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1416023690513.Pdf dd2020 CCYBERSCAPEYBERSCAPE ™ OWEN K.C. STEPHENS 6620_88184740_Ch0.indd20_88184740_Ch0.indd 1 77/6/05/6/05 44:19:43:19:43 PPMM d20 CYBERSCAPE Introduction . 4 Chapter Two: Nanites . .63 Using this Book with Standard Cybernetics . 16 Nanoaugmenters . .63 Other d20 System Games . .4 The Gadget System . 17 Sample Nanoaugmenters . 64 Cybernetic Progress Levels . .4 Universal Cybernetic Gadgets . 17 Nanoaugmenter Equipment . .65 PL 0–1 . .4 Replacements . 19 Necrotic Implants . .65 PL 2 . .4 Hook (PL 4) . 19 Benefi ts and Drawbacks . .65 PL 3 . .4 Peg Leg (PL 3) . 19 Creating Necrotics . 66 PL 4 . .5 Enhancements . .19 Necrotics . 66 PL 5 . .5 General Enhancements . 19 Necrotics Equipment . 68 PL 6 . .5 Limb Enhancements . .22 Wetware . 68 PL 7 . .5 Head Enhancements . .26 Benefi ts and Drawbacks . .69 PL 8 . .5 Torso Enhancements . .33 Creating Wetware . .69 Limiting Cyber netics . .36 Wetware Equipment . .73 Chapter One: Cybernetic Equipment . .37 Cybernetics Rules . 6 Chapter Five: Standard Cybernetics Rules . .7 Chapter Three: CyberRave Campaign . 74 3 Availability and Installation . .7 Computer Networks . 38 Rules . .75 Drawbacks . .7 Computer Nets by PL . .39 Progress Level . .75 Space and Cybernetic PL 4 or Lower . .39 Wealth . .75 Implant Slots . .8 PL 5 to 6 . .39 Factions . .76 Unlimited Cybernetics . .8 PL 6 to 7 . .39 Factions from Other Books . .77 Availability and Installation . .8 PL 7 to 8 . 40 New Factions . .79 CONTENTS OF T TABLE Drawbacks . .9 VRNet Rules . 40 ThinkBest . .79 A Space and Cybernetic Nodes . 40 Overview . .79 B Implant Slots . .9 What Can Be Done on Nodes? . .42 Structure . 80 L Piece of Your Soul . .9 Sample Nodes . .43 Bases of Operation . 80 E Availability and Installation . .9 Lord Vapor’s Lounge . .43 Resources . 80 Drawbacks . .9 VRBank . 46 Involving the Heroes . .81 O Space and Cybernetic Watchtower . .47 Using ThinkBest . 81 F Implant Slots . .9 Avatars . .47 Learning about ThinkBest . 81 C Superspy Cybernetics . .9 Avatar Appearance . .47 Members . 81 O Availability and Installation . .10 Avatar Upgrades . 48 ThinkBest Branch Offi ce . .82 N Drawbacks . .10 Avatar Statistics . 48 ThinkBest Research Compound . .85 T Space and Cybernetic Avatar Combat . .49 Steel Cross . 88 E Implant Slots . .10 VRNet Hazards . 50 Overview . 88 Cybernetic Feats . .10 Disconnected . 50 Structure . 88 N Craft Cybernetics . .10 Hacked . 50 Bases of Operation . 88 T Craft Nanites . .10 Mindscraped . 50 Resources . 88 S Cybernetic Surgery . .10 Snared . 50 Involving the Heroes . 88 Cybernetic Weapons Profi ciency . .10 Spiked . 51 Members . 88 Cybertaker . 11 VRNet Hardware . .51 Steel Cross Clinic . 89 Cyborg . 11 VRNet Software . 51 Advanced and Prestige Classes . 91 Implant Awareness . 11 Installing Programs . .52 Cyber Raver . 91 Cybernetic Advanced Classes . 11 Writing and Deleting Programs . .52 Requirements . .92 Bionic Agent . 11 VRNet Software Descriptions . .52 Class Information . .92 Requirements . 11 Computer Network Class Features . .92 Class Information . 12 Rules Modules . .56 Starting Occupations . .93 Class Features . .12 Cybernaut . .58 Corporate Zombie . .93 Cyberwarrior . 13 Requirements . .58 Insider . 94 Requirements . 13 Class Information . .59 Noderunner . 94 Class Information . 13 Class Features . .59 No-Man . 94 Class Features . .14 New Feat . 94 Implant Hack . 14 Chapter Four: Street Broker . 94 Requirements . 14 Alternate Cybernetics . 60 Alternate CyberRave Settings . 94 Class Information . 14 FX Cybernetics . 61 PL 5 CyberRave . .95 Class Features . .14 Golemtech . 61 PL 7 CyberRave . ..
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