Italian Adult Comics in Sweden in the 1980S and 1990S
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Anglophonic Influence in the Use of Sound Symbolism in Italian Disney Comics: a Corpus-Based Analysis
Open Linguistics 2017; 3: 591–612 Research Article Pier Simone Pischedda* Anglophonic Influence in the Use of Sound Symbolism in Italian Disney Comics: A Corpus-based Analysis https://doi.org/10.1515/opli-2017-0030 Received August 11, 2017; accepted November 20, 2017 Abstract: This article will explore the linguistic implications of employing and creating sound symbolism (ideophones, onomatopoeia and interjections) in Italian Disney comics. It will endeavour to investigate the way sound symbolic forms in both imported Disney US comics and original Italian stories have profoundly influenced the development of Italian sound symbolism in the last century. The diachronic analysis is carried out thanks to the creation of a corpus of ideophones and interjections from 210 Disney stories published between 1932 and 2013. The corpus will allow the author to investigate how these forms have changed diachronically throughout the eighty years under investigation with the final aim of highlighting changes and patterns in both original and translated Italian stories. The unique status of ideophones, confirmed by language, sociological and neurological studies, has led to interesting experimentations but also to complicated dynamics. Certain linguistic settings seem to foster a better affinity towards the device— particularly if compared to Romance languages, such as Italian and Spanish, that often have to rely on Anglophone renditions. Anglicisation has indeed overshadowed previous original attempts. Nevertheless, recent creations, particularly from -
British Library Conference Centre
The Fifth International Graphic Novel and Comics Conference 18 – 20 July 2014 British Library Conference Centre In partnership with Studies in Comics and the Journal of Graphic Novels and Comics Production and Institution (Friday 18 July 2014) Opening address from British Library exhibition curator Paul Gravett (Escape, Comica) Keynote talk from Pascal Lefèvre (LUCA School of Arts, Belgium): The Gatekeeping at Two Main Belgian Comics Publishers, Dupuis and Lombard, at a Time of Transition Evening event with Posy Simmonds (Tamara Drewe, Gemma Bovary) and Steve Bell (Maggie’s Farm, Lord God Almighty) Sedition and Anarchy (Saturday 19 July 2014) Keynote talk from Scott Bukatman (Stanford University, USA): The Problem of Appearance in Goya’s Los Capichos, and Mignola’s Hellboy Guest speakers Mike Carey (Lucifer, The Unwritten, The Girl With All The Gifts), David Baillie (2000AD, Judge Dredd, Portal666) and Mike Perkins (Captain America, The Stand) Comics, Culture and Education (Sunday 20 July 2014) Talk from Ariel Kahn (Roehampton University, London): Sex, Death and Surrealism: A Lacanian Reading of the Short Fiction of Koren Shadmi and Rutu Modan Roundtable discussion on the future of comics scholarship and institutional support 2 SCHEDULE 3 FRIDAY 18 JULY 2014 PRODUCTION AND INSTITUTION 09.00-09.30 Registration 09.30-10.00 Welcome (Auditorium) Kristian Jensen and Adrian Edwards, British Library 10.00-10.30 Opening Speech (Auditorium) Paul Gravett, Comica 10.30-11.30 Keynote Address (Auditorium) Pascal Lefèvre – The Gatekeeping at -
Transatlantica, 1 | 2010 “How ‘Ya Gonna Keep’Em Down at the Farm Now That They’Ve Seen Paree?”: France
Transatlantica Revue d’études américaines. American Studies Journal 1 | 2010 American Shakespeare / Comic Books “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics Nicolas Labarre Electronic version URL: https://journals.openedition.org/transatlantica/4943 DOI: 10.4000/transatlantica.4943 ISSN: 1765-2766 Publisher Association française d'Etudes Américaines (AFEA) Electronic reference Nicolas Labarre, ““How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics”, Transatlantica [Online], 1 | 2010, Online since 02 September 2010, connection on 22 September 2021. URL: http://journals.openedition.org/transatlantica/4943 ; DOI: https://doi.org/ 10.4000/transatlantica.4943 This text was automatically generated on 22 September 2021. Transatlantica – Revue d'études américaines est mise à disposition selon les termes de la licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International. “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France... 1 “How ‘ya gonna keep’em down at the farm now that they’ve seen Paree?”: France in Super Hero Comics Nicolas Labarre 1 Super hero comics are a North-American narrative form. Although their ascendency points towards European ancestors, and although non-American heroes have been sharing their characteristics for a long time, among them Obelix, Diabolik and many manga characters, the cape and costume genre remains firmly grounded in the United States. It is thus unsurprising that, with a brief exception during the Second World War, super hero narratives should have taken place mostly in the United States (although Metropolis, Superman’s headquarter, was notoriously based on Toronto) or in outer space. -
Diabolik(O) Da Cinquant'anni
L'ANNIVERSARIO Diabolik(o) da cinquant'anni CULTURA 17-03-2012 Anche i ladri celebrano i compleanni. Si moltiplicano le iniziative per il cinquantesimo anniversario di Diabolik, il personaggio creato nel 1962 da Angela (1922-1987) e Luciana Giussani (1928-2001). Iniziative, in buona parte, giustificate: Diabolik è uno dei pochi personaggi italiani dei fumetti ad avere retto alla prova del tempo, con un successo che continua grazie anche alla capacità della casa editrice creata dalle due sorelle milanesi, la Astorina, di reclutare continuamente quanto di meglio il fumetto italiano offre in tema di sceneggiatori e di disegnatori. Forse, però, non tutte le celebrazioni mettono in luce quello che le Giussani hanno sempre ammesso. Diabolik è solo parzialmente una creazione originale. Nasce dall’incontro di Angela Giussani – secondo la storia, o la leggenda, avvenuto casualmente in un viaggio in treno, dove qualcuno aveva dimenticato un libro – con le storie di Fantômas, create da Marcel Allain (1885-1969) e Pierre Souvestre (1874-1914). Tutte le prime avventure di Diabolik riproducono una parallela storia di Fantômas, e anche trovate che al pubblico italiano sembrano geniali – la sostituzione di persona con cui Diabolik sfugge quasi miracolosamente alla ghigliottina, le impronte digitali di un morto lasciate sulle scene dei delitti grazie a un guanto fatto con la sua pelle – derivano letteralmente da avventure vissute cinquant'anni prima dal criminale francese creato da Allain e Souvestre. Con il tempo, Diabolik si è emancipato dall’essere una pura replica a fumetti di Fantômas, per quanto si debba dire che le trasposizioni di quest’ultimo nel mondo del fumetto avevano sempre lasciato a desiderare, tranne forse in America Latina dove però il criminale francese era diventato un personaggio totalmente diverso. -
29/09 Bwn-Awp
BROOKLYN HEIGHTS HOME DELIVERED CARROLL GARDENS HOME DELIVERED FORT GREENE HOME DELIVERED COBBLE HILL HOME DELIVERED BOERUM HILL HOME DELIVERED PROSPECT HEIGHTS HOME DELIVERED PARK SLOPE HOME DELIVERED BROOKLYN HEIGHTS HOME DELIVERED CARROLL GARDENS HOME DELIVERED FORT GREENE HOME DELIVERED BROOKLYN’S REAL NEWSPAPERS Including The Brooklyn Heights Paper, Carroll Gardens-Cobble Hill Paper, DUMBO Paper and the Downtown News Published every Saturday — online all the time — by Brooklyn Paper Publications Inc, 55 Washington St, Suite 624, Brooklyn NY 11201. Phone 718-834-9350 • www.BrooklynPapers.com • © 2006 Brooklyn Paper Publications • 14 pages •Vol.29, No. 9 BWN • Saturday, March 4, 2006 • FREE JAILHOUSE SHOP When House of Detention reopens, its ground floor may house retail By Ariella Cohen lantic Avenue, but it should not be the last. The Brooklyn Papers “We would like it to go away,” said Sue The only chains coming soon to the Wolfe, president of the Boerum Hill Associa- tion. “But if not, mixed-use is better than the Brooklyn House of Detention aren’t the big nothing there now.” kind with shackles. Markowitz said this week that he’s still Borough President Markowitz and the city pushing Correction officials to formally close Department of Correction are negotiating a the 49-year-old facility. But that’s not likely. way to put stores in the ground floor of the “It’s part of the inventory and that’s not mothballed jail on Atlantic Avenue in Boerum changing,” said Correction spokesman Tom Hill. Antenen, indicating that inmates may return The retail uses would be restricted to the to the “House of D” as soon as next year. -
The Translation of American Comics During Italian Fascism
Between Censorship and Innovation: The Translation of American Comics during Italian Fascism Caterina Sinibaldi (University of Warwick) Abstract This article outlines the main issues surrounding the process of import, trans- lation and cultural adaptation of American comics in Italy from 1908 to 1942. During this time, the first comics were translated from Europe and the United States, leading to a revolution in Italian children’s literature. These were also the years in which comics began to be perceived as a political, as well as pedagogical problem, which prompted the Fascist regime to issue censorship measures aimed at limiting their circulation. The aesthetic and ideological dimension of comics will be investigated alongside the different strategies of translation and adaptation used by Italian editors and cartoonists. The reasons behind the disapproval of comics by Italian pedagogues, and the ambivalent attitude of the Fascist regime, will also be explored. In conclusion, my anal- ysis aims to offer insights into the cultural function of children’s literature during Fascism and the specific role of comics as a site for innovation. Comics and Translation The history of Italian comics is a history of translation. Foreign comics, mostly from the United Kingdom, France and the United States, entered the Italian mar- ket at the beginning of the twentieth century, adding movement and colour to the pages of the first children’s magazines. Being labelled as a product for children, comics had to comply with specific translation norms and pedagogical (as well as aesthetic) requirements. Such requirements acquired political connotations during the years of Fascism (1922–43), when books for children became powerful tools for propaganda in the service of Mussolini’s regime. -
Simulmondo: La Nascita Dell’Industria Videoludica Italiana E La Sua Evoluzione
ALMA MATER STUDIORUM - UNIVERSITA' DI BOLOGNA SCUOLA DI LETTERE E BENI CULTURALI Corso di laurea magistrale in Cinema, televisione e produzione multimediale Simulmondo: La nascita dell’industria videoludica italiana e la sua evoluzione Tesi di laurea in Culture dell’intrattenimento Relatore Professor Guglielmo Pescatore Correlatore Dottor Mauro Salvador Presentata da: Francesco Cirica Sessione Seconda Anno accademico 2014-2015 INDICE Introduzione p. 4 Capitolo 1: Storia del videogioco. p.10 1. Caratteristiche del videogioco e del mercato videoludico p.10 2. Prima dei videogiochi p.11 3. I primi videogiochi: ricerca e libera diffusione p.12 4. La nascita dell‟industria video ludica p.13 5. L‟ascesa di Atari e la prima crisi del mercato p.14 6. Space Invaders: il Giappone alla conquista del mercato p.16 7. L‟era di Nintendo p.18 8. La guerra delle console: SEGA contro Nintendo e il declino delle sale arcade p.21 9. L‟introduzione del Cd-Rom e l‟arrivo di Playstation p.23 10. Nuove prospettive p.26 Capitolo 2: Le origini. p.29 1. Francesco Carlà e la teoria del Simulmondo p.29 2. Fare videogiochi: la storia di Ivan Venturi p.35 3. L‟incontro p.40 4. Tre passi nel Simulmondo: Bocce, Simulgolf e Italy ‟90 Soccer p.44 Capitolo 3: I videogiochi sportivi. p.53 1. Simulmondo Party p.53 1 2. Simulmondo: organizzazione e composizione dell‟azienda alla fine degli anni ‟80 p.57 3. Anno 1989 – Parte I: F1 Manager e l‟avvento dei giochi manageriali p.62 4. Anno 1989 – Parte II: Polemiche, litigi e concorrenti p.65 5. -
Belphégor, 11-1 | 2013 Transnational Fantômas: the Influence of Feuillade’S Series on International
Belphégor Littérature populaire et culture médiatique 11-1 | 2013 Fantômas dans le siècle Transnational Fantômas: The Influence of Feuillade’s Series on International Cinema during the 1910s Federico Pagello Electronic version URL: http://journals.openedition.org/belphegor/125 DOI: 10.4000/belphegor.125 ISSN: 1499-7185 Publisher LPCM Electronic reference Federico Pagello, « Transnational Fantômas: The Influence of Feuillade’s Series on International Cinema during the 1910s », Belphégor [Online], 11-1 | 2013, Online since 28 April 2013, connection on 23 June 2020. URL : http://journals.openedition.org/belphegor/125 ; DOI : https://doi.org/10.4000/ belphegor.125 This text was automatically generated on 23 June 2020. Belphégor est mis à disposition selon les termes de la Licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International. Transnational Fantômas: The Influence of Feuillade’s Series on International ... 1 Transnational Fantômas: The Influence of Feuillade’s Series on International Cinema during the 1910s Federico Pagello 1 The influence of Fantômas novels and films on global popular culture is widely acknowledged. From the 1915 Spanish musical Cine-fantomas to the 1960s Italian comic book series Diabolik, Kriminal and Satanik, from Turkish B-movies such as Fantoma Istanbulda Bulusalim (dir. Natuk Baytan, 1967) to Julio Cortazar’s anti-imperialist pamphlet Fantômas contra los vampiros multinacionales (1975), Pierre Souvestre and Marcel Allain’s original literary series have engendered uncountable translations, adaptations, imitations and plagiarisms that have spread the character’s fame worldwide since its first appearance in 1911. This process continues to the present day, an example being the publication of an Italian graphic novel titled Fantomax by Luigi Bernardi and Onofrio Catacchio (Bologna: Coconino Press, 2011). -
Disney Comics from Italy♦ © Francesco Stajano 1997-1999
Disney comics from Italy♦ © Francesco Stajano 1997-1999 http://i.am/filologo.disneyano/ A Roberto, amico e cugino So what exactly shall we look at? First of all, the Introduction fascinating “prehistory” (early Thirties) where a few pioneering publishers and creators established a Disney Most of us die-hard Disney fans are in love with those presence in Italy. Then a look at some of the authors, seen comics since our earliest childhood; indeed, many of us through their creations. Because comics are such an learnt to read from the words in Donald’s and Mickey’s obviously visual medium, the graphical artists tend to get balloons. Few of us, though, knew anything about the the lion’s share of the critics’ attention; to compensate for creators of these wonderful comics: they were all this, I have decided to concentrate on the people who calligraphically signed by that “Walt Disney” guy in the actually invent the stories, the script writers (though even first page so we confidently believed that, somewhere in thus I’ve had to miss out many good ones). This seems to America, a man by that name invented and drew each and be a more significant contribution to Disney comics every one of those different stories every week. As we studies since, after all, it will be much easier for you to grew up, the quantity (too many) and quality (too read a lot about the graphical artists somewhere else. And different) of the stories made us realise that this man of course, by discussing stories I will also necessarily could not be doing all this by himself; but still, we touch on the work of the artists anyway. -
Gli Anni Sessanta Del Nerissimo Diabolik: Per La Prima Volta I Fumetti Parlano Agli Adulti
Gli anni Sessanta del nerissimo Diabolik: per la prima volta i fumetti parlano agli adulti più innovativi sono quelli creati nel 1964 dallo sceneggiatore Luciano Secchi (alias Max Bunker) e dal disegnatore Roberto Raviola (alias Magnus). I due sfruttano la scia del successo di Diabolik per una svolta ancor più nera: i loro eroi sono spietati e violenti, i richiami sessuali espliciti; di Massimiano Bucchi l'ambientazione non è l'immaginaria e asettica Clerville di Diabolik, ma una Londra livida e popolata di farabutti; la critica sociale spesso ilano, primi anni Sessanta. Angela marcata. La sexy e vendicativa Satanik è il primo Giussani, ex modella, ha avviato con la (e quasi unico) personaggio femminile sorella Luciana una piccola attività nel completamente negativo che la storia del fumetto cucinotto della casa editrice Astoria, di ricordi. proprietà del marito Gino Sansoni, La censura, i sequestri di albi e perfino i processi M non arrestano - anzi probabilmente alimentano - pubblicando buste gioco per ragazzi. Tenta anche la strada del periodico a fumetti, ma i risultati non un successo senza precedenti da milioni di copie: sono buoni e la testata deve chiudere dopo pochi da mensili gli albi diventano settimanali, ispirano numeri. Angela vive vicino alla stazione Cadorna e film, conquistano anche altri Paesi. pensa che ci vorrebbe qualcosa di adatto per i Un'innovazione a più livelli, quella messa in moto pendolari che ogni giorno si riversano a Milano in dalle sorelle Giussani. Innanzitutto il formato da treno. Abbastanza breve da poter essere letto due/tre vignette a pagina, inedito per gli albi a interamente durante il viaggio, di piccolo formato fumetti. -
The Colourful Return of Comics with the Balloon's Day Parade and The
PRESS RELEASE Brussels, 27 August 2019 The colourful return of comics with the Balloon’s Day Parade and the International Pavilion This year’s Comic Strip Festival will once again be an electrifying event for comic fans in Brussels. As part of the event, the Balloon’s Day Parade will bring the streets of the capital to life and will include a new Toto balloon. The International Pavilion will take you on a journey through comics and beyond. Since it was founded in 2010, the Comic Strip Festival has evolved into an unmissable event for all comic fans. Whether you’re old, young, an enthusiast or a comics expert, everyone has the same passion and comes together each year to get an autograph or enjoy the many activities on offer. As there are no borders for comics, the International Pavilion will be showcasing gems from far-flung corners of the world to the most adventurous visitors. And, as is traditional, on Sunday 15 September, the Balloon’s Day Parade will take over the streets of the capital and take you on a journey into the world of famous comic characters. You won’t be able to escape it by the middle of the afternoon. Balloon’s Day Parade On Sunday 15 September, the Balloon’s Day Parade will process through the streets of Brussels for nearly three hours. As part of this year's parade, a new balloon featuring the design of Toto and the famous Citroën 2CV belonging to Boule’s parents will have the great honour of being part of the procession. -
The Transcultural Comics of Takoua Ben Mohamed: Memory and Translation a Fumetti Barbara Spadaro*
Modern Italy, 2020 Vol. 25, No. 2, 177–197, doi:10.1017/mit.2019.74 The transcultural comics of Takoua Ben Mohamed: memory and translation a fumetti Barbara Spadaro* Department of Modern Languages and Cultures, University of Liverpool, UK (Received 15 February 2019; final version accepted 18 October 2019) Comics are an increasingly popular medium in the twenty-first century. Combining words and images, comics enable the expression of individual and collective histories that straddle languages and cultures, reflecting the multimodality of the cognitive and narrative processes in a multilingual, globalising world. This article proposes an original framework to understand the power of comics as a transcultural medium by exploring the production of Takoua Ben Mohamed, a graphic journalist and comics author born in Tunisia and raised in Rome. These comics visualise histories of migration and translation in Italy and the Mediterranean, questioning notions of homogeneity, authenticity and canonicity of Italian memory and culture. The article engages with the theoretical and methodological framework of the Transnationalizing Modern Languages (TML) research project, exploring the interconnected linguistic and cultural dimensions of memory and translation. The analysis identifies a series of processes termed mediation-translation in Ben Mohamed’s comics, which illuminate the constitutive nature of memory and translation in contemporary processes of identification. Keywords: transcultural; mobility; transnational; translation; memory; comics; fumetto. Introduction Takoua Ben Mohamed started making comics to communicate with children and teachers at school. Born in the oasis of Douz (South Tunisia), she was eight when she arrived in Rome, the city where her family found refuge from the oppressive Ben Ali regime in the 1990s.