KV-IV in Bolt Action
KV-IV in Bolt action Points: Inexperienced (650 points) includes 15 crewmen and 1 commissar Damage Value: 10+ (Heavy Tank) Options • Spotter +10 points • Four man rocket reload crew + 28 points Weapons Hard point Weapons Range Shots Pen Special Rules Bow Bow MMG 36” 5 - Team, Fixed, forward arc Forward turret Medium Anti Tank Gun 60” 1 +5 Team, Fixed, forward, right, left arcs, HE(1”) coax MMG 36” 5 - Team, Fixed, forward, right, left arcs rear MMG 36” 5 - Team, Fixed, right, left arcs Forward sub turret Vehicle flame throwers 12” D6+1 +3 Team, Fixed, Forward, right, left arcs, Flamethrower Pintel HMG 36” 3 1 Team, Fixed, Flak Deck MG turret Twin MMG 36” 10 - Team, Fixed, Right arc Deck MG turret Twin MMG 36” 10 - Team, Fixed, Left arc Midships turret Twin heavy Howitzer (36”-84”) 2 HE Team, Fixed, forward, Left, right arcs, 72” Howitzer HE(4”) Rear MMG 36” 5 - Team, Fixed, Left Right arcs Pintel HMG 36” 3 1 Team, Fixed, Flak Midships sub Light Anti Tank gun 48” 1 +4 Team, Fixed, forward, right, left arcs, turret: HE(1”) Coax MMG 36” 5 - Team, Fixed, Left Right arcs Rear MMG 36” 5 - Team, Fixed, Left Right arcs Deck MG turret Twin MMG 36” 10 - Team, Fixed, Right arc Deck MG turret Twin MMG 36” 10 - Team, Fixed, Left arc Rear turret Medium Anti Tank Gun 60” 1 +5 Team, Fixed, rear, right, left arcs, HE(1”) coax MMG 36” 5 - Team, Fixed, rear, right, left arcs rear MMG 36” 5 - Team, Fixed, left, right arcs Katyusha Multiple launcher (12”-72”) 1 HE Team, Fixed, rear, right, left arcs, HE(3”) Special Rules Slow: maximum move of 6 inches Poor turning circle: instead of pivoting 90 degrees the front of the tank can be moved up to 3 inches to the left or right when the tank pivots.
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