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Shuffling the Deck” in CFG Terms by Luci Englert Mckean, NSRF Assistant Director and National Facilitator
6 NSRF® Connections • April 2018 What are the best combinations for CFG teams and in CFG trainings? “Shuffling the Deck” in CFG terms By Luci Englert McKean, NSRF Assistant Director and National Facilitator. [email protected] Imagine your school staff repre- number, various classrooms: several all the time. In contrast, coming to a sented by a stack of playing cards. middle school math teachers of rela- CFG coaches’ training, especially an There are a variety of metaphors you tively equal power working together “open” training with educators of all might choose here, but for instance, on shared curricula, for example. sorts, is the perfect opportunity to let’s have the number cards represent Since most of us are familiar with get vastly different perspectives on grade levels, the suits (hearts, spades, this sort of working group, I have a one’s problems that pushes each one’s clubs, diamonds) represent subject question for you. How many times thinking beyond the silo of their usual matter, and the face cards (king, have you sat in a committee meeting interactions. queen, jack) represent administrators. and, when a problem is introduced, For the sake of discussion, let’s You might even identify a “joker” or you have a pretty good idea of who will stay temporarily with our imaginary two. Depending on the context of the speak first, who may not speak at all, cohort of 15 literacy coaches from the “game,” you might even find a few and approximately what every speaker same district. In that training, when “wild cards” among your colleagues. -
Lake Bowl Pai Gow Tiles Is Played with a Standard Set of Chinese Dominos
FEE COLLECTION METHOD PAI GOW TILES ALL FEE COLLECTIONS WILL BE TAKEN PRIOR TO ANY TILES OR ANY BETS BEING PLACED. THE FEE COLLECTION IS PLACED IN FRONT OF EACH BETTING SQUARE, WHICH IS THEN COLLECTED FROM EACH PLAYERBEFORE THE START OF THE GAME. THE COLLECTION IS NOT A PERCENTAGE OF THE POT. THE DEALER OF THE GAME (HOUSE) HAS NO PLAY IN THE GAME. INITIALLY, AT THE START OF THE GAME THE PLAYER/DEALER BUTION IS GIVEN TO THE PLAYER TO THE LEFT OF THE DEALER. AT ALL TIMES THERE IS ONLY THREE COLLECTIONS P~R GAME. ; THE PLAYER/DEALER POSITION WILL ROTATE IN A CLOCKWISE MANNER AND CAN ONLY BE HELDFOR 1WO CONSECUTIVE HANDS, THEN THE POSIDON MUST ROTA TE. IF THERE IS NO INTERVIENING PLAYER THEN THE GAME MUST STOP. INDIVIDUAL BETS OR WAGERS ARE NOT TO EXCEED $300.00. BACK LINE BETTING OR SIDE BETIING ARE NOT PERMITTED. ..... PAI GOW TILES At Lake Bowl Pai Gow Tiles is played with a standard set of Chinese Dominos. It is a rotating player/dealer game. There are 32 tiles that are arranged into 16 pairs. Each player is offered to be the player/dealer in turn, COllllter--clockwise. The player has the option of either accepting the player/banker position or passing it on to the next player. The players make a bet, then the dealer mixes or shuffles the tiles face down, and places them in eight stacks of four each. By using a dice cup, three dice are shaken and then shown. The total of the dice indicates which seat will receive the first stack of tiles. -
RUMMY CONTENTS of the GAME 104 Playing Card Tiles
RUMMY CONTENTS OF THE GAME 104 playing card tiles (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King; two of each tile in four suits), 2 joker tiles, 4 tile racks. AIM OF THE GAME The aim is to be the first player to get rid of all the tiles on one’s tile rack. BEFORE THE GAME BEGINS Decide together, how many rounds you want to play. Place the tiles face down on the table and mix them. Each player takes one tile and the player with the highest number goes first. The turn goes clockwise. Return the tiles back to the table and mix all tiles thoroughly. After mixing, each player takes 14 tiles and places them on his rack, arranging them into either ”groups” or ”runs”. The remaining tiles on the table form the pool. SETS - A group is a set of either three or four tiles of the same value but different suit. For example: 7 of Spades, 7 of Hearts, 7 of Clubs and 7 of Diamonds. - A run is a set of three or more consecutive tiles of the same suit. For example: 3, 4, 5 and 6 of Hearts. Note! Ace (A) is always played as the lowest number, it can not follow the King (number 13). HOW TO PLAY Opening the game Each player must open his game by making sets of a ”group” or a ”run” or both, totalling at least 30 points. If a player can not open his game on his turn, he must take an extra tile from the pool. -
How to Play Pegs and Jokers
Shop game boards or make your own at: Pegs & Jokers - Game Rules www.liftbridgefurniture.com 1 Objective: Move all five pegs, clockwise around the board, from your HOME area (the diamond), to your SAFE area (the “L” shape). The first team or individual to have all of their pegs in the SAFE area wins the game. Players: Four Players: use 4 boards and 2 decks of poker cards with the Jokers (two per deck). Play is two, two-person teams. Six Players: use 6 boards and 3 decks of poker cards with the Jokers (two per deck). Play is three, two-person teams. Eight Players: use 8 boards and 4 decks of poker cards with the Jokers (two per deck). Play is four, two-person teams. Two Players: use 4 boards and 2 decks of poker cards with the Jokers removed. For every two players, add one deck of cards. Each player chooses five pegs in a unique color. Each two-person team has peg colors or shapes that compliment each other so that others know that they are a team. Each team sits across from each other. Dealing: Shuffle the deck and deal each player five cards face down. The remaining deck is placed face down in the center of the table. Player to the left of the dealer makes a play from his hand, discards the card, then draws one card from the deck. Penalty: If player fails to draw a card from the deck after making a play, on the players next turn he draws two cards, but cannot play or look at them until his next turn, but must play from the four cards he has in his hand. -
BLACKJACK It’S Easy to Ace the Game of Blackjack, One of the Most Popular Table Games at Hollywood Casino and Around the World
BLACKJACK It’s easy to ace the game of Blackjack, one of the most popular table games at Hollywood Casino and around the world. Object of the Game Your goal is to draw cards that total 21, or come closer to 21 than the dealer without going over. How To Play • The dealer and each player start with two cards. The dealer’s first card faces up, the second faces down. Face cards each count as 10, Aces count as 1 or 11, all others count at face value. An Ace with any 10, Jack, Queen, or King is a “Blackjack.” • If you have a Blackjack, the dealer pays you one-and-a-half times your bet — unless the dealer also has a Blackjack, in which case it’s a “push” and neither wins. • If you don’t have Blackjack, you can ask the dealer to “hit” you by using a scratching motion with your fingers on the table. • You may draw as many cards as you like (one at a time), but if you go over 21, you “bust” and lose. If you do not want to “hit,” you may “stand” by making a side-to-side waving motion with you hand. • After all players are satisfied with their hands the dealer will turn his or her down card face up and stand or draw as necessary. The dealer stands on 17 or higher. BLACKJACK Payoff Schedule All winning bets are paid even money (1 to 1), except for Blackjack, which pays you one-and-a-half times your bet or 3 to 2. -
Louise and Omar Putman Photograph Collection
Missouri State Archives Finding Aid [998.336] MANUSCRIPT COLLECTIONS Louise and Omar Putman Photograph Collection Abstract: Husband and wife Omar and Louise Putman were photographers from Kansas City. They documented life in and around the city and during their travels across the United States and abroad. Extent: 9.16 cubic feet Physical Description: Photographs; Negatives Location: Missouri State Archives; Stacks ADMINISTRATIVE INFORMATION Alternative Formats: TIFs Access Restrictions: None Publication Restrictions: None Preferred Citation: [description of item], [date]; Louise and Omar Putman Photograph Collection, Record Group 998.336; Missouri State Archives, Jefferson City. Acquisition Information: Gifts with Deeds; #2005-0091 & #2018-0231 Processing Information: Finding aid completed by EW on 07/24/2017. Updated by EW on 11/20/2018 and 03/24/2021. HISTORICAL AND BIOGRAPHICAL NOTES Amateur photographers Louise Murphy Putman (1904-1996) and Omar Oliver Putman (1886- 1962) spent their married life traveling primarily through Kansas, Missouri and Europe capturing images of the people they encountered and the places they loved. They developed and mounted their own prints in their basement darkroom and entered their work into various photographic contests. as of 03/24/2021 LOUISE AND OMAR PUTMAN PHOTOGRAPH COLLECTION, MS336 Omar was a postal worker in Raytown, Missouri. He had four daughters with his first wife, Ada Leah Putman (1885-1922), whom he married in 1907. Ada died shortly after their fourth child was born and Omar re-married a woman named Dema L. White (1884-1936) of Phoenix, Arizona on November 28, 1923 in Kansas City. Sadly, Dema also passed away relatively young. Louise Murphy was born in Kingman, Kansas on August 30, 1904. -
Tactical and Strategic Game Play in Doppelkopf 1
TACTICAL AND STRATEGIC GAME PLAY IN DOPPELKOPF DANIEL TEMPLETON 1. Abstract The German card game of Doppelkopf is a complex game that in- volves both individual and team play and requires use of strategic and tactical reasoning, making it a challenging target for a com- puter solver. Building on previous work done with other related games, this paper is a survey of the viability of building a capable and efficient game solver for the game of Doppelkopf. 2. Introduction Throughout human history, games have served an important role, allowing real life prob- lems to be abstracted into a simplified environment where they can be explored and un- derstood. Today, games continue to serve that role and are useful in a variety of fields of research and study, including machine learning and artificial intelligence. By researching ways to enable computers to solve the abstracted, stylized problems represented by games, researchers are creating solutions that can be applied directly to real world problems. 2.1. Doppelkopf. Doppelkopf is a game in the same family as Schafkopf and Skat played mostly in northern areas of Germany. The rules are officially defined by the Deutscher Doppelkopf Verband [1], but optional rules and local variants abound. The game is played with a pinochle deck, which includes two each of the nines, tens, jacks, queens, kings, and aces of all four suits, for a total of 48 cards. As in many games, like Skat, Schafkopf, Spades, Bridge, etc., the general goal is to win points by taking tricks, with each trick going to the highest card, trump or non-trump, played. -
Learning the Tarot (19 Lesson C
Welcome to Learning the Tarot - my course on how to read the tarot cards. The tarot is a deck of 78 picture cards that has been used for centuries to reveal hidden truths. In the past few years, interest in the tarot has grown tremendously. More and more people are seeking ways to blend inner and outer realities so they can live their lives more creatively. They have discovered in the tarot a powerful tool for personal growth and insight. How Does This Course Work? My main purpose in this course is to show you how to use the cards for yourself. The tarot can help you understand yourself better and teach you how to tap your inner resources more confidently. You do not have to have "psychic powers" to use the tarot successfully. All you need is the willingness to honor and develop your natural intuition. Learning the Tarot is a self-paced series of 19 lessons that begin with the basics and then move gradually into more detailed aspects of the tarot. These lessons are geared toward beginners, but experienced tarot users will find some useful ideas and techniques as well. For each lesson there are some exercises that reinforce the ideas presented. The Cards section contains information about each of the tarot cards. You can refer to this section as you go through the lessons and later as you continue your practice. These are the main features of the course, but there are many other pages to explore here as well. What is the History of this Course? I began writing this course in 1989. -
ATTITUDE SIGNALS on DEFENSE by Maritha Pottenger
ATTITUDE SIGNALS ON DEFENSE By Maritha Pottenger Most people nowadays signal attitude when their partner is leading a suit. This is true both on opening lead and in the middle of the hand. With standard attitude, a high card means “I like this suit. Please lead it again.” A low card means: “I don’t want you to continue this suit. Please try something else.” When signaling with a spot card, play the highest spot card you can afford. If you have two equals, play the higher of two equals (e.g., with Q982, signal encouragement with 9), When partner leads an honor, a high card is used ONLY to signal an “equal honor.” Thus, if partner leads the Ace (promising the King), you signal high with the queen and low with anything else. Do NOT signal high, even with the queen, if you desperately want a shift to another suit. Do NOT signal high, even with the queen, if partner continuing the suit would set up a trick in dummy (e.g., partner has AK3; dummy has J1092 and you have Q843. Play the 3.) If you drop the queen under your partner’s Ace (partner has promised King by leading Ace), you absolutely guarantee the Jack. Many times, partner will want you to take the second trick in that suit so you can lead through Declarer’s honors in another suit. With a doubleton queen (and no jack), just play low. When you cannot stand any shift, signal high: false encouragement. You also signal high (then low) when you have a doubleton and trump in a suit contract. -
The New World Witchery Guide to CARTOMANCY
The New World Witchery Guide to CARTOMANCY The Art of Fortune-Telling with Playing Cards By Cory Hutcheson, Proprietor, New World Witchery ©2010 Cory T. Hutcheson 1 Copyright Notice All content herein subject to copyright © 2010 Cory T. Hutcheson. All rights reserved. Cory T. Hutcheson & New World Witchery hereby authorizes you to copy this document in whole or in party for non-commercial use only. In consideration of this authorization, you agree that any copy of these documents which you make shall retain all copyright and other proprietary notices contained herein. Each individual document published herein may contain other proprietary notices and copyright information relating to that individual document. Nothing contained herein shall be construed as conferring, by implication or otherwise any license or right under any patent or trademark of Cory T. Hutcheson, New World Witchery, or any third party. Except as expressly provided above nothing contained herein shall be construed as conferring any license or right under any copyright of the author. This publication is provided "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. The information provided herein is for ENTERTAINMENT and INFORMATIONAL purposes only. Any issues of health, finance, or other concern should be addressed to a professional within the appropriate field. The author takes no responsibility for the actions of readers of this material. This publication may include technical inaccuracies or typographical errors. -
FIRSTNAME LASTNAME COMPANY Session Title
JEEP BARNETT ADAM FOSTER KYLE DAVIS VALVE PORTAL 2 AND TF2 ALTERNATE REALITY GAMES Q&A Why ARG? • Fictional Grounding • Retrospect • Historical Research • New Content • Call to Action • Rewards Some ARGs • ApertureScience.com • Portal 2 ARG • Potato Sack • Pyromania ARG • Mann vs Machine ARG ApertureScience.com •Flash Website •Hacking Terminal •Questionnaire •“The Cake is a Lie” •Rattman Password •Companion Cube’s Holiday Vault •Cave Johnson Portal 2 ARG •Radio Signal Minigame •SSTV Images •Hashed BBS Number •ASCII Screenshots •Modified Ending Potato Sack •Potato Fools’ Day •Glyphs •Aperture Logins •Concept Art •Seattle Map Locations •New Content for 13 Games •“Nelipot” & Dinosaur •GLaDOS@Home Pyromania ARG •Mystery Items •Goldfish •Banana Peel •Damaged Capacitor •Etc. •Eliminating the Impossible •Banana Crafting •Poopy Joe •Ash Piles Mann vs Machine ARG •Carrier Tanks •Gray Mann in Will •Melted Capacitor Equipping •High Fives •“Walked into a bar,” Joke •PGP Wordlist •Final Recipe •Blood Brothers Alert Some Takeaways • Different Scopes • Callbacks • Verifiable Redundancy • Levels of Participation JEEP & ADAMF & KYLED @valvesoftware.com ASCII CAKE ApertureScience.com RATTMAN PASSWORD ApertureScience.com HOLIDAY VAULT ApertureScience.com ADAM’S BBS Portal 2 ARG SSTV IMAGES Portal 2 ARG GLYPHS Potato Sack RUSH Potato Sack CORE Potato Sack SEATTLE MAP Potato Sack POTATO SACK BUNDLE Potato Sack BOX CONCEPT Potato Sack GAMASUTRA.COM/VIEW/FEATURE/6371/ THE_PORTAL_TWO_ARG_THE_WHOLE_STORY.PHP Potato Sack COURT LEDGER Pyromania ARG HOOPY Hoopy ARG POOPY JOE Pyromania ARG PYROLAND Pyromania ARG MACHINE PHOTOS Mann vs Machine ARG ROBOT HEADS Mann vs Machine ARG MANN WILL Mann vs Machine ARG . -
Playing Cards Range: 1F0A0–1F0FF
Playing Cards Range: 1F0A0–1F0FF This file contains an excerpt from the character code tables and list of character names for The Unicode Standard, Version 14.0 This file may be changed at any time without notice to reflect errata or other updates to the Unicode Standard. See https://www.unicode.org/errata/ for an up-to-date list of errata. See https://www.unicode.org/charts/ for access to a complete list of the latest character code charts. See https://www.unicode.org/charts/PDF/Unicode-14.0/ for charts showing only the characters added in Unicode 14.0. See https://www.unicode.org/Public/14.0.0/charts/ for a complete archived file of character code charts for Unicode 14.0. Disclaimer These charts are provided as the online reference to the character contents of the Unicode Standard, Version 14.0 but do not provide all the information needed to fully support individual scripts using the Unicode Standard. For a complete understanding of the use of the characters contained in this file, please consult the appropriate sections of The Unicode Standard, Version 14.0, online at https://www.unicode.org/versions/Unicode14.0.0/, as well as Unicode Standard Annexes #9, #11, #14, #15, #24, #29, #31, #34, #38, #41, #42, #44, #45, and #50, the other Unicode Technical Reports and Standards, and the Unicode Character Database, which are available online. See https://www.unicode.org/ucd/ and https://www.unicode.org/reports/ A thorough understanding of the information contained in these additional sources is required for a successful implementation.