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Githzerai by Robert J
ISSUE 378 | AUGusT 2009 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents FEATURES 5 PLAYER’S HANDBOOK 3 DEBUT: GITHZERAI By Robert J. Schwalb 12 Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. This time, we’re presenting one of the races from PH3: the githzerai. 12 DOMAINS OF DREAD: MONADHAN By Daniel Marthaler Arantor, condemned undead dragon, rules this realm of betrayal with a tyrant’s claw. Learn about Monadhan, the domain filled with the most fearsome betrayers in existence … including the legendary Kas! 25 DOMAINS OF EBERRON AND THE FORGOTTEN REALMS 25 By Logan Bonner Divine Power introduced the concept of domains. Now get all the information you need for domains for deities of Eberron and the Realms. 39 FIGHTER ESSENTIALS By Robert J. Schwalb This first article in an ongoing series for all classes introduces some character creation and tactical basics for character classes. Plus, this installment features new content for the tempest and battle rager fighters, the new builds featured in Martial Power. 51 BAZAAR OF THE BIZARRE: ITEMS OF PRIMAL POWER 39 By Kolja Raven Liquette These new primal-themed magic items are suitable for many classes, but they’re 5 especially great for your barbarian, shaman, druid, or warden. 60 CHANNEL DIVINITY: BAHAMUT 60 By Robert J. Schwalb A new series premieres with support for worshipers of COLUMNS the Platinum Dragon. A player’s companion article to “Deities & Demigods: Bahamut.” 70 DEITIES & DEMIGODS: BAHAMUT By Robert J. Schwalb 4 EDITORIAL Everything DMs need to know about the worshipers 96 DESIGN & DEVELOPMENT: ITEM SETS and advocates for Bahamut, ready and waiting to be By Logan Bonner and Peter Schaefer dropped into your campaign. -
Advanced White Box Player's Handbook
Advanced White Box Player’s Handbook 1 4th Edition, 2017 Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch Cover Art: Copyright © Dungeon Crawl Classics – Vault Of The Dragon King, 2005. Erol Otus Art: Archer by Eric Elmore, Gold from AD&D Unearthed Arcana, Goblin by Adrian Smith, Half-Orc from Baldur's Gate II - Shadows of Amn, Barbarian by myconius (inspired by Frank Frazetta), Assassin by Matthew Stewart, Thief from AD&D Unearthed Arcana, Ranger by Dustplat, Dwarf by Max Dunbar, Paladin by David Sutherland, Fighter by Wayne Renolds. Bard by Christiano Flexa, Wizard by Karl Kopinski, Elf by Evan Kart, Halfling by Rudy Siswanto, Magic by Anthony Palumbo, Druid by William Stukeley, Cleric by A.J. Manzanedo, Heroquest by Les Edwards, Faerie by Iain McCaig, Artificer by Terese Nielsen, Treasure Discovery from Unearthed Arcana, Warlock by Michael Mckenna, Tiefling by Tony DiTerlizzi, Half-Elf by Jared Blando, Automaton by march1studious, Lizardfolk by Makkon, Merchant by Jean Discart, Armory by Erol Otus, Hirelings from AD&D DM Guide Inspiration and material from Whitebox Omnibus, Whitebox Heroes, Castles and Crusades, S&W Additional Weaponry, Crusader‘s Companion, D&D 5th Edition, Whitebox Companion II, Whitebox Demihumans, Darkest Dungeon, Dungeon Crawl Classics, D&D 3.5 Edition, Pathfinder, dandwiki, and Whitebox, blogsites, YouTube, Charles Mason, /tg/, and many, many more. I am not affiliated with Matthew J. Finch or Mythmere Games 2 Table of Contents Foreward..... 4 Goblin…..57 Half-Orc…..59 Rules of Play…..5 -
Infusion RPG ALPHA BUILD 10.4 by Steveman Infusion Is a Labour of Love for Me, Something I've Been Working on for Many Years
Infusion RPG ALPHA BUILD 10.4 By Steveman Infusion is a labour of love for me, something I've been working on for many years. I call it a rules semi-lite game, with a robust and versatile ruleset for combat, but with much of the story is left to the Gamemaster and Players to handle. Yeah, I know, creating my own game rules is like kicking a broken printer in a field, and yes, I also know that my time would have been better spent world-building for a preexisting system, or practicing my art, or a myriad of other things. But this is what I wanted to work on, and even if I can not bring anything new to the table, I hope I can at least bring something good. Introduction This is a Role-playing game, were you and a few other people take on the roles of the characters of a larger-than- life story of action and adventure. A kind of shared story-telling game that uses the rules presented here to help govern how the story rolls out. All but one of the people playing the game take on the Players, creating Player Characters (PC) to interact with the game world, and play as the protagonists of the shared story experience. That one other person does not make a character, and instead takes on the role of the Gamemaster (GM). This person acts as the narrator and is in control of the side characters and antagonists of the story, the Non-Player Characters (NPC), and most importantly is the referee of the rules of play. -
An Examination of Gaming Environments in Dungeons and Dragons Groups
University of San Diego Digital USD Dissertations Theses and Dissertations 2020-05-17 An Examination of Gaming Environments in Dungeons and Dragons Groups Joe Lasley University of San Diego Follow this and additional works at: https://digital.sandiego.edu/dissertations Part of the Leadership Studies Commons Digital USD Citation Lasley, Joe, "An Examination of Gaming Environments in Dungeons and Dragons Groups" (2020). Dissertations. 170. https://digital.sandiego.edu/dissertations/170 This Dissertation: Open Access is brought to you for free and open access by the Theses and Dissertations at Digital USD. It has been accepted for inclusion in Dissertations by an authorized administrator of Digital USD. For more information, please contact [email protected]. AN EXAMINATION OF GAMING ENVIRONMENTS IN DUNGEONS & DRAGONS GROUPS by Joe Lasley A dissertation submitted in partial fulfillment of the requirement for the degree of Doctor of Philosophy May 2020 Dissertation Committee Dr. Cheryl Getz, EdD Dr. Zachary Gabriel Green, PhD Dr. Sarah Lynne Bowman, PhD University of San Diego © Copyright by Joe Lasley All Rights Reserved 2020 University of San Diego School of Leadership and Education Sciences CANDIDATE’S NAME: Joe Lasley TITLE OF DISSERTATION: AN EXAMINATION OF GAMING ENVIRONMENTS IN DUNGEONS AND DRAGONS GROUPS APPROVAL: _____________________________________, Chair Cheryl Getz, EdD – _____________________________________, Member Zachary Gabriel Green, PhD- _____________________________________, Member Sarah Lynne Bowman, PhD - DATE: April 20, 2020 ABSTRACT Tabletop Role-Playing Games (TRPG) like Dungeons & Dragons are unique phenomena within the topics of game-based learning and gamification of leadership development. Games in general are used for both game-based learning (learning from playing games) and as sources of inspiration for gamification: the application of game design elements in non-game contexts like business or education. -
Enter Holstenwall Sample File CREDITS TABLE of CONTENTS
Sample file Enter Holstenwall Sample file CREDITS TABLE OF CONTENTS Publisher & Layout MCG Summer Product Preview ........................................................................................................ 4 David Wilson Brown Interview of Monte Cook by Andrew Cady Content Editor Creating a Space Opera Setting with the Cypher System Rulebook ................................ 6 Andrew Cady By David Wilson Brown & Andrew Cady Lead Editor Excerpt from Agents from the Beyond ........................................................................................ 10 Jeremy Land by Michael Diamond Cover Artist Oodles of Oddities ............................................................................................................................. 15 Jeff Brown by James & Jennifer Walls Logos & Bannerhead Peril in Ismonnig, A Show’em Letter ............................................................................................. 17 John Scott Numenera adventure seed by Marc Plourde Contributors Broken Fractals ...................................................................................................................................... 18 David Wilson Brown An Adventure for The Strange by Michael Parker Andrew Cady Michael Diamond Panacea Box, Part One ....................................................................................................................... 29 Michael Fienen An original Numenera story by Michael Fienen Michael Parker Marc Plourde Into the Galvanic Labs, Experiments in Dark Energies ........................................................... -
D&D Skyships
D&D Skyships Disclaimer The following is a document of House Rules. In this but you can easily find several good sources on the document are alternatives to the normal Dungeons & internet. Dragons 5E rules. You will still need the 5E "Player’s This style campaign works well even if you decide that Handbook", "Monster Manual", and "Dungeon Master’s skyships can only fly through the air and not travel into Guide" to make full sense of this document. space. Simply drop all space travel rules. All that remains should work as written. Copyrights 1930’s Buck Rogers, Flash Gordon This document is intended to be used as alternative style (Science Fantasy) house rules to an already standing game system. No information herein is to be copied and sold for profit. This would be a campaign of brass rocket ships with lots of glass and rivets. The PCs will have the ability to step out the door of their rocket ship and leap onto the Introduction enemy's to do battle. They will be firing ray guns and D&D Skyships is a supplement to fifth edition Dungeons & saving princesses. You may want to run this as a steam Dragons set in a universe of ships that fly between the pink campaign. worlds and of battles in the air and in space. What you These rules will require some modifications to use in this will not find here is a setting with descriptions of new type of campaign. The skyships become rocket ships. worlds to explore, monsters to defeat and new races The helm becomes a technological device that provides defined. -
Chronicles Volume Three
620_96208_DrgSpDawnHC_2.qxd 7/29/03 12:08 PM Page i ® CHRONICLES VOLUME THREE OF Margaret Weis and Tracy Hickman Poetry by Michael Williams Cover Art by Matt Stawicki Interior Art by Jeffrey Butler ™ 620_96208_DrgSpDawnHC_2.qxd 7/29/03 12:08 PM Page 2 The Everman hy, look, Berem. Here’s a path. How strange. All the times we’ve been hunting in these woods and we’ve never seen it.” “It’s not so strange. The fire burned off some of the brush, that’s all. Probably just an animal trail.” “Let’s follow it. If it is an animal trail, maybe we’ll find a deer. We’ve been hunting all day with nothing to show for it. I hate to go home empty-handed.” Without waiting for my reply, she turns onto the trail. Shrugging, I follow her. It is pleasant being outdoors today, the first warm day after the bitter chill of winter. The sun is warm on my neck and shoulders. Walking through the fire-ravaged woods is easy. No vines to snag you. No brush to tear at your clothing. Lightning, probably that thunderstorm which struck late last fall. But we walk for a long time and finally I begin to grow weary. She is wrong—this is no animal trail. It is a man-made path and an old one at that. We’re not likely to find any game. Just the same as it’s been all day. The fire, then the hard winter: The animals dead or gone. There’ll be no fresh meat tonight. -
Reference Rules
REFERENCE RULES Volume I: The Adventurer’s Handbook DELVING DEEPER REFERENCE RULES VOLUME I THE ADVENTURER’S HANDBOOK By Cameron Dubeers and Simon J. Bull With special thanks to David Macauley For all followers of the original fantasy game Authors: Cameron Dubeers, Simon J. Bull Editor: Simon J. Bull Layout: Simon J. Bull Proof readers: Zach Howard, Ethan Sincox, David Macauley Cover art and Delving Deeper title: Mark Allen Cover art licensed to: Immersive Ink Version 2 March 2013 Copyright © 2012 Cameron Dubeers and Simon J. Bull DELVING DEEPER: VOLUME I CONTENTS PREFACE 3 NON-PLAYER CHARACTERS 16 INTRODUCTION 4 Hirelings 16 About these Volumes 4 Retainers 16 Common Terms 4 Retainer Loyalty 16 Player’s Supplies 4 Morale 16 The Dice 5 Mercenaries 17 Preparation for Play 5 Enlisting Monsters 17 Example of Play 6 Relatives 17 PLAYER CHARACTERS 7 EQUIPMENT 18 Alignment 7 Cost of Upkeep 19 Determination of Abilities 7 COMBAT 20 Prime Requisite Abilities 7 Player’s Attack Matrix 20 Explanation of Abilities 8 Turning the Undead 20-21 Strength 8 Explanation of Saving Throws 21 Intelligence 8 MAGIC SPELLS 22 Wisdom 8 Spell Books 22 Languages 8 Spell Scrolls 22 Movement Rates 9 Cleric Spells 22 Dexterity 9 Reversible Spells 23 Constitution 9 Magic-User Spells 23 Charisma 9 EXPLANATION OF SPELLS 24 CLASSES 10 1st Level Cleric Spells 24 Advancement by Experience Level 10 2nd Level Cleric Spells 25 The Fighter 10 3rd Level Cleric Spells 26 The Cleric 11 4th Level Cleric Spells 27 The Anti-Cleric 12 5th Level Cleric Spells 28 The Magic-user 12 1st -
Realms of Màgia: Exploring Roleplaying Games As Interaction Design Systems
REALMS OF MÀGIA: EXPLORING ROLEPLAYING GAMES AS INTERACTION DESIGN SYSTEMS A thesis submitted to the Kent StAte University Honors College in partiAl fulfillment of the requirements for University Honors by Austin J. Reitz MAy, 2019 Thesis written by Austin J. Reitz Approved by _____________________________________________________________________, Advisor _____________________________________________________________________, Director, School of Visual CommunicAtion Design Accepted by ___________________________________________________, DeAn, Honors College ii TABLE OF CONTENTS LIST OF FIGURES…..………………………………………………………………….iv LIST OF TABLES………..………………………………………………………………v ACKNOWLEDGMENT…………………………………………………..……………..vi CHAPTER I. WHAT ARE ROLEPLAYING GAMES?………………………...………1 II. WHY MAKE ANOTHER ROLEPLAYING GAME? ……….…………..5 III. INTENT FOR A NEW GAME……………………………………………9 IV. DEVELOPMENT OF A NEW GAME………………………………….11 V. MEANING AND APPLICATION………………………………………37 VI. FUTURE ITERATIONS………………………………………………...39 REFERENCES…..............................................................................................................43 APPENDIX 1. FIGURES………………………………………………………………...46 2. TABLES…………………………………………………………………52 iii LIST OF FIGURES Figure 1. Character Sheet Attempt PAge 1…………………………………………………46 Figure 2. Character Sheet Attempt PAge 2...……………………………………………….47 Figure 3. Character Sheet Attempt PAge 3…………………………………………………48 Figure 4. Character PAmphlet Prototype Interior 1………………………………………...49 Figure 5. Character PAmphlet Prototype Interior 2………………………………………...50 -
By Sean K. Reynolds & Shanna Germain
CONSENT IN GAMING By Sean K. Reynolds & Shanna Germain CONSENT IN GAMING oleplaying games (RPGs) allow you roleplaying a flirty or even romantic to explore and experience things that partnership between your character and you’d never want to deal with in real a PC or an NPC. You probably wouldn’t life, or approach topics from the perspective want to deal with the dangers of an actual Credits of characters who may be very different zombie apocalypse, but you might have fun Designers Rthan your actual self. Playing RPGs is a with a game scenario where you face off Sean K. Reynolds and Shanna Germain shared experience that is supposed to be against the walking dead. The core of this Creative Director Monte Cook fun for everyone involved, and part of that is idea is consent: whether or not you agree to Editor/Proofreader making sure that everyone in the game has participate in some aspect of the story. Tammie Webb Ryan Cover Artist consented to the premise and expectations And all of that is completely fair. Mirco Paganessi of the campaign and game genre. Here are some important things to Art Director Bear Weiter Many RPGs put characters in life-or-death remember when dealing with consent Artists situations, emotional conflict and intensity issues in an RPG. Aldo Katayanagi, Kezrek Laczin, Mirco with other people, or traumatic or unhealthy Paganessi, Lie Setiawan, Matt Stawicki Sensitivity Readers environments—things you might avoid or You decide what’s safe for you. It is always Jess Meier and Darcy Ross deflect if it were directed at you personally. -
Volume 19 Number 3 Issue 228 August 2006 OASFIS July Meeting
Volume 19 Number 3 Issue 228 August 2006 A WORD FROM THE EDITOR OASFIS July meeting minutes 7/9/06 As I write this I am getting ready to mail my Hugo ballot and head out Anime Festival Orlando. I apologize ahead Meeting called to order at 1:37 pm by the President. of time if this issue is a bit rushed. Its cool that the San Diego Comic Con got a lot of Attendance: Peter Popovich, Patricia Wheeler, David Ratti, Susan coverage this year. This is due to the fact that in recent years Cole, Steve Cole, Juan Sanmiguel, Marine Fourier, Mike Conrad, Comic Con has attracted the film and gaming industries to Arthur Dykeman, Frank Leblanc, Deborah Canaday, Roger Sims, promote the latest and greatest in SF/Fantasy media at the Pat Sims, Patricia Russell , and Yvonne Wisdom.. convention. I like the G4 shows at Comic Con. Though they were jokey at times the still got some good interviews from the big names like Bryan Singer. Officer Reports: Next month will have the Hugo and Chesley winners. The month after that will be the Worldcon report. See you President (Peter Popovich): Nothing new to report. next month to discuss the Hugo short fiction nominees. Vice-President (Pat Sims): Nothing new to report Events Yasumicon Treasurer (Roger Sims): The check book has balanced: August 12-13 Miccosukee Resort & Gaming Oasis funds - $1,0160.94 500 SW 177 Avenue Miami, FL 33194 Guest: Vic Mignona Previous convention funds - $3,382.14 www.fiu.edu/~tmont002/ Oasis 19 - $1,535.38 Oasis 20 - $1,218 Orlando Comic Con August 19-20 Charity account- $1,.639.86 Caribe Royale 8101 World Center Drive Orlando, Florida 32821 Secretary (Patricia Wheeler): Nothing new to report. -
Locus Magazine
T A B L E o f C O N T E N T S April 2013 • Issue 627 • Vol. 70 • No. 4 CHARLES N. BROWN 46th Year of Publication • 30-Time Hugo Winner Founder Cover and Interview Designs by Francesca Myman (1968-2009) LIZA GROEN TROMBI Editor-in-Chief KIRSTEN GONG-WONG Managing Editor MARK R. KELLY Locus Online Editor-in-Chief CAROLYN F. CUSHMAN TIM PRATT Senior Editors FRANCESCA MYMAN Design Editor HEATHER SHAW Assistant Editor JONATHAN STRAHAN Reviews Editor TERRY BISSON GWENDA BOND GARDNER DOZOIS AMY GOLDSCHLAGER CECELIA HOLLAND RICH HORTON RUSSELL LETSON I N T E R V I E W S ADRIENNE MARTINI FAREN MILLER Terry Bisson: Personal Alternate History / 6 GARY K. WOLFE Libba Bray: Eco-Friendly Fembot Who Survives on the Tears of Teen Girls / 57 Contributing Editors KAREN BURNHAM P E O P L E & P U B L I S H I N G / 8 Roundtable Blog Editor Notes on milestones, awards, books sold, etc., with news this issue about Alex Bledsoe, Ginjer WILLIAM G. CONTENTO Buchanan and Carl Sagan, Cherie Priest, Elizabeth Bear, Terry Pratchett, and many others. Computer Projects Locus, The Magazine of the Science Fiction & Fantasy M A I N S T O R I E S / 5 & 10 Field (ISSN 0047-4959), is published monthly, at $7.50 per copy, by Locus Publications, 34 Ridgewood Lane, Oakland CA 94611. Please send all mail to: Kiernan and Salaam Win Tiptree Awards • 2012 Kitschies Winners • 2013 Philip K. Dick Award Locus Publications, PO Box 13305, Oakland CA Judges • SFWA vs.