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Tarot De Marseille – Type 2
The International Playing-Card Society PATTERN SHEET 002 Suit System IT Other Classification Recommended name: According to Depaulis (2013) the distinguishing Tarot de Marseille, Type II cards for the Type II of the Tarot de Marseille Alternative name: Tarot of Marseille(s) are: The Fool is called ‘LE MAT’, Trump IIII (Emperor) has no Arabic figure, Trump V History (Pope) has a papal cross, Trump VI (Love): In The Game of Tarot (1980) Michael Dummett Cupid flies from left to right, he has open eyes, has outlined three variant traditions for Tarot in and curly hair, Trump VII (Chariot): the canopy Italy, that differ in the order of the highest is topped with a kind of stage curtain, Trump trumps, and in grouping the virtues together or VIII (Justice): the wings have become the back not. He has called these three traditions A, B, and of the throne, Trump XV (Devil): the Devil’s C. A is centered on Florence and Bologna, B on belly is empty, his wings are smaller, Trump Ferrara, and C on Milan. It is from Milan that the XVI (Tower): the flames go from the Sun to the so-called Tarot de Marseille stems. This standard tower, Trump XVIII (Moon) is seen in profile, pattern seems to have flourished in France in the as a crescent, Trump XXI (World): the central 17th and 18th centuries, perhaps first in Lyon figure is a young naked dancing female, just (not Marseille!), before spreading to large parts dressed with a floating (red) scarf, her breast and of France, Switzerland, and later to Northern hips are rounded, her left leg tucked up. -
Pinochle & Bezique
Pinochle & Bezique by MeggieSoft Games User Guide Copyright © MeggieSoft Games 1996-2004 Pinochle & Bezique Copyright ® 1996-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Pinochle & MeggieSoft Games Bezique by making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 6 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 6 2 Other MeggieSoft............ ..Games.......... -
Beaded Playing Cards – Ace of Hearts
Beaded Playing Cards – Ace of Hearts Katie Dean https://beadflowers.co.uk Design © 2020 Beaded Deck of Playing Cards © Katie Dean 2020, www.beadflowers.co.uk Beaded Deck of Playing Cards – Ace of Hearts This is an even count Peyote beading pattern. You will be working with size 11/0 Delica beads. I have given you the bead colour codes I used, down below. But please check each individual playing card for the quantities you need for that particular card. The finished size of each card is 2.75” (7cm) x 4” (10.5cm). I recommend you look for wholesale packs of these beads if you are planning to make multiple cards. You can also calculate the total number required for an entire pack of cards by adding together the quantity on each playing card. The introduction, on the next page, tells you how to assemble the cards and gives you some helpful advice for using this tutorial. This is suitable for anyone who enjoys working in Peyote stitch. If you need to learn even count Peyote, or want a little refresher, I recommend this free YouTube video https://youtu.be/VlY5CNYhOc4 . As long as you know the technique basics, it is very easy to follow the word charts I have provided. So, all you need is a little patience and some time to enjoy this! Design Note: because I chose the quickest, easiest Peyote variation (even count), I have had to take some liberties with the card designs. So, you will notice they are not perfectly symmetrical. I have calculated enough symmetry to make them look ‘right’, but you will notice the unevenness as you bead. -
British Art Studies September 2020 Elizabethan and Jacobean
British Art Studies September 2020 Elizabethan and Jacobean Miniature Paintings in Context Edited by Catharine MacLeod and Alexander Marr British Art Studies Issue 17, published 30 September 2020 Elizabethan and Jacobean Miniature Paintings in Context Edited by Catharine MacLeod and Alexander Marr Cover image: Left portrait: Isaac Oliver, Ludovick Stuart, 2nd Duke of Lennox, later Duke of Richmond, ca. 1605, watercolour on vellum, laid onto table-book leaf, 5.7 x 4.4 cm. Collection of National Portrait Gallery, London (NPG 3063); Right portrait: Isaac Oliver, Ludovick Stuart, 2nd Duke of Lennox, later Duke of Richmond, ca. 1603, watercolour on vellum, laid on card, 4.9 x 4 cm. Collection of Fitzwilliam Museum, Cambridge (FM 3869). Digital image courtesy of National Portrait Gallery, London (All rights reserved); Fitzwilliam Museum, Cambridge (All rights reserved). PDF generated on 21 July 2021 Note: British Art Studies is a digital publication and intended to be experienced online and referenced digitally. PDFs are provided for ease of reading offline. Please do not reference the PDF in academic citations: we recommend the use of DOIs (digital object identifiers) provided within the online article. Theseunique alphanumeric strings identify content and provide a persistent link to a location on the internet. A DOI is guaranteed never to change, so you can use it to link permanently to electronic documents with confidence. Published by: Paul Mellon Centre 16 Bedford Square London, WC1B 3JA https://www.paul-mellon-centre.ac.uk In partnership with: Yale Center for British Art 1080 Chapel Street New Haven, Connecticut https://britishart.yale.edu ISSN: 2058-5462 DOI: 10.17658/issn.2058-5462 URL: https://www.britishartstudies.ac.uk Editorial team: https://www.britishartstudies.ac.uk/about/editorial-team Advisory board: https://www.britishartstudies.ac.uk/about/advisory-board Produced in the United Kingdom. -
Genii Session 2007-12 Brief Updated History Of
Genii Session By Roberto Giobbi A Brief Updated History of Playing Cards When I published the German version of Card College Volume 1 in 1992, I included a short essay on the history of playing cards. In later editions I expanded on it and made a few corrections, among other smaller things I had committed a bigger mistake, namely that of assuming that today’s playing cards originated from tarot cards. The truth, as so often, is exactly the opposite, because playing cards were already in use in Europe in the second half of the 14th century whereas the game of Tarocchi and with it the Tarot cards was only invented in the first part of the 15th century in Italy. These mistakes were corrected in later editions of Card College and I’m therefore publishing this updated version of my essay for the benefit of all those who have the first few editions (we now have about 19,000 copies of Card College Volume 1 in the market). At the end of the essay I have also added a small annotated bibliography for all who would like to obtain more information about playing cards, their history, use, symbolism etc., a most fascinating subject. Rather than calling playing cards a prop, as it is often done in the literature, I would like to consider them to be an instrument of the card conjurer, like the piano or the violin is an instrument to a musician, and I would even dare saying that cards are the most important and most widely used instrument in all of conjuring. -
BLACKJACK It’S Easy to Ace the Game of Blackjack, One of the Most Popular Table Games at Hollywood Casino and Around the World
BLACKJACK It’s easy to ace the game of Blackjack, one of the most popular table games at Hollywood Casino and around the world. Object of the Game Your goal is to draw cards that total 21, or come closer to 21 than the dealer without going over. How To Play • The dealer and each player start with two cards. The dealer’s first card faces up, the second faces down. Face cards each count as 10, Aces count as 1 or 11, all others count at face value. An Ace with any 10, Jack, Queen, or King is a “Blackjack.” • If you have a Blackjack, the dealer pays you one-and-a-half times your bet — unless the dealer also has a Blackjack, in which case it’s a “push” and neither wins. • If you don’t have Blackjack, you can ask the dealer to “hit” you by using a scratching motion with your fingers on the table. • You may draw as many cards as you like (one at a time), but if you go over 21, you “bust” and lose. If you do not want to “hit,” you may “stand” by making a side-to-side waving motion with you hand. • After all players are satisfied with their hands the dealer will turn his or her down card face up and stand or draw as necessary. The dealer stands on 17 or higher. BLACKJACK Payoff Schedule All winning bets are paid even money (1 to 1), except for Blackjack, which pays you one-and-a-half times your bet or 3 to 2. -
A Qualitative Evaluation of a Cross Cultural Training Program For
INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the originat or copy submitted. Thus, some thesis and dissertation copies are in typenrriter face, while others may be from any type of computer printer. The quality of this rmproduction is dependent upon the quality d the copy submitted. Broken or indistinct print, odored or poor quality illustrations and photographs. print bleedthrough, substandard margins, and impper alignment can advewly affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, d-ngs, charts) are reproduced by sectioning the original, beginning at the upper left-hand corner and continuing fmm left to right in equal sections with small overlaps. Photographs included in the original manuscript have been reproduced xerographically in this copy. Higher quality 6' x 9" bbck and white photographic prints are available for any photographs or illustrations appearing in this copy for an additional charge. Contad UMI directly to order. 8811 & H~llInformation and Learning 300 North Zeeb Road, Ann Arbor, MI 48106-1 346 USA 800-521-0600 A QUALITATWE EVALUATION OF A CROSS CULTURAL TRAINING PROGRAM FOR INDIVIDUALS TRAVELLING ABROAD by Giselle Kovary A Thesis Submitted to the Faculty of Graduate Studies and Research through the Department of Communication Studies in Partial Fulfillment of the Requirements for the Degree of Master of Arts at the University of Windsor Windsor, Ontario, Canada 1998 0 1998 Giselle Kovary National Library Bibliothiique nationale 1+1 of Canada du Canada Acquisitions and Acquisitions et Bibliographic Services services bibliographiques 395 Wellington Street 395. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
H E a R T S H E a R T S
h E a r t s h E a r t s players and cards clockwise rotation, the other players play players and cards clockwise rotation, the other players play HEARTS IS COMMONLY a four-person game, a card of the same suit. If a player is void HEARTS IS COMMONLY a four-person game, a card of the same suit. If a player is void with no formal partnerships among play- of the suit led, a card of any suit may be with no formal partnerships among play- of the suit led, a card of any suit may be ers. The following rules apply to a four- played. (Two exceptions: Hearts and the ers. The following rules apply to a four- played. (Two exceptions: Hearts and the person game. queen of spades may not be discarded on person game. queen of spades may not be discarded on ThE GAME CALLS FOR a standard 52-card the first trick.) The person who played the ThE GAME CALLS FOR a standard 52-card the first trick.) The person who played the deck. The cards in each suit rank from ace highest card in the suit led wins the trick, deck. The cards in each suit rank from ace highest card in the suit led wins the trick, (high) to two (low). There is no trump suit. sweeps the cards facedown to her side of (high) to two (low). There is no trump suit. sweeps the cards facedown to her side of EACH HEART IS WORTH one penalty point the table, and leads the next trick. -
Tactical and Strategic Game Play in Doppelkopf 1
TACTICAL AND STRATEGIC GAME PLAY IN DOPPELKOPF DANIEL TEMPLETON 1. Abstract The German card game of Doppelkopf is a complex game that in- volves both individual and team play and requires use of strategic and tactical reasoning, making it a challenging target for a com- puter solver. Building on previous work done with other related games, this paper is a survey of the viability of building a capable and efficient game solver for the game of Doppelkopf. 2. Introduction Throughout human history, games have served an important role, allowing real life prob- lems to be abstracted into a simplified environment where they can be explored and un- derstood. Today, games continue to serve that role and are useful in a variety of fields of research and study, including machine learning and artificial intelligence. By researching ways to enable computers to solve the abstracted, stylized problems represented by games, researchers are creating solutions that can be applied directly to real world problems. 2.1. Doppelkopf. Doppelkopf is a game in the same family as Schafkopf and Skat played mostly in northern areas of Germany. The rules are officially defined by the Deutscher Doppelkopf Verband [1], but optional rules and local variants abound. The game is played with a pinochle deck, which includes two each of the nines, tens, jacks, queens, kings, and aces of all four suits, for a total of 48 cards. As in many games, like Skat, Schafkopf, Spades, Bridge, etc., the general goal is to win points by taking tricks, with each trick going to the highest card, trump or non-trump, played. -
Lift Every Voice
CHAPTER SEVEN Selma, Alabama, June 1985: Building Bridges from the Bottom Up W HolJT," ROfe Sanden ha<l warned me when the picked me up from the airport in Montgomery in Iune 1985, a wtek prior ro the flnt day of trial. •s.!ma Clln change you, M Rote wlrispem:l. ~selma changes people's u~.. It ch1Jl8fd my life." Rose was remindi.rlg me of the nffii to mnlln COI\Mded to the paasion and indlgn&don that gave the dvil rights movoment its nrength and its reaillenar. By the m.ld- 1~ th<e dvil ris)lo movement was in danRer of sua:umbing ro empty plmi~es and JYIOflll lndifferenca in the Wiute House and Congress, where a few fmOOth phrases about voting rightl resembled the obliga tory nondanominational pnyer. • meaningless sesture In which the words carry no Jubs~ance. "Watch out, • Rose repeated, smiling this time despite the heat. It wa6 one of t:hoae 'ultry, heavy Alabema summer afttrnoont. I oould feel my forehead already slistening with sweat. /U we dtovu &om the airport to Selma, Rose wos expla.ining her dedsion to •m.lc there. R0$4! was guided by a romantic vision that peid tribute to Selma u a site of historic struggle. 1\ut her life wu hardly the stu!f of f.mtasy. Her deli· nitlon of a S®Cnsfullifc meant a:mtinuing that~ At live f.eot five, Rose Sanders is a duvith of ~ergy and enrhusi um. One of htr most strllcing c:hanctemtics is her voice. If sounds perpetually hotne, almost grawlly, as if driven by an inner urgency and paseion. -
PLAYING CARDS in LUCCA Franco Pratesi − 5 Ottobre 1995
PLAYING CARDS IN LUCCA Franco Pratesi − 5 ottobre 1995 Introduction At the present time, Lucca is one of the ten provinces into which the Italian region of Tuscany is divided (the last one, Prato, having been acknowledged only a couple of years ago). Viewed from today, one may find it surprising that the production and the use of cards in Lucca were so relevant as to deserve a treatment of their own, because this is to be expected for cards in an independent state as it was Tuscany or in its chief town, Florence. There are, however, a number of reasons which induced me to carry out research on the history of cards in Lucca. Historically, it must be realised that Lucca had, indeed, been an independent state for centuries, either as a republic or as a duchy, although not quite among the greatest in Europe. It was the last town of Tuscany to enter the Grand Duchy, in 1847, a few years before the formation of the Italian Kingdom. There are technical reasons too; in particular, several tarot packs from Lucca, preserved from old times, have the number of cards in the pack and some figures which are surprising. Apart from the keen interest in Lucca cards, which has recently arisen in the prolific environment of English collectors, I could find no specific study on them, except for a short communication, which will be mentioned, and used, in the following text. (1) A chronological order will be followed below, even if matters gathered are in themselves rather scattered − several original documents, a couple of cards, some laws, a book, and so on.