Automatic Prediction of Emotions Induced by Movies Yoann Baveye
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Most Contagious 2011
MOST CONTAGIOUS 2011 Cover image: Take This LoLLipop / Jason Zada most contagious / p.02 / mosT ConTAGIOUS 2011 / subsCripTion oFFer / 20% disCounT FuTure-prooFing your brain VALid unTiL 9Th JANUARY 2012 offering a saving of £200 gBP chapters / Contagious exists to find and filter the most innovative 01 / exercises in branding, technology, and popular culture, and movemenTs deliver this collective wisdom to our beloved subscribers. 02 / Once a year, we round up the highlights, identify what’s important proJeCTs and why, and push it out to the world, for free. 03 / serviCe Welcome to Most Contagious 2011, the only retrospective you’ll ever need. 04 / soCiaL It’s been an extraordinary year; economies in turmoil, empires 05 / torn down, dizzying technological progress, the evolution of idenTiTy brands into venture capitalists, the evolution of a generation of young people into entrepreneurs… 06 / TeChnoLogy It’s also been a bumper year for the Contagious crew. Our 07 / Insider consultancy division is now bringing insight and inspiration daTa to clients from Kraft to Nike, and Google to BBC Worldwide. We 08 / were thrilled with the success of our first Now / Next / Why event augmenTed in London in December, and are bringing the show to New York 09 / on February 22nd. Grab your ticket here. money We’ve added more people to our offices in London and New 10 / York, launched an office in India, and in 2012 have our sights haCk Culture firmly set on Brazil. Latin America, we’re on our way. Get ready! 11 / musiC 2.0 We would also like to take this opportunity to thank our friends, supporters and especially our valued subscribers, all over the 12 / world. -
Ulrich Kaiser Die Einheiten Dieses Openbooks Werden Mittelfristig Auch Auf Elmu ( Bereitge- Stellt Werden
Ulrich Kaiser Die Einheiten dieses OpenBooks werden mittelfristig auch auf elmu (https://elmu.online) bereitge- stellt werden. Die Website elmu ist eine von dem gemeinnützigen Verein ELMU Education e.V. getra- gene Wikipedia zur Musik. Sie sind herzlich dazu eingeladen, in Zukun Verbesse rungen und Aktualisierungen meiner OpenBooks mitzugestalten! Zu diesem OpenBook finden Sie auch Materialien auf musikanalyse.net: • Filmanalyse (Terminologie): http://musikanalyse.net/tutorials/filmanalyse-terminologie/ • Film Sample-Library (CC0): http://musikanalyse.net/tutorials/film-sample-library-cc0/ Meine Open Educational Resources (OER) sind kostenlos erhältlich. Auch öffentliche Auf- führungen meiner Kompositionen und Arrangements sind ohne Entgelt möglich, weil ich durch keine Verwertungsgesellschaft vertreten werde. Gleichwohl kosten Open Educatio- nal Resources Geld, nur werden diese Kosten nicht von Ihnen, sondern von anderen ge- tragen (z.B. von mir in Form meiner Ar beits zeit, den Kosten für die Domains und den Server, die Pflege der Webseiten usw.). Wenn Sie meine Arbeit wertschätzen und über ei- ne Spende unter stützen möchten, bedanke und freue ich mich: Kontoinhaber: Ulrich Kaiser / Institut: ING / Verwendungszweck: OER IBAN: DE425001 0517 5411 1667 49 / BIC: INGDDEFF 1. Auflage: Karlsfeld 2020 Autor: Ulrich Kaiser Umschlag, Layout und Satz Ulrich Kaiser erstellt in Scribus 1.5.5 Dieses Werk wird unter CC BY-SA 4.0 veröffentlicht: http://creativecommons.org/licenses/by-sa/4.0/legalcode Für die Covergestaltung (U1 und U4) wurden verwendet: -
Cosmos Laundromat
Cosmos Laundromat Home The Film The Team Sponsors Get Involved Blender Cloud Search Making Of,Production Cosmos Laundromat – First Cycle 10 August, 2015 | 72 Comments | by Ton Roosendaal We’re very proud and happy to share the first 10 minutes of Cosmos Laundromat with you. It’s been more than a year of hard work by many people! Thanks everyone for helping to make it, and thanks to the thousands of supporters and donators for making it possible. Want to see more? Join Blender Cloud and subscribe for just $10 per month, or send us a donation via PayPal to [email protected]. On behalf of everyone on the team, Ton Roosendaal. Share on Twitter 39 Share on Facebook 513 62 2 72 Responses 1. Aaron Carlisle says: 10/08/2015 at 18:25 Amazing really amazing guys and girls can’t wait for more Reply 2. Manuel says: 10/08/2015 at 18:29 Hats off to all of the team! This was outstanding! The quality of the images, the animation, the sound, the smoke, the hair, the composition! A true milestone! I am optimistic this episode ensures the support for the continuation of this fantastic story. :) Reply 3. Lukasz says: 10/08/2015 at 18:36 Open source is getting more and more powerful. Great work, Blender team! Reply 4. Mason Menzies says: 10/08/2015 at 18:37 Do you think i could get the frame for a wallpaper (in the video it’s at 7:50) it’s a fantastic shot. i would love the full res frame of it if that’s ok. -
“Blender, a Classic Underdog Story, Is the World's Most Widely Used 3D
The art of open source Open source powers every part of the creative arts. Jim Thacker explores how Blender is conquering animation and movie effects. lender has been used to create It may not be the market leader – animations for national commercial tools, particularly those television channels and developed by Autodesk, are still used for Bcommercials for Coca-Cola, the majority of professional animation, Pizza Hut and BMW. It creates slick visual effects and game development marketing images for brands ranging from projects – in the West, at least. But it is Puma to Philippe Starck. It has even been capable of great work. used on Oscar-nominated movies. And Over the next four pages, we’ll meet best of all, it’s open- source software. “Blender, a classic underdog Blender is a classic underdog story. story, is the world’s most Originally the in-house 3D toolset of a small widely used 3D software.” Dutch animation firm, it has survived early financial hardships and some of the companies using Blender for even the collapse of its original distributor to commercial projects, from illustrations win widespread popular acclaim. With over for cereal boxes to the visual effects four million downloads each year, it is now by for Red Dwarf. We’ll explore how the far the world’s most widely used 3D software. software powers an international But more importantly for the purposes network of animation studios on every of this article, it’s software that commands continent except Antarctica. And we’ll even the respect of professional artists. Once try to answer the question: ‘If Blender is so dismissed as a tool for hobbyists, Blender is great, why doesn’t it get used on more now praised by some of the world’s largest Hollywood movies?’ animation studios. -
Blender Institute "Spring" a Poetic Fantasy Short Film
ANIMATION Global ANIMATION BLENDER 2.8 THE GAME-CHANGING TOOLS | SPECIAL SECTION: ANNECY 2019 MAGAZINE © JUNE 2019 © BLENDER INSTITUTE "SPRING" A POETIC FANTASY SHORT FILM DREAMERS STUDIO THE BIGGEST ANIMATION FILMS DISTRIBUTOR IN CHINA LIGHT CHASER ANIMATION STUDIO WHITE SNAKE – A CHINESE ANIMATION EPIC TON ROOSENDAAL – FOUNDER OF BLENDER VISIONARY, FILM-MAKER AND SOFTWARE GENIUS JUNE 2019 ® Blender Cloud Join the production platform used daily by a world-class team of artists and developers Join us for only $9.99/month! Courses & Tutorials Libraries In-depth training on character modeling, 2D HDR images up to 16K and 24 EVs. animation, sculpting, 3D printing, rigging, +1500 High quality textures. VFX and more. Production quality characters. Open-movies Services All the production files, assets, artwork Production-management software for from 12 open-movies your film, game, or commercial projects. Plus never-seen-before content. Render farm software. Visit cloud.blender.org June 2019 2 ANIMATION Global Magazine Blender Cloud is the creative hub for your projects, powered by Free and Open Source Software. ANiMATION GLOBAL© MAGAZINE JUNE 2019 • SPECIAL ANNECY EDITION 5 Publisher’s Letter 6 SPRING a poetic SPECIAL SECTION: fantasy short film produced by the Blender ANNECY 2019 Institute 15 Festival International Du Film D’Animation D’Annecy 16 Annecy Goes to Cannes 42 Taking Indian Animation to the World 17 Japanese Animation is in the 45 Dreamers Studio the spotlight largest animation film distributor in China 18 The Marché du Film and -
Bass Ackwards
Selling Your Film Without Selling Your Soul presented by Prescreen: Case Studies in Hybrid, DIY and P2P Independent Distribution By The Film Collaborative (Orly Ravid & Jeffrey Winter), Jon Reiss, Sheri Candler Published by The Film Collaborative, 3405 Cazador Street, Los Angeles, CA 90065, www.thefilmcollaborative.org All Rights Reserved. Production Manager: David Averbach Video Editor: Samuael Topiary Trailer Editor: Gene Merker Cover and Interior Design by: David Averbach Copyeditor: Susan Lynn Camera: Jon Reiss, Jon Kendall Winter Copyright © 2011 by The Film Collaborative, Jon Reiss and Sheri Candler ISBN 978-0-9838229-8-1 [PDF Edition] www.sellingyourfilm.com Table of Contents Acknowledgments Foreword Introduction Bass Ackwards A New Path to Engage Film Audiences and Create Careers: An Introduction Ride the Divide Note by Note The Best and the Brightest Adventures of Power American: The Bill Hicks Story How do Niche Films find their Audiences? Using Peer to Peer (P2P) Methods to Distribute Film? List of Questions Given to Participating Filmmakers About the Authors Acknowledgments The Film Collaborative (TFC) is grateful to Sheri and Jon for their delightful collaboration. Many thanks to all our sponsors for their support and to all our case study subjects for their diligent and transparent participation: Ari Gold, Anne Bernstein, Paul Thomas, Matt Harlock, Tom Gustafson, Casper Andreas, Javier Fuentes, Daniel Karslake, and Thomas Woodrow. Thanks to New Video for offering numbers for Bass Ackwards. Gravitas for their help with Casper Andreas’ films and American: The Bill Hicks Story. Wolfe for their help with Undertow and Were the World Mine. Ted Hope for everything. David Averbach for over-delivering as usual. -
Muhlberger 1 1 REDEFINING the INDEPENDENT FILMMAKER's AMERICAN DREAM from 1990 to 2010
Muhlberger 1 REDEFINING THE INDEPENDENT FILMMAKER'S AMERICAN DREAM FROM 1990 TO 2010 ____________________________________ A Thesis Presented to The Honors Tutorial College Ohio University _______________________________________ In Partial Fulfillment of the Requirements for Graduation from the Honors Tutorial College with the degree of Bachelor of Science in Media Arts and Studies ______________________________________ by Patrick Muhlberger June 2010 1 Muhlberger 2 Table of Contents Section 1: Trailerpark and the American Dream..................................................... 4 1a: Our Festival Experience ..................................................................................................... 7 1b: Mistakes and Lessons Learned........................................................................................ 8 1c: New Routes to the Dream ................................................................................................10 Section 2: The Birth of the American Dream ..........................................................12 2a: Robert Redford’s Dream..................................................................................................14 2b: The Weinsteins Dream and the beginnings of Miramax.......................................17 2c: Kicking it Into High Gear..................................................................................................18 2d: The Boom of Sundance.....................................................................................................23 2e: -
Tribler-Play-Final-Report ... 140707.Pdf
Delft University of Technology TI3800 Bachelorproject Decentralized Media Streaming on Android using Tribler Final Report Client: Authors: Dr. ir. J.A. Pouwelse Wendo Sabee´ TU coach: Dirk Schut Ir. E. Bouman Niels Spruit Coordinator: Dr. ir. F.F.J. Hermans July 7, 2014 Preface This report concludes the course TI3800, the final bachelor project. It was com- missioned by the Tribler team at the Parallel and Distributed Systems (PDS) group at the faculty of Electrical Engineering, Mathematics and Computer Sci- ence (EEMCS) at the Delft University of Technology. The report documents the eleven weeks that were spend on developing `Tri- bler Play', an Android application to search and stream media in a decentralized way. Since this goal is similar to that of Tribler, a big part of those weeks were spend on getting the Tribler code to run on Android. The goal of this report is to educate the reader on the workings of the application and to explain the choices that led to this result, as well as documenting possible recommendations to continue this project. We would like to thank the Tribler team for making the original Tribler code available and for helping us whenever we had a question. We would also like to thank the Android Tor Tribler Tunneling (AT3) bachelor project group for compiling libtorrent and their cheerful presence while working in the same room. Special thanks go to our supervisor Johan Pouwelse for his vision and enthusiasm during this project, to our coach Egbert Bouman for his coding tips, and to Jaap van Touw, for his extensive feedback. -
Hacking the Web 2.0 User Agency and the Role of Hackers As Computational Mediators
Hacking the Web 2.0 User agency and the role of hackers as computational mediators andrea rota Thesis submitted to the Department of Sociology of the London School of Economics and Political Science for the degree of Doctor of Philosophy. London, January 2016 With amendments (April 2016) I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work other than where I have clearly indicated that it is the work of others (in which case the extent of any work carried out jointly by me and any other person is clearly identified in it). The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. Additionally to the above copyright notice as required by the School, I declare that I release this dissertation under a Creative Commons Attribution-ShareAlike 4.0 International license. 1 Abstract This thesis studies the contested reconfigurations of computational agency within the do- main of practices and affordances involved in the use of the Internet in everyday life (here labelled lifeworld Internet), through the transition of the Internet to a much deeper reliance on computation than at any previous stage. Computational agency is here considered not only in terms of capacity to act enabled (or restrained) by the computational layer but also as the recursive capacity to reconfigure the computational layer itself, therefore in turn affecting one’s own and others’ computational agency. -
Blender Foundation – Community Meeting SIGGRAPH 2016
Blender Foundation – Community Meeting SIGGRAPH 2016 Ton Roosendaal Blender Foundation/Institute Amsterdam, the Netherlands Blender Foundation – Community Meeting SIGGRAPH 2016 Ton Roosendaal Blender Foundation/Institute Amsterdam, the Netherlands Today's presentation ● Introduction round ● What is Blender ● Who makes Blender ● Development, past year and roadmap ● Future projects Introduction round ● First name, City, Country ● Occupation ● What you do with 3D or Blender Blender Free/Open source 3D creation suite • - Made by, and made for artists • - Cover the full pipeline for 3D creation • Modeling • Animation • Shading/Texture • Render • Composite • Camera/Motion track • Game creation and playback What is Blender ● Cross platform: releases for Windows, Mac OS X, Linux ● Highly portable, OpenGL UI (Android prototype) ● Development in C, C++. ● Strong Python scripting integration ● Small footprint (70-160 MB) and installation-free ● 500k downloads per month What is Blender Blender Foundation goal is to make A free and open source complete 3D creation suite for independent artists and small teams What is Blender GNU GPL license (“Free Software”) A guarantee that Blender Will remain free. For ever. Who makes Blender Blender.org Blender Foundation Blender Institute Who makes Blender Blender.org - Developers and User community - Open projects, 100% public - Releases, branches, etc Blender Institute Blender Foundation - For profit corporation - Non profit public benefit org - Rent offices, employees - IP on urls, brand, sources - BF administration, conferences - Development Fund - Open Movies - Facilitates blender.org - E-store, Blender Cloud - Facilitates bigger dev projects Who makes Blender (blender.org = you!) ● Blender is a true community effort ● 90+ active developers and authors ● 150-200 more irregular contributors ● Hundreds of websites, including daily news ● 20-50,000 people participating online in dozens of communities. -
Premiere Animated Film “Sintel” at Netherlands Film Festival - Third Open Movie by Producer Ton Roosendaal – 27 September Utrecht
Amsterdam, September 18, 2010 Press release Premiere animated film “Sintel” at Netherlands Film Festival - Third Open Movie by producer Ton Roosendaal – 27 September Utrecht With the makers in attendance, the 3D animated short SINTEL will premiere during the 30th edition of the Netherlands Film Festival. For this film, producer Ton Roosendaal combined the talents of comics author Martin Lodewijk and screenwriter Esther Wouda with the young director Colin Levy (USA) and concept artist David Revoy (France). The vocal performances were created by Halina Reijn and Thom Hoffman. SINTEL is an epic short film that takes place in a fantasy world, where a girl befriends a baby dragon. After the little dragon is taken from her violently, she undertakes a long journey that leads her to a dramatic confrontation. The screening will take place on September 27 in the main theatre of Pathé Rembrandt. The online release of the film is on thursday September 30th. For over a year an international team of 3D animators and artists worked in the studio of the Amsterdam Blender Institute on the computer-animated short 'Sintel'. This independent production was financed by the online user community of the free program Blender, supported by the Netherlands Film Fund, CineGrid Amsterdam, and with sponsorship from international companies. The film project's primary target was intended as an incentive for the development of the Blender 3D open source software, a program producer Ton Roosendaal originally developed for use in his animation studio in the 90ies. The film itself, and any material made in the studio, will be released as Creative Commons shortly after the premiere. -
The Impact of Digital Technology on Documentary Distribution
1 The Impact of Digital Technology on Documentary Distribution by Nicole Marie Nime A thesis submitted to the University of London for the degree of Doctor of Philosophy Department of Media Arts Royal Holloway, University of London 2012 2 Declaration of Authorship I, Nicole Marie Nime, hereby declare that this thesis and the work presented in it is entirely my own. Where I have consulted the work of others, this is always clearly stated. Signed: Nicole Marie Nime Date: 30 May 2012 3 Abstract The Internet and digital technologies have created an opportunity for documentaries to find new audiences; however, documentary’s capacity to overcome the challenges that the online market presents and achieve sustainability is not yet understood. This study brings together research in the areas of new media and documentary in order to comprehend and assess the significance of the growing overlap between the two. Focusing on documentary distribution post-2000, in the United States and the United Kingdom, the thesis examines how the online market has influenced both the culture of documentary and the economic structure of the methods used to distribute documentary films. This involves an exploration of the rise of digital media in relation to its impact upon the film industry and a historical review of the changes that have occurred within the documentary marketplace. The core analysis takes the form of a case study approach that sets out to identify trends in documentary distribution and generate insights into the new models that both documentary platforms and filmmakers have employed. What this research suggests is that documentary distribution via the Web requires a new framework for thinking about how films reach audiences and generate revenues.