Introduction V.2.2 1
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Gemigabok Presents: Winter of No Surrender A SERIES OF WINTER WAR - CHAIN OF COMMAND CAMPAIGNS CAMPAIGNS ONE AND TWO Fire in the Sky Defiance on the Huhti Road (v2.2) Art by P. Söderström, 1943 (SA-Kuva) " Finland will be presented with an ultimatum of territorial demands and if she rejects them, she will have to start military actions. This will start today." What Stalin said at lunch with Molotov and Otto-Ville Kuusinen, November 26, 1939 " Tell the Finns loudly enough… if they do not hear, then fire the cannon once, and they will raise their hands up and agree with the requirements.” N.S. Khrushchev, on what Stalin meant Winter of No Surrender - Campaigns 1-2 - Introduction v.2.2 1 SCENE 1 - 0245 HOURS, NOVEMBER 28, 1939 "Comrade comroty, there is a delivery. We need your signature." In the pitch-black darkness of the farm house on the western shore of the lake third company commander lieutenant Yevgeniy Stoikov wrenches himself out of the bed. He had just closed his eyes, or so it seems anyway. "What time is it?" he asks, fumbling for his trousers. "0245 hours," the NCO answers. Still buttoning his uniform jacket as he steps out of the house onto the moonlit yard, Stoikov takes stock of the situation. Three trucks with their engines running, 10 degrees below zero Celsius (14° F) and six obviously cold soldiers shivering in their summer uniforms. One of them is Sergeant Fyodorov, second platoon leader, and two are guardsmen from Stoikov's third company and the rest must be drivers of the trucks. All six salute. "Comrade comroty," one of the drivers announces, "private Gulinski, First Independent Supply Company, I need your signature here, here, here and here," he says pointing at a stack of official forms in three copies. "I see," Stoikov answers, grabbing the forms authoritatively, "please wait here." He gestures to Fyodorov, who turns and heads for the barn which serves as the bigger of the third company's temporary barracks, housing over one hundred men. Stoikov walks back into the house, draws the curtains and lights up the oil lamp, trying not to wake up the NCOs who are sleeping in the crammed room. Leafing through the documents, Stoikov smiles. 165 pairs of trousers, winter, 165 uniform jackets, winter. 165 wool hats, winter, pointed, model 1936, 165 pairs of mittens, winter, 165 pairs of boots, leather, 170 field packs, 1938 pattern, 170 gas mask bags, type BN, 170 shelters, half. It's all here, just as requested. The second paper reads 41 cases of ammunition, rifle, model 1908, in loading strips model 1930. The third lists 21 cases of the same and 60 cases of machine gun tracer ammunition type T-30. The last form reads 39 cases of MG ammunition, 18 boxes of revolver ammunition and 100 rifle grenades! Stoikov signs the forms and extinguishes the light before walking out the door again. Outside, Fyodorov's men are quickly unloading the heavy ammunition crates and piling them somewhere inside the barn. There seems to be no end to the crates. Standing beside Stoikov, sergeant Fyodorov whispers to him. "Comrade comroty, I've been doing some calculations. 165 crates... that is nearly 100 000 rounds of ammunition, more than three tons in weight. In the past three weeks of training here we've been allowed to shoot ten rounds per man. And now, a convoy of trucks rolls in and they deliver ten thousand times more ammunition. Comrade comroty, what are we to do with this many bullets?" "You need not trouble yourself with this, Fyodorov," Stoikov answers, "I'm sure this is just some bureaucratic foul-up, tomorrow they will come and demand all of these back. I know this happens all the time." But Stoikov knows Fyodorov does not believe a word he is saying, and he also knows the only mistake here is that the ammunition has been delivered too early. 100 000 rounds is four days' ammunition supply for the company. No orders have been given yet ammunition for attack purposes has been delivered. It is a dead give-away to any Capitalist spies who may be lurking in his unit - this is it, we are going to war! For weeks the battalion has been stationed here, preparing for a defensive war against the Counter-Revolutionary Fascist forces occupying Finland since 1918. But all the good intentions, all the negotiations and patience we've had with that lot of belligerent fools has come to naught. It would seem their treacherous artillery attack at Mainila has been the last straw and the Politburo have decided to settle the matter quickly. Good for them, Stoikov wants to get back home to his wife and his job at the People's Wicker Work Factory Number 18. The quicker we get done here the better. Hell, let's march all the way to Helsinki if we must, but let's get home soon! Winter of No Surrender - Campaigns 1-2 - Introduction v.2.2 2 INTRODUCTION TO THE WINTER OF NO SURRENDER CAMPAIGN SERIES Winter of No Surrender (WoNS) is a proposed Battlegroup, Nuts! and Disposable Heroes) and series of platoon/company scale campaigns set notes are included for that.. In particular if you in the Russo-Finnish Winter War of 1939-1940. are playing Easy Eight Enterprises' Fire in the Sky and Defiance on the Huhti Road Battleground WWII I will be able to provide you are the two first campaigns in the WoNS series. with unit statistics. They are mainly intended for use with Chain of Command rules (with the At the Sharp End and You are reading the free version of these Blitzkrieg 1940 Handbook campaign campaigns. It presents both campaign ladders supplements and the Big Chain of Command and is fully playable on its own. There is also a supplemental rules) by Too Fat Lardies but are full version of the campaign is available directly designed to be adaptable to other skirmish from me for a modest fee of 5 Euros (around (platoon to company level) rule sets as well, 5.5 USD or 4 GBP) using PayPal, bank transfer including but not limited to Bolt Action, or credit card. The full version has the following Battleground WWII, I Ain’t Been Shot Mum, additional features: Additional scenarios: o Rajajoki Station: At the Rajajoki (literally Border River) border crossing it is 06.40 am on November 30, 1939. The lone Finnish border guard stares eastwards in utter disbelief… in the middle of the bridge a whole platoon of Russian soldiers has assembled in marching order, facing westwards, towards him… leading them is an officer, looking intently at his watch… At 06.50 am the sky explodes with artillery fire. This scenario does not really belong in this supplement, but it is a good one. o Desant Hunt: Soviet special forces operatives have been parachuted into Finnish rear areas. Will they be able to blow up a bridge or command post? Or will they be apprehended by teenage Civil Guards boys? This scenario is activated by a Campaign Card. o Riders in the Night: Somewhere in the darkness members of a Red Army Cavalry Reconnaissance platoon go in search of a weak point in Finnish Army positions. This scenario is activated by a Campaign Card. o Death in White: Finnish Sissi guerrillas ambush a Soviet convoy. This scenario is activated by a Campaign Card. The Gates of Rautu. A three-scenario bonus mini-campaign of sorts focused on possible events south-west of Rautu on December 2nd. Miniatures painting advice, including suggested Vallejo colors for troops and equipment on both sides. This campaign is designed to be played by an surprises for both sides. If there are only two umpire and two or more players as the Finns people playing it is suggested that the Finn and the Soviets. That way there will be player acts as the umpire. " In the current situation where the war of powerful nations is in a stalemate it is unlikely that the Soviet Union would initiate an offensive on any front. " Finnish Army Headquarters bulletin, November 26, 1939 Winter of No Surrender - Campaigns 1-2 - Introduction v.2.2 3 The campaign has been split into six main files and a great number of maps. Ideally, you should only read the files which concern your role in the campaign: File Contents Who should read WoNS 1-2 You're reading it. Contains introduction to the Winter All Introduction War and the campaign itself and explains campaign structure and many concepts unique to the campaign. Listing of contents (hopefully useful when searching for something). Designer's notes. Bibliography. WoNS 1-2 Campaign-specific optional rules All Optional Rules WoNS 1-2 Soviet Soviet company organization and equipment, character Umpire, generation, Campaign Cards Soviet Players WoNS 1-2 Finnish Finnish company organization and equipment, Umpire, character generation, Campaign Cards Finnish Players WoNS 1-2 Campaign ladder with Red table maps Umpire, Campaign Ladder Finnish Players WoNS 1-2 Additional table maps for each scenario: Red (for Umpire, Additional Maps modification by Finnish player), Yellow, Purple, Blue and Finnish Players and Tools Green. Terrain Quick Reference sheet, Force Morale trackers, unit templates WoNS 1-2 Umpires How to run this campaign. Scenario and historical notes Umpire Information for umpire. Special scenario information. Notes on using this campaign with other rule systems. If you need support, don't understand something, need to ask questions etc. you can reach me at [email protected], please put something descriptive in your message's subject field so that your message does not look like spam.