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List of TCP and UDP Port Numbers from Wikipedia, the Free Encyclopedia
List of TCP and UDP port numbers From Wikipedia, the free encyclopedia This is a list of Internet socket port numbers used by protocols of the Transport Layer of the Internet Protocol Suite for the establishment of host-to-host communications. Originally, these ports number were used by the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP), but are also used for the Stream Control Transmission Protocol (SCTP), and the Datagram Congestion Control Protocol (DCCP). SCTP and DCCP services usually use a port number that matches the service of the corresponding TCP or UDP implementation if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[1] However, many unofficial uses of both well-known and registered port numbers occur in practice. Contents 1 Table legend 2 Well-known ports 3 Registered ports 4 Dynamic, private or ephemeral ports 5 See also 6 References 7 External links Table legend Use Description Color Official Port is registered with IANA for the application white Unofficial Port is not registered with IANA for the application blue Multiple use Multiple applications are known to use this port. yellow Well-known ports The port numbers in the range from 0 to 1023 are the well-known ports. They are used by system processes that provide widely used types of network services. On Unix-like operating systems, a process must execute with superuser privileges to be able to bind a network socket to an IP address using one of the well-known ports. -
List of TCP and UDP Port Numbers
List of TCP and UDP port numbers From Wikipedia, the free encyclopedia Jump to: navigation, search This is a list of Internet socket port numbers used by protocols of the Transport Layer of the Internet Protocol Suite for the establishment of host-to-host communications. Originally, these port numbers were used by the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP), but are used also for the Stream Control Transmission Protocol (SCTP), and the Datagram Congestion Control Protocol (DCCP). SCTP and DCCP services usually use a port number that matches the service of the corresponding TCP or UDP implementation if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[1] However, many unofficial uses of both well- known and registered port numbers occur in practice. Contents [hide] y 1 Table legend y 2 Well-known ports: 0±1023 y 3 Registered ports: 1024±49151 y 4 Dynamic, private or ephemeral ports: 49152±65535 y 5 See also y 6 References y 7 External links [edit] Table legend Color coding of table entries Official Port/application combination is registered with IANA Unofficial Port/application combination is not registered with IANA Conflict Port is in use for multiple applications [edit] Well-known ports: 0±1023 The port numbers in the range from 0 to 1023 are the well-known ports. They are used by system processes that provide widely-used types of network services. On Unix-like operating systems, a process must execute with superuser privileges to be able to bind a network socket to an IP address using one of the well-known ports. -
Investigating Steganography in Source Engine Based Video Games
A NEW VILLAIN: INVESTIGATING STEGANOGRAPHY IN SOURCE ENGINE BASED VIDEO GAMES Christopher Hale Lei Chen Qingzhong Liu Department of Computer Science Department of Computer Science Department of Computer Science Sam Houston State University Sam Houston State University Sam Houston State University Huntsville, Texas Huntsville, Texas Huntsville, Texas [email protected] [email protected] [email protected] Abstract—In an ever expanding field such as computer and individuals and security professionals. This paper outlines digital forensics, new threats to data privacy and legality are several of these threats and how they can be used to transmit presented daily. As such, new methods for hiding and securing illegal data and conduct potentially illegal activities. It also data need to be created. Using steganography to hide data within demonstrates how investigators can respond to these threats in video game files presents a solution to this problem. In response order to combat this emerging phenomenon in computer to this new method of data obfuscation, investigators need methods to recover specific data as it may be used to perform crime. illegal activities. This paper demonstrates the widespread impact This paper is organized as follows. In Section II we of this activity and shows how this problem is present in the real introduce the Source Engine, one of the most popular game world. Our research also details methods to perform both of these tasks: hiding and recovery data from video game files that engines, Steam, a powerful game integration and management utilize the Source gaming engine. tool, and Hammer, an excellent tool for creating virtual environment in video games. -
List of TCP and UDP Port Numbers from Wikipedia, the Free Encyclopedia
List of TCP and UDP port numbers From Wikipedia, the free encyclopedia This is a list of Internet socket port numbers used by protocols of the transport layer of the Internet Protocol Suite for the establishment of host-to-host connectivity. Originally, port numbers were used by the Network Control Program (NCP) in the ARPANET for which two ports were required for half- duplex transmission. Later, the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) needed only one port for full- duplex, bidirectional traffic. The even-numbered ports were not used, and this resulted in some even numbers in the well-known port number /etc/services, a service name range being unassigned. The Stream Control Transmission Protocol database file on Unix-like operating (SCTP) and the Datagram Congestion Control Protocol (DCCP) also systems.[1][2][3][4] use port numbers. They usually use port numbers that match the services of the corresponding TCP or UDP implementation, if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[5] However, many unofficial uses of both well-known and registered port numbers occur in practice. Contents 1 Table legend 2 Well-known ports 3 Registered ports 4 Dynamic, private or ephemeral ports 5 See also 6 References 7 External links Table legend Official: Port is registered with IANA for the application.[5] Unofficial: Port is not registered with IANA for the application. Multiple use: Multiple applications are known to use this port. Well-known ports The port numbers in the range from 0 to 1023 are the well-known ports or system ports.[6] They are used by system processes that provide widely used types of network services. -
The Cat and the Coup Madrid Yellow Umbrella Killbox Unmanned This War of Mine Dead-In-Iraq Performance) Perfect Woman Dys4ia
Meinungsbilder: Making Opinions: Computerspiele als Computer Games as Kommentare realer Commentary on politischer Ereignisse Actual Political Events The Cat and the Coup Madrid Yellow Umbrella Militärisches: Military Matters: Computerspiele als Reflexion Computer Games as Reflections des Bündnisses von Krieg on the Alliance between War und Unterhaltungsindustrie and Entertainment Industries Killbox Unmanned This War of Mine dead-in-iraq �Performance) Multiperspektivität: Multiple Perspectives: Computerspiele als Computer Games Hinterfragungen stereotyper Questioning Stereotypical Geschlechterrollen Gender Roles Perfect Woman Dys4ia Coming Out Simulator Medienkritik: Media Critique: Computerspiele Computer Games als Instrumente as Instruments der Selbstreflexion of Self-Reflection Phone Story TouchTone Orwell Migrationsgeschichten: Migration Stories: Computerspiele als Computer Games and Grenzgänger Border Lines Papers, Please 1378�km� Escape from Woomera Machtspiele: Mapping Power: Computerspiele als Computer Games as Beobachter von Observers of Agency Selbst wirksamkeit and Powerlessness und Ohnmacht Sunset Democracy 3 The Westport Independent * USA The Cat and 2011 2011 Computerspiel / Computer game, the Coup* PC ▲ Cat and the Coup, March 20, iranian parliament nationalizes oil industry © Peter Brinson and Kurosh ValaNejad, 2011 DE EN Ein Fall zurück durch die Zeit: In The Cat and the Coup wer- Plummeting backwards through time, in The Cat and the 132 den die Spielenden zum Schoßtier der Politik und erleben Coup players turn into the pets of politics and experience Weltgeschichte aus der Perspektive eines Vierbeiners. Als world history from a four-legged perspective. As a cat, Katze lösen sie verschiedene Puzzles, die nach und nach they solve various puzzles that gradually, in a tale told in in einer rückwärts erzählten Geschichte erst den Tod von reverse order, document first the death of Dr. -
The Architecture and Evolution of Computer Game Engines
The architecture and evolution of computer game engines University of Oulu Department of Information Processing Sciences B.Sc thesis Rainer Koirikivi 12.3.2015 2 Abstract In this study, the architecture and evolution of computer game engines are analyzed by means of a literature review on the academic research body on the subject. The history of computer games, from early 1960s to modern day is presented, with a focus on the architectures behind the games. In the process, this study will answer a selection of research questions. The topics of the questions include identifying the common parts of a game engine, identifying the architectural trends in the evolution from early to present-day games and engines, identifying ways the process of evolution has affected the present state of the engines, and presenting some possible future trends for the evolution. As findings of the study, common parts of a game engine were identified as the parts that are specific to every game, with the suggestion that more detailed analyses could be made by concentrating on different genres. Increase in the size, modularity and portability of game engines, and improved tooling associated with them were identified as general trends in the evolution from first games to today. Various successful design decisions behind certain influential games were identified, and the way they affect the present state of the engines were discussed. Finally, increased utilization of parallelism, and the move of game engines from genre-specific towards genre-neutral were identified as possible future trends in the evolution. Keywords computer game, video game, game engine, game, software architecture, architecture, evolution 3 Foreword I'd like to thank my thesis supervisor Jouni Lappalainen for his continued support on what turned to be an epic journey into the fields of game engines and academic writing. -
List of TCP and UDP Port Numbers
List of TCP and UDP port numbers From Wikipedia, the free encyclopedia Jump to: navigation, search In computer networking, the protocols of the Transport Layer of the Internet Protocol Suite, most notably the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP), but also other protocols, use a numerical identifier for the data structures of the endpoints for host-to- host communications. Such an endpoint is known as a port and the identifier is the port number. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[1] Contents [hide] y 1 Table legend y 2 Well-known ports: 0±1023 y 3 Registered ports: 1024±49151 y 4 Dynamic, private or ephemeral ports: 49152±65535 y 5 See also y 6 References y 7 External links [edit] Table legend Color coding of table entries Official Port/application combination is registered with IANA Unofficial Port/application combination is not registered with IANA Conflict Port is in use for multiple applications [edit] Well-known ports: 0±1023 According to IANA "The Well Known Ports are assigned by the IANA and on most systems can only be used by system (or root) processes or by programs executed by privileged users. Ports are used in the TCP [RFC793] to name the ends of logical connections which carry long term conversations. For the purpose of providing services to unknown callers, a service contact port is defined. This list specifies the port used by the server process as its contact port. The contact port is sometimes called the well-known port."[1] Port TCP UDP Description Status 0 UDP Reserved Official When running a server on port 0, the system will run it on a random 0 TCP UDP port from 1-65535 or 1024-65535 depending on the privileges of Official the user. -
The Definitive Guide to Windows Software Deployment
tm realtimepublishers.com Windows The Definitive Guidetm To Software Deployment Chris Long Introduction By Sean Daily, Series Editor Welcome to The Definitive Guide to Windows 2000 Software Deployment! The book you are about to read is not only the definitive technical resource for information on Windows 2000 software deployment, but represents an entirely new modality of book publishing. The founding concept behind Realtimepublishers.com is the idea of providing readers with high-quality books on today’s most critical IT topics—at no cost to the reader. Although this may sound like a somewhat impossible feat, it is made possible through the vision and generosity of corporate sponsors such as New Boundary Technologies (formerly Lanovation), who agree to foot the production expenses for the book and host it on their website for the benefit of their website visitors. It should be pointed out that the free nature of these books does not in any way diminish their quality. Without reservation, I can tell you that this book is the equivalent of any similar printed book you might find at your local bookstore (with the notable exception that it won’t cost you $30 to $80). In addition to the free nature of the books, this publishing model provides other significant benefits. For example, the electronic nature of this eBook makes events such as chapter updates and additions, or the release of a new edition of the book possible to achieve in a far shorter timeframe than is possible with printed books. Because we publish our titles in “real- time”—that is, as chapters are written or revised by the author—you benefit from receiving the information immediately rather than having to wait months or years to receive a complete product. -
The Definitive Guide to Windows Installer Technology for System
The Definitive Guidetmtm To Windows Installer Technology for System Administrators Darwin Sanoy and Jeremy Moskowitz Introduction Introduction to Realtimepublishers by Sean Daily, Series Editor The book you are about to enjoy represents an entirely new modality of publishing and a major first in the industry. The founding concept behind Realtimepublishers.com is the idea of providing readers with high-quality books about today’s most critical technology topics—at no cost to the reader. Although this feat may sound difficult to achieve, it is made possible through the vision and generosity of a corporate sponsor who agrees to bear the book’s production expenses and host the book on its Web site for the benefit of its Web site visitors. It should be pointed out that the free nature of these publications does not in any way diminish their quality. Without reservation, I can tell you that the book that you’re now reading is the equivalent of any similar printed book you might find at your local bookstore—with the notable exception that it won’t cost you $30 to $80. The Realtimepublishers publishing model also provides other significant benefits. For example, the electronic nature of this book makes activities such as chapter updates and additions or the release of a new edition possible in a far shorter timeframe than is the case with conventional printed books. Because we publish our titles in “real-time”—that is, as chapters are written or revised by the author—you benefit from receiving the information immediately rather than having to wait months or years to receive a complete product. -
Gay Engines: Imagining a Queer Development Platform for Video
Gay Engines: Imagining a Queer Development Platform for Video Games Cass Zegura MCM 1990: Honors Thesis/Project in Modern Culture and Media April 5, 2020 1 Preface The story of this project begins in the fall of 2017, at a crowded tapas bar in downtown Providence. My aunt and uncle, who live in Boston, had come down to visit and take me out to dinner. It was a perfectly ordinary night except in one regard: when I told my aunt and uncle about the classes I was taking that semester, a strange look crossed their faces. I thought the source of their confusion might be the computer science course I had mentioned, an upper-level design class called Independent Study in 2D Game Engines. I assumed that they, like I, had never heard of the term “game engine” before and thus did not know what it was. And as I launched into my explanation (which I won’t repeat here—I’ve already written an entire chapter dedicated to this question), the confusion diminished, but only somewhat, and we soon changed subjects. On a phone call with my mom a few days later, I learned the true source of my aunt and uncle’s befuddlement. In that noisy restaurant, the word “game” had transformed into the word “gay.” They thought that I was taking a class on 2D gay engines. No wonder they were confused! I would’ve been too. What the heck is a gay engine anyway? Of course, I didn’t know then that I was going to spend my senior year trying to answer that question. -
Uiucnet69293univ.Pdf
Digitized by the Internet Archive in 2012 with funding from University of Illinois Urbana-Champaign http://archive.org/details/uiucnet69293univ UMTVERStTY OF ILLINOIS LIBRARY M URBANA-CHAMPA1GN A Publication of the Computing and Communications Services Office UNIV OF ILL, JAN 2 5 1993 The University of Illinois Campus Network Vol. 6 No. 1 Dec. 1992 -Jan. 1993 Icon Key Exploring the Power of Novices the Internet Gopher INTERNET TREASURES of the Golden Gophers) in an effort to Experienced users provide the UM students and staff with a flexible Campus-Wide Information Sys- tem (CWIS) for disseminating news, an- nouncements, and other kinds of informa- Network Administrators now, most UlUCnet users have at tion to the university community. In order MSS\ least heard about gopher. The furry to make it easy for departmental informa- Bylittle rodent who burrows through tion providers to maintain control over AISS clients gopherspace on the Internet has been fea- their own data, the gopher team sought to tured twice in CCSO's Updates newsletter develop a "distributed document delivery (vol. 3 no. 4 and vol. 3 no. 8) and once in system"—that is, a system in which the Everyone the semi-monthly UIUC faculty/staff data could physically reside on multiple newspaper Inside Illinois (vol. 12 no. 11). computers in multiple locations. Their National publications for computing and solution was a TCP/ IP-based client-server Platform/Operating System networking professionals and hobbyists protocol and a set of applications that pro- (e.g., MacWeek, Network World, Computer vided for the coordination and linking of Shopper) have also been tracking the devel- {continued on page 2) HH opment of this increasingly popular and PC compatibles (DOS™) ubiquitous Internet tool. -
Review of Three-Dimensional Graphics Engine 三维图形引擎综述
Computer Science and Application 计算机科学与应用, 2015, 5(8), 297-312 Published Online August 2015 in Hans. http://www.hanspub.org/journal/csa http://dx.doi.org/10.12677/csa.2015.58038 Review of Three-Dimensional Graphics Engine Xinliang Wei1,2, Wei Sun1,2 1School of Software, SUN Yat-sen University, Guangzhou Guangdong 2Key Laboratory of Information Technology (Ministry of Education), SUN Yat-sen University, Guangzhou Guangdong Email: [email protected], [email protected] Received: Sep. 5th, 2015; accepted: Sep. 26th, 2015; published: Sep. 30th, 2015 Copyright © 2015 by authors and Hans Publishers Inc. This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/ Abstract Objective: Virtual Reality is the high-tech advanced technology developed in recent years, calcu- lated using high-speed computer to simulate a virtual three-dimension space. It allows users to have sensory simulation with vision, hearing, touch and so on. Users feel that they are in the area, and can observe all the thing in the three-dimensional space in real time and without limitation. The three-dimensional graphics rendering technology is not only the basis of software technique in virtual reality, but also the core of the three-dimensional graphics engine. In order to make more researchers have a more comprehensive understanding in 3D graphics engine theory, structure and principle, a detailed introduction was reviewed. Method: A large number of 3D en- gine theory were summarized, classified and compared. This paper introduces the definition of the virtual reality briefly, as well as mainly introducing the research status, basic structure and draw principle of the three-dimensional graphics engine.