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Ssi-92Orderform
GAMES AVAILABLE FROM SSI PRODUCT 5.25" 3.5" Price Qty Total Part No. Part No. IBM A Line in the Sand 041621 141621 $39.95 Buck Rogers: Matrix Cubed 041551 141551 $19.95 Carrier Strike 041581 141581 $69.95 Carrier Strike Expansion Disk 041711 141711 $29.95 Conflict: Korea 041551 141551 $19.95 Conflict: Middle East 041391 141391 $19.95 Curse of the Azure Bonds* 041221 141221 $19.95 Gary Grigsby's Pacific War 041781 141781 $79.95 Gateway to the Savage Frontier* 041401 141401 $19.95 Gettysburg: The Turning Point 041891 NIA $59.95 Hills far* 041201 NIA $19.95 Matrix Cubed 041541 141541 $19.95 No Greater Glory 041441 141441 $29.95 Pool of Radiance* 041131 141131 $19.95 Second Front 041291 NIA $29.95 Secret of the Silver Blades* 041331 141331 $19.95 Shadow Sorcerer* 041461 NIA $19.95 Tony La Russa's Ultimate Baseball 041411 141411 $19.95 Typhoon of Steel 041181 141181 $19.95 Western Front 041431 141431 $29.95 TONY LA RUSSA'S DATA DISKS IBM 1990 MLBPA Teams 041501 141501 $19.95 1991 MLBPA Teams 041611 141611 $19.95 AVAL Classic Stadiums 041471 141471 $19.95 NUNL Classic Stadiums 041481 141481 $19.95 Classic Stadiums 041521 141521 $14.95 Fantasy Manager 041531 141531 $19.95 Great Teams 041491 141491 $19.95 AMIGA Champions ofKrynn* NIA 151301 $19.95 Conflict: Korea NIA 151551 $19.95 Conflict: Middle East NIA 151391 $19.95 Curse of the Azure Bonds* NIA 151221 $19.95 Death Knights of Krynn* NIA 151371 $19.95 Eye of the Beholder* NIA 151361 $19.95 Gateway to the Savage Frontier* NIA 151401 $19.95 Gettysburg: The Turning Point NIA 151891 $59.95 No Greater Glory NIA 151441 $29.95 Second Front NIA 151291 $29.95 Secret of the Silver Blades* NIA 151331 $19.95 Shadow Sorcerer* NIA 151461 $19.95 Typhoon of Steel NIA 1511181 $14.95 TOTAL ORDER:$ Quantities available while supplies last. -
Clue Book Table of Contents
CH11now SORCERER ~~MATED FANTASY ADVENTURE CLUE BOOK TABLE OF CONTENTS INTRODUCTION .......................................................................... 1 CREDITS Winning and Losing ............................................................... 1 Author Getting Help ......................................................................... 1 Jeff (iroteboer TRAVELLING THE WILDERNESS ................... ................................ 2 Developer The Wilderness Map ... .. ... .... .................. : ........ ....................... 2 Jeff (jroteboer Scanning the Wilderness ....................................................... 2 Editor The Passage of Time ............................................................. 3 Eileen Matsumi USING THE TACTICAL DISPLAY .................................................... 4 Art, Ciraphic Design and Desktop Publishing Encounters ............. ....... ..................................... , ................. 4 LOVIS SAEKOW DESIQN: DAVID BOVDREAV, CHRIS MISHAK Combat ................................................................................ 5 Pre-press Production Tips for Exploring Dungeons ........... ...................................... 7 LOVIS SAEKOW DESIQN: KIRK NICHOLS, RAY (iARCIA &JEV ROTHE SPECIFIC ENCOUNTERS .............................................................. 9 Printing List of Encounters ................................................................. 9 American Lithographers, Inc. Encounter Descriptions ...................................................... -
Sample File Sample File Crusades of Valour When Gods Collide
Sample file Sample file Crusades of Valour When Gods Collide Paul Cockburn Contents Credits 2 Introduction Editor Matthew Sprange 5 Crusades - An Overview 9 Heroes of the Crusades Cover Art 13 The Knight Chris Quilliams 21 Feats and Magic 26 Crusader Orders Interior Illustrations Aaron Siddal, Andrew Jordan, Danilo Moretti, Eric 47 The Carroccio Lofgren, Marcio Fiorito, Philip Renne, Ralph Horsley, 48 Running a Crusade Campaign Reynaldo Batista, Renato Guedes, Rick Hershey, Rick 60 Player Characters and Crusades Otey, Nathan Webb, Stephen Cook, Stephen Shepherd 69 The Cinematic Battle System 78 Gods & Followers Sample fileProduction Manager Alexander Fennell 92 Designer’s Notes 93 Rules Summary Proof-Reading 95 Index Ian Barstow 96 Licences Open Game Content & Copyright Information Crusades of Valour is ©2002 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Crusades of Valour is presented under the Open Game and D20 Licences. See pages 96 for the text of these licences. All game mechanics and statistics derivative of Open Game Content and the System Refernce Docu- ment are to be considered Open Gaming Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have any questions on the Open Game Content of this product please contact Mongoose Pub- lishing. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Licence version 3.0. -
Warlock Has Been a Lot of Hard Work and a Lot of Fun
1 2 3 4 ISSUE 6 OCTOBER/NOVEMBER CONTENTS Editors-in-chief: Ian Livingstone and Steve Jackson Out of the Pit 6 Assistant Editor: Peter Darvill-Evans Art Editor: Mary Common A Multiplicity of Malevolent Production Assistant: David Chaney Monsters Paste-up Artist: Belinda Robinson Typesetting: Cordelia Springer Cover illustration: Chris Achilleos Omens and Auguries 8 Inside illustrations: Mark Dunn, Bill Despatches from the gamebook Houston, Trevor Hammond Advertising: Jon Sutherland frontier by Jamie Thomson Published by: Games Workshop Ltd, 27–29 Sunbeam Road, London NW10 6JP Publications Manager: Peter Darvill- The Arcane Archive 12 Evans Paul Cockburn reviews some recent releases Tricks and Traps 16 Competition winners’ lethal So far, editing Warlock has been a lot of hard work and a lot of fun. unpleasantnesses This issue sees a change of publisher: Warlock has been passed from Penguin Books to Games Workshop. But if you were hoping to get rid of Strip Cartoon: Arkenor & Max us as editors, you’re going to be disappointed; we are delighted that under part III 18 Games Workshop, Warlock will he able to cover the entire hobby of adventure gamebooks, and we’re more than happy to carry on editing. The plot thickens (a bit like lumpy We will also continue to write and supervise the Fighting Fantasy series custard) for Penguin. But as many of you know, we have equally strong links with Games Workshop – in fact Ian edits their other magazine, White Dwarf, Pearls of Wisdom 20 the monthly for role-playing gainers. A collection of readers’ ideas A constant stream of letters implores us to set up a Fighting Fantasy club. -
Mud Connector
Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an associate of GlobalMedia Design Inc. This mudlist may be reprinted as long as 1) it appears in its entirety, you may not strip out bits and pieces 2) the entire header appears with the list intact. Many thanks go out to the mud administrators who helped to make this list possible, without them there is little chance this list would exist! o=======================================================================o This list is presented strictly in alphabetical order. Each mud listing contains: The mud name, The code base used, the telnet address of the mud (unless circumstances prevent this), the homepage url (if a homepage exists) and a description submitted by a member of the mud's administration or a person approved to make the submission. All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at [email protected]. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: June 8th, 1997 TOTAL MUDS LISTED: 808 o=======================================================================o o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aacena: The Fatal Promise Code Base : Envy 2.0 Telnet : mud.usacomputers.com 6969 [204.215.32.27] WWW : None Description : Aacena: The Fatal Promise: Come here if you like: Clan Wars, PKilling, Role Playing, Friendly but Fair Imms, in depth quests, Colour, Multiclassing*, Original Areas*, Tweaked up code, and MORE! *On the way in The Fatal Promise is a small mud but is growing in size and player base. -
Redplenty.Pdf
The Red Plenty Book Event — a round-table discussion of Francis Spufford’s novel, Red Plenty — ran on Crooked Timber from May 29 to June 14, 2012. online permalink: http://www.crookedtimber.org/categories/red_plenty_seminar The Book Event was organized by Henry Farrell. The book was edited by Henry Farrell and John Holbo, and designed by John Holbo. The Red Plenty Book Event is CC licensed: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. iii Contents Red Plenty is a Novel Kim Stanley Robinson 1 Red Plenty or Red Poverty? Reality versus ‘Psychoprophyilaxis’: Reflections on Spufford’s Vision of The Rise And The Decline of The Communist System Antoaneta Dimitrova 3 To market, to market … or not? George Scialabba 11 In Soviet Union, Optimization Problem Solves Yo u Cosma Shalizi 21 On Narrating a System Carl Caldwell 47 Red Plenty – My Brush With Brezhnevism John Holbo 53 You Are Alone, In A Dark Wood. Now Cope. Henry Farrell 57 New Ideas From Dead Political Systems Daniel Davies 67 Worlds of Yesterday Felix Gilman 73 Good and Plenty Rich Yeselson 79 Will we ever know what otherwise is? Did we ever?Life, Fate and Irony Niamh Hardiman 85 Red Plenty:What WereThey Thinking? Maria Farrell 91 Red Plenty - or - Socialism Without Doctrines John Quiggin 97 Response Francis Spufford 101 Contributors 127 Red Plenty is a Novel Kim Stanley Robinson I loved Francis Spufford’sRed Plenty, which is a very beau- tiful novel. There seems to be some unnecessary confusion as to its form or genre. You can see that in the front matter of the American edition, in which it is described as “like no other history book,” “a collection of stories,” “faction,” “part detective story,” “a set of artfully interwoven genres,” “the least promis- ing fictional material of all time,” “reverse magical realism,” and “half novel/half history”. -
A Free Magazine of Dragonlance Fiction Cover Art Gilthanas: Journey to Icewall Janet J.E.Chui
Gathering Gatheringa free magazine of dragonlance fiction Cover art Gilthanas: Journey to Icewall Janet J.E.Chui Janet J.E.Chui is currently in the US on a student visa. A journalism major with an art ‘hobby’, Janet changes her address (and that of her web site) at a rate that would make the government suspicious. What stays the same is her addiction to Dragonlance, and the fact that her work can be be found in various places on the web. One of the more permanent installments is at http://elfwood.lysator.liu.se/loth/j/a/janet/janet.html. Legal notes DRAGONLANCE is a registered trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. TSR, Inc. is a subsidiary of Wizards of the Coast, Inc. These trademarks are used without specific permission under the terms of TSR’s Online Policy. The editor and publisher of this magazine has no connection with TSR, Inc. This magazine may only be distributed online and free of charge. Characters in these stories not owned by TSR, Inc. are the property of their authors. The stories and artworks are copyright of their respective authors/creators. Collection copyright © 2000 Samuel Marshall. All rights reserved. Contents The Kender’s Watch...........................................4 Kevin Lannon & Matt Dusek Arrows..............................................................9 Dana Surrey Blood Magic.....................................................13 Marc Dotson Free in the Morning..........................................15 Keith Drone Oath and Value................................................18 Stefan Schoberth Remember?.......................................................25 Samuel Marshall The Box Game.................................................30 J.E.Watson Editorial Samuel Marshall Welcome to the second issue work might help both groups of people to improve their of ‘Gathering’. -
Dragon Magazine #124
CONTENTS Magazine Issue #124 Vol. XII, No. 3 August 1987 SPECIAL ATTRACTIONS 17 AERIAL ADVENTURING: Publisher Give wings to your imagination. Mike Cook 18 Sailors on the Sea of Air Ed Greenwood The flying ships of the Forgotten Realms. Editor 22 On a Wing and a Prayer L. Gregory Smith Roger E. Moore The art and science and joy of gliders. Assistant editor Fiction editor 26 Flying the Friendly(?) Skies Thomas M. Kane ® Robin Jenkins Patrick L. Price The sky is the only limit with aerial adventures in the AD&D game. 34 The Wings of Eagles J.F. Keeping Editorial assistants Aarakocra as player characters in AD&D game campaigns. Eileen Lucas Barbara G. Young 37 Kocraa God of the Aarakocra Christopher Jones Georgia Moore A brief word about the lord of the bird-folk. The AD&D Game Second Edition Questionnaire Art director Dont miss this chance to tell us what you want! Roger Raupp OTHER FEATURES Production Staff Marilyn Favaro Gloria Habriga 8 Role-Playing Reviews Ken Rolston Game reviews are back and first in line is WARHAMMER FANTASY ROLEPLAY. Subscriptions Advertising 4 0 Kicks and Sticks Joseph R. Ravitts Pat Schulz Mary Parkinson Filipino martial arts at its best: escrima. 44 New Front-End Alignments Rich Stump Creative editors If youve ever gamed with a Neutral Montyhaul, youll love this article. Ed Greenwood Jeff Grubb 50 Arcane Lore Rich Balwin The secret spells of Odeen the Arch-Mage. Contributing artists 5 4 Packing It All Away Ian Chapman Teanna Byerts Richard Cameron Backpacks: Dont leave for the wilderness without one. -
Warlock, Extra-Special, of Course, Because It’S the First with My Good Self As Your New Editor
1 2 ISSUE 11 AUGUST/SEPTEMBER EDITORS-IN-CHIEF : Steve Jackson & Ian Livingstone EDITOR : Marc Gascoigne CONTENTS PRODUCTION MANAGER : Martin Clement GRAPHIC DESIGN : Charles Elliott VISUALISER : Mark Craven PASTE-UP : David Oliver, Ian Varley Omens & Auguries 4 TYPESETTING : Julie Weaving, Gail Morgan Back from his enforced holiday, COVER ILLUSTRATION : Titan , by Chris Achilleos Jamie Thomson sinks his teeth ©, 1986 ART EDITOR : John Blanche into the latest gamebook PHOTOGRAPHS : Charles Elliott gossip ADVERTISING : Ivor Chomacki PUBLICATIONS MANAGER : Alan Merrett PUBLISHED BY : Games Workshop Ltd, Enfield Chambers, 16-18 Low Pavement, Nottingham, NG1 Into The Unknown 6 7DL. Tel: (0602) 586108 Graeme Davies introduces the concept of DIY dungeons Arcane Archive 10 Derek the Troll eats the latest gamebooks; Paul Cockburn sweeps up the mess Welcome to an extra-special issue of Warlock, extra-special, of course, because it’s the first with my good self as your new Editor. That’s not the only change you’ll notice Paint Yer Dragon! 12 in this issue either. Take a peek at the centre pages and you’ll find a totally awesome Two heads are better than one, free pull-out, in COLOUR! This revelation will bring a whole new dimension to your favourite magazine. (In fact, you are advised to wear your sunglasses while reading this they say; Rick Priestley shows issue, lest you are dazzled by the sight of it.) The pull-out itself features the gameboard you how to acquire another one and pieces for our special Judge Dredd battlegame, Shuggy Hall Brawl, which we know you are going to have a lot of fun playing with your friends. -
Retropie Games List - Amiga (2233 Games)
Downloaded from: justpaste.it/1g8gq RetroPie games list - Amiga (2233 games) 1. 1st Division Manager 2. 3D Construction Kit 3. 3D Galax 4. 3D Pool 5. 3D World Soccer 6. 3D World Tennis 7. 4D Sports Boxing 8. 4D Sports Driving (& Master Tracks) 9. 4D Sports Driving 10. 4th & Inches 11. 4X4 Off-Road Racing 12. 5th Gear 13. 7 Colors 14. 9 Lives 15. 688 Attack Sub 16. 1000 Miglia 17. 1000cc Turbo 18. 1869 19. 1943 20. 3001 O'Connor's Fight 21. 20000 Leagues Under The Sea 22. A.G.E. (Advanced Galactic Empire) 23. A-10 Tank Killer (3 Disk) 24. Aaargh 25. Abandoned Places - A Time for Heroes 26. Abandoned Places 2 27. ABC Monday Night Football 28. Abracadabra 29. Academy 30. Ace Ball 31. Action Fighter 32. Addams Family 33. Adrenalynn 34. ADS - Advanced Destroyer Simulator 35. Advanced Ski Simulator 36. Advantage Tennis 37. Adventure Construction Set 38. Adventures Of Genlock Holmes 39. Adventures Of Quik & Silva 40. Adventures Of Robin Hood 41. Adventures Of Willy Beamish 42. African Raiders 01 43. After Burner (Activision) 44. After Burner (Sega) 45. After The War 46. Agony 47. Air Support 48. Airball 49. Airborne Ranger 50. Akira 51. Alcatraz 52. Alfred Chicken 53. Alianator 54. Alien 3 55. Alien Bash 2 56. Alien Bash 57. Alien Breed (Story) 58. Alien Breed II - The Horror Continues 59. Alien Breed Special Edition '92 60. Alien Breed Tower Assault 61. Alien Breed 62. Alien Drug Lords 63. Alien Fish Finger 64. Alien Legion 65. Alien Storm 66. Alien Syndrome 67. -
Ravenloft Reborn: Night of the Walking Dead Conversion
Ravenloft Reborn: Night of the Walking Dead Conversion CREDITS Adventure Designer: Kerry Jordan Cover Illustrator: Tithi Luadthong/Shutterstock.com Interior Illustrators: Alexas_Fotos, J.W. Champney, drbjr, Steve Ellis, David Griffith, Kerry Jordan, Lucio Parrillo, Wayne Reynolds, Brian Snoddy, and Bruno Werneck Playtesters: Jeremy Bronaugh, Matt Couch, Drew Devine, “Surly” Pete Heddles, Zeb Lemon, and Rusty Stewart Document History Version Date Notes 1.10 October 1, 2020 Added Afterword section 1.00 October 1, 2020 Dungeon Masters Guild release 0.10 March 30, 2020 Initial draft DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. Cover artwork by Tithi Luadthong, used under license from Shutterstock.com. Ravenloft Logo by Gordon McAlpin used under license. raven-crow-night-creepy-darkness-988218 by Alexas_Fotos used under CC0 Creative Commons License. Ghoul by David Griffith, Necropolitan Human Wizard by Wayne Reynods, and Undead Lair by Bruno Werneck provided by DMs Guild Creator Resource - Undead Art 2. Croc Bludgeoner by drbjr used with permission. Swamp by J.W. Champney in Public Domain. -
'~ the Magic of Cornputer Role-Playin G
1 9 9 2 C A T A L D Cg . ' ~ The M a g i c o f Cornputer Role-Playin g / )lf r / t ~. e' Ig y I j I Ita<" ). ' I I I I . • • . • • • • • I B • t) .. SIGGEK... 1$1' ll'I'.K... NEANEK APIEXCITFIG PIEW EXPERIEPICE TNAN EVEK! IPI FANTASY ADVEPfllJIQPIG1 Through,l < I<,ui<I<l in the IMI Inl Combining elements of role-playing ing forest, thre< nl.l iii<< Ic)lv< li I« with strategy, exploration and action, into the night skp I h« lr<.I<I SHADow SORcERERis a n exdting new Temple Darknluunis ju il .Ih<.nl! way to play in the DRAGO~NCE' 11 Like a Siren, it inevol;II )II (II.»(.i game world! This animated adven you intoits nightmarisll (I( l)lhs.... ture offers a fantastic feature: you fff, I%~o oc ~ control the four heroes in your The exciting sequel to Evr. ()I party simultaneously — even mE BrHoLDrR is here! EvE or THE during fully-animated real-time BEHQLDER II: THE LEGEND or DARRHooN is a graphically based combat! ADRD computer fantasy Select your party from sixteen role-playing saga. DRAGONLANCE heroes, each with unique strengths and You'll love the stunnin(I abilities already made for you. pictures, realistic animali<)n Then set out for the vast and 3-D "you-arc-thcrc" wilderness. Explore inside point of view. caverns, keeps, caves and ~ ~l Q ~ 1 J An<l I'.Yl: II <Iiv< s y<»I dungeons. Discover items, 4I »J rJJ~ , I A 4 n!Arc — nlll( h 111()I('! weapons and hints of safe havens.