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Community-Wide Yom Hashoah and Genocide Observance
Volume 5 ♦ Issue 4 ♦ April 2013 I N T H I S I S S U E Community-Wide Yom Hashoah Heska Amuna HaShofar and Genocide Observance Rabbi Ferency .. 2 Vashti’s Banquet... ...3 Monday, April 8 — 7:00 p.m. From the Chair ... .. ...4 From the President ... .. 4 Heska Amuna Synagogue, 3811 Kingston Pike HA Religious School ... 5 April 8 is a very important day. As the sun sets that Monday Among Our Members ... ....6 evening, Yom Hashoah, the Annual Day of Holocaust Contributions . ....7 Remembrance, will begin. Join your friends, neighbors, and our community at Heska Amuna Synagogue, 3811 Kingston Pike at KJA Ha’ Kol 7:00 p.m. We will recall that genocide did not stop in 1945. The President’s Message ..... 13 modern day events that still continue today will be Campaign .... 13 remembered this evening. Friendshippers .. .. ... 13 As citizens of a great democracy, we must AJCC Preschool .. .. .... 14 understand the importance of ensuring that B’nai Tzedek ... 15 high moral standards prevail. As the years Suzy Snoops .. 17 pass, and the eyewitnesses to those terrible Camp .. .18 times are gone...we are faced with the question: Who will remember? Temple Beth El Times Our program will feature a presentation of UPSTANDERS, a Rabbi’s Message .. .. 20 reader’s theater piece about genocide by Teresa Docherty, President’s Message ..20 Kathryn Nelson, Luke Walker, and Dr. Ellen Kennedy, University of Minnesota Center for Holocaust and Genocide Studies. TBE Annual Auction ...21 The community’s Service of Remembrance, with participation TBE Purim Fun .. .....21 by area clergy and community members, will include candle TBE Religious School . -
College Student Is Killed in Pickup Crash Pital but Was Expected to Be Released Shortly
www.nj.com/r*cordpr«ss Serving Westfield, Scotch Plains and Fanwood Friday, March 17, 2006 50 cents College student is killed in pickup crash pital but was expected to be released shortly. THE RECORD-PRESS Vehicle struck a tree on Martine extension The driver of the car that collided with Hamilton's was not injured. Thnt vehicle .sus- SCOTCH PLAINS —A 21-yearotd Clark lane on the Martine Avenue extension when A 2002 graduate of the Arthur L. Johnson tained minor damage, said Donnelly. resident, Mark Costa, was killed in a car his car sideswiped a car going in the opposite High School in Clark, where he was an honor Donnelly said he could not recall other crash over the weekend on the Martine direction, said Donnelly Police are still inves- student, class president and member of the fatal car accidents On thnt area of the Martini; Avenue extension. tigating whose car swerved into the other track and field and swimming teams, Costa Avenue extension in recent years, and he said The driver and other passenger were not lane, but Donnelly said "we're leaning toward was a junior at Montclair State University. the road is not more dangerous than other seriously injured, according to Lt. Brian the victim's car moving slightly into the He lived in Clark for 17 years after spending roads in Scotch Plains. Donnelly. north-bound lane. his early childhood in Elizabeth. "We do have speeders then1 because it The accident occurred at 11:55 a,m. Hamilton's car then veered into-the right Hamilton and Branham were transported opens up to a four-lane highway," he said, but Saturday when an extended-cab Dodge pick- south-bound lane, went over the curb and nit to Robert Wood Johnson Hospital in New added there is no indication at this jxnnt that up truck driven by Edward Hamilton, a 21- the tree, said Donnelly. -
Escape – Identität Im Cyberspace
Technische Universität Dresden Fakultät Erziehungswissenschaften Institut für Sozialpädagogik und Sozialarbeit Escape – Identität im Cyberspace. Eine medienpädagogische Betrachtung über den Einfluss von Multi User Dungeons auf die Persönlichkeitsentwicklung Freie wissenschaftliche Arbeit für die Diplomprüfung in Erziehungswissenschaft, Fachrichtung Sozialpädagogik und Sozialarbeit an der Technischen Universität Dresden vorgelegt von: Hitzing, Lars, 2483541 1. Gutachter: Prof. Dr. Ralf Vollbrecht 2. Gutachter: Dipl. Päd. Angela Tillmann Dresden, den 03.03.2002 ESCAPE - Inhalt Inhalt Vorbemerkungen................................................................ 4 1. Einleitung ...................................................................... 5 2. Aufbau der Arbeit ........................................................... 8 3. Das Medium................................................................... 9 3.1. Die Wurzeln des Internets..........................................10 3.2. Entstehung und Entwicklung von MUDs........................12 3.3. Was ist ein MUD?......................................................18 3.4. Wie spielt man MUDs? ...............................................22 3.5. Wer spielt MUDs? .....................................................27 3.6. Wie sind MUDs organisiert? ........................................32 3.7. MUDs als Forschungsgegenstand ................................34 4. Wahrnehmung Virtueller Realitäten ..................................38 4.1. Medien konstruieren Wirklichkeit.................................38 -
Battlefields of Negotiation
Battlefields of Negotiation The massively multiplayer online role-playing media game World of Warcraft has become one of matters media the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape matters it to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer rela- tionships in the increasingly participatory but still tightly controlled media of online games. rené glas rené René Glas is assistant professor of new media and digital culture at Utrecht University. Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft www.aup.nl ISBN 978-90-896-4500-5 978 908964 5005 amsterdam university press amsterdam university press rené glas AUP MM 08.Battlefields. rug12mm v02.indd 1 20-12-12 12:23 Battlefields of Negotiation MediaMatters is a series published by Amsterdam University Press on current debates about media technology and practices. International scholars critically analyze and theorize the materiality and performativity, as well as spatial practices of screen media in contributions that engage with today's (digital) media culture. For more information about the series, please visit: www.aup.nl Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft René Glas Amsterdam University Press The publication of this book has been supported by NWO (The Netherlands Or- ganisation for Scientific Research), The Hague, the Netherlands. -
Local Residents Are Outraged New York Accepts Union County's Offer
festfield football team beats Cranfqrd in overtime. See page C-1 s « t—* eg • I WESTFIELD SCOTCH PLAINS FANWOOD Vol. 16, No. 37 fjt u. u. Friday, September 14, 2001 50 cents I* r S » Li J Briefs County to honor 'Escape from a war zone POW/MIAs Military veterans who live in Union County — especially those New York \ who spent time as Prisoners of War — are invited to participate in the annual Union County commuters \ POW/MIA Remembrance Day Ceremony on Friday, Sept. 21. This year's event begins at share tales 11:15 a.m. in front of the Union County Courthouse on Broad Street in Elizabeth. of horror Police and fire departments have been asked to sound their By THOMAS SCOTT , sirens at noon on Sept. 21 in TIIK UKCOHIt I'HKSS honor of the POWMIAs. WESTF1KLD — It was a day For more information, call they will never forget, no matter Stender's office at (908) 527- how much they may want to. 4116. Survivors of the worst terroriflt attack in America's history came off Downtown work the train at tho Westfip.ld station with stories of destruction and ready to begin mayhem no one ever dreamed WESTFIELD—Through a WOUUI hll])|HH). Union County grant of $450,000 It was literally "an escn|>e from a and another $138,000 in town war zone" said one woman, who funds downtown streetscape pro- requested that her name be with- jects and parking lot improve- hold. ments are set to begin With her HIIOOH .still covered with The streetscape projects the gray dust front the collapse of involve the setting of brick side- the twin towers of the World Trade walks and new lighting at a Center, she made her way slowly number of key intersections, from the train to her car, weary installing a brick paved alley to from her ordeal. -
Sense in Communication
Draft – Comments and Suggestions Welcomed Version 1.32 Sense in Communication October 16, 2003 Abstract The demand for text messaging relative to telephony, the amount of time spent participating in virtual worlds or digital games relative to television viewing, and the value of camera phone ser- vices all depend on how persons make sense in communication. Three models for communica- tion are information transfer, storytelling, and presence. While analysis of communication has tended to employ the first two models, the third model provides a better orientation for recogniz- ing and organizing useful knowledge about sensuous choices in communication. Making sense of presence of another like oneself is a good that drives demand for a wide range of communica- tion services. From study of living organisms, artistic masterpieces, and media history, this work documents knowledge about this good. Providing means for persons to make sense of presence encompasses competition among communication services with different sensory qualities. Competition to support this good offers enduring opportunities to create high industry value. Note: The most recent version of this paper is freely and publicly available at www.galbithink.org When viewed on a color monitor or printed on a color printer, this paper contains color images. Douglas A. Galbi Senior Economist Federal Communications Commission1 1 The opinions and conclusions expressed in this paper are those of the author. They do not necessarily reflect the views of the Federal Communications Commission, its Commissioners, or any staff other than the author. I am grateful for numerous FCC colleagues who have helped me and encouraged me over the past eight years of my ca- reer at the FCC. -
Swerry WF Chooses Redevelopment Agency; SP Begins SID Process; Board of Ed. Budgets Pass in All Towns in First Half of 2003
S13 PI ********'*CAR-RT LOT**rniq * 1 “ STFIELD memorial library 550 E BROAD ST SWerry WESTFIELD NJ 07090-2116 36 (Jopulos. lion Status. fltrutmnius (908) 232-440" ISPS 6JMKI20 Thursday. December 25. 2IHI3 PuhlnM t'tr< I hurwtj' n»ik « 1 !PW I II W l I M S <)l K 114th SI A k ISSI t; NO. 16-114 Periodical - Postage Paid at Westfield. NJ. w w w .goleader.com press goleader.com Bill Sheppfltd foi Th0 Westfield Leader B*n Corbin for The Westfield leader NO VI * K11 FOOl Jason ( arle »l L*u r*n S P»«* lex Tf>0 W ettfi+ld L»»d*r MIMK)\\ ASkIN ON l( I ...UistriildiTs look their in- skalis and lev hotko equipment to Mindoua'kin Pond in ( VI | TO |)l IV In I ehruan. fire departments from around I nkm (ounty ()utra\ichi\\ \nimnls gives Mountainside residents a close look at Westfield in Jsimuin. Pietiired, abate, lee liw ket platers wait for the missing puck. This was the lirst time the pond was respHMletl to a fire on Ki ten ale ( ourt in Scotch Plains. Flu* fire was started b> workmen his Burmese pvthon. opened for skating since 1984. in tin* apartment eom|4ev Pictured altose ar\‘ Westfield firemen venting tlu root. WF Chooses Redevelopment Agency; SP Begins SID Process; Board of Ed. Budgets Pass in All Towns in First Half of 2003 watch lot 2*' years ol service to the Saving that 2fM)3 "ssill lx* the most I he Scotch Plains council up vcar contract Details ol the jitney bus shuttle By KIMBI HI V V BKOADVVI I I . -
Knowledge, Learning and Community
Knowledge, Learning and Community By Stephen Downes September 7, 2001 Knowledge, Learning and Community Stephen Downes Copyright (c) 2001 This work is published under a Creative Commons License Attribution-NonCommercial-ShareAlike CC BY-NC-SA This license lets you remix, tweak, and build upon this work non-commercially. Knowledge, Learning and Community By Stephen Downes September 7, 2001 Contents 1. Teaching 1. Multimedia, Teaching and Learning 2. Participant's Opinion 3. Teaching WBT to Instructional Technology graduate students 4. Learning 5. Resources and References 2. Interactivity 1. Interactivity and Best Practices in Web Based Training 2. Interactivity: Another Tack On It 3. Interactivity: Another Tack On It (2) 4. Interactivity: Another Tack On It (3) 5. Resources and References 3. Online Learning 1. Getting Ready for Online Learning 2. 1998 TechLearn Annual Report on Learning & Technology 3. What Happened at California Virtual University 4. Link Portal 5. The AFT and Academic Control 6. Exploring New Directions in Online Learning 7. Content Syndication and Online Learning 8. Faculty Evaluations of DL Faculty 9. Thomson Corporation in Major Online Learning Initiative 10. Distance Educators Before the River Styx 11. Response to CAUT 12. Understanding Online Learning 13. Ritual Tai Chi: Eskow vs. Jensen 14. Knowledge Base Integration 15. Resources and References 4. Community 1. Moo? No, this is a MAUD 2. My Email to Netscape 3. One of the Greats is Gone 4. Selling the WELL 5. Portals and Community Plays 6. The Standard for Internet Commerce 7. News Up Front 8. Why XHTML? A Pastoral Tale 9. New Web Page Standard Announced 10. -
Programming Language Support for Virtual Environments” Has Been Reviewed in Final Form
i Programming Language Support For Virtual Environments A Dissertation Presented in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy with a Major in Computer Science in the College of Graduate Studies University of Idaho By Jafar M. Al-Gharaibeh August 2012 Major Professor: Clinton Jeffery, Ph.D. Copyright © 2012 Jafar Al-Gharaibeh. All rights reserved. ii Authorization to Submit Dissertation This dissertation of Jafar Mohammad Al-Gharaibeh, submitted for the degree of Doctor of Philosophy with a major in Computer Science and titled “Programming Language Support for Virtual Environments” has been reviewed in final form. Permission, as indicated by the signatures and dates given below, is now granted to submit final copies to the College of Graduate Studies for approval. Major Professor: Date: Dr. Clinton Jeffery Committee member: Date: Dr. Robert Heckendorn Committee member: Date: Dr. Terence Soule Committee member: Date: Dr. Fred Barlow Department Administrator: Date: Dr. Gregory W. Donohoe Discipline’s College Dean: Date Dr. Larry A. Stauffer Final Approval and Acceptance by the College of Graduate Studies: Date: Dr. Jie Chen iii Abstract Developing 3D virtual environments requires an advanced level of programming expertise in a wide range of programming domains including 3D graphics, networking, user interfaces and audio programming. To compound the problem, virtual environments have strong real time performance requirements. The complexity of developing these kinds of applications comes from two sources: first, the requirements of the virtual environment itself, with its dynamics and size. The second is the programming language used in development, with its strengths and also the limitations it imposes. -
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
SCIENCE FICTION Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this video games book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Neal Tringham The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). Features • Focuses exclusively on video games from the science fiction genre—the first book to do so • Provides critical descriptions and encyclopedic overviews of a wide range of the most important science fiction video games • Explores the connections between science fiction video games and other science fiction forms, such as tabletop RPGs, film, and television • Explains the themes that define science fiction video games • Presents a well-researched account of the history of science fiction games About the Author Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work. -
Authoring Tools Overview Document
Authoring Tools Overview document By Noam Knoller and Yotam Shibolet Blue = description text in the tool overview written by me. In the final version, a sentecnce – few paragraphs should be written for every tool with this kind of introduction before the quotes. Red = either comments or parts of the text I’m not sure about\to be revised in style and turned to regular (in the intro) or blue (in the overview) later See short document for project introduction & explanation (Make sure no important text that’s not in the shortened version was deleted from the original intro here) Tools Shortlist Real-time-animation\game engines All-purpose game engines 1. Corona GUI 2. Construct2 3. CooperCube5 4. Clickteam Fusion 2.5 5. CryEngine V 6. Amazon Lumberyard (based on CryeEngine) 7. GameMaker Studio 2 8. GODOT Game Engine 9. LOVE 10. Ogre3D Game Engine 11. Panda3D 12. Playcanvvas 13. Unity (Plugins: AdventureCreator, Cradle, Danesh, Fungus, Tidy Text Adventures, Vive VR Tookit, Yarn\Yarn Spinner, PSST – mixed-initiative) 14. Unreal (and Blueprint mode) 15. Source (and GoldSource) 16. Shiva Genre-specific game makers 17. AdventureGameStudios 18. Adventjure (Clojure) 19. Bitsy 20. Bladecoder Adventure Engine 21. CANVAS + SWB (Story World Builder) 22. Chatmapper 23. Ensemble 24. Game Salad 25. ITY Studio 26. One-Roll Engine 27. RPG in a Box 28. RPG Maker MV (and the Degica ‘make’r series) 29. Stencyl 30. TIC 80 31. Tinsel 32. ToonTastic 33. Versu 34. Visionaire 35. Wolf RPG Editor Dead Comme-il-Faut Scribe Interactive Drama Architecture Storybricks Engine Hybrid text + graphic tools Visual novel authoring tools 36.