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One of the games of the Challenge required the kids to “hunt” or “chase” aliens in an Augmented Reality environment, in real-time. This challenge required the integration with a Neuron motion capture system, which provided the spatial data and co-ordinates in real-time to the Aston, allowing the system to know whenever an alien was “captured” and so generating in real- time the required graphics for the Challenge. These graphics, along with Aston provided the graphics, with large videowall. the attrezzo and lighting, pretended the and interaction to recreate the different “Worlds” logic, plus the ultra-high definition For the final show, the production where the games were taking place. output for the video wall. To simplify team built a giant sphere where the Challenge The worlds were reflected in the the live operation, the Brainstorm players had to rearrange a sequence video wall, which combined several team created a purpose-built, of aliens in the correct order. This CHASING ALIENS WITH ASTON AND ONDEMAND HD signals which were played out customized interface, so while in required an additional Aston, directly from the Aston. operation only the required buttons remotely controlled via GPI, which Ben 10 is an animated series produced by , and commands were visible, which received a signal that confirmed The set up consisted on three significantly simplified live operation, whether the contestant created the about the adventures of , a 10 year-old boy who Aston systems and one OnDemand and avoiding operation error. Live sequence correctly, which made the playout system. The Astons sent the operation was critical because, even system to generate and trigger the finds a device called Omnitrix, which allows him to transform graphics directly to the video wall, athe show was finally recorded, required graphics. into a variety of alien creatures. the opening screen and the mixer’s it was produced as a live-to-tape DSK, while OnDemand played out operation to prevent the production This Emmy Award-winning series in , , UK, , , a series of quizzes and interactive the graphics to air while managing to interfere in the development of has several television and movie , and the UAE. games, based on the series’ plot, to the live operation. All systems were the games, so the contestants were spin-offs, the most recent in 2016. be performed by the teams formed connected to Production Control via not affected by interruptions and As it became a successful franchise, The Ben 10 Challenge required a by parents and sons. This required an HD-SDI connection, sending the maintained the expected flow and Ben 10 has developed further with huge set with two stages and public, a strict control and graphics’ playout graphics signal as video+key. development of a live show. merchandising and mobile apps. In plus a gigantic 16-meter wide video management, as graphics featured 2017 Cartoon Network decided to wall for continuously showing in- the questions, answer’s options, in- produce a television contest based context graphics related to the out animations, correct and wrong on the franchise, to be broadcasted games. The Challenge was based on answers, winned prizes, and so on.

One of the objectives for the Ben 10 Challenge was to create a show attractive enough both to the attending public and the audience at home. The production company relied on Brainstorm’s Production Services team to create all the graphic scenography, which used Aston, Brainstorm’s graphics creation system, both for the content creation and its playout during the

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