TECHNOLOGY EDUCATION

MEDIA ARTS

Audio Video 1 Web Development 1 Game Development 1 Print Media 1 One Semester One Semester One Semester One Semester TEC 111/112 TEC 171/172 TEC 501/502 TEC 181/182 9-10-11-12 9-10-11-12 9-10-11-12 9-10-11-12

Audio Video Design 2 Web Development 2 Game Development 2 Print Media 2 One Semester One Semester One Semester One Semester TEC 121/122 TEC 281/282 TEC 511/512 TEC 251/252 9-10-11-12 9-10-11-12 9-10-11-12 9-10-11-12

Media Arts Design & Development* One Semester TEC 311/312 10-11-12 Prerequisite: Two of the following courses: Print Media 1, Game Development 1, Audio Video Design 1 and Web Development 1 and one of the following cours- es: Print Media 2, Game Development 2, Audio Video Design 2 and Web Development 2 or instructor approval.

It is suggested that students get as much experience in a variety of Media Arts courses as possible before enrolling in Media Arts Design and Development. This course can be repeated for additional credit.

ARCHITECTURE &

Residential PLTW Introduction to One Year Engineering Design One Year TEC 141/142 TEC 151/152 9-10-11-12 9-10-11-12

Commercial PLTW Civil Engineering & PLTW Principles of PLTW Digital Architecture Architecture (Honors) Engineering (Honors) Electronics (Honors) One Year One Year One Year One Year TEC 241/242 TEC 261/262 TEC 301/302 TEC 291/292 10-11-12 10-11-12 10-11-12 10-11-12

PLTW Engineering Design & Development (Honors)* One Year TEC 401/402 11-12 Prerequisite: Introduction to Engineering Design (IED) and Digital Electronics (DE) or Principles of Engineering (POE), although it is suggested that students take all three (IED, DE, and POE) prior to enrolling in Engineering Design & Date modified: 09/11/15 Development. This course can be repeated for additional credit.

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TECHNOLOGY EDUCATION DEPARTMENT A rts

The Technology Education Department provides an opportunity for students to explore the latest technological trends in software and hardware of graphic media, audio video media and . Students create practical projects that can enhance their personal and future professional lives. Audio Video Design 1 (College Prep) PLTW Introduction to Engineering Design (College Prep) GPA Waiver Option GPA Waiver Option TEC111-Semester 1, TEC112-Semester 2 TEC151-Semester 1, TEC152-Semester 2 Open to 9-10-11-12 One Semester Open to 9-10-11-12 Full Year Prerequisite: None Prerequisite: None Audio Video Design 1 is an introduction to moviemaking with Introduction to Engineering Design is a full-year course is available digital video and audio technologies. The fundamental elements and to all students. In this course, students use 3D solid modeling design techniques of are explored from pre-production software to help them design solutions to solve proposed problems. (planning and storyboarding) to production (shooting, lighting, Students will learn how to document their work and communicate sound) to post production (editing, compositing, titles, audio, solutions to peers and members of the professional community. special effects). Students will use industry professional audio and The major focus of the IED course is to expose students to the video editing software to produce video shorts from conception design process, research and analysis, teamwork, communication to completion. methods, global and human impacts, engineering standards, and technical documentation. Students may receive college credit and/ Audio Video Design 2 (College Prep) or advanced standing for successful completion of this course and GPA Waiver Option a cumulative exam. TEC121-Semester 1, TEC122-Semester 2 Open to 9-10-11-12 One Semester Residential Architecture (College Prep) Prerequisite: Audio Video Design 1 GPA Waiver Option Audio Video Design 2 will allow students to continue working with TEC141 - Semester 1, TEC142 - Semester 2 professional digital video and audio editing software and expand Grade: 9, 10, 11, 12 Full Year their knowledge through advanced use of software and digital Prerequisite: None video effects. Topics and projects will focus on sound creation, Residential Architecture ​is​ an entry- architecture course that green screen editing, picture in picture effects, multicamera provides students with the opportunity to develop architectural filming/editing and 3D-like effects through complex digital video design, planning and drawings skills. This course is designed to production software. Students who complete this course will have introduce students to the concepts, theories and practices of the the opportunity to receive articulated credit from Triton College. professional architect. Students will use architectural software that

21 is used by professional architects to develop skills in residential design process to find a suitable site for construction, prepare design including: renderings, floor plans, site plans, elevations, and client analysis, sketch concepts ideas, design detail, assembly and section drawings. In addition, students learn about documenting installation documents, calculate strengths of materials, construct their project, solving problems, and communicating their solutions a mass or mock-up model and create suitable presentations in the to their peers and members of the professional community of form of renderings or multimedia. architecture. PLTW Principals of Engineering (Honors) PLTW Digital Electronics (Honors) TEC301-Semester 1, TEC302-Semester 2 TEC291-Semester 1, TEC292-Semester 2 Open to 10-11-12 Full Year Open to 10-11-12 Full Year Prerequisite: PLTW Introduction to Engineering and Design Prerequisite: Introduction to Engineering Design or Residential In this course students are introduced to major concepts they Architecture, Introduction to Technical Drawing, Engineering would expect to find in college engineering courses. Topics CAD, Advanced Architecture, Advanced Engineering, Advanced include, mechanisms, energy, statics, materials, and kinematics. CAD 1, Architecture CAD They develop problem-solving skills and apply their knowledge The Digitial Electronics course is designed to expose students to of research and design to create solutions to various challenges, engineering design and troubleshooting techniques that are used document their work and communicate solutions. Student projects in the electronics field. Computer simulation software is used to include: using solar power to supply energy for a fictional town, design and test digital circuitry prior to actually constructing them creating a bridge, creating a robotic recycling sorter, and creating in order to see if the circuits work. The projects are traditional, a mechanically powered vehicle. such as those found in watches, digital cameras, and calculators to combinational logic using SSI chips to small subsystem PLTW Engineering Design & Development (Honors) implementation in programmable devices, such as small robots, TEC401-Semester 1, TEC402-Semester 2 in which you will learn how machines "think." You will also learn Open to 11-12 Full Year a systematic approach that engineers use to design the electronics Prerequisite: PLTW Digital Electronics or PLTW Principals of that is used every day. Students may receive college credit and/or Engineering advanced standing for successful completion of this course and a This capstone course allows students to design a solution to a cumulative exam. technical problem of their choosing. They have the chance to eliminate one of the “Don’t you hate it when…” statements of the PLTW Civil Engineering & Architecture (Honors) world. This is an engineering research course in which students TEC261-Semester 1, TEC262-Semester 2 will work in teams to research, design, test, and construct a solution Open to 10-11-12 Full Year to an open ended engineering problem. The product development Prerequisite: Introduction to Engineering Design or Residential lifecycle and a design process are used to guide and help the team Architecture, Introduction to Technical Drawing, Engineering to reach a solution to the problem. The team presents and defends CAD, Advanced Architecture, Advanced Engineering, Advanced their solution to a panel of outside reviewers at the conclusion of CAD 1, Architecture CAD the course. The EDD course allows students to apply all the skills The major focus of this course is completing long-term projects and knowledge learned in previous Project Lead The Way courses. that involve the design and development of residential and The use of 3D design software helps students design solutions commerical properties and structures. The course provides students to the problem their team has chosen. This course also engages the freedom to develop the property as a simulation or to model students in time management and teamwork skills, a valuable asset the experiences that civil engineers and architects face. Students to students in the future. work in teams, exploring hands-on activities and projects to learn the characteristics of civil engineering and architecture. In addition, Web Development 1 (College Prep) students use 3D design software to help them design solutions to GPA Waiver Option solve major course projects. Students learn about documenting TEC171-Semester 1, TEC172-Semester 2 their project, solving problems, and communicating their solutions Open to 9-10-11-12 One Semester to their peers and members of the professional community of civil Prerequisite: None engineering and architecture. Students may receive college credit Web Development 1 is an introductory experience in website design and/or advanced standing for successful completion of this course using project based coursework. Students will develop the technical and a cumulative exam. and creative skills needed to plan, create, and publish interactive web pages. Instruction will include the creation and manipulation of Commercial Architecture (College Prep) text, graphics, , and interactive content through the use GPA Waiver Option of HTML, CSS, JavaScript, Photoshop, Dreamweaver, and Flash. TEC241-Semester 1, TEC242-Semester 2 Open to 10-11-12 Full Year Prerequisite: Civil Engineering & Architecture or Residential Architecture, Advanced CAD 1, Advanced Architecture Commercial Architecture is recommended for students interested in pursuing a career in architecture, construction, project management, , or . CA provides students with an opportunity to extend their knowledge of planning and drawing procedures used in the development and preparation of construction plans for a commercial building. Students follow the architectural

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Web Development 2 (College Prep) Print Media 2 (College Prep) A GPA Waiver Option GPA Waiver Option rts TEC281-Semester 1, TEC282-Semester 2 TEC251-Semester 1, TEC252-Semester 2 Open to 9-10-11-12 One Semester Open to 9-10-11-12 One Semester Prerequisite: Web Development 1 Prerequisite: Print Media 1 Students will continue their studies from Web Development 1 by Print Media 2 will expand upon the topics of and applying modern web development techniques to create highly print production. Students will use professional graphic design responsive web 2.0 sites that maximize user experience. Students software and print production equipment in a project based learning will take advantage of the jQuery framework to manipulate web environment where they will able to think critically, problem-solve content and create sophisticated transitions and effects. New and collaborate within the context of graphic communications.​ Internet technologies will be explored such as app writing and Students will design and produce a variety of custom printed media. epublishing. Students will design and develop mobile apps that take advantage of mobile device technology such as the accelerometer, Media Arts Design & Development GPS, SMS, and camera functions. GPA Waiver Option TEC311-Semester 1, TEC312-Semester 2 Open to 10-11-12 One Semester Game Development 1 (College Prep) Prerequisite: Audio and Video Design 2, Web Development 2, GPA Waiver Option Game Development 2, or Print Media 2 TEC501-Semester 1, TEC502-Semester 2 This capstone course is an intensive course that allows students Open to 9-10-11-12 One Semester the opportunity to create portfolio material in their particular area Prerequisite: None of specialization (audio/video design, web development, game This course introduces students to fundamental principals of game development, or print media). Upon submission and approval of a design and 2D computer using software that allows project, students will research, plan, design, and produce or publish for interactivity through web browsers and mobile platforms. original work that includes advanced techniques outside of or Students will learn vector imaging and animation techniques to beyond the scope of current course offerings. Students collaborate design and develop characters, props, levels, and user interfact. with fellow students as well as industry professionals to create the Object-oriented programming will be introduced through a user- finished product. This course requires students to create their own friendly block-snapping interface to develop game logic and build deadlines and communicate progress. The end result of the class interactive environments. Students will develop a 2D game from will be at least two original works: one to be entered in a student conception to completion ready for release on iOS, Android, or competition and one for a community client. It is suggested that the World Wide Web. students take as many courses from the Media Arts course offerings before taking Media Arts Design and Development. This course Game Development 2 (College Prep) may be repeated and also taken as an Independent Study. GPA Waiver Option TEC511-Semester 1, TEC512-Semester 2 *It is suggested that students take at least two of the following Open to 9-10-11-12 One Semester courses: Prerequisite: Game Development 1 This course will expand upon the principles of animation and Print Media 1 gaming learned in Game Development 1 and will introduce students Game Development 1 to the principles of three-dimensional modeling and animation Audio Video Design 1 for game development. Students will us 3D modeling software to Web Development 1 create character animation and 3D environments for video games. Topics will include lowpoly modeling, rigging, animating, lighting, and at least one of the following courses: camera angles, and texturing. Through the use of a game engine, students will implement controls, physics, collision detection, Print Media 2 sound, animation, and memory management. Students will develop Game Development 2 a 3D game from conception to completion ready for release on Audio Video Design 2 desktop computers and the World Wide Web. Web Development 2

Print Media 1 (College Prep) GPA Waiver Option TEC181-Semester 1, TEC182-Semester 2 Open to 9-10-11-12 One Semester Prerequisite: None Print Media 1​ is an entry level course where ​students will be introduced to the basics of graphic design including digital image capture, digital , and page layout using Adobe Photoshop, Illustrator, and InDesign. Students will learn to design for digital printing technologies ​and operate professional printing equipment.​ Each students will design and produce t-shirts, decals, notepads, posters, packaging​ products​, ​a ​3d printed item, and​ students ​will print on 3D items.

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