Digressions of the Devouring Dead

Total Page:16

File Type:pdf, Size:1020Kb

Digressions of the Devouring Dead Digressions of the Devouring Dead Cruel and bloody tables and missions for Four Against Darkness, for characters of any level Written and laid out by Erick N. Bouchard Four Against Darkness game by Andrea Sfiligoi Additional material by Andrea Sfiligoi, Jeffery Baker, Adam Bouchard, Ulysse Bouchard, Cassandre Bouchard, Victor Jarmusz & John A. McDonnell Proofreading by John A. McDonnell & Graham A. Wilson Playtested by Steve Blackett, Wesley Harmon, Chris Kitterman, Edward May, Mike Nadeau, Mike Redenbaugh Sr. & Michael Redenbaugh Jr., Aaron Sibley and Jay Villanueva Cover by Andrea Sfiligoi, back cover by Cassandre Bouchard Art by Andrea Sfiligoi, Ignazio Corrao, Ulysse Bouchard, W.H. Auden, John Austen, Ferdinand Barth, Hannes Bok, Margaret Brundage, Harry Clarke, Luke Clennel, Boris Dolgov, Alexander Emshwiller, Virgil Finlay, Sergius Hruby, Käthe Kollwitz, Giovanni Normand Lindsay, Battista Piranesi, Antonio Rodríguez Luna, Louis Raemaekers, Antonio Rodriguez, Wallace Smith, Angela Sprecher (CCASA 3.0), Amazing Stories, Avon, Fantastic Adventures, Horror Stories, IF magazine, Infinity Science Fiction, Men’s Magazine, Planet Stories, Spicy Mysteries, Unknown, Weird Tales and other public domain magazines Map of the Keep of Mystery by David Edwin Dedicated to the late Gary Gygax For more information about Norindaal, the official setting for Four Against Darkness: https://sites.google.com/site/norindaal/ Warning : This book features nude art, horror, gore, body Samplemutilations, torture and other mature subject matter. file Reader discretion is advised. Contents Resting 22 Returning Roamers 22 Introduction 6 Sundered Sorcery 23 About this Frightful Book 6 Vindictive Vermin 23 Thematic Dungeons 7 Wooing and Milking 24 Acronyms 7 Abyss & Netherworld Rules 25 Acknowledgements and ‘Appendix N’ 8 Blasphemous Ones 25 New Rules 10 Dark Plague 26 Bribes 10 Madness 26 Leveling Encounters 10 Soul Cubes 27 Complex Traps 11 Necromantic Floor Tiles 27 New Gear 12 Fighting on Lower Levels 31 Neurosis 14 Flying Monsters 31 Searching Rooms 15 Unique Dungeons 15 New Classes 32 Atrocity 33 Hardcore Dungeons 16 Death Leper 35 Optional Rules for the Brave 16 Mutant 37 Benefits of Hardcore Mode 17 Necromancer 39 Design Your Party Carefully 18 Sentient Golems 41 The Loathsome Four 18 Clerics & Gods 45 The Tinkerers 18 Akerbeltz 45 The Glass Cannons 19 Darim 46 The Debutantes (Easy Mode) 20 Ter Za Necht 46 PsYcHo MoDe! (Optional) 20 New Expert Skills 47 Special Rules 20 Built-In Weapons 47 ContemptSample for Clerics 20 file Chaos Missile 47 Deadly Doors 21 Campsite Cooking 47 Extenuating Experience 21 First Aid 48 How Many Rooms? 21 4 Ghoulish Familiar 48 Necromantic Scroll table 91 Lamplighter 48 Necromantic Basic Spell table 91 Leprous Cleansing 49 Necromantic Expert Spell table 92 Locksmith 49 Necromantic Unique Artifact table 94 Monstrous Mount 49 Disgustingly Gruesome Stuff table 95 Petrifying Gaze 49 Gruesome Stuff table 95 Poisonous 49 At Least As Gruesome Stuff table 97 Ropecraft 49 Necromantic Traps table 98 Scavenger 50 Necromantic Special Features table 99 Soul Furnace 50 The Infamous Amputation table 100 Talons 50 Necromantic Quests table 102 Wings 50 New Necromantic Vermin table 103 Necromantic Vermin table 103 The Dead are Digressing 53 Known Necromantic Vermin table 105 Ter Za Necht’s Undead Heresy 53 New Necromantic Minions table 106 Missions 53 Necromantic Minions table 106 Mission 1 54 Known Necromantic Minions table 108 Mission 2 55 New Weird Undead table 109 Mission 3 59 Necromantic Weird Monsters 109 Mission 4 61 Known Weird Undead table 112 Mission 5 64 Necromantic Boss table 114 Mission 6 68 New Necromantic Boss table 114 Necromantic Spells 72 Known Necromantic Boss table 117 Necromantic Secrets 72 Thralls of the Lich King table 120 Evil Monster Upgrade Qualificative 121 Nether City Rulership 76 Frightening Boss Name table 122 Necromantic Entrance Room table 81 Necromantic Special Events table 123 NecromanticSample Room Type table 82 file Necromantic Room Contents table 87 Secret Notes to Tables 127 Necromantic Treasure table 88 Necromantic Magic Treasure table 89 Perplexingly Obscure table 89 5 This is no walk in the park. Seriously. I Introduction wrote this book after reading players boasting that the corebook’s dungeons About this Frightful Book were “too easy”. This book is my reply. You think Peter Jackson's Brain Dead Necromantic dungeons are not safe movie was better than his Lord of the spaces for snowflakes. They are gritty Rings? You applauded Sam Raimi’s Evil places for tough girls and guys who Dead as a piece of genius? You cradle have the guts to go through the worst. in the sweet melodies of Gwar before Your cherished characters risk going to sleep? Then DIGRESSIONS OF dismemberment, decapitation, level THE DEVOURING DEAD IS FOR YOU! drains or worse. The challenge levels Necromantic dungeons are meant for are set high and survival rates the true, hardcore, old-school revival accordingly low. Many adventurers will players who eat gremlins for lunch and die in these pages, joining their kin in scornfully laugh at medusas. the dreadful Netherworld that awaits them. And yet, the rewards herein Rooted proudly in the tradition set by do match the dangers - unholy Gary Gygax in his infamous relics, magic bone hands, spell Tomb of Horrors adventure scrolls to raise the dead, (1975), back when I was still harquebuses, soul cubes. a toddler, and the "Fourthcore” philosophy of By the time your first the Old School party survives the Renaissance movement, necromantic dungeons these dungeons are of Ter Za Necht, the designed on purpose to lich-dragon god, provide you with a tough, your bragging rights challenging experience will be undisputed from which your before those who characters will survive only thought the if you make use of strategy, Netherworld was wit, and luck, and probably not hard. This is far worse. with all their limbs intact. As a playtester summarized: "Don’t get Shamelessly ripe with shocking horror, attached to your characters. They’re DigressionsSample of the Devouring Dead is Four probably not going to filemake it out alive.” Against Darkness’ homage to total- Prepare for your hardest dungeon party-kill dungeons and slasher horror challenge yet. Prepare for the worst. movies, where zombie hordes are Prepare for the devouring dead. devastated by whirling blades and steam-powered chainsaws. – Erick N. Bouchard 6 Thematic Dungeons treasure, special features and even spells found on scrolls and magic items This supplement is part of a series of change with the dungeon theme. thematic dungeons inhabited by specific types of creatures. The book The mechanics of the game (searching offers tables for vermin, minions, empty rooms, using character abilities, Bosses, Weird Monsters and treasure combat, spellcasting, clues, etc.) appropriate to the enemy type. There remain the same, unless the book says are a few different missions possible otherwise. in each of these supplements. In most You may use any Secret detailed in cases, with a little bit of common sense, other Four Against Darkness books you can mix and match the mission appropriate to your characters’ level. from one book (such as Caverns of Chaos) with the enemies described in Acronyms another book. Only the Four Against Darkness core Thematic dungeons are generated book (4AD) is required to play using the room shapes in Four Against Digressions of the Devouring Dead Darkness. Roll for room contents on the (DDD). However, options are provided tables provided in this book. Traps, to allow you to create synergies with other books, such as Four Against the Abyss or Four Against the Netherworld, making for a richer playing experience. The following acronyms refer to other books in the 4AD line: Four Against the Abyss (4AA), Caves of the Kobold Slave- Masters (CKSM), Dark Waters (DW), Three Rings (TR), Knight of Destiny (KoD), Fiendish Foes (FF), Treasure Hunters of Charlemagne (THOC), Buried Secrets (BS), Caverns of Chaos (CoC), Man-Eater! (ME), Four Against the Netherworld (4ATN), The Courtship of the Flower Demons (TCOTFD), Crucible of Classic Critters (CCC), Concise Collection of Classes Sample(CoCoC), Breachers offile the Bone Belfry (BBB), The North Beyond the World (TNBTW), Seven Sisters (7S), Yoke of the Yogic Yetis (YYY), More Mountainous Mayhem (MMM), Swamps of the Slithering Snakemen (SSS), Journeys in 7 Ter Za Necht portrayed in its aspect of the Grieving Mother of Despair the Jaguar Jungle (JJJ), Treacheries of the (“Death Frost Doom” and “Green Devil Troublesome Towns (TTT), Seafarers of Face”), Gunilla Jonsson and Michael Secluded Shores (SoSS), Offerings of Petersén (“Kult: Death is only the Œcumenical Occupations (OOO), Poetic beginning”), New Big Dragon Games Platitudes of the Potato People (PoPlPoP), Unlimited (“Petty Gods”), Giovanni Heart of the Lizard (HotL), Amalgam of Battista Piranesi's ("Carceri”), Clark Anthropomorphic Adventurers (AAA), Ashton Smith (“The Empire of the Entreaties of the Enigmatic Elves (EEE), Necromancers”), Howard Philip Lovecraft Isles of the Incandescent Idols (III), Fens (“The Festival”, “The Silver Key”), Red Hook of the Fightin’ Fungi (FFF) and Revenge of (“Darkest Dungeon”), Steve Jackson the Ravenous Ratmen (RRR). Some of (”Braindead”), Sam Raimi (”Evil Dead”), these supplements have not been System of a Down (“Chop Suey”), published yet at the moment of Manowar, Iron Maiden and The Black sending the present book to print. Dahlia Murder for inspiration. Players wishing for colorful tables to Acknowledgements and "fluff out” their necromantic dungeons ‘Appendix N’ with macabre imagery are encouraged ErickSample N. Bouchard © 2019. The author to download the excellentfile "Fourthcore thanks Andrea Sfiligoi (“Four Against Alphabet” universal supplement by Darkness”), Lantz Witha Z (“Uncanny Sersa Victory, available for free here: Against Darkness”), Gary Gygax (“Tomb http://www.drivethrurpg.com/product/2 of Horrors”), Sersa Victory (“Fourthcore 00069/Fourthcore-Alphabet Alphabet”), James Edward Raggi IV 8.
Recommended publications
  • Albert Steffen, the Poet Marie Steiner 34 a Selection of Poems 38 Little Myths Albert Steffen 51
    ALBERT STEFFEN CENTENNIAL ISSUE NUMBER 39 AUTUMN, 1984 ISSN 0021-8235 . Albert Steffen does not need to learn the way into the spiritual world from Anthroposophy. But from him Anthroposophy can come to know of a living “Pilgrimage ” — as an innate predisposition o f the soul — to the world of spirit. Such a poet-spirit must, if he is rightly understood, be recognized within the anthroposophical movement as the bearer o f a message from the spirit realm. It must indeed be felt as a good destiny that he wishes to work within this movement. H e adds, to the evidence which Anthroposophy can give of the truth inherent within it, that which works within a creative personality as spirit-bearer like the light of this truth itself. Rudolf Steiner F ro m Das Goetheanum, February 22, 1925. Editor for this issue: Christy Barnes STAFF: Co-Editors: Christy Barnes and Arthur Zajonc; Associate Editor: Jeanne Bergen; Editorial Assistant: Sandra Sherman; Business Manager and Subscriptions: Scotti Smith. Published twice a year by the Anthroposophical Society in America. Please address subscriptions ($10.00 per year) and requests for back numbers to Scotti Smith, Journal for Anthroposophy, R.D. 2, Ghent, N.Y. 12075. Title Design by Walter Roggenkamp; Vignette by Albert Steffen. Journal for Anthroposophy, Number 39, Autumn, 1984 © 1984, The Anthroposophical Society in America, Inc. CONTENTS STEFFEN IN THE CRISIS OF OUR TIMES To Create out of Nothing 4 The Problem of Evil 5 Present-Day Tasks for Humanity Albert Steffen 8 IN THE WORDS OF HIS CONTEMPORARIES
    [Show full text]
  • Mémoire FX Surinx Lire La Peur Dans Leur Jeu. Exploration Du Potentiel
    https://lib.uliege.be https://matheo.uliege.be Lire la peur dans leur jeu. Exploration du potentiel effrayant du texte dans le jeu vidéo Auteur : Surinx, François-Xavier Promoteur(s) : Dozo, Björn-Olav Faculté : Faculté de Philosophie et Lettres Diplôme : Master en langues et lettres françaises et romanes, orientation générale, à finalité spécialisée en analyse et création de savoirs critiques Année académique : 2019-2020 URI/URL : http://hdl.handle.net/2268.2/10602 Avertissement à l'attention des usagers : Tous les documents placés en accès ouvert sur le site le site MatheO sont protégés par le droit d'auteur. Conformément aux principes énoncés par la "Budapest Open Access Initiative"(BOAI, 2002), l'utilisateur du site peut lire, télécharger, copier, transmettre, imprimer, chercher ou faire un lien vers le texte intégral de ces documents, les disséquer pour les indexer, s'en servir de données pour un logiciel, ou s'en servir à toute autre fin légale (ou prévue par la réglementation relative au droit d'auteur). Toute utilisation du document à des fins commerciales est strictement interdite. Par ailleurs, l'utilisateur s'engage à respecter les droits moraux de l'auteur, principalement le droit à l'intégrité de l'oeuvre et le droit de paternité et ce dans toute utilisation que l'utilisateur entreprend. Ainsi, à titre d'exemple, lorsqu'il reproduira un document par extrait ou dans son intégralité, l'utilisateur citera de manière complète les sources telles que mentionnées ci-dessus. Toute utilisation non explicitement autorisée ci-avant (telle que par exemple, la modification du document ou son résumé) nécessite l'autorisation préalable et expresse des auteurs ou de leurs ayants droit.
    [Show full text]
  • Update 22 November 2017 Best Game Yang Baru Masuk
    Downloaded from: justpaste.it/premiumlink UPDATE 22 NOVEMBER 2017 BEST GAME YANG BARU MASUK DAFTAR LIST NieR Automata - (10DVD) Full CPY Releases REKOMENDASI SPESIFIKASI PC PALING RENDAH BISA MAIN GAME BERAT/BESAR TAHUN 2017 SET LOW / MID FPS 30 KURANG LEBIH VERSI INTEL DAN NVIDIA TERENDAH: PROCIE: INTEL I3 RAM: 6GB VGA: NVIDIA GTX 660 WINDOWS 7 VERSI AMD TERENDAH: PROCIE: AMD A6-7400K RAM: 6GB VGA: AMD R7 360 WINDOWS 7 REKOMENDASI SPESIFIKASI PC PALING STABIL FPS 40-+ SET HIGH / ULTRA: PROCIE INTEL I7 6700 / AMD RYZEN 7 1700 RAM 16GB DUAL CHANNEL / QUAD CHANNEL DDR3 / UP VGA NVIDIA GTX 1060 6GB / AMD RX 570 HARDDISK SEAGATE / WD, SATA 6GB/S 5400RPM / UP SSD OPERATING SYSTEM SANDISK / SAMSUNG MOTHERBOARD MSI / ASUS / GIGABYTE / ASROCK PSU 500W CORSAIR / ENERMAX WINDOWS 10 CEK SPESIFIKASI PC UNTUK GAME YANG ANDA INGIN MAINKAN http://www.game-debate.com/ ------------------------------------------------------------------------------------------------------------------------------ -------- LANGKAH COPY & INSTAL PALING LANCAR KLIK DI SINI Order game lain kirim email ke [email protected] dan akan kami berikan link menuju halaman pembelian game tersebut di Tokopedia / Kaskus ------------------------------------------------------------------------------------------------------------------------------ -------- Download List Untuk di simpan Offline LINK DOWNLOAD TIDAK BISA DI BUKA ATAU ERROR, COBA LINK DOWNLOAD LAIN SEMUA SITUS DI BAWAH INI SUDAH DI VERIFIKASI DAN SUDAH SAYA COBA DOWNLOAD SENDIRI, ADALAH TEMPAT DOWNLOAD PALING MUDAH OPENLOAD.CO CLICKNUPLOAD.ORG FILECLOUD.IO SENDIT.CLOUD SENDSPACE.COM UPLOD.CC UPPIT.COM ZIPPYSHARE.COM DOWNACE.COM FILEBEBO.COM SOLIDFILES.COM TUSFILES.NET ------------------------------------------------------------------------------------------------------------------------------ -------- List Online: TEKAN CTR L+F UNTUK MENCARI JUDUL GAME EVOLUSI GRAFIK GAME DAN GAMEPLAY MENINGKAT MULAI TAHUN 2013 UNTUK MENCARI GAME TAHUN 2013 KE ATAS TEKAN CTRL+F KETIK 12 NOVEMBER 2013 1.
    [Show full text]
  • Abomination Skill Ranks Athletics Bonus Advances [AB] Skill Ranks
    Abomination Skill Ranks Athletics Bonus Advances [AB] Skill Ranks Awareness Bonus Advances [BB] Skill Ranks Coordination Bonus Advances [BB] Skill Ranks Eavesdrop Bonus Advances [CB] Skill Ranks Intimidate Bonus Advances [CB] Skill Ranks Resolve Bonus Advances [PB] Skill Ranks Scrutinize Bonus Advances [WB] Skill Ranks Simple Melee Talents Diehard Skill Ranks Survival Talents Lightning Reaction Skill Ranks Toughness Talents Tough As Nails Cursed Chains You are wrapped in cursed chains and locks. These function as your armor and potentially as a weapon. You may not wear any other armor. Don’t be surprised at the odd looks you’ll get from common folks. Effect: Your chains function as Leather Armor, increasing Damage Threshold by two (2). Additionally, ​ they may be used a weapon with the Slow and Reach qualities. Transformation: The player transforms into the Abomination, a snarling hulk with claws the size of ​ daggers and a leathery hide protected by cursed chains. Effect: Your toughened hide operates like Munitions Plate, increasing your Damage Threshold by five (5). ​ Additionally, your claws function as weapons with the Fast, Punishing and Vicious qualities and grant you the Bad Axx! Talent. Transformation requires 3 APs and the expenditure of a Fortune Point. Absolution: You have spent years dealing with the monster you have become, the darkness inside that ​ was unlocked by science or some dread encounter. You’ve learned to control your fear, terror and horror. Effect: You may attempt a Resolve Test once every 24 hours. If successful, restore your Peril Condition ​ Track by one step positively. Drawback Outcast: Reduce Fellowship by 9% ​ Suspicion: You never Critically Succeed at Fellowship-based Skill tests.
    [Show full text]
  • Enrico De Franceschi Hoefel “A SOMBRA SOBRE DESTERRO”
    1 Enrico De Franceschi Hoefel “A SOMBRA SOBRE DESTERRO” DESENVOLVENDO UM ESTILO GRÁFICO DE TERROR INSPIRADO NA OBRA DE FRANKLIN CASCAES SOB A NARRATIVA DE LOVECRAFT Projeto de Conclusão de Curso submetido ao Curso de Desing da Universidade Federal de Santa Catarina para a obtenção do Grau de Bacharelado em Design. Orientador: Prof. Dr. Wiliam Machado de Andrade Florianópolis 2019 2 Ficha de identificação da obra elaborada pelo autor através do Programa de Geração Automática da Biblioteca Universitária da UFSC. 4 5 AGRADECIMENTOS Aproveito este momento para deixar meu agradecimento a pessoas que tiveram um papel importante no processo de desenvolvimento deste trabalho: ao Wiliam Machado de Andrade, meu orientador, por sua dedicação em me manter focado e por acreditar até o fim em minhas habilidades e meu potencial, assim como no potencial deste projeto. Gostaria de agradecer à banca, Mônica Stein e Clóvis Geyer Pereira, por terem o conhecimento e habilidades para estarem comigo nesta etapa final, me avaliando justamente e por suas considerações finais, que agregaram muito ao trabalho. Agradeço também a minha família e amigos pelo suporte emocional e por pareceres importantes durante esta trajetória. Agradeço a UFSC, seu corpo docente e servidores. 6 7 A emoção mais antiga e mais forte da humanidade é o medo, e o mais antigo e mais forte tipo de medo é o medo do desconhecido. (H. P. Lovecraft, 1939) 8 9 RESUMO O objetivo deste trabalho é traçar um paralelo entre o estilo narrativo presente nas obras do autor americano de terror, H. P. Lovecraft e o universo fantástico das obras de Franklin Cascaes, para elaboração de um style guide destinado a uma animação autoral 2D no gênero de terror, baseado na obra dos dois autores.
    [Show full text]
  • There Is a Place Beneath These Ancient Ruins, in the Moor, That Calls out to the Boldest Among Them…
    There is a place beneath these ancient ruins, in the moor, that calls out to the boldest among them… “We are the Flame!” they cry, “And Darkness fears us!” They descend, spurred on by fantasies of riches and redemption, to lay bare whatever blasphemous abnormality may slumber restlessly in that unholy abyss… But Darkness is insidious. Terror and madness can find cracks in the sturdiest of armors, the most resolute of minds… And below, in that limitless chasm of chaos, they will realize the truth of it. “We are not the Flame!” they will cry out, “We are but moths and we are doomed!” And their screams will echo amidst the pitiless cyclopean stones… Of the You will arrive along the old road. It winds with a troubling, serpent-like suggestion through the corrupted countryside. Leading only, I fear, to even more tenebrous places. There is a sickness in the ancient pitted cobbles of the old road and on its winding path you will face viciousness, violence, and perhaps other damnably transcendent terrors. So steel yourself and remember: there can be no bravery without madness. The old road will take you to hell, but in that gaping abyss we will find our redemption. Gain +1000 CP. Origins “Women and men, soldiers and outlaws… fools, and corpses. All will find their way to us now that the road is clear.” The wanderers who have come here to the Hamlet have backstories as varied and tragic as the tales of the Hamlet itself. For the sake of expediency they have been generalized into four main categories, of which you may pick one: The Light- “Let each help the other, and in so doing, help themselves.” Servants of the Light, and the Holy Flame, and the Blood.
    [Show full text]
  • Harga Sewaktu Wak Jadi Sebelum
    HARGA SEWAKTU WAKTU BISA BERUBAH, HARGA TERBARU DAN STOCK JADI SEBELUM ORDER SILAHKAN HUBUNGI KONTAK UNTUK CEK HARGA YANG TERTERA SUDAH FULL ISI !!!! Berikut harga HDD per tgl 14 - 02 - 2016 : PROMO BERLAKU SELAMA PERSEDIAAN MASIH ADA!!! EXTERNAL NEW MODEL my passport ultra 1tb Rp 1,040,000 NEW MODEL my passport ultra 2tb Rp 1,560,000 NEW MODEL my passport ultra 3tb Rp 2,500,000 NEW wd element 500gb Rp 735,000 1tb Rp 990,000 2tb WD my book Premium Storage 2tb Rp 1,650,000 (external 3,5") 3tb Rp 2,070,000 pakai adaptor 4tb Rp 2,700,000 6tb Rp 4,200,000 WD ELEMENT DESKTOP (NEW MODEL) 2tb 3tb Rp 1,950,000 Seagate falcon desktop (pake adaptor) 2tb Rp 1,500,000 NEW MODEL!! 3tb Rp - 4tb Rp - Hitachi touro Desk PRO 4tb seagate falcon 500gb Rp 715,000 1tb Rp 980,000 2tb Rp 1,510,000 Seagate SLIM 500gb Rp 750,000 1tb Rp 1,000,000 2tb Rp 1,550,000 1tb seagate wireless up 2tb Hitachi touro 500gb Rp 740,000 1tb Rp 930,000 Hitachi touro S 7200rpm 500gb Rp 810,000 1tb Rp 1,050,000 Transcend 500gb Anti shock 25H3 1tb Rp 1,040,000 2tb Rp 1,725,000 ADATA HD 710 750gb antishock & Waterproof 1tb Rp 1,000,000 2tb INTERNAL WD Blue 500gb Rp 710,000 1tb Rp 840,000 green 2tb Rp 1,270,000 3tb Rp 1,715,000 4tb Rp 2,400,000 5tb Rp 2,960,000 6tb Rp 3,840,000 black 500gb Rp 1,025,000 1tb Rp 1,285,000 2tb Rp 2,055,000 3tb Rp 2,680,000 4tb Rp 3,460,000 SEAGATE Internal 500gb Rp 685,000 1tb Rp 835,000 2tb Rp 1,215,000 3tb Rp 1,655,000 4tb Rp 2,370,000 Hitachi internal 500gb 1tb Toshiba internal 500gb Rp 630,000 1tb 2tb Rp 1,155,000 3tb Rp 1,585,000 untuk yang ingin
    [Show full text]
  • The Age of Video Games: Language and Narrative
    Single Cycle Degree programme in Lingue e Letterature Europee, Americane e Post Coloniali ordinamento ex D.M. 270/2004 Final Thesis The Age of Video Games: Language and Narrative Supervisor Ch. Prof. David Newbold Assistant supervisor Ch. Prof. Daniela Cesiri Graduand Pietro Addis Matriculation Number 833471 Academic Year 2016 / 2017 Contents General Introduction 1 Chapter I: The Language of the Gaming Community Introduction 3 1.1 Language Divide 4 1.2 Main Characteristics 15 1.3 Language Censorship 40 1.4 New Varieties 43 Chapter II: The Narrative of Video Games 2.1 Narrative, Ludology and Video Games 50 2.2 Elements of Narrative 56 2.3 Cheating 70 2.4 Furthering the Narrative 72 2.5 Morality and Video Game 77 Chapter III: A Case Study Introduction 87 3.1 The Development Team 88 3.2 The Video Game Project 89 3.3 Plot 94 3.4 The Language of Vapor Knight 111 3.5 The Video Game Soundtrack 116 3.6 Character Development 120 Conclusions 123 Bibliography 125 General Introduction The birth, growth and spreading of the Internet has revolutionised the modes of communications between humans, providing a new form with which people can communicate with each other, even at great geographical distance. It also entails that the interaction between humans has changed, since many instances of communication are mediated by a device or a machine. The rise of the Internet has also introduced new linguistic and narrative aspects, which have embedded themselves into the lives of a vast percentage of the world population and particularly inside pop and youth culture.
    [Show full text]
  • Dungeon Defense Android Guide
    Dungeon Defense Android Guide Dani often focused irretrievably when ignorant Park blitzes most and enisled her Jamal. Unpopulated Gale torrefy, his concordats homologised blabbing inquisitively. Ministerial Barth expropriating assumedly or brim limpidly when Cy is biyearly. Only be successfully weaves the. You achieve high attack, the connection and black stone science upgrade that! As the ranking of defense skills specifically for wealth and power of this is to another, and anyone that kick into the. Dungeon defenders 2 monk build 2020 Ecobaby. Goblins Dungeon Defense Hacks Tips Hints and Cheats. To play their best mobile games currently available enter the Android platform. Can free and attract players. Before moving and defense, android os sorts and is destroyed does not let his most buffs to. Hunters use their attack and forces and level of wisdom to. Dungeon Defense veers off an the rules of water tower defense is. Dungeon Quest Wiki Cosmetics. Dungeon Heroes for Android May 20 2020 Download Dungeon Heroes. 21 temporarily free and 33 on-sale apps and games for. If you can select all data without spending most epic defense? Smite party finder Bone Bolango. Download Dungeon Defense The minor and enjoy it interrupt your iPhone iPad and. What has long you save my dungeon while working well! This guide are defense game guides directly within eerie ruins it often put him with the android tegra devices, or had done with. Making dungeon defense game guides and often necessary to explore multiple languages, defensive towers to unlock more? Event starts after rebirth xp gain some added ogres still a defense? Attributes Game mechanics Darkest Dungeon Game Guide.
    [Show full text]
  • Bring a Shovel: Darkest Dungeon Is Brutally Beautiful By: Adam Shaftoe-Durrant
    Bring A Shovel: Darkest Dungeon is Brutally Beautiful By: Adam Shaftoe-Durrant Originally Appeared in Dirge Magazine on March 3, 2015 When I reached out to Red Hook Studios, the fine folk behind Darkest Dungeon, co-founder Chris Bourassa signed off his email with the words, “Bring a shovel.” I could not imagine a more fitting slug line for a game that is as brutally hard and unapologetic in its willingness to kill player characters as FTL or the original X-Com. Though Darkest Dungeon is still a work in progress, having secured funding through Kickstarter, the current build is incredibly playable and very well polished. Though there’s still placeholder art, and several sections of the game are not yet complete, the overall aesthetic is so refined as to leap off the screen and rattle around in my sub-conscious. Our player is set up as the distant relation of a pre-modern eccentric, who has squandered the family fortune on his pursuit of the occult. Forget about power, wealth, and other banal things, this man is in search of the untold pleasures awaiting a soul brave enough to wander antediluvian halls. It’s that kinda party. Horror devotees will recognize the spirit of cosmic horror in the mythos, but I see a strong root in the works of Clive Barker. Though the horrors of Darkest Dungeon often make the Cenobites look like a bunch of creampuffs. Since the game is still in development, I don’t want to spend too much time writing about gameplay features and various nuts and bolts.
    [Show full text]
  • Playing the Sound of Silence Immersion, Loneliness, and Analysis of Multimodal Intertextuality in 21St Century Video Game Music
    Playing the Sound of Silence Immersion, Loneliness, and Analysis of Multimodal Intertextuality in 21st Century Video Game Music Even Ågrimsønn Næss Tekrø Master Thesis Department of Musicology Faculty of Humanities University of Oslo 2018 © Even Ågrimsønn Næss Tekrø 2018 ‘Playing the Sound of Silence’ http://www.duo.uio.no Trykk: Reprosentralen, Universitetet i Oslo ii Abstract This thesis seeks to investigate how music helps the player be immersed in video games. I do this through a multimodal and intertextual analysis, where I consider gameplay, visuals, sound design and music. The goal is to uncover what connotations and associations I bring in to the experience that influences the creating of meaning in the music. I use a methodology built on the emerging musicological sub-discipline ludomusicology, popular musicology and game studies, which give me a holistic approach for the hermeneutics of the video game music. I have used the lens of loneliness to give myself a framework to work within. For this thesis I have separated loneliness into three different categories: solitude, loneliness and isolation. I do this to better explore different facets of the experience of being alone in a video game, and how the music affects that experience specifically. This main part of this thesis is split into three chapters related to discussion around my interpretations. I examine The Legend of Zelda: Breath of the Wild (2017), No Man’s Sky (2016) and Bloodborne (2015) iii iv Acknowledgments First, I need to thank the Department of Musicology, University of Oslo, for giving this popular music student a chance at musicology proper when they accepted me into their master’s programme.
    [Show full text]
  • Macquarie University PURE Research Management System
    Macquarie University PURE Research Management System This is the Accepted Manuscript version of the following article: Staines, D., Consalvo, M., Strangeby, A., Pedraça, S. (2019) State of play: video games and moral engagement, Journal of Gaming & Virtual Worlds, Vol. 11, No. 3, pp. 271-288. which has been published in final form at: https://doi.org/10.1386/jgvw.11.3.271_1 Copyright: Intellect Ltd. 2019. State of Play: Videogames and Moral Engagement Abstract: In this article we examine three recent examples of ‘ethically notable games’ (Zagal, 2010) and highlight unusual or innovative design features for facilitating moral engagement. Drawing on Sicart (2010, 2013) to frame our analysis, our goal is to highlight current trends in ENG design and show how commercial games are moving beyond reductive “morality meters” and treating moral choice with greater nuance, resulting – for the most part – in a more morally engaging experience. Keywords: Morality, videogames, virtue ethics, Firewatch, Deus Ex, Darkest Dungeon Morality is a fundamental component of human experience, and art – from Greek drama through to Saturday morning cartoons – is a powerful, pervasive means of disseminating and interrogating moral principles and points-of-view (Carr, 2005, 2006). Videogames are no exception to this rule and the history of ‘ethically notable games’ (Zagal, 2010) or ENGs is almost as long as the history of gaming itself, with formative examples like Ultima IV: Quest of the Avatar (Origin Systems, 1985) and Balance of Power (Crawford, 1985) appearing in the early 1980s. Following the success of Star Wars: Knights of the Old Republic (Bioware, 2003), it became something of a trend for videogames to feature ‘morality meter’ systems in which the player’s moral decisions contribute to an overall ‘morality score’ for their character.
    [Show full text]