British Academy of Film and Television Arts Annual Report & Accounts 2017
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Carn 147 August 2010
Carn No 147 August 2010:Issue No 138 October 2007.qxd 20/08/2010 11:11 Page 1 No. 147 Autumn 2010 €4.00 Stg£3.00 Ÿ British Policy: Contempt for Scotland and Wales Ÿ Dihun Conference: Towards an Early Trilingualism Ÿ Pressure to Grant Welsh Language Rights Ÿ Gwobrau ‘caru’r Gymraeg’ i fusnesau - menter gan y Gymdeithas Ÿ Restore Ireland’s Neutrality Ÿ One and All – a Cornish Voice Ÿ Mannin – Nationalist Awakening Ÿ Celtic League AGM 2010 Ÿ Alexi Kondratiev R.I.P., Tributes ALBA: AN COMANN CEILTEACH BREIZH: AR C’HEVRE KELTIEK CYMRU: YR UNDEB CELTAIDD ÉIRE: AN CONRADH CEILTEACH KERNOW: AN KESUNYANS KELTEK MANNIN: YN COMMEEYS CELTIAGH Carn No 147 August 2010:Issue No 138 October 2007.qxd 20/08/2010 11:11 Page 2 Alba Seumas MacGaraidh: Neach-iomairt Ghàidhlig agus Fior ‘Pan Celt’ Chaidh James Carr Hay a bhreith ann an Breatannach agus Innseanach cuairtichte leis Obair-Bhrothaig ann an 1885.On a bha e na na Tuirceach ann an Kut-al-Amara. Dh’ dhuine òg, thug e an t-ainm Seumas fhuirich MacGaraidh anns an Ear-Mheadhan MacGaraidh. Thathar a radh gun robh na h- airson ceithir bliadhna. Albannaich anns an fhairsaingeachd prìseil air na chuir iad ri buaidh na Ìompaireachd Celtic Congress Bhreatannach, ’s le sin, ’s e adhbhar- Ann an 1920 sgrìobh MacGaraidh artagail iongnaidh gun do dh’ fhàs MacGaraidh a airson an Arbroath Herald, a’ toirt bhith, mar a chuir a charaid Seumas Mac a’ eachdraidh air na cruinneachan aig toisheach Ghobhainn an ainm air, ‘a one-man an fhiceadamh linn. -
10.9 De Jesus Precarious Girlhood Dissertation Draft
! ! "#$%&#'()*!+'#,-((./!"#(0,$1&2'3'45!6$%(47'5)#$.!8#(9$*!(7!:$1'4'4$!;$<$,(91$42! '4!"(*2=>??@!6$%$**'(4&#A!B'4$1&! ! ! ;$*'#C$!.$!D$*)*! ! ! ! ! E!8-$*'*! F4!2-$!! G$,!H(99$4-$'1!I%-((,!(7!B'4$1&! ! ! ! ! "#$*$42$.!'4!"'&,!:),7',,1$42!(7!2-$!6$J)'#$1$42*! :(#!2-$!;$5#$$!(7! ;(%2(#!(7!"-',(*(9-A!K:',1!&4.!G(<'45!F1&5$!I2).'$*L! &2!B(4%(#.'&!M4'<$#*'2A! G(42#$&,N!O)$0$%N!B&4&.&! ! ! ! ! ! P%2(0$#!>?Q@! ! R!;$*'#C$!.$!D$*)*N!>?Q@ ! ! CONCORDIA UNIVERSITY SCHOOL OF GRADUATE STUDIES This is to certify that the thesis prepared By: Desirée de Jesus Entitled: Precarious Girlhood: Problematizing Reconfigured Tropes of Feminine Development in Post-2009 Recessionary Cinema and submitted in partial fulfillment of the requirements for the degree of Film and Moving Image Studies complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: Chair Dr. Lorrie Blair External Examiner Dr. Carrie Rentschler External to Program Dr. Gada Mahrouse Examiner Dr. Rosanna Maule Examiner Dr. Catherine Russell Thesis Supervisor Dr. Masha Salazkina Approved by Dr. Masha Salazkina Chair of Department or Graduate Program Director December 4, 2019 Dr. Rebecca Duclos Dean Faculty of Fine Arts ! ! "#$%&"'%! ()*+,)-./0!1-)23..45!().62*7,8-9-:;!&*+.:<-;/)*4!%).=*0!.<!>*7-:-:*!?*@*2.=7*:8!-:! (.08ABCCD!&*+*00-.:,)E!'-:*7,! ! ?*0-)F*!4*!G*0/0! '.:+.)4-,!H:-@*)0-8EI!BCJD! ! !"##"$%&'()*+(,--.(/#"01#(2+3+44%"&5()*+6+($14(1(4%'&%7%31&)(3*1&'+(%&()*+(3%&+81)%3(9+:%3)%"&( -
Walking Simulators As Response to the Problem of Optimization
The Philosophy of Computer Games Conference, Copenhagen 2018 The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization Jesper Juul: “The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization”. 12th International Conference on the Philosophy of Computer Games Conference, Copenhagen, August 13-15, 2018. www.jesperjuul.net/text/aesthetics3 Figure 1: Dear Esther (The Chinese Room 2012). Walking a linear path, listening to the narrator. Figure 2: Proteus (Key and Kanaga 2013). Exploring a pastoral and pixelated generated island with little challenge. 1 Figure 3: Gone Home (The Fullbright Company 2013). Returning to your childhood home to learn of your sister’s life through minimal puzzles. In games, we traditionally expect that the effort we exert will influence the game state and outcome, and we expect to feel emotionally attached to this outcome (Juul 2003) such that performing well will make us happy, and performing poorly will make us unhappy. But a number of recent games, derogatorily dismissed as walking simulators, limit both our options for interacting with the game world and our feeling of responsibility for the outcome. Examples include Dear Esther (The Chinese Room 2012), Proteus (Key & Kanaga 2013), and Everybody’s Gone to the Rapture (The Chinese Room 2015), and Gone Home (The Fullbright Company 2013). “Walking simulator” is a divisive term, originally coined to dismiss these experiences as “not real games” lacking gameplay, thus only simulating “walking”. Developers are divided over whether to reject (KILL SCREEN STAFF 2016) the term or reclaim (Butler 2015 p. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game. -
The Mighty Boosh Is an Award Winning British Comedy Show Created and Written by Comedians Noel Fielding & Julian Barratt
Photography by Dave Brown 01.09.12 – 16.10.12 Exhibition at Oriel Colwyn, Theatre Colwyn, Abergele Road, Colwyn Bay Clwyd, Wales LL29 7RU All prints are available for sale unframed. Limited Edition of 100 Signed & Numbered. Page 1 of 3 The Mighty Boosh is an award winning British comedy show created and written by comedians Noel Fielding & Julian Barratt. Also starring regular cast members Rich Fulcher, Michael Fielding and Dave Brown. Developed from 3 stage shows appearing at Edinburgh & Melbourne Comedy Festivals, The Boosh has since produced a 6 episode radio series, 3 television series (a total of 20 television episodes) for the BBC, which have aired worldwide and 2 sell out live tours of the UK, as well as performing exclusive live shows in the United States and Australia. Dave Brown has been part of The Mighty Boosh since its conception in the late 90s. Over the years he has been involved in many aspects of the show from designing DVDs, books and merchandise to choreography, music and playing many characters in the show itself, most famously Bollo, the Gorilla. Dave’s also had a camera in his hand from day 1 of the show. These photographs of his fellow cast members and good friends span over 12 years. Photographs from early live gigs, filming the TV shows and behind the scenes whilst on tour. They provide a unique insight into the lives and characters of The Mighty Boosh collective. Dave is alone in his photographic documentation of the show. He has reduced his extensive archive to 46 of his personal favourites to exhibit here at Oriel Colwyn, many being shown for the first time. -
Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
WE’RE PROB NVENING ABLY ALL A G AND CO BOUT V ONFERRIN IDEO GA BOUT C MES ALSO A JournalThe IDLE THUMBS of Games Ultraboost Ad Est’d. 2004 TOUCHING THE INDUSTRY IN A PROVOCATIVE PLACE FUN FACTOR Sessions of Interest Former developers Game Developers Confer We read the program. sue 3D Realms Did you? Probably not. Read this instead. Computer game entreprenuers claim by Steve Gaynor and Chris Remo Duke Nukem copyright Countdown to Tears (A history of tears?) infringement Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design by Chris Remo Two founders of long-defunct Goichi Suda a.k.a. SUDA51 Fumito Ueda British computer game developer Notable Industry Figure Skewered in Print Crumpetsoft Disk Systems have Emil Pagliarulo Mark MacDonald sued 3D Realms, claiming the lat- ter's hit game series Duke Nukem Wednesday, 10:30am - 11:30am infringes copyright of Crumpetsoft's Room 132, North Hall vintage game character, The Duke of industry session deemed completely unnewswor- Newcolmbe. Overview: What are the most impor- The character's first adventure, tant recent trends in modern game Yuan-Hao Chiang The Duke of Newcolmbe Finds Himself design? Where are games headed in the thy, insightful next few years? Drawing on their own in a Bit of a Spot, was the Walton-on- experiences as leading names in game the-Naze-based studio's thirty-sev- design, the panel will discuss their an- enth game title. Released in 1986 for swers to these questions, and how they the Amstrad CPC 6128, it features see them affecting the industry both in Japan and the West. -
House of Commons Welsh Affairs Committee
House of Commons Welsh Affairs Committee S4C Written evidence - web List of written evidence 1 URDD 3 2 Hugh Evans 5 3 Ron Jones 6 4 Dr Simon Brooks 14 5 The Writers Guild of Great Britain 18 6 Mabon ap Gwynfor 23 7 Welsh Language Board 28 8 Ofcom 34 9 Professor Thomas P O’Malley, Aberystwth University 60 10 Tinopolis 64 11 Institute of Welsh Affairs 69 12 NUJ Parliamentary Group 76 13 Plaim Cymru 77 14 Welsh Language Society 85 15 NUJ and Bectu 94 16 DCMS 98 17 PACT 103 18 TAC 113 19 BBC 126 20 Mercator Institute for Media, Languages and Culture 132 21 Mr S.G. Jones 138 22 Alun Ffred Jones AM, Welsh Assembly Government 139 23 Celebrating Our Language 144 24 Peter Edwards and Huw Walters 146 2 Written evidence submitted by Urdd Gobaith Cymru In the opinion of Urdd Gobaith Cymru, Wales’ largest children and young people’s organisation with 50,000 members under the age of 25: • The provision of good-quality Welsh language programmes is fundamental to establishing a linguistic context for those who speak Welsh and who wish to learn it. • It is vital that this is funded to the necessary level. • A good partnership already exists between S4C and the Urdd, but the Urdd would be happy to co-operate and work with S4C to identify further opportunities for collaboration to offer opportunities for children and young people, thus developing new audiences. • We believe that decisions about the development of S4C should be made in Wales. -
Jez Hunziker Cv 2017
Jez Hunziker 65A Kennington Lane, London, SE114EZ Email Address: [email protected] Mobile Number: 07702602124 Nationality/NIS No: British, JJ356151D Additional Training Specialist Skills • UWE: BA Hons Design and Visual Communication Avid / FCPX / Premiere • Filton College: HND Graphic Design Grading - DaVinci Resolve • BBC Archive Research & Infax Training After Effects, Graphic Design, Typography • BBC Storytelling & Narrative Narrative & Storytelling / Programme Development • Tigress Technical Support and Media Management Music Production Self Shooting with GH5 / C300 kit Over the last 8 years I have worked across a range of different projects for the BBC and companies such as Tigress, RDF Media, Nat Geo and Sky. Through a variety of tasks and responsibilities I have been able to develop a broad skill-set with regards to supporting leading content in documentary film making. My passion is editing factual documentaries but I love new challenges and broadening my experience. Additional skills include self shooting, scripting & storytelling, grading, tracklay, motion graphics and music which allow me to go that extra step further in achieving the best crafted work possible… Work experience July 2017- 1×90” Joanna Dennahy: Killing for Kicks – Ch5 / ITN Finishing Editor June 2017- 1×5” Flyride Offline & Behind The Scenes Promo – 4K VR Dome in Chinese National Park Offline Editor Moonraker VFX Bristol https://moonrakervfx.com/ May 2017- 1×4” Penguin: The Making of an Audio Book – Penguin Website -Offline/Online Editor Offline/Online Editor -
Dopad Brexitu Na Kreativní Průmysly Spojeného Království
Masarykova univerzita Filozofická fakulta Ústav hudební vědy Management v kultuře Bc. Markéta Chalupová Magisterská diplomová práce Dopad Brexitu na kreativní průmysly Spojeného království Vedoucí práce: Mgr. Jan Špaček 2018 Prohlášení Na tomto místě prohlašuji, že jsem magisterskou diplomovou práci vypracovala samostatně, s využitím uvedených pramenů a literatury. ……………………………………………… Bc. Markéta Chalupová V Brně dne Poděkování Na tomto místě bych ráda poděkovala vedoucímu této práce Mgr. Janu Špačkovi, za přátelský přístup a svojí rodině a příteli za podporu. Obsah ÚVOD 1 GEOGRAFICKÉ VYMEZENÍ SPOJENÉHO KRÁLOVSTVÍ VELKÉ BRITÁNIE A SEVERNÍHO IRSKA ................................................................................................... 7 2 HISTORIE VZTAHŮ SPOJENÉHO KRÁLOVSTVÍ A EVROPSKÉ UNIE ......... 8 2.1 Vstup Spojeného království do Evropské unie .................................................. 9 2.2 Odchod Spojeného království z Evropské unie ............................................... 14 2.3 Historie britského „euroskepticismu“ .............................................................. 17 2.4 Modely post-Brexit vztahu mezi Spojeným královstvím a EU ....................... 18 2.4.1 Norský model ........................................................................................... 19 2.4.2 Bilaterální dohoda .................................................................................... 20 2.4.3 Kanadský model ....................................................................................... 22 2.4.4 -
The River Colle Ction Three W a Ters Bo W
THE RIVER COLLECTION THREE WATERS BOW CREEK, E3 MINUTES FROM THE CITY METRES FROM THE WATER A DEVELOPMENT BY CONTENTS BOW CREEK, E3 6 MINUTES FROM THE CITY, METRES FROM THE WATER Immerse yourself in the location, connections and nearby education 18 INVEST AT THE SOURCE OF LONDON’S GROWTH Where public and private finance converge, smart property buyers follow THREE WATERS 26 INSPIRED BY HISTORY, MADE FOR THE FUTURE Discover your new home 44 PEACE OF MIND IN THE HEART OF LONDON Waterside well-being with triple the tranquillity 52 EXTRAORDINARY CRAFT AS STANDARD Explore the amenities: raised garden, concierge, screening room and social space THE RIVER COLLECTION 64 SPACE TO PAUSE, WHERE THE CITY PLAYS Specification, masterplan and floorplates 74 FIND THE ONE IN THREE WATERS Studio and one-bedroom floor plans 3 2 5 4 BOW CREEK, E3 CREEK, BOW RECTORY ROAD LEYTON Stratford HACKNEY DOWNS MINUTES FROM CANONBURY DALSTON KINGSLAND HACKNEY CENTRAL HOMERTON DALSTON JUNCTION THE CITY, STRATFORD LONDON FIELDS INTERNATIONAL ESSEX ROAD † METRES FROM HAGGERSTON 6 MINS THE WATER HOXTON BETHNAL GREEN The City (Financial District) SHOREDITCH 10 MINS* HIGH STREET MILE END BARBICAN STEPNEY GREEN The three waters of Bow Creek, the River Lea WHITECHAPEL and the Limehouse Cut meet in London’s † fastest-growing area.1 Our studio and one- BROMLEY-BY-BOW bedroom homes put you minutes from the City ALDGATE EAST 12 MINS CANNING TOWN and metres from the water. LIMEHOUSE SHADWELL Tower Bridge The 02 ZONE 2 LIVING, CITYSCAPES ZONE 1 JOURNEY TIMES WITH HEADSPACE With the Tube and Docklands The raised garden, roof terrace BOROUGH Light Railway (DLR) close by, and private balconies are crafted The Shard ROTHERHITHE you’ll be in the City or Canary to give you views of the water. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic