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DOUBLEHEAD KIDS The game of the 12 duels

Age 6+ 4 Player 30-60 min. Doppelkopf game for the whole family DOUBLEHEAD KIDS is a card game for four players, which uses the Doppelkopf Nor- mal game with family cards. The game is for players from approx. 6 years (num- bers from 1 to 20 must be read independently) and lasts between 30 and 60 minutes, depending on the number of victory points chosen. Game principle Players draw cards in exciting card duels and play together in changing teams of two. Each player must capture silver by skillfully using his cards. Whoever captures the most silver coins, captures "foxes" of the opponent or courageously plays his "Karlchen", wins golden victory points. The first player to earn a predeter- mined number of gold victory points wins the game.

Tournament: in the Middle Ages festive Event at which fighting matches are held Background story Friedrich II invites you to a special tournament at his castle "Sans Soucis" ("no worries"). From there he has already made many positive and peaceful changes for his people. He is no longer in the mood for the sword-wielding lance- breaking brutal tournament games, where humans and hor- ses are sent against each other. He invites you to compete in a special duel with the other knights: a double-headed tournament in which brains, team spirit and game tactics decide the winner.

Doppelkopf is the most popular Card game of the Germans and has been played in various forms since 1895 Special attraction The special attraction of the double-headed game is that at the beginning of a new round the players do not know with whom they are playing. Only when the Prince and Princess Cards ("Team") are laid out bit by bit, the picture becomes clearer and the players recognize in which team they are playing. In Team Prince/Princess (players with Prince and Princess Cards) or in Team Without (players without Prince and Princess Cards). Each round of the game is played differently and is played in a variety of player combinations. It is forbidden to show other players whether you are play- ing together in a team through statements or sign language. It is allowed to send playing signals to other players by lay- "Whoever plays ing out cards tactically. these cards is a team." “Psssst - don't tell who you're playing with ... 1 The playing cards The game contains 48 beau- card strength tiful family cards with 24 dif- ferent motifs, i.e. each card family crest twice. Royal family (Trump cards) In addition, double-sided Earl families coin cards, which represent the golden victory points.

In the expert game: Trump cards: particularly valuable cards win special victory that you can use to "trump" and thus points outdo other cards. name printed on certain cards (Team, Foxy, Karlchen) Silver coins to be captured (11, 10, 4, 3, 2)

Royal Family at a Glance King Prince/Princess Queen Friedrich Second strongest Elisabeth Strongest trump card - Third stron- trump card shows who is gest trump playing as team card "Sort your cards best The court la- Karlchen by family crest and dies in the expert strength in your hand. Antoinette and game special Cards with royal fa- Wilhelmine victory points in mily coats are valua- the last duel ble trump cards." Foxy the fox The Knights in the expert "Attention: Foxy, King Bodyguards of game special Friedrich and August the King victory points the Strong bring in the most silver coins. You should capture August the Bishop Marc- them.” Strong Antoine Hunter of the and Jester king Kunz

Earl families at a glance The castles Earl Soldiers Strongest Ernst August earl cards and Earl Georg

"Attention: Castles and Earls bring in the most silver coins. You should 2 capture them. Heart has fewer cards without a earl card." "Start best with the beginner's game." Rules beginner game (part 1) A The capturing of 5 golden victory points is set as the end of the game. Duration approx. 30-45 minutes B Shuffle and deal cards A player shuffles all cards and deals cards in turn until each player has 12 cards in their hand. Each player sorts the cards in their hand. The clockwise player after the shuffler is allowed to play the first card in the middle of the table. C Possibly announce a wedding If a player has both Prince/Princess cards in his hand, he can either announce a wedding or play alone against the team of the other three players. If he plays alone, he will receive twice the number of gold victory points as a reward for his risk. If he wants to announce a wedding, he chooses another player and says "I announce, I marry ..." plus the name of the selected player. The married now play as a team. D 12 duels are played to collect silver coins as loot Clockwise, each player lays one card face up from his hand to the centre of the table. It is determined which player has won the duel. The winner may take the four cards he has won and place them on his pile of booty in front of him.

ATTENTION: The first card dealt in a duel determines which family crest must be played in this trick. It becomes the winning family crest of the duel.

Duel 1: NOTE: There is an obligation to serve, i.e. all sub- Player 1 sequent players must also play cards with this crest as plays a long as they still have the corresponding crest in their castle hand. card Who wins the Player 2 Player 3 Player 4 duel? plays a plays an plays also Player 1 wins and soldier earl card a castle captures 32 silver card card coins ALWAYS the following rules apply: - If the winning family crest has not been changed by overtrumping (see next page), the player with the strongest card wins. - If two identical cards (family crest and strength) are played, the player who played the card first wins. - The winner of a duel may play the first card in the next duel.

"Tip: In the first duels of a round you should always be the first to play the castles. The chances are good that your fellow players still have cards with the same family crest in their hand and have to lay them. So you can win the duel almost for sure :-)" 3 Continuation Rules Beginner Game (Part 2)

Duel 2: Player 1 NOTE: If a player is unable to play a suitable card with plays again the required family crest, he has two options: a castle 1. to trump or 2. to discard. card

1. Trump: - The player lays a card with the family crest of the royal family and trumps the duel. I.e. he changes the wining family crest on the king crown. - ATTENTION: However, subsequent players must still use the family crest of the card laid out first (obligation to serve card laid first).

Who wins the Player 2 Player 3 Player 4 duel? plays a trumps plays a 3 wins,captures 21 soldier earl card silver coins and card becomes first player in next duel Duel 3: Player 2 Player 3 Who wins? Player 1 Player 4 4 wins, shows that plays a plays Team he plays in team castle card an prince/princess, card higher captures 22 silver, trump card becomes first player 2. Discard: - If a player cannot or does not want to trump, he can discard any card of the earl families. He has no chance of winning the duel. - If the first card played was one of the royal family, only discard earl cards when you're out of trump cards! "Throw your teammate a card with lots of silver coins in it!"

Duel 4: Player 2 Player 3 Player 4 Who wins? Spieler 1 4 discardes (thinks plays a he plays with 3) - castle 3 wins, captures card 28 silver and beco- mes first player This also applies if a card of the royal family was played first in a duel: Duel 5: Player 2 Player 3 Player 5 Who wins? Player 1 1 shows that he plays plays also in the Prince/ team Prince/ Princess Princess - 2 wins card and captures 17 sil- Both Princes pair cards have been played - now every ver - 4 discards, ! player knows who he is playing with in the team because he has no trump left in his 4 Duels 6 to 12 will now be played accordingly. hand Continuation Rules Beginner Game (Part 3) E Counting captured silver coins and determining the winning team Each player counts the captured silver coins from his cards in the booty pile. Players from Team Prince/Princess and Team Without each add their silver coins. 1 golden victory point for each player in the team that has collected more than 120 silver coins. In the event of a tie, the team Without wins If a player has played a wedding alone without announcing it, he receives 2 gol- den victory points if he has collected more than 120 silver coins.

Distribute double-sided cards with golden coins as victory points

Determine end of game F If a player has reached the victory points defined under A, he wins the game. If several players have reached the specified victory points, either several winners can be announced or the game continues until one player is one victory point ahead of the other players.

No player has won yet: Put all cards together. The player who played the first card in Duel 1 now takes all the cards and takes the role of Shuffler. Go back to B

Short overview rules (beginner game) • Each player gets 12 cards • Play 12 duels: each player lays a card one after the other. • The first player determines with his card the family crest to be played. • The following players must use the fa- mioly crest if they have it in their hands • If a player is unable to operate the requi- red family crest, then • if the family crest to be played is a earl family card (cross, spade, heart), trump it with a royal card (crown) or discard any other earl family card • if the family crest to be played is a royal card, discard a card of the earl families • Higher strength same family crest wins • Identical cards: first played wins • The players with the Prince/Princess cards play together as a team, the players with- out also • After 12 duels everyone adds up his silver booty, the team members add up their common booty. • The team with more than 120 silver coins as booty wins and gets golden victory points 5 Rules Expert Game A The capturing of 10 golden victory points is set as the end of the game. Duration approx. 45-60 minutes B Shuffle and distribute cards analog beginner game C Possibly announce reservations Wedding announce analogous beginner game (team prince/pricess 1 player, team without 3 players), there are in the Doppelkopf rules further announcements (see https://en.wikipedia.org/wiki/Doppelkopf), which can be pronounced, in order to indicate e.g. very good cards - this gives further special victory points and increases the play tension. "Why don't you try this?" D 12 duels are played to collect silver coins as loot analog beginner game - additionally two special cards are activated:

Fox „Foxy“: For each captured fox from the opponent team each player of the captive Grundsätzlicherteam gets 1 golden victorySpielablauf point. As long as it is not yet clear whether a captured fox comes from the opposing team or from the team partner, a fox can be laid open next to the booty pile.

Karlchen (valid only in the last duel): If a player wins the last duel with the Karlchen, he and his team partner receive 1 golden victory point. If a player loses his Karlchen in the last duel, the catching team gets 1 golden victory point. Several players play the karlchen in the last duel may also give several victory points.

E Counting captured silver coins and determining the winning team analog beginner game, but there are still more special points to be added

Overview golden victory points (for each player in the team) Both teams 120 silver coins: Team Without 1 victory point One team > 120 silver coins: wins, 1 victory point One team > 150 silver coins: 1 additional victory point One team > 180 silver coins: 1 additional victory point Captured fox of the opposing team: 1 additional victory point Last duel won with Karlchen: 1 additional victory point Captured Karlchen of the opposing team in the last duel: 1 add. victory point

Determine end of game F analog beginner gamel

"Thank you for playing the game - that makes us happy!"

This game was created as a joint family project. We wish you a lot of fun hours with the game. Jörg Trojan Please send us your opinion, photos or further Baadenberger Strasse 43 suggestions. 50825 Köln, Germany Felix, Henri, Jola, Tine and Jörg www.doublehead-kids.de 6 Version 1.1