Shadowsorcuk-Manual
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TABLE OF CONTENTS BACKGROU D ............................................................................................................................. 1 INTRODUCTIO .......................................................................................................................... 3 WINNING THE GAME ................................................................................................................ 3 SELECTI G YOUR CHARACTERS .......................................................................................... 4 EXPLORING THE WILDERNESS .............................................................................................. 4 The Refugees .............................................................................................................................. 5 Terrain .................. ........................................................................................................................ 6 THE PLAYER CHARACTER (PC) PARTY ................................................................................ 6 CONTROLLING THE HEROES ................................................................................................. 7 ENCOU TERS ............................................................................................................................... 8 COMBAT ....................................................................................................................................... 10 EQUIPMENT AND OTHER GOODIES .................................................................................. 11 MAGIC ........................................................................................................................................... 11 Spells .......................................................................................................................................... 13 THE REFUGEES ........................................................................................................................... 13 TIME ............................................................................................................................................... 14 MISCELLA Y ............................................................................................................................... 14 . THE COMPANIONS ................................................................................................................... 15 KRYNN - THE WORLD OF DRAGONLANCE ........................................ ............................. 20 AD&D '' HEROES ......................................................................................................................... 20 BESTIARY ...................................................................................................................................... 22 GLOSSARY ............................................ .......................................... ............................................. 24 JOURNAL ENTERIES ................................................................................................................... 25 I 2 "Perhaps I do ." The gruff, rumbling old t/1 emselves, they'll stop to look for food BACKGROUND a few days ago they were slaves of the voice caught both men by surprise, they can't /1ope to find ... we have to stay As the celebrations continued, it was dra conians, back there in Pax 11iarkas. though they recognised it at once. Flint, with th em, just to keep them moving." Tanis Half-Elven whose keen eye noticed Now we have freed them - you, me, the Dwarf, was sitting on a fallen trunk, Caramon and all the other Companions ... Raistlin slip quietly from the tent. He whittling away at a hollow stick, almost Tanis broke in before the argument could followed, stepping out into the chill of We freed t/1 em, and closed the gates of Pax hidden in the shadows. He must have left truly start. "You're bot/1 rig/it. We have to the night. The mage had stepped far from 11iarkas so that the dra conians will never the party before either of them ... stay with the Refugees, for their own the welcoming light of the tent, and the ge t through. 111ey can start a new life protection. We have to find th em food and do wn here, or head for the coast and take many fires dotted on the hill-side where "111ese are Dwarven lands," he continued, shelter. But we must also scout ahead and ship to -" the Refugees had pitched camp. He was "o r were once. Tii e Hill Dwarves lived here, find somewhere perman ent for t/1 em to gazing up into the heavens, a grim smile kin to the Gully Dwarves we sa w ill Pax settle, or we'll just be dragging t/1 em playing on his lips. "You are no t so naive, Tanis, after all your 11iarkas and to th e Mountain Dwarves of across cou11tn1 to perish somewhere else." adventures, to think that Verminaard and legend. 111 ey ruled the lands between Pax "Raistlin ... are you well?" his dra conian hordes will be kept captive 11iarkas and t/1 e mountains to t/1 e south, "I propose we send four of the Companions by those gates forever. 111ey will break out but retreated when times were bad. ahead as scouts. 111eir job will be to see of Pax 111arkas, and they will come The mage made no reply, but pulled his According to what I've heard, they found w/iat /1op e t/1is land offers us. W11 en they looking for us and for their form er sla ves. red cloak tighter about his their way to 1110rbadill, t/ie Kingdom of find s/1 elter, they'll let us know. 111eu, the 111eir lives - and ours - were never in sucli shoulders as Tanis came closer. the Mountain Dwarves. Perhaps that is res t of us can bring the Refugees along." danger as they are now." where we should head. " "Th ese celebrations are premature, Tanis," Raistlin and Flint found themselves Tanis rubbed his hand through his beard, the mage whispered, his voice almost lost "Wliat welcome could we expect th ere?" unable to disagree. The Dwarf gave an feeling the grime of battle. Had they amidst the sounds of laughter coming snorted Raistlin. "111e Mountain Dwarves experimental peep on his whistle. from the camp. "111 e forces of evil are not really come through so much, and not yet liave ever kept themselves to th emselves. I saved themselves? yet defeated; the Dark Queen still rules in don 't see how we can tum up with "Fine plan, Tanis. Now ... have you t/1e heavens. 111 ese people think tliey are wagon-loads of Refugees and expect them con sidered just who t/1 ese four scouts are safe -" he swept his arm back towards the "You 're right, Raistlin, we can 't stay here. to provide shelter." goill g to be?" Refugees, seemingly dismissing them for Sooner or later Verminaard will come their ignorance "- but they are not." looking for us again, and the Refugees will "Maybe not," nodded Flint, holding up be /1 elpless. But I don 't know what else to his carved stick to the light, "but have you "Don 't be so /1ard on them, Raistlin. Until sugges t ... " a better idea... ?" "I don 't think th ere's any point arguing about it," Tanis interjected. "We can 't stay here - we liave to move on. Eit/1er we find a ship at the coast, or we find somepla ce else we can safely settle these people. Eith er way, we don 't have much time." "We should go a/1ead," Flint added. "111e Refugees move slowly, and t/1 ey don 't have the craft to look for sign. We should scout ah ead of t/1 em and ... " "And leave them to Verminaard when lie breaks loose of Pax 111arkas," laughed Raistlin, derisively. "You know wliat the Refugees are like, they'll argue amongs t 3 4 INTRODUCTION Your Game Box Should Contain - SELECTING you click on this option, a menu pops Welcome to SHADOW SORCERER, an Here's what you should find in the box: YOUR CHARACTERS down with the names of all the available official ADVANCED DUNGEONS & • Game Disk(s) After the main title screens have cleared, characters. Click on any two names to DRAGONS • action roleplay adventure • Quick Start Sheet you are presented with a map of part of swap their positions; the top four names computer game. Shadow Sorcerer is based * Rulebook Krynn - the world of the make up the PC Party. ot of all of the on the rules for the AD&D ' roleplaying • Code Wheel DRAGONLANCE ' adventures. This map characters listed are actual Dragonlance game by TSR Inc, and features part of the • Journal Entries has little detail; only the main mountain Companfons, and you ought to be very epic DRAGONLANCETM story. * Getting Started ranges are shown. You will reveal more of close to defeat before you use some of Refer to the Quickstart Sheet for Loading the map as you explore. those listed. Details of the characters can In this game, you control the destinies of Instructions. be found in the Heroes section. the Companions of the Lance, the You begin the game near the top of the characters featured throughout the WINNING THE GAME map. The Heroes are represented by an The option to change the Party during the DRAGONLANCF'1 cycle, and follow an SHADOW SORCERER is a mouse/ icon of a sword-wielding adventurer. The game can only be taken when the PC episode from the original keyboard-driven game, played in a hex that icon occupies and those Party and the Refugees are in the same DRAGONLA CETM adventure. The real-time environment. Make sure you are immediately adjacent are presented in hex. Dragonlance Companions have just locked away in a sound-proof room or greater detail, showing the terrain type. rescued 500 Refugees from the city of Pax time-stasis field, and you'll be fine. If As you move the Heroes, more of the