An Approach to Using Digital Technology in Scenic Design for Low Budget Performance
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An Approach to using digital technology in scenic design for low budget performance. Name Simon Bowland ORCID identifier 0000-0002-8486-9090 Degree MR-FAPROD Master of Fine Arts FOR Code 190404 - Drama, Theatre and Performance Studies Submission December 2018 Faculty of Fine Arts and Music *This thesis is presented as partial fulfilment of the degree. Abstract This practice-based research is an exploration of current, accessible, digital technology and the impact it is having on visual-based scenic design for live performance. This is examined through my freelance art and design practice, which includes areas such as, props, sculpture, set design/construction and model making. This project considers visual-based digital technology in the process of creating scenic design solutions for low budget performance productions of less than $20,000.00 in total production costs (excluding personnel costs), taking typical profit share productions as the template. It focuses on accessible projection hardware and interactive visual software. Drawing from a range of digital based theorists and performance practitioners, I review the current use of digital technology in providing visual scenic design solutions for performance. This includes examples of recent productions that use visual based digital solutions in performance. Cost effective, accessible i options inspired by these examples are then investigated through my practice and discussed here. The staging of an exemplar low budget performance ‘Absolute Uncertainty’ (less than $12000 allocated costs, including in kind support and donations) is documented in the accompanying video file, located on the presented USB drive. This includes unedited video of a dress rehearsal (titled: Absolute Uncertainty 480p.m4v), and video samples of three rehearsals, two at the start of the rehearsal process (May 2017) and one toward the end of the rehearsal process (August 2017). These followed three months of preproduction and experimentation. The final outcome of this project is the development of an adaptable, lightweight, easily configurable projection system that may be used as the core element in scenic design for low budget performance productions. The processes involved in this are discussed and evaluated through the staging and presentation of Absolute Uncertainty, and two other performances I worked on prior to ‘Absolute Uncertainty’, A Midsummer Night’s Dream, and Latecomers, where I developed and experimented with concepts. The focus of this discussion is on the usefulness of digital projection in different environments, digital projection and other visual technologies ability to effectively create a performance environment and the quick adaptability of these technologies in the development and staging, including blocking for low budget production. ii Table of Contents Name ................................................................................................................... i ORCID identifier .................................................................................................. i Degree ................................................................................................................. i FOR Code ........................................................................................................... i Submission .......................................................................................................... i Abstract ................................................................................................................... i Table of Contents .................................................................................................. iii Table of Figures ..................................................................................................... vi Table of Tables .................................................................................................... viii Chapter 1: Introduction ........................................................................................ 10 Introduction ...................................................................................................... 10 Research Question .......................................................................................... 10 1.1 Definition of low budget ............................................................................. 11 1.2 Live Performance ....................................................................................... 11 1.3 Digital Technology ..................................................................................... 12 1.4 Scenic Design ............................................................................................ 15 1.5 Overview .................................................................................................... 16 Conclusion ....................................................................................................... 17 Chapter 2: Relevant Literature ............................................................................ 18 Introduction ...................................................................................................... 18 2.1 Technology available ................................................................................. 19 2.2 Theory on use of digital projection ............................................................ 22 Styles of scenic solution ............................................................................... 22 Digital imagery in performance .................................................................... 25 Augmented reality ........................................................................................ 26 2.3 Practitioners perspective ........................................................................... 27 Digital projection in performance ................................................................. 27 Relevance of my research to practitioners .................................................. 31 iii Conclusion ....................................................................................................... 32 Chapter 3: Studio Process .................................................................................. 33 Introduction ...................................................................................................... 33 3.1 Examples of low budget ............................................................................ 33 Example 1: A Midsummer Night’s Dream - Melbourne Shakespeare Company ...................................................................................................... 34 Example 2: Latecomers – Open Body Theatre. .......................................... 35 3.2 Research content (time & place) ............................................................... 37 3.3 Equipment for low budget .......................................................................... 38 3.4 Data collection, instruments and procedures. .......................................... 42 Retrospective: .............................................................................................. 42 Implied: ......................................................................................................... 42 Spatial: .......................................................................................................... 42 Audience feedback:...................................................................................... 43 Scenographic: .............................................................................................. 43 3.5 Analysis of data ......................................................................................... 44 Conclusion ....................................................................................................... 44 Chapter 4: Process Analysis ............................................................................... 46 Introduction ...................................................................................................... 46 4.1 Analysis of outcome of project .................................................................. 46 Absolute (Un)certainty ................................................................................. 48 Venue ........................................................................................................... 50 Technique & Equipment ............................................................................... 54 4.2 Relationship to key theorists and performance practitioners ................... 66 Testing/Exploring ......................................................................................... 66 Multi-media, interactivity and collaboration ................................................. 70 Projected illusions ........................................................................................ 72 Interpreting scenery… .................................................................................. 77 Conclusion ....................................................................................................... 79 Chapter 5: Personal Reflection ........................................................................... 80 Introduction ...................................................................................................... 80 iv 5.1 My Experience ........................................................................................... 80 5.2 What Worked vs. what didn’t work ...........................................................