannot be are the target of a Fate action, take the Fate Token from the last player played to, moved to, or moved from a locked location. You cannot attach an who was targeted. As long as you have the Fate Token, you may not Item to an Ally or a Hero at a locked location. If a card is at a location that later be the target of a Fate action. However, the player with the Fate Token becomes locked, the card’s Ability remains in effect. However, you may not is still susceptible to Conditions and other card Abilities. activate the Ability of a card at a locked location.

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DVE3_Instructions_190829_USe01.indd 16-17 8/29/19 9:55 AM Frequently Asked Questions

• What if the text on a card or in a Villain Guide conflicts with the • I have a card that refers to a Hero with a Strength of 3 or less. Does Instructions? this refer to the Strength printed on the Hero card, or do I factor in other card Abilities? The text on cards and in Villain Guides takes precedence over these Instructions. If a card violates a rule in a Villain Guide, the card takes precedence. Whenever referring to a Hero’s (or Ally’s) Strength, always consider all other card Abilities that are in effect in the Realm. For example, if a Hero has a Strength of 5 • If I can’t do what a card says, can I still play it? printed on their card, but another card in the Realm gives them -1 Strength, then that Hero’s Strength is considered to be 4 for all purposes. No. If you cannot do what the card says, then you cannot play it. However, if the card says “may,” the text that follows is optional. In this case, you may play the card and then choose whether or not to do that part of its Ability. If you cannot play a card, • If a Hero’s Strength is reduced to 0 by other card Abilities, can I just you can discard it by performing the Discard Cards action. remove that Hero from the Realm?

No. You must still use a Vanquish action or card Ability to defeat the Hero. However, • Is there a hand limit? if you use a Vanquish action, no Allies need to be discarded. You can defeat the Hero even if you have no Allies at the Hero’s location. No. There is no limit to the number of cards in your hand at any time, but you will only draw cards at the end of your turn if you have fewer than four. • If I use a card’s Activated Ability, do I then discard it?

• What happens if I need to take Power, but the Supply is empty? No. The card remains in your Realm. There is no limit to the number of times you may activate a card’s Ability, provided you use an Activate action and pay the card’s Power is considered infinite. You can grab other tokens or coins to use as Activation Cost, if any, each time. additional Power. • Can I play a Condition at any time during another player’s turn, as • Can I look through my discard piles? What about an opponent’s long as the requirement was met at some point during that turn? discard piles? No. A Condition card can only be played when the requirement is met. For example, Yes. All cards that are face up are public, and any player may look through any if the requirement is that another player defeats a Hero with a Strength of 3 or discard pile at any time. more, you must play your Condition card when that Hero is defeated. You may not wait until later in the turn. However, playing a Condition is optional. So in the same • If I reveal a Fate card that cannot be played, do I get to reveal a example, you may choose not to play your Condition, and instead play it later, when a different player defeats a Hero or the same player defeats another Hero. new one?

No. If a Fate card cannot be played (for example, you revealed an Item and there • Before I can win, am I required to defeat all the Heroes in my Realm, is no Hero in the Realm to attach it to), the card cannot be played and must be or have my Villain Mover at a specific location? discarded. If you are taking a Fate action and both cards revealed cannot be played, you must discard both of them. Fate favored your opponent this time! No. Only your Objective needs to be achieved in order to win. Your Villain Guide describes your Objective and how it is achieved. Some Villains are not required to • Can I play or move a Hero to the bottom of the Board? defeat any Heroes, although leaving Heroes in your realm may slow your progress toward victory. No. Fate cards are always played to and moved across the top of the Board, unless a card Ability specifically instructs you to move a Fate card to the bottom of the Board. • Which Villain is the easiest to win with?

• If multiple Heroes are at one location, do I have to defeat them in a Each Villain, when played with skill and cunning, is equally prepared to achieve their Objective. However, the strategies utilized by each Villain vary in complexity. certain order? Cruella De Vil is recommended for new players, and Pete is recommended for No. If multiple Heroes are at a location, you may choose which Hero to defeat. experienced players.

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DVE3_Instructions_190829_USe01.indd 18-19 8/29/19 9:55 AM Contents: 3 Boards, 3 Villain Movers, 90 Villain Cards, 45 Fate Cards, 58 Tokens, 1 Rapunzel Tile, 3 Reference Cards, 3 Villain Guides, Instructions

Instructions: © 2020 Ravensburger North America, Inc. All rights reserved.

©Disney www.disney.com USe01

DVE3_Instructions_190829_USe01.indd 20 8/29/19 9:55 AM