History of Computer Hardware and Software Development – Arthur Tatnall
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Microprocessors History of Computing Nouf Assaid
MICROPROCESSORS HISTORY OF COMPUTING NOUF ASSAID 1 Table of Contents Introduction 2 Brief History 2 Microprocessors 7 Instruction Set Architectures 8 Von Neumann Machine 9 Microprocessor Design 12 Superscalar 13 RISC 16 CISC 20 VLIW 23 Multiprocessor 24 Future Trends in Microprocessor Design 25 2 Introduction If we take a look around us, we would be sure to find a device that uses a microprocessor in some form or the other. Microprocessors have become a part of our daily lives and it would be difficult to imagine life without them today. From digital wrist watches, to pocket calculators, from microwaves, to cars, toys, security systems, navigation, to credit cards, microprocessors are ubiquitous. All this has been made possible by remarkable developments in semiconductor technology enabling in the last 30 years, enabling the implementation of ideas that were previously beyond the average computer architect’s grasp. In this paper, we discuss the various microprocessor technologies, starting with a brief history of computing. This is followed by an in-depth look at processor architecture, design philosophies, current design trends, RISC processors and CISC processors. Finally we discuss trends and directions in microprocessor design. Brief Historical Overview Mechanical Computers A French engineer by the name of Blaise Pascal built the first working mechanical computer. This device was made completely from gears and was operated using hand cranks. This machine was capable of simple addition and subtraction, but a few years later, a German mathematician by the name of Leibniz made a similar machine that could multiply and divide as well. After about 150 years, a mathematician at Cambridge, Charles Babbage made his Difference Engine. -
Supercomputing in Plain English: Overview
Supercomputing in Plain English An Introduction to High Performance Computing Part I: Overview: What the Heck is Supercomputing? Henry Neeman, Director OU Supercomputing Center for Education & Research Goals of These Workshops To introduce undergrads, grads, staff and faculty to supercomputing issues To provide a common language for discussing supercomputing issues when we meet to work on your research NOT: to teach everything you need to know about supercomputing – that can’t be done in a handful of hourlong workshops! OU Supercomputing Center for Education & Research 2 What is Supercomputing? Supercomputing is the biggest, fastest computing right this minute. Likewise, a supercomputer is the biggest, fastest computer right this minute. So, the definition of supercomputing is constantly changing. Rule of Thumb: a supercomputer is 100 to 10,000 times as powerful as a PC. Jargon: supercomputing is also called High Performance Computing (HPC). OU Supercomputing Center for Education & Research 3 What is Supercomputing About? Size Speed OU Supercomputing Center for Education & Research 4 What is Supercomputing About? Size: many problems that are interesting to scientists and engineers can’t fit on a PC – usually because they need more than 2 GB of RAM, or more than 60 GB of hard disk. Speed: many problems that are interesting to scientists and engineers would take a very very long time to run on a PC: months or even years. But a problem that would take a month on a PC might take only a few hours on a supercomputer. OU Supercomputing -
Analytical Engine, 1838 ALLAN G
Charles Babbage’s Analytical Engine, 1838 ALLAN G. BROMLEY Charles Babbage commenced work on the design of the Analytical Engine in 1834 following the collapse of the project to build the Difference Engine. His ideas evolved rapidly, and by 1838 most of the important concepts used in his later designs were established. This paper introduces the design of the Analytical Engine as it stood in early 1838, concentrating on the overall functional organization of the mill (or central processing portion) and the methods generally used for the basic arithmetic operations of multiplication, division, and signed addition. The paper describes the working of the mechanisms that Babbage devised for storing, transferring, and adding numbers and how they were organized together by the “microprogrammed” control system; the paper also introduces the facilities provided for user- level programming. The intention of the paper is to show that an automatic computing machine could be built using mechanical devices, and that Babbage’s designs provide both an effective set of basic mechanisms and a workable organization of a complete machine. Categories and Subject Descriptors: K.2 [History of Computing]- C. Babbage, hardware, software General Terms: Design Additional Key Words and Phrases: Analytical Engine 1. Introduction 1838. During this period Babbage appears to have made no attempt to construct the Analytical Engine, Charles Babbage commenced work on the design of but preferred the unfettered intellectual exploration of the Analytical Engine shortly after the collapse in 1833 the concepts he was evolving. of the lo-year project to build the Difference Engine. After 1849 Babbage ceased designing calculating He was at the time 42 years o1d.l devices. -
Computer Hardware Architecture Lecture 4
Computer Hardware Architecture Lecture 4 Manfred Liebmann Technische Universit¨atM¨unchen Chair of Optimal Control Center for Mathematical Sciences, M17 [email protected] November 10, 2015 Manfred Liebmann November 10, 2015 Reading List • Pacheco - An Introduction to Parallel Programming (Chapter 1 - 2) { Introduction to computer hardware architecture from the parallel programming angle • Hennessy-Patterson - Computer Architecture - A Quantitative Approach { Reference book for computer hardware architecture All books are available on the Moodle platform! Computer Hardware Architecture 1 Manfred Liebmann November 10, 2015 UMA Architecture Figure 1: A uniform memory access (UMA) multicore system Access times to main memory is the same for all cores in the system! Computer Hardware Architecture 2 Manfred Liebmann November 10, 2015 NUMA Architecture Figure 2: A nonuniform memory access (UMA) multicore system Access times to main memory differs form core to core depending on the proximity of the main memory. This architecture is often used in dual and quad socket servers, due to improved memory bandwidth. Computer Hardware Architecture 3 Manfred Liebmann November 10, 2015 Cache Coherence Figure 3: A shared memory system with two cores and two caches What happens if the same data element z1 is manipulated in two different caches? The hardware enforces cache coherence, i.e. consistency between the caches. Expensive! Computer Hardware Architecture 4 Manfred Liebmann November 10, 2015 False Sharing The cache coherence protocol works on the granularity of a cache line. If two threads manipulate different element within a single cache line, the cache coherency protocol is activated to ensure consistency, even if every thread is only manipulating its own data. -
The 1-Bit Instrument: the Fundamentals of 1-Bit Synthesis
BLAKE TROISE The 1-Bit Instrument The Fundamentals of 1-Bit Synthesis, Their Implementational Implications, and Instrumental Possibilities ABSTRACT The 1-bit sonic environment (perhaps most famously musically employed on the ZX Spectrum) is defined by extreme limitation. Yet, belying these restrictions, there is a surprisingly expressive instrumental versatility. This article explores the theory behind the primary, idiosyncratically 1-bit techniques available to the composer-programmer, those that are essential when designing “instruments” in 1-bit environments. These techniques include pulse width modulation for timbral manipulation and means of generating virtual polyph- ony in software, such as the pin pulse and pulse interleaving techniques. These methodologies are considered in respect to their compositional implications and instrumental applications. KEYWORDS chiptune, 1-bit, one-bit, ZX Spectrum, pulse pin method, pulse interleaving, timbre, polyphony, history 2020 18 May on guest by http://online.ucpress.edu/jsmg/article-pdf/1/1/44/378624/jsmg_1_1_44.pdf from Downloaded INTRODUCTION As unquestionably evident from the chipmusic scene, it is an understatement to say that there is a lot one can do with simple square waves. One-bit music, generally considered a subdivision of chipmusic,1 takes this one step further: it is the music of a single square wave. The only operation possible in a -bit environment is the variation of amplitude over time, where amplitude is quantized to two states: high or low, on or off. As such, it may seem in- tuitively impossible to achieve traditionally simple musical operations such as polyphony and dynamic control within a -bit environment. Despite these restrictions, the unique tech- niques and auditory tricks of contemporary -bit practice exploit the limits of human per- ception. -
The History of Computer Language Selection
The History of Computer Language Selection Kevin R. Parker College of Business, Idaho State University, Pocatello, Idaho USA [email protected] Bill Davey School of Business Information Technology, RMIT University, Melbourne, Australia [email protected] Abstract: This examines the history of computer language choice for both industry use and university programming courses. The study considers events in two developed countries and reveals themes that may be common in the language selection history of other developed nations. History shows a set of recurring problems for those involved in choosing languages. This study shows that those involved in the selection process can be informed by history when making those decisions. Keywords: selection of programming languages, pragmatic approach to selection, pedagogical approach to selection. 1. Introduction The history of computing is often expressed in terms of significant hardware developments. Both the United States and Australia made early contributions in computing. Many trace the dawn of the history of programmable computers to Eckert and Mauchly’s departure from the ENIAC project to start the Eckert-Mauchly Computer Corporation. In Australia, the history of programmable computers starts with CSIRAC, the fourth programmable computer in the world that ran its first test program in 1949. This computer, manufactured by the government science organization (CSIRO), was used into the 1960s as a working machine at the University of Melbourne and still exists as a complete unit at the Museum of Victoria in Melbourne. Australia’s early entry into computing makes a comparison with the United States interesting. These early computers needed programmers, that is, people with the expertise to convert a problem into a mathematical representation directly executable by the computer. -
Embedded System Introduction.Pdf
EmbeddedEmbedded SystemSystem IntroductionIntroduction ANDES Confidential WWW.ANDESTECH.COM Embedded System vs Desktop Page 2 相同點 CPU Storage I/O 相異點 Desktop ‧可執行多種功能 ‧作業系統對於系統資源的管理較為複雜 Embedded System ‧執行特定功能 ‧作業系統對於系統資源的管理較為簡單 Page 3 SystemSystem LayerLayer Application Application Operating System Operating System Firmware Firmware Firmware Hardware Hardware Hardware Desktop computer Complex embedded Simple embedded computer computer Page 4 HardwareHardware ArchitectureArchitecture DesktopDesktop ComputerComputer SystemSystem HardwareHardware ArchitectureArchitecture CPU AGP Slot North Bridge Memory PCI Interface USB Interface South Bridge IDE Interface System BIOS ISA Interface Super IO Port Page 5 HardwareHardware ArchitectureArchitecture EmbeddedEmbedded SystemSystem ComputerComputer HardwareHardware ArchitectureArchitecture ADC CPU SPI Digital I/O ROM IIC Host RAM Timers Computer UART Bus Interface Memory Network Interface I/O Page 6 What is the Embedded System? Page 7 IntroductionIntroduction Challenges in embedded system design. Design methodologies. Page 8 EmbeddedEmbedded SystemSystem ?? •An embedded system is a special-purpose computer system designed to perform one or a few dedicated functions •with real-time computing constraints • include hardware, software and mechanical parts Page 9 EmbeddingEmbedding aa computercomputer Page 10 ComponentsComponents ofof anan embeddedembedded systemsystem Characteristics Low power Closed operating environment Cost sensitive Page 11 ComponentsComponents ofof anan embeddedembedded -
14 Los Alamos National Laboratory
14 Los Alamos National Laboratory Every year for the past 17 years, the director of Los Alamos alternative for assessing the safety, reliability, and perfor- National Laboratory has had a legally required task: write mance of the stockpile: virtual-world simulations. a letter—a personal assessment of Los Alamos–designed warheads and bombs in the U.S. nuclear stockpile. Th i s I, Iceberg letter is sent to the secretaries of Energy and Defense and to Hollywood movies such as the Matrix series or I, Robot the Nuclear Weapons Council. Th rough them the letter goes typically portray supercomputers as massive, room-fi lling to the president of the United States. machines that churn out answers to the most complex questions—all by themselves. In fact, like the director’s Th e technical basis for the director’s assessment comes from Annual Assessment Letter, supercomputers are themselves the Laboratory’s ongoing execution of the nation’s Stockpile the tip of an iceberg. Stewardship Program; Los Alamos’ mission is to study its portion of the aging stockpile, fi nd any problems, and address them. And for the past 17 years, the director’s letter has said, Without people, a supercomputer in eff ect, that any problems that have arisen in Los Alamos would be no more than a humble jumble weapons are being addressed and resolved without the need for full-scale underground nuclear testing. of wires, bits, and boxes. When it comes to the Laboratory’s work on the annual assess- Although these rows of huge machines are the most visible ment, the director’s letter is just the tip of the iceberg. -
Advanced Engineering Mathematics
5 Linear Systems of ODEs 5.1 Systems of ODEs In a sense, Chapter 5 equals Chapter 2 “plus” Chapter 3, in the sense that Chapter 5 combines use of matrix theory and ordinary differential equation (ODE) methods. When we have more than one linear ODE, results from matrix theory turn out to be useful. Example 5.1 For the circuit shown in Figure 5.1, let v(t) be the voltage drop across the capacitor and I(t) be the loop current. The input V(t) is a given function. Assume, as usual, that L, R, and C are constants. Write down a system of ODEs in R2 that models this circuit. Method: The series RLC circuit shown in Figure 5.1 is analogous to the DC series RLC circuit discussed near the end of Section 3.3. The first ODE models the voltage drop across the capacitor being v(t) = 1 q(t),whereq(t) is the charge on the capacitor and C ˙ q˙(t) = I(t). The second ODE in the system is Kirchhoff’s voltage law, LI(t)+RI(t)+v(t) = V(t), after dividing through by L. The system is ⎧ ⎫ ⎨˙( ) = 1 ( ) ⎬ v t C I t ⎩ ⎭ . (5.1) ˙( ) = 1 ( ( ) − ( ) − ( )) I t L V t RI t v t More generally, consider a system of two ODEs in unknowns x1(t), x2(t): ⎧ ⎫ ˙ ⎨x1(t) = F1 t, x1(t), x2(t) ⎬ ⎩ ⎭ . (5.2) ˙ x2(t) = F2 t, x1(t), x2(t) A special case is ⎧ ⎫ ˙ ⎨x1(t) = a11(t)x1 + a12(t)x2 + f1(t)⎬ ⎩ ⎭ , (5.3) ˙ x2(t) = a21(t)x1 + a22(t)x2 + f2(t) which is called a linear system. -
Hardware Components and Internal PC Connections
Technological University Dublin ARROW@TU Dublin Instructional Guides School of Multidisciplinary Technologies 2015 Computer Hardware: Hardware Components and Internal PC Connections Jerome Casey Technological University Dublin, [email protected] Follow this and additional works at: https://arrow.tudublin.ie/schmuldissoft Part of the Engineering Education Commons Recommended Citation Casey, J. (2015). Computer Hardware: Hardware Components and Internal PC Connections. Guide for undergraduate students. Technological University Dublin This Other is brought to you for free and open access by the School of Multidisciplinary Technologies at ARROW@TU Dublin. It has been accepted for inclusion in Instructional Guides by an authorized administrator of ARROW@TU Dublin. For more information, please contact [email protected], [email protected]. This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License Higher Cert/Bachelor of Technology – DT036A Computer Systems Computer Hardware – Hardware Components & Internal PC Connections: You might see a specification for a PC 1 such as "containing an Intel i7 Hexa core processor - 3.46GHz, 3200MHz Bus, 384 KB L1 cache, 1.5MB L2 cache, 12 MB L3 cache, 32nm process technology; 4 gigabytes of RAM, ATX motherboard, Windows 7 Home Premium 64-bit operating system, an Intel® GMA HD graphics card, a 500 gigabytes SATA hard drive (5400rpm), and WiFi 802.11 bgn". This section aims to discuss a selection of hardware parts, outline common metrics and specifications -
Finding a Story for the History of Computing 2018
Repositorium für die Medienwissenschaft Thomas Haigh Finding a Story for the History of Computing 2018 https://doi.org/10.25969/mediarep/3796 Angenommene Version / accepted version Working Paper Empfohlene Zitierung / Suggested Citation: Haigh, Thomas: Finding a Story for the History of Computing. Siegen: Universität Siegen: SFB 1187 Medien der Kooperation 2018 (Working paper series / SFB 1187 Medien der Kooperation 3). DOI: https://doi.org/10.25969/mediarep/3796. Erstmalig hier erschienen / Initial publication here: https://nbn-resolving.org/urn:nbn:de:hbz:467-13377 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ Finding a Story for the History of Computing Thomas Haigh University of Wisconsin — Milwaukee & University of Siegen WORKING PAPER SERIES | NO. 3 | JULY 2018 Collaborative Research Center 1187 Media of Cooperation Sonderforschungsbereich 1187 Medien der Kooperation Working Paper Series Collaborative Research Center 1187 Media of Cooperation Print-ISSN 2567 – 2509 Online-ISSN 2567 – 2517 URN urn :nbn :de :hbz :467 – 13377 This work is licensed under the Creative Publication of the series is funded by the German Re- Commons Attribution-NonCommercial- search Foundation (DFG). No Derivatives 4.0 International License. The Arpanet Logical Map, February, 1978 on the titl e This Working Paper Series is edited by the Collabora- page is taken from: Bradley Fidler and Morgan Currie, tive Research Center Media of Cooperation and serves “Infrastructure, Representation, and Historiography as a platform to circulate work in progress or preprints in BBN’s Arpanet Maps”, IEEE Annals of the History of in order to encourage the exchange of ideas. -
Milestones in Analog and Digital Computing
Milestones in Analog and Digital Computing Contributions to the History of Mathematics and Information Technology by Herbert Bruderer Numerous recent discoveries of rare historical analog and digital calculators and previously unknown texts, drawings, and pictures from Germany, Austria, Switzerland, Liechtenstein, and France. Worldwide, multilingual bibliography regarding the history of computer science with over 3000 entries. 12 step-by-step set of instructions for the operation of historical analog and digital calculating devices. 75 comparative overviews in tabular form. 200 illustrations. 20 comprehensive lists. 7 timelines of computer history. Published by de Gruyter Oldenbourg. Berlin/Boston 2015, xxxii, 820 pages, 119.95 Euro. During the 1970's mechanical calculating instruments and machines suddenly disappeared from the scene. They were replaced by electronic versions. Most of these devices developed since the 17th century – often very clever constructions – have been forgotten. Who can imagine today how difficult calculation was only a few decades ago? This book introduces the reader to selected milestones from prehistory and early history of computing. The Antikythera Mechanism This puzzling device was made around 200 BC. It was discovered around 1900 by divers off the Greek island of Antikythera. It is believed to be the oldest known analog (or rather hybrid) computing device. Numerous replicas have been built to unravel the mysteries of this calendar calculator. It is suspected that the machine came from the school of Archimedes. 1 Androids, Music Boxes, Chess Automatons, Looms This treatise also explores topics related to computing technology: automated human and animal figures, mecha- nized musical instruments, music boxes, as well as punched tape controlled looms and typewriters.