Music & Hacking International Conference
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Bay Guardian | August 26 - September 1, 2009 ■
I Newsom screwed the city to promote his campaign for governor^ How hackers outwitted SF’s smart parking meters Pi2 fHB _ _ \i, . EDITORIALS 5 NEWS + CULTURE 8 PICKS 14 MUSIC 22 STAGE 40 FOOD + DRINK 45 LETTERS 5 GREEN CITY 13 FALL ARTS PREVIEW 16 VISUAL ART 38 LIT 44 FILM 48 1 I ‘ VOflj On wireless INTRODUCING THE BLACKBERRY TOUR BLACKBERRY RUNS BETTER ON AMERICA'S LARGEST, MOST RELIABLE 3G NETWORK. More reliable 3G coverage at home and on the go More dependable downloads on hundreds of apps More access to email and full HTML Web around the globe New from Verizon Wireless BlackBerryTour • Brilliant hi-res screen $ " • Ultra fast processor 199 $299.99 2-yr. price - $100 mail-in rebate • Global voice and data capabilities debit card. Requires new 2-yr. activation on a voice plan with email feature, or email plan. • Best camera on a full keyboard BlackBerry—3.2 megapixels DOUBLE YOUR BLACKBERRY: BlackBerry Storm™ Now just BUY ANY, GET ONE FREE! $99.99 Free phone 2-yr. price must be of equal or lesser value. All 2-yr. prices: Storm: $199.99 - $100 mail-in rebate debit card. Curve: $149.99 - $100 mail-in rebate debit card. Pearl Flip: $179.99 - $100 mail-in rebate debit card. Add'l phone $100 - $100 mail-in rebate debit card. All smartphones require new 2-yr. activation on a voice plan with email feature, or email plan. While supplies last. SWITCH TO AMERICA S LARGEST, MOST RELIABLE 3G NETWORK. Call 1.800.2JOIN.IN Click verizonwireless.com Visit any Communications Store to shop or find a store near you Activation fee/line: $35 ($25 for secondary Family SharePlan’ lines w/ 2-yr. -
Aalborg Universitet Quake Delirium: Remixing Psychedelic Video
Aalborg Universitet Quake Delirium: Remixing Psychedelic Video Games Weinel, Jonathan Published in: Sonic Ideas/Ideas Sonicas Publication date: 2011 Document Version Publisher's PDF, also known as Version of record Link to publication from Aalborg University Citation for published version (APA): Weinel, J. (2011). Quake Delirium: Remixing Psychedelic Video Games. Sonic Ideas/Ideas Sonicas, 3(2). General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. ? Users may download and print one copy of any publication from the public portal for the purpose of private study or research. ? You may not further distribute the material or use it for any profit-making activity or commercial gain ? You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us at [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Downloaded from vbn.aau.dk on: September 30, 2021 Introduction Quake Delirium1 is a specially designed software patch MSP/Jitter8 and Pure Data9 to exchange video game infor- which enhances the video game Quake2 in order to create mation data and signals. a uniquely modified version, with graphics, audio and game parameters altered towards a more individual aesthetic for each user. The project is part of my wider research regard- ASCs in Video Games ing compositional techniques to elicit altered states of con- sciousness (ASCs). -
Retro Gamer Speed Pretty Quickly, Shifting to a Contents Will Remain the Same
Untitled-1 1 1/9/06 12:55:47 RETRO12 Intro/Hello:RETRO12 Intro/Hello 14/9/06 15:56 Page 3 hel <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Mr Beast + Wendy Morgan Sub Editors = Rachel White + Katie Hallam Contributors = Alicia Ashby + Aaron Birch Richard Burton + Keith Campbell David Crookes + Jonti Davies Paul Drury + Andrew Fisher Andy Krouwel + Peter Latimer Craig Vaughan + Gareth Warde Thomas Wilde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = elcome Retro Gamer speed pretty quickly, shifting to a contents will remain the same. Linda Henry readers old and new to monthly frequency, and we’ve We’ve taken onboard an enormous Accounts Manager = issue 12. By all even been able to publish a ‘best amount of reader feedback, so the Karen Battrick W Circulation Manager = accounts, we should be of’ in the shape of our Retro changes are a direct response to Steve Hobbs celebrating the magazine’s first Gamer Anthology. My feet have what you’ve told us. And of Marketing Manager = birthday, but seeing as the yet to touch the ground. course, we want to hear your Iain "Chopper" Anderson Editorial Director = frequency of the first two or three Remember when magazines thoughts on the changes, so we Wayne Williams issues was a little erratic, it’s a used to be published in 12-issue can continually make the Publisher = little over a year old now. -
Big-K-Magazine Issue 04
- DONT JUST SIT THERE PLAY SOMETHING! **oia AZTEC CHALLENGE A challenge on on epic scale! Aztec Challenge lakes you on o pumey lo Mexico and fhe ancient pyramid of Tenochritlon. The oncieni A/tee god* and iheir devotees have ensured Ihol no ordinary human can learn the secrets of the temple ondlive lo tell the tale. The pyramid is protected by all rr of treocherous traps and hidden perils - an epic test ol your courage innir>g, Artec Chollenge features no less than seven totally different s - here are just three of them - each of which presents a brand new chollenge. We hope your joystick con itofKi up to ill j,„^lvhecon'e"P°?°^; ON CASSETTE £8.95 ON DISK £12.95 commodore ^ —•Audioqemc P.O. BOX SB, READING, BERKS. SEND FOR FBEE COLOUR O^TAiOGUEI 3yVjlapse |.*^Js[DERxiNATCH "" are»t computers crafted by electronic lei surf spBcial.sts When BIG K car^ pin down whii-h courc ffordauchspler.- WHO'S DA MUG, MUGSY7 a ThinflS had beer''p'ie!rv q "a hou d^e^oo^d^a sup" b mo IhBIDay.iusuhaiisuBlcopo So r A alBIGK had problems. 1 rushed overlolhei-QftJce They «ve a riflhl. EV^^^^B* IK^ sThev 1 rigiil. gels away wilh r look (hen- 9 ,„= .,.», ^K„..=i,. „,„^e there There ara eight m.i;,or, iaies was no rod, nn vrolrn, just doi- o( Sohware Intjmidaiion - ihis Obsessive Miner- III? fto. just one at the EVIL D£AO, celeOraling eris of copies ol 3 uame called has tisen ana of them ° """ ° ^'**'^"'^'' « same "a/na on Mugsy. -
January 2019
FULL COURSE CATALOG MAY 2017 - JANUARY 2019 www.pyramind.com 880/832 Folsom St. SF, CA 94107 1-888-378-MIND / 415-896-9800 Pyramind Inc. dba The Institute for Advanced Digital Audio Training (aka “Pyramind”) TABLE OF CONTENTS General Overview 3 Student Resources 4 Enrollment & Admissions Info 5 Pyramind Deliverables 6 Full-Time Certification Programs 8 Part-Time Programs 12 Manufacturer Certifications 13 Individual Class Descriptions (ground campus) 14 Individual Class Descriptions (online) 25 Individual Course Pricing 28 Chart of Fess 29 Staff Biographies 30 Instructor Biographies 32 Policies 35 Payment Options 42 2 Pyramind Course Catalog General Overview Educational Mission Statement They are further equipped with Native Instruments Kontrol keyboards, which serve as controllers for the software as well as Pyramind serves the public interested in creating music keyboards for Piano class. using today’s digital production tools. We are committed to this Unique to our labs, each workstation can not only switch to education based on industry-standard practices and technology using the speakers for playback, but they can also switch to the projector. today’s most powerful and affordable tools. Pyramind realizes its This allows the students to have their work displayed on the big screen mission through a unique combination of real-world/hands on training for both instructor and other students – a tremendously powerful and strong manufacturer and community relationships. educational feature. The 10-person lab is second in the process, accommodating many 110, 201 and 210 classes as well as some 300 level classes. Objective This lab is equally high tech as the 25-person lab, allowing each student Pyramind’s objective is to prepare its graduates to compete, to project to the screen and the speakers. -
Club Permits
Club Permits Report of the 1999-2000 San Francisco Civil Grand Jury SUMMARY Many of San Francisco's dance clubs are located in San Francisco's South of Market (SOMA) area, which is policed by the Southern District station of the San Francisco Police Department (SFPD). All clubs operate under permits issued by the SFPD. In recent years, the Southern District station has acted to suspend and/or terminate a number of these club operating permits for a variety of incidents ranging from drug use and dealing inside of clubs to theft of property such as cell phones and excessive noise. The efforts of the Southern District to rein in the clubs became publicly controversial in July of 1999 when the SFPD sought the suspension of the operating permits of the City's largest dance club, Ten 15 Folsom, for negligent management. [1] This report is the result of the Civil Grand Jury's investigation of the SFPD's club permitting process, which has been criticized as being unfair to club owners. Based upon that investigation, the Civil Grand Jury recommends a reconsideration of the permit process to ensure equal treatment of applicants and permit holders, while providing appropriate penalties for clubs that pose public health and safety concerns. BACKGROUND A club owner must have several permits to operate a club: a Place of Entertainment permit, a Dance Hall Keeper permit, a Cabaret permit, and, if the club is to remain open after 2 a.m., an Extended-Hours or After-Hours permit. San Francisco is the only jurisdiction in the Bay Area that issues extended-hours and after-hours entertainment permits. -
Introduction Ascs in Video Games Games Which
Introduction Quake Delirium1 is a specially designed software patch MSP/Jitter8 and Pure Data9 to exchange video game infor- which enhances the video game Quake2 in order to create mation data and signals. a uniquely modified version, with graphics, audio and game parameters altered towards a more individual aesthetic for each user. The project is part of my wider research regard- ASCs in Video Games ing compositional techniques to elicit altered states of con- sciousness (ASCs). For the purposes of this article, ‘altered There are existing examples of video games which convey states of consciousness’ refers contextually to enhancing altered states of consciousness, which form a background audio and graphical parameters of a video game in such for this study. These can be divided into two categories: a way as to reflect perceptual features of dreamlike, intoxi- cated or hallucinogenic experiences. The goal is to add a 1. Games which feature literally portrayed dreams, in- new level of interaction to existing video games and virtual toxication or hallucinogenic experiences. worlds, by facilitating digital hallucinations and simulated 2. Games which feature graphical or thematic con- temporal shifts of consciousness. tent which audiences may consider to reflect states of dream, intoxication or hallucination, but without any di- The conceived ideal realisation of this project was to rect or literal reference to these states. construct a ‘Universal Game Remix Device’ that would be suitable for use with many different video games, as a way -
Play Tempest Arcade Game Free
Play tempest arcade game free Tempest - Play an official version of the original game right in your browser, free at My IGN. Survive as long as possible and score as many points as possible while clearing the screens of enemies. Tempest takes place in a closed-tube. Free testing tools. Rethink What the web can be. Welcome Atari Arcade. GamePad Integration In supported browsers. Sign Up PLAY WITH YOUR FRIENDS. Play my favorite classic arcade games from the 's. Arcade, Atari, NES, Nintendo, Colecovision and Intellivision games online for free play. Play Nintendo. Play the classic game Tempest in a fast and fun flash edition; No plug-ins or Java required. Tempest Online classic game that first appeared in the Arcade and Atari home system back in Really fun shooter that is still unique today. Relive the good old days with six classic arcade games in Atari Classic Arcade. Download the free of the blocks. Or have a blast playing Asteroids or Tempest. Tempest is a arcade game by Atari Inc., designed and programmed by Dave Theurer. (video game). From Wikipedia, the free encyclopedia The game is over when the enemies destroy all of the player's ships. The game consists of Release: October ; Spectrum, BBC;. WBT: "Wanna-Be Tempest". A simple, free, clone of the classic 80's coin-op game. Shoot X's, pods, and spinners, and fly through space, level to level. You also. Tempest is an arcade machine by Atari launched This colour vector graphics game is becoming more. Over 9 MILLION downloads in the App Store! Download this App to receive Missile Command for FREE, and collect up to classic Atari. -
Rasa Vitalia Dance – Music – Voice
Rasa Vitalia Dance – Music – Voice Cell: 415.407.8006 [email protected] Biz: 415.857.2725 [email protected] Cell: 212-804-8932 http://www.RasaVitalia.com http://facebook.com/RasaVitalia Selected Performances Show Role Location Liberty City Kings Show Special Guest Solo Philadelphia, PA 2014 Performance Artist in variety, drag, circus, & burlesque show Teaseday Show 2014 Special Guest Solo Boston, MA Performance Artist in variety, circus, & burlesque show Circus of Dreams 2014 Special Guest Solo Brooklyn, NY Performance Artist in variety, circus, & burlesque Show Bindlestiff Cirkus Show Special Guest Solo New York, NY 2014 Performance Artist in variety, circus, & burlesque festival Yerba Buena Night - 2012, Solo Performance Artist full- San Francisco, CA 2013, 2014 (pres) length concert Las Vegas Burlesque Special Guest Solo Las Vegas, NV Festival – Nov 2014 Performance Artist in variety, circus, & burlesque festival Slipper Room Show 2014 Special Guest Solo New York, NY Performance Artist in variety, circus, & burlesque nightly variety show Burlesque Idol - July 2014 Won Competition- Solo The Triad Theater, Stage Performance Artist & 773- New York City, NY Competitor Burlesque Idol Finals - Nov Solo Performance Artist & The Slipper Room- New 2014 Finale Competitor York City, NY Supperclub Dinner Theater Artist in Residence 2011- Supperclub – San San Francisco 2014. Solo Performance Francisco, CA Artist in variety, circus, & burlesque shows New York City Burlesque Headliner and Solo The Bell House Theater- Festival 2014 Performance -
Ne Castles Ith Familiar Brics Balancing Copyrights
337 NE! CASTLES !ITH FAMILIAR BRIC"S ! BALANCING COPYRIGHTS# SPIRITUAL SUCCESSOR VIDEO GAMES# AND COMPETITION BY NATHANIEL NG $ This paper reviews intellectual property and non- competition implications that arise from the recent trend within the video game industry of veteran game developers leaving their longtime publishers and creating new IP. This paper provides examples of this trend with the departures of game developers from well-known video game franchises like Mega Man, Castlevania, and Banjo-Kazooie, who go on to make so-!"##$% &'()*)+,"# ',!!$''-* .)%$- /"0$'1 +2"+ are not explicitly sequels buthavesomenotable similarities to their prior work. These departures are reminiscent of the departures of four high profile programmers from Atari in the 34567' +- 8-*0 9!+).)')-:; In the Atari-Activision situation, Atari used intellectual property-based causes of action to hinder these departed programmers from competing in the software market. This paper examines the possibilities and implications if such tactics would be used against game developers today by performing copyright analyses on '$.$*"# -8 +2$'$ &'()*)+,"# ',!!$''-* .)%$- /"0$'1 ): comparison to their respective predecessors. By allowing other video game companies to produce work that has some similarities allowable within copyright law but hinder a former employee from also doing so by merely threatening legal action resembles the specter of a non-compete agreement, but without its traditional limitations. The paper then goes on to discuss why abusing intellectual property law to effectively enforce a covenant not to compete when Volume 58 ! Number 3 338 IDEA ! The Journal of the Franklin Pierce Center for Intellectual Property one did not exist or would not be valid would weaken intellectual property rights and lead to market failures. -
Item 3D. LBR-2017-18-007 DNA Lounge.Pdf
CITY AND COUNTY OF SAN FRANCISCO EDWIN M. LEE, MAYOR OFFICE OF SMALL BUSINESS REGINA DICK-ENDRIZZI, DIRECTOR Legacy Business Registry Staff Report HEARING DATE SEPTEMBER 25, 2017 DNA LOUNGE Application No.: LBR-2017-18-007 Business Name: DNA Lounge Business Address: 375 11th Street District: District 6 Applicant: Jamie Zawinski and Barry Synoground Nomination Date: August 1, 2017 Nominated By: Supervisor Jane Kim Staff Contact: Richard Kurylo [email protected] BUSINESS DESCRIPTION DNA Lounge is located on the north side of 11th Street between Folsom and Harrison Streets and is comprised of two buildings constructed in 1906 and 1923, respectively. Opened on November 22, 1985, DNA Lounge is an all-ages nightclub, concert venue, and 24-hour restaurant and café containing four different performance spaces. It has been a South of Market institution for over three decades and is well-known within San Francisco’s nightlife industry. As described in its application, DNA Lounge is a “political project: an attempt to move the needle of culture in this city.” The all-ages venue features 21+, 18+, and all-ages dance parties and musical performances featuring diverse bands, D.J.s, and genres. In addition, DNA Lounge hosts comedy nights, lecture series, circuses, robotic exhibitions, dance performances, hair shows, charity events, and provides meeting space for community groups. Historically, it is known for its role in the development of House and Psytrance musical genres and continues to serve as a home for other music and performance-based subcultures, such as Deep House, Swing, Metal, Indie Rock, Mash-ups, Dubstep, Goth, burlesque and circus arts, as well as the growing Synthwave scene. -
Download (PDF File)
116 EEDG148.makingDG148.making 111616 33/3/05/3/05 55:11:41:11:41 ppmm THE MAKING OF… THE MAKING OF… TEMPEST 2000 Discover why Tom and Jerry had such an influence on one of the most cherished shooters ever ORIGINAL FORMAT: JAGUAR PUBLISHER: ATARI DEVELOPER: LLAMASOFT ORIGIN: UK RELEASE: 1994 nforgivably labelled a curio U by some, Tempest 2000 is often cherished for the wrong reason – namely that it’s one of the few decent Atari Jaguar titles. To own the game is a kind of badge of honour among archivists, but how many have bought the game only to tuck it away until it realises higher prices in the future? Played in its day, Tempest 2000 was a prismatic whirligig of sound, colour and kinetic destruction. Played now, it Tempest 2000 was a prismatic whirligig of sound, colour and kinetic destruction. Played now, it has lost none of its mesmeric charms has lost none of its mesmeric charms or raw spirit. Indie coder Jeff Minter was given the task of converting Dave Thuerer’s 1981 arcade classic to Atari’s new console. With the benefit of hindsight it was a perfect match, but the original deal was struck in a ludicrously casual manner. “I’d been doing some work for Atari UK,” explains Minter, “stuff like Defender II and Atomic Tadpoles Vs Savage Mutant Weirdos From Basingstoke [released as Photon Storm], and I’d already done a couple of months’ work on the Panther system that never got released. Anyway, Atari held a devcon to introduce the Jaguar system in one of those hotels near Heathrow Airport and 117 EEDG148.makingDG148.making 111717 33/3/05/3/05 55:11:42:11:42 ppmm crawled nightmare creatures.