Eurofront the War in Europe, 1936-45

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Eurofront the War in Europe, 1936-45 EuroFront The War in Europe, 1936-45 Game Design Craig Besinque Graphics Craig Besinque Tom Dalgliesh Cover Art Jody Harmon Major Contributors Contributors Alex Aminoff Alex Besinque Grant Dalgliesh Borger Borgerson Steven Goodman Tom Dalgliesh Ron Hodwitz Ken Hole Dave Lockwood Robert Holzer Pete Menconi Mike Hoyt Tom Oleson Jerry Marty J.V. Pumphrey Jay Muchnij David Robert Chris Provenzano Dieter Schlaepfer Cal Stengel Adrian Davis v1.16 © 1992, 1995, 2006, 2014 Craig Besinque EuroFront is a trademark of Columbia Games Inc. COLUMBIA GAMES INC POB 3457, Blaine, WA 98231, U.S.A. www.columbiagames.com EUROFRONT TABLE OF CONTENTS 1.0 THE MAP 7.0 COMBAT 1.1 The Maps .................................8 7.1 Battles .....................................21 1.2 Hexes ........................................8 7.2 Combat Resolution ...............21 1.3 Terrain ......................................8 7.3 Combat Fire ...........................22 1.4 Cities .........................................9 7.4 Unsupported Combat ...........22 1.5 Resources .................................9 7.5 Fortresses ...............................22 1.6 Railroads .................................10 7.6 Assaults ..................................23 1.7 National Territory .................10 7.7 Unit Capitulation ...................23 1.8 Zones & Areas .......................10 8.0 HEX CONTROL 1.9 Off-Map Displays ..................10 8.1 Hex Control ...........................24 2.0 THE UNITS 8.2 Zones of Control ...................24 2.1 Unit Labels .............................11 8.3 Hex Status ..............................24 2.2 Unit Types ..............................11 8.4 Control Effects ......................24 2.3 Special Units ..........................12 9.0 RAILROADS 2.4 Headquarters .........................12 9.1 Rail Lines ................................25 2.5 Combat Value ........................12 9.2 Rail Movement ......................25 2.6 Step Reduction ......................12 9.3 Rail Supply .............................25 2.7 Unit ID Codes ........................12 2.8 MF and NF Units ..................12 10.0 SUPPLY 10.1 Supply Status .......................26 3.0 STARTING PLAY 10.2 Supply Origin .......................26 3.1 Game Options .......................13 10.3 Supply Sources ....................27 3.2 Game Setup ...........................13 10.4 Supply Lines ........................27 3.3 Game Continuity ...................13 10.5 Supply Checks .....................27 4.0 SEQUENCE OF PLAY 10.6 Supply Attrition ...................27 4.1 The Game Month ..................14 10.7 Fortress Supply ...................27 4.2 Fortnights ...............................14 10.8 Siege Supply ........................27 4.3 Player-Turns ..........................14 11.0 PRODUCTION 5.0 HEADQUARTERS 11.1 Overview ..............................28 5.1 Headquarters .........................16 11.2 Production Sequence .........28 5.2 HQ Activation ........................16 11.3 PP Sources ...........................28 5.3 HQ Command .......................16 11.4 Available PPs .......................29 5.4 HQ Airpower .........................17 11.5 PP Allocations .....................29 5.5 HQ Deactivation ...................17 11.6 PP Transfers ........................29 5.6 Blitz HQs ................................17 11.7 Unit Building ........................30 5.7 Supreme HQs ........................17 11.8 Reinforcements ...................30 5.8 Theater HQs ..........................18 11.9 MF/NF Production ............31 5.9 Invasion/Paradrop HQs .......18 12.0 WEATHER 6.0 MOVEMENT 12.1 Weather Determination .....32 6.1 Unit Movement .....................19 12.2 Dry Weather ........................32 6.2 Stacking Limits ......................19 12.3 Mud Weather .......................32 6.3 Engagement ...........................19 12.4 Snow Weather .....................32 6.4 Attacks ....................................19 12.5 Sea Storms ...........................33 6.5 Retreats ..................................20 12.6 Assault Effects .....................33 6.6 Supreme Moves ....................20 12.7 Initiative ...............................33 6.7 Changing Fronts ....................20 © 2014 Columbia Games Inc. 4 VERSION 1.16 TABLE OF CONTENTS EUROFRONT 13.0 AIRPOWER 18.0 MAP-EDGE AREAS 13.1 HQ Airpower .......................34 18.1 Map Edge Areas .................47 13.2 Airstrikes ..............................34 18.2 Area Command ...................47 13.3 Air Superiority .....................34 18.3 Area Movement ..................47 14.0 PARADROPS 18.4 Area Combat .......................48 14.1 Paratroops ............................35 18.5 Area Supply .........................48 14.2 Paradrops .............................35 18.6 Area Production ..................48 14.3 Para Dispersal .....................35 19.0 VICTORY 14.4 Para Combat ........................35 19.1 Victory ..................................49 14.5 Paradrop Linkup ..................35 19.2 Axis Victory .........................49 14.6 Paratroop Grounding ..........35 19.3 Allied Victory ......................49 15.0 SEAPOWER 19.4 Draw .....................................49 15.1 Sea Areas .............................36 19.5 The Struggle for Europe ....49 15.2 Sea Control ..........................37 20.0 THE POWERS 15.3 Sea Movement ....................37 20.1 Germany ..............................50 15.4 Sea Supply ...........................37 20.2 Italy .......................................51 15.5 Sea Invasions .......................38 20.3 Britain/U.S. ..........................52 15.6 BeachHeads .........................39 20.4 France ...................................53 15.7 Sea Interdiction ...................40 20.5 Soviet Union ........................56 15.8 Naval Supremacy ................41 20.6 Minor Powers ......................58 15.9 MF/NF Seapower ...............41 21.0 THE FRONTS 16.0 WAR AND PEACE 21.1 West Front ...........................60 16.0 War and Peace .....................42 21.2 East Front .............................60 16.1 Neutrality .............................42 21.3 Med Front ............................61 16.2 Cooperation .........................42 21.4 North Front ..........................64 16.3 Belligerence .........................42 22.0 THE SCENARIOS 16.4 Declarations of War ...........43 22.1 Scenarios ..............................67 16.5 Alliance Reactions ..............43 22.2 Scenario Setup ....................67 16.6 Diplomatic Events ..............44 22.3 Startlines ..............................67 16.7 Politics ..................................44 22.4 Continuity ............................67 16.8 Surrender .............................45 1939: Assault on Poland .............68 16.9 Defeat ...................................45 1940: Assault on France .............72 17.0 STRATEGIC OBJECTIVES 1941: Assault on Russia ..............76 17.1 Axis Oil Supply ....................46 1942: Axis High Tide ..................78 17.2 Axis Ore Supply ..................46 1943: Closing the Ring ...............80 17.3 Satellite Release ..................46 1944: Anvil of Victory ................82 17.4 Balkan Pacification .............46 1936: The Spanish Civil War .....85 17.5 Mare Nostro .........................46 DIPLOMACY CHARTS 88 17.6 Med Front Control .............46 17.7 Spanish Volunteers .............46 GAME AIDS 93 17.8 Soviet Oil Supply ................46 INDEX 97 GAME RECORD SHEET 105 © 2014 Columbia Games Inc. 5 VERSION 1.16 EUROFRONT INTRODUCTION THIS RULEBOOK 2) It makes a successful Alliance Updated Rules This rulebook updates EuroFront, Reaction in response to another In these updated rules, new substantive including new map areas and nations in neutral becoming belligerent. changes are shown in red. Previous changes since v1.0 are shown in brown. Rewrites for Scandinavia and the Middle East. 3) A Diplomatic Event makes it become blue belligerent in response to the pressure clarity without changing meaning are in . THE FACTIONS of events or great power diplomacy. Historical Commentary The AXIS consists of Germany and all If a neutral becomes belligerent, powers allied with it. the faction it joins gains control of its World War II was the defining event of the production, territory, and forces (which are 20th century. When Adolf Hitler gained The ALLIES consist of all powers dictatorial power over Germany in 1933, his then deployed on the map). opposing the Axis except the Soviets. ambition went beyond the political control The SOVIETS also oppose the Axis, Minor power forces are shown on the and economic exploitation of previous Pro-Axis / Pro-Allied Neutral OB cards conquerors. He envisioned the extermination but remain distinct from the ALLIES. according to the faction they usually or enslavement of his victims, based on a One player (or team) plays the AXIS join, although neutrals can join either side. ruthless ideology of racist totalitarianism. Hitler concealed his true aims behind a side, and the other player (or team) plays Units are shown as of September 1939, the ALLIED - SOVIET side. cloak of conventional nationalism for as long but when entering play, they are built up as possible, gaining a series of bloodless to allow for Peacetime Production (16.32) conquests by threat and duplicity. THE NATIONS occurring since that date. Finally Britain, his main geopolitical opponent, Great Powers lost patience, took courage, and drew the line Germany Britain / USA THE MAPS
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