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Download Schedule NOVEMBER 9, Wednesday Badge PickUp Pre-Party Address: Club and Restaurant “Tuse”, 57b Surganova Street ("Europe" shopping center), Minsk 18:00 - 22:00 Get your badge and start networking day before! Sponsored by Chartboost What to expect: you can pick up your badge to avoid lines in the morning. Network and Additional registration to the Pre-Party is required! meet new friends, spend an unforgettable evening to the strains of great live bands. NOVEMBER 10, Thursday RED HALL ORANGE HALL YELLOW HALL BLUE HALL GREEN HALL PURPLE HALL Lerika Mallayeva, DevGAMM 10:00 - 10:10 Opening! Coffee Breaks Sponsor Technology & Development Extra Catering, wi-fi, charging stations Audio SUPERHOT: turning a game jam success into Keynote: you can find in (see map) a full game Business Lounge Platforms 10:10 - 11:00 Piotr Iwanicki, SUPERHOT Game Design VR The use of data-oriented Sound in World of Tanks Game Postmortems How the paper universe of programming paradigm in 2016: vision and approach to Fold the World was created Art & Animation 11:00 – 11:30 Unity games Alvina sound in AAA MMO Gregory Raikhman, Eon Rubalskaya, Vladimir Vyacheslav Skadorva, Alexey Miscellaneous Keynote: The Witcher 3: From concept to environment art Games Rotterdamskii, Interactive Moolt Tomanov, Wargaming.net Special Events Marta Dettlaff and Kacper Niepokólczycki, CD Projekt RED Twists and turns of developing Creating cloud backend for Dominating influencer music applications for iOS mobile multiplayer FPS marketing 11:30 – 12:00 Alex Parhimovich, Pavel Andrey Ivashentsev, Game Johan Lofstrom, Chartboost Insight Khasanov, Gismart iOS Workshop 12:00 – 12:30 Listen up, your game’s got Applied music: how to speak problems the composer's language Ilya Smirnov, Pixonic Artem Samoilenko, Limited to 30 people Practical guide to Pre-registration is required! Keynote: The journey of Samorost 3 optimization in Unity Independent Expert Lessons learned from being Jakub Dvorský, Amanita Design Valentin Simonov, Unity 12:30 – 13:00 in games production Sound drama in game projects. Technologies Slava Lukyanenka, Movie sound in games Vasily Wargaming.net Filatov, Sound Design Institute 13:00 – 15:00 Lunch Break Lunch Break Lunch Break Amazon Lumberyard: Game design technology: end-to-end solutions for Discussion Panel: New 15:00 – 15:30 easy solutions for complex game developers realities and form factors in problems Mike Hines, Amazon gamedev Vladimir Yatsukevich, Vizor Andrey Ivashentsev, Game Insight Dmitrii Kirillov, VRARLab 15:30 – 16:00 Oceanhorn - from mobile to Moving from Flash to HTML5 Google Apps & Games Speed Game Dating Simultaneous translation consoles Philipp Döschl, Gleb Khodorkovsky, Neuro.institute - converting large projects Alexander Lukichev, VRTech Track (Eng-Rus & Rus-Eng) FDG Entertainment Sergey Zapotilok, Vizor Google First Stream Unreal Engine 4: busting 10 Producing for indies Rami Jawhar Pre-registration is required! 16:00 – 16:30 most common myths Yaroslav Kravtsov, Rising Wave Mariusz Gasiewski Aleksey Savchenko, Epic Games Mladen Vlašić Keynote: Clustertruck: road Session in English to PS4 & Xbox One (no translation to Russian) Alex Nichiporchik, tinyBuild Getting investment: how-to Development specifics of 16:30 – 17:00 guide based on real cases MMO RTS made with Unity Sergey Kopov, HeroCraft Artem Durnev, Plarium Microsoft Technologies for Anti-Lynch: how to correct Convert this: peculiarities of Game Development – cross-platform mobile game Speed Game Dating 17:00 – 17:30 mistakes in your game Present and Future design development at Vizor Wi-FI: DevGAMM Romuald Zdebskiy, Microsoft Serge Himmelreich, ORC WORK Roman Chehowski, Vizor Second Stream Password: BlueStacks Vladimir Kovtun, Alawar ROCKING THE FUTURE... Artyom Volkov, Rocket Jump Game Designer's viewpoint: AI and navigation in games: Pre-registration is required! how to best prepare for Yaroslav Kravtsov, Rising Wave Want to be a better developer problems, solutions, mobile 17:30 – 18:00 change in the industry Sviatoslav Torik, Wargaming.net - play games! platform optimization Timur Тony Watkins, EA Games Alexandr Pashin, Silly Penguin Ilya Ostashko, AlternativaPlatform Eugene Shevchenko, Gameloft Kozanov, Double Dice Games Official After Party 20:00 – 00:00 Address: “Cotton Hall”, 15a Storojevskaya Street, Minsk Buses: departure from hotel 19:40 - 20:25 (8 times) Sponsored by DevGAMM Badge and ID required! 18+ Sign up at registration desk for a specific time NOVEMBER 11, Friday RED HALL ORANGE HALL YELLOW HALL BLUE HALL GREEN HALL PURPLE HALL 10:00 - 10:30 UX and interaction in virtual Game design analytics: case reality studies Pixel art as a tool, not a Extra Catering, wi-fi, charging stations Ciro Continisio, Konstantin Sakhnov, Rocket feature you can find in Business Lounge (see map) 10:30 - 11:00 Unity Technologies Jump Evgeniy Yudin, Zombie Dynamics How indie developer can The patient is rather alive Technology & Development conquer mobile tops with VK The Story of MSQRD than dead 11:00 – 11:30 Audio game platform Eugene Trufanov, Sergey Gonchar, Facebook Roman Evpakov, Armatur Intro to Unreal Engine 4: Platforms Indigo Bunting; Maxim Babichev,VK Games Building a game with the Game Design Animation in Spine. Tips & power of Blueprints Mobile Ads in names and VR Virtual Reality in 2016 from Sjoerd De Jong, Epic Games 11:30 – 12:00 Valve's point of view numbers tricks. 3D effects in 2D Unity Certification graphic Game Postmortems Chet Faliszek, Valve Slava Taraskin, Unity Ads Art & Animation Slava Borovik, Moona Group Pre-registration is Discussion Panel: Game required! Miscellaneous designer hunt or how Two ramens, one icon Special Events 12:00 – 12:30 The Final Station recruitment actually works Alexandra Romanova, Orc Work Intro to Unreal Engine 4: Ask details at Unity booth development process Michael Kuzmin, Herocraft Level building, lighting, post Andrew Rumak,Oleg Sergeev, Philipp Galdkov, Pixonic processing Sergey Brui, Vizor Do My Best Sjoerd De Jong, Epic Games 12:30 – 13:00 Tetiana Evdokimenko, Playrix The tale of lost time Ivan Slovtsov, Ice-Pick Lodge Maria Yartseva, Owl Studio Sergey Volkov, Spice IT Recruitment 13:00 – 15:00 Lunch Break Lunch Break Lunch Break Specification and feedback: 15:00 – 15:30 Fireside Chat: Script writer, producer and game designer from producer perspective How to create the right walk into a bar... Alexander Shtachenko, iLogos competition system for your game: methodology Leonid Sirotin, Independent Expert Delicious and useful GUI: Alex Nichiporchik, tinyBuild Aleksey Rehlov, Creative 15:30 – 16:00 cooking recipe Mobile Vera Velichko, Owl Studio Unity Certification From ancient China to post- Speed Interviews 16:00 – 16:30 The psychology of visual apocalypse: deep localization Pre-registration is Keynote: Gamejamming to Success: Surgeon Simulator, perception. Notes on a under the new setting A. Medov, required! Pre-registration at Career Worlds Adrift and Beyond match-3 fields by Playrix Inlingo Localization Studio Wall! Imre Jele, Bossa Studio Svetlana Sablina, Playrix How to develop understanding Ask details at Unity booth 16:30 – 17:00 while working with remote teams Semen Kovalev, Ubisoft Kiev 17:00 – 17:30 Voxels based on Madness Road 6 Years of BigWorld Engine Game Lynch Eugene Lavrinenko, Cells Games Evolution Caused by the Drink or Die! Success of World of Tanks 17:30 – 18:00 Game settings design Maksim Baryshnikov, Svyatoslav Kholod, Gameloft Wargaming.net People of the Year Awards 18:00 – 18:30 Organized by DTF.ru Simultaneous translation Session in English 18:30 – 19:15 DevGAMM Awards New and Improved! (Eng-Rus & Rus-Eng) (no translation to Russian) Coffee Breaks Sponsor Wi-FI: DevGAMM Bye-Bye Mingle Password: BlueStacks 19:15 – 20:00 Right after Awards Mingle Sponsor Unreal Party by Vizor and Epic Games Party Sponsors 21:00 – 00:00 Invitation and pre-registration only.
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