Wargaming the Far Future Working Group

Total Page:16

File Type:pdf, Size:1020Kb

Wargaming the Far Future Working Group Wargaming the Far Future Working Group Connections US Wargaming Conference 2019 US Army War College Carlisle PA Final Report, 5th November 2019 Working Group Chair Stephen Downes-Martin Contributors Stephen Aguilar-Milan, Sebastian J. Bae, Deon Canyon, Jonathan Cham, Thomas Choinski, Stephen Downes-Martin, John Hanley, William Lademan, Graham Longley-Brown, Brian McCue, Ed McGrady, Robert Mosher, Jeremy Smith, Kristan Wheaton The content of this document represents the opinion solely of the contributors and does not represent the policy of any organization. Working Group members maintain full and exclusive intellectual property rights over their contributions. They have granted permission for their contributions to be included in this report. Any errors, misrepresentation or misinterpretation in this document are the sole responsibility of Stephen Downes-Martin. Wargaming the Far Future Table of Contents Executive Summary 3 Working Group Research Papers 5 Working Group Discussions 217 Workshop Discussions 243 Integrated Bibliography 261 2 Wargaming the Far Future Executive Summary Situation Our most potent power projection and warfighting capabilities, developed in response to current and near future threats, are technologically advanced, hugely expensive, and have half- century service lives. The first of these characteristics gives us a temporary and possibly short lived warfighting edge. The second grants our political leaders short lived economic and political advantages. The last characteristic locks us into high expenses in maintenance and upgrades for many years in order to justify the initial sunk costs as though they were investments. This combination forces us onto a high-inertia security trajectory that is transparent to our more agile adversaries, providing them with credible information about that trajectory while giving them time to adapt with cheaper counter forces, technologies and strategies. We must therefore wargame out to service life, the “far future”, to ensure our current and future weapons systems and concepts of operations are well designed for both the near term and the far future. However a 50 year forecasting horizon is beyond the credibility limit for wargaming. The Working Group and the Workshop explored and documented ways that wargaming can deal with this horizon. Challenges Working Group and Workshop participants selected the following broad challenges to wargaming the far future for examination – details are documented in this report: Institutional ➢ Our national security institutions are short term focused. ➢ A peacetime military becomes inflexible in the face of massive surprise. ➢ Concern with the near term reduces motive to be rigorous when gaming the far future. Process ➢ Wargaming in the far future is reactive. ➢ Command and control of advanced technology enabled forces is unclear. Uncertainty ➢ Indeterminism and uncertainty grow as one looks out into the far future. ➢ There is a combinatorial explosion of possible interactions and futures. ➢ Credibility, Plausibility and Probability of far future scenarios are hard to determine. ➢ Discontinuous and black swan advances in technology will occur. ➢ Complexity of interacting causal factors grows as we look into the future. 3 Wargaming the Far Future Approaches The following approaches covering these challenges were explored and are documented in this report along with their advantages, disadvantages and barriers to implementation. Since most of the approaches covered more than one challenge, there is not a one-to-one mapping between challenges and approaches. Organizational ➢ Build an organization explicitly tasked and designed to wargame the far future. ➢ Reinvigorate best practices for wargaming and identify new ones required for gaming the far future. Social Engineering ➢ Explore how wargaming influences military thought, not just how military thought influences wargaming. ➢ Use wargaming to increase people’s ability to handle the unknown far future. ➢ Take into account the psychology of how people think and worry about the future. Futurism ➢ Embed futuring framework and foresight planning into the wargame process. ➢ Use systems thinking to design future scenarios. ➢ Base future scenarios on possible Revolutions in Military Affairs (RMAs) driven by changes in energy sources. Process ➢ Wargame DoD acquisition to develop capabilities in months and years. ➢ Wargame trajectory from now to the far future using month/year acquisition wargames as inputs. ➢ Wargame our stable societal values versus our adversary societal values. ➢ Run wargames multiple times with a different game design each time. ➢ Run wargames multiple times for each game design. ➢ Wargame sensitivity analysis over many games to explore when assumed technology or capability levels become useful to the warfighting decision makers. ➢ Combine scenario planning and operational design into path gaming. This Document This document contains the papers written by the working group, their discussions while they wrote and refined those papers from November 2018 to June 2019, and the discussions at the workshop held during the Connections US Wargaming Conference in August 2019. 4 Wargaming the Far Future Working Group Research Papers Using Futuring to Generate Better Wargaming Scenarios 7 Stephen Aguilar-Milan Common Pathologies and Pitfalls of Wargaming Future Technologies 19 Sebastian J. Bae Geopolitical Matrix Gaming in 15 and 50 Year Future Scenarios 29 Deon Canyon, Jonathan Cham Wargaming the Future: Developing Scenarios and Galvanizing Support 59 Thomas Choinski Break the Forecasting Horizon by Values Gaming 69 Stephen Downes-Martin Coming to Grips with Indeterminacy in the Practice of “Futures” Gaming 79 for Strategy Formulation John Hanley Brand New World 113 William Lademan Wargaming the Future Requires Rigorous Adherence to Best Practices 121 Graham Longley-Brown, Jeremy Smith Wargaming the Uncertain Future 133 Brian McCue From World War 3 to Starsoldier: Gaming design and gaming the future 167 Ed McGrady War and Wargames Beyond the Event Horizon 199 Robert Mosher How To Think About The Future 207 Kristan Wheaton 5 Wargaming the Far Future 6 Wargaming the Far Future Using Futuring to Generate Better Wargaming Scenarios © Stephen Aguilar-Millan Research Director, European Futures Observatory Executive Summary Wargaming can be seen as an act of anticipating future events to expose weaknesses in current thinking and to help develop strategies to overcome those weaknesses. Within this conceptual framework, the process of thinking about the future in a more systematic way can be used to help design better wargames. From the perspective of the present, the future can be a vast space to populate. There is an extremely large, almost endless, number of possible futures that could emerge. In order to bring structure to this very large number of possibilities, futurists have developed a number of techniques to help view the future in a systematic way. If a wargame acts as a generative vehicle for multiple futures, then playing the wargame multiple times will test the underlying assumptions of the game and provide us with a heat map of results. The heat map would help us to assess the robustness of the results. This process starts by putting the future into the wargame design. We need to start with the purpose that the wargame is to serve before we begin to think about inserting a futures approach to the design of a wargame. We need to be clear about the scale and scope of the wargame. Whether or not such a game produces results that are convincing is neither here nor there. An unconvincing game can tell us as much about the future as a convincing game if we conduct a rigorous review of why the game is unconvincing. In many ways, that is where the injection of futures into wargame design can be useful. It forces us to identify our conscious and unconscious assumptions, and to subject them to a rigorous challenge. In determining these issues, the wargame designer would have to confront the assumptions, which are often tacit, that are being brought into the game structure. It is by confronting these assumptions that we reduce the possibility of being blindsided by an emerging future that we hadn’t previously considered. In that sense, we would become better equipped to deal with an emerging future. And that is how futuring can be used to generate better wargame scenarios. Introduction At the professional level, wargaming is an act of anticipating future events to expose weaknesses in current thinking and to help develop strategies to overcome those weaknesses. Within this conceptual framework, the process of thinking about the future in a more 7 Wargaming the Far Future systematic way can be used to help design better wargames. We can think of this advantage from two perspectives – wargames that better expose the key issues facing future conflict and wargames that give better insight into how future events will unfold. Wargames that better expose the key issues of the future are by their nature quite speculative. In their construction, much will depend upon the assumptions made by the game designers in terms of the key actors and the key relationships within the game. These assumptions are given form within the rules of the game. A more speculative approach would lead us to question the rules themselves in terms of their reasonableness in reflecting possible future events. An unfettered approach to the questioning of assumptions would provide some doubt over the validity of the game.
Recommended publications
  • Rns Over the Long Term and Critical to Enabling This Is Continued Investment in Our Technology and People, a Capital Allocation Priority
    19 May 2021 FUTURE plc 2021 HALF YEAR RESULTS Strategic momentum continues: record HY results, materially ahead of market expectations, with strong organic growth and margin progression Future plc (LSE: FUTR, “Future”, “the Group”), the global platform for specialist media, today publishes its results for the six months ended 31 March 2021. Highlights Financial results for the six months ended 31 March 2021 Adjusted results HY 2021 HY 2020 Var Revenue (£m) 272.6 144.3 +89% Adjusted operating profit (£m)1 89.2 39.9 +124% Adjusted operating profit margin (%) 33% 28% +5ppt Adjusted diluted EPS (p) 65.4 32.9 +99% Statutory results HY 2021 HY 2020 Var Revenue (£m) 272.6 144.3 +89% Operating profit (£m) 59.7 24.7 +142% Profit before tax (£m) 56.9 27.1 +110% Cash generated from operations (£m) 85.9 35.7 +141% Diluted EPS (p) 40.7 21.8 +87% Financial highlights Robust first-half performance extending our track record of growth in revenue, operating profit and cash flow: An exceptionally strong first half, with revenue up 89% to £272.6m (HY 2020: £144.3m). Revenue ahead of last year by 21% on an organic2 basis, driven by the Media division’s organic2 growth of 30% and in particular digital advertising on-platform organic2 growth of 30% and eCommerce affiliates’ organic2 growth of 56%. US achieved revenue growth of 31% on an organic2 basis and UK revenues grew by 5% organically (UK has a higher mix of events and magazines revenues which were impacted more materially by the pandemic).
    [Show full text]
  • How World of Warships Doubled Referrals with Amazon Moments
    How World of Warships doubled referrals with Amazon Moments 100% 38% 20% 42% increase in increase in average increase in conversions decrease in cost referrals revenue per user to payers per action CHALLENGES World of Warships is a free-to-play naval warfare-themed multiplayer online game produced and published by Wargaming. World of Warships had an existing referral program targeted at both acquiring new players and winning back lapsed players (over 90 days inactive) but wanted to improve the participation numbers and make it more valuable for players to refer their friends. In addition, they were looking to explore the potential of a rewards powered referral program as a more cost effective user acquisition channel. World of Warships had previously tested a small pilot campaign to enable rewards for referrals but needed a more streamlined solution for providing rewards across multiple countries. Amazon Moments allowed World of Warships to easily deliver valuable, real-world rewards to players to drive acquisition and winback and lower acquisition costs. SOLUTION To increase player referrals and drive stickiness for new and returning users, World of Warships launched a Moments-powered campaign that provided Amazon credits to players who referred a friend (a recruit). Recruits were invited to join or return to the game via personal referral links sent by World of Warships players. To qualify for the referral reward, new recruits needed to play a battle on a non-premium tier 6 ship, and returned players needed to win 25 battles. To participate in the referral program, players needed to have at least 15 battles played on their account.
    [Show full text]
  • Corporate Registry Registrar's Periodical Template
    Service Alberta ____________________ Corporate Registry ____________________ Registrar’s Periodical REGISTRAR’S PERIODICAL, JULY 15, 2011 SERVICE ALBERTA Corporate Registrations, Incorporations, and Continuations (Business Corporations Act, Cemetery Companies Act, Companies Act, Cooperatives Act, Credit Union Act, Loan and Trust Corporations Act, Religious Societies’ Land Act, Rural Utilities Act, Societies Act, Partnership Act) 0843374 B.C. LTD. Other Prov/Territory Corps 1608817 ALBERTA LTD. Numbered Alberta Registered 2011 JUN 06 Registered Address: 300, 2912 Corporation Incorporated 2011 JUN 02 Registered MEMORIAL DRIVE SE, CALGARY ALBERTA, T2A Address: 2800, 10060 JASPER AVENUE, 6R1. No: 2116110384. EDMONTON ALBERTA, T5J 3V9. No: 2016088177. 0887627 B.C. LTD. Other Prov/Territory Corps 1609064 ALBERTA LTD. Numbered Alberta Registered 2011 JUN 13 Registered Address: BOX 436, Corporation Incorporated 2011 JUN 02 Registered DUCHESS ALBERTA, T0J 0Z0. No: 2116123536. Address: 102 PANAMOUNT HEIGHTS NW, CALGARY ALBERTA, T3K 5T2. No: 2016090645. 0911320 B.C. LTD. Other Prov/Territory Corps Registered 2011 JUN 01 Registered Address: 10647 145 1609328 ALBERTA LTD. Numbered Alberta STREET, EDMONTON ALBERTA, T5N 2Y2. No: Corporation Incorporated 2011 JUN 01 Registered 2116102902. Address: 602 CENTRE 104, 5241 CALGARY TRAIL NW, EDMONTON ALBERTA, T6H 5G8. No: 101173961 SASKATCHEWAN LTD. Other 2016093284. Prov/Territory Corps Registered 2011 JUN 14 Registered Address: 4605 - 47 STREET, VERMILLION 1609353 ALBERTA LTD. Numbered Alberta ALBERTA, T9X 1L6. No: 2116128402. Corporation Incorporated 2011 JUN 11 Registered Address: 1122 LINCOLN CRESC NW, EDMONTON 101176790 SASKATCHEWAN LTD. Other ALBERTA, T6R 3B2. No: 2016093532. Prov/Territory Corps Registered 2011 JUN 09 Registered Address: 5105-49 STREET/PO BOX 500, 1609867 ALBERTA LTD. Numbered Alberta LLOYDMINSTER SASKATCHEWAN, S9V 0Y6.
    [Show full text]
  • The Mocksville Enterprise and the Progressive
    11 ■■ ч ' r: Pagp Eight iii'NTEKPKISE, MOCKSVILLE, N. С. ... THÉ ENTERPRISE “All ïihe Local News.” Our Motto—The Largest PAID-IN-ADVANCE’CIRCULATION of ANY PAPER iri Davie County.' :J- f ngèmiifle ' I'iT' s()tn'"nl'"tlie fpguTàr com- i niisston ratea In each case a saving Dr: LESTER P. MARTIN Notice! Night Phone 120; Day Phone 71. “Whensiri Mocksville eat at ivf about 00 per cent lias been placed Tlie copartnershijviieretof or(> existing FARM In till- ireii.sury. At tho end of the year IVfocksvilte, N. C. Л' between H. B. Ward, J; N. Click; H. GRIFFS CAFE afipr the nccessary surpluses and re- ---------^--------- • ------------1 — .. ' CO-OPÉRATIVE I Kpi-vi's are deducted the patronage dlv- C. Jones and R. A. Neely has this day Special Barbecue f({r Saturday arid I )(li-nd is niallPd out to the agency been dissolved; G. G. Walker having .'uhdiiy. When you eat;ai: GrllT’s yiiu SELLING members. It's the number ot head Dr. E. C. Choate purchased my interest in said Davie , eat what you want, cooked like you ì III sliick marketed that swells the DENTISt. Wet Wash Laundry Company—G. G. want it, and when you want it. ' By GI.ENN G. HAYliS fitrnier;s dividends, not tho number ot In Mocksville. Moiidny, Tuesday and Walker has tak(!n .over my Jntierest in sliiires owned. Wednesday: Ov6r Southern BanK & said business-this is notice . to the TRUTH, HONESTY OF PURPOiR AND UNHRINCI FIDELITY, TO OUR COUNTY AND OUR FLAG IS OUR AIM AND PURPOSE. , Ч’Ыя plan was adopted in November, public that I will not bo responsible for (Ф.
    [Show full text]
  • DRAGON Magazine Is Still Read the Ecology of the DRAGON® Magazine (ISSN 0279-6848) Is by the Same Kind of People
    D RAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan On this day. Editorial staff: Roger Raupp Contents Patrick Lucien Price Mary Kirchoff Vol. IX, No. 1 June 1984 Roger Moore On this day in 1976, the first issue of Layout designer: Kristine L. Bartyzel DRAGON® Magazine rolled off the press. SPECIAL ATTRACTION Subscriptions: Mellody Knull (Which day? Oh, sometime in June. When Contributing Editors: Ed Greenwood a magazine has a birthday, it lasts for a Great Stoney . .41 Katherine Kerr month.) Way back then, it was The Ken Rolston All the parts you need to make Dragon without the ®. It was produced Advertising Sales Administrator: a miniature cardboard castle Mary Parkinson by two people, and it was read by a healthy This issues contributing artists: proportion of all the people who were de- voted to the new hobby of fantasy role- Denis Beauvais Harry Quinn Roger Raupp Dave Trampier playing. Dennis Kauth Kurt Erichsen The name is different now, and the staff Jerry Eaton Craig Smith is a little larger, but some things never OTHER FEATURES Jeff Butler Larry Elmore change. DRAGON Magazine is still read The ecology of the DRAGON® Magazine (ISSN 0279-6848) is by the same kind of people. The hobby isnt published monthly for a subscription price of $24 slithering tracker. .9 new any more, and a lot more people are per year by Dragon Publishing, a division of involved in it, but the basic makeup of our Dont look now, but . TSR, Inc. The mailing address of Dragon Publishing for all material except subscription readership is the same now as it was when Familiars with a special use .
    [Show full text]
  • Soccer Team Saturday and Sunday Matches, Monday's 9-0 Victory Against Splittmg the Two Games
    TOPA Y INSIDE TODAY EDITORIALLY * THOSE BAPTISTS * STUDENT EFFORTS * RESTAURANT REVIEW an at * PUB ROW· SBAC Vol. UX Wake t'orest IJniversity, Winston-Salem, North Carolina, t'riday, March 5, 1976 No. 21 SG Denies Pub Row Plan By JACKSON ANN directly under the control of Vice­ newspaper is under the financial · Staff Writer committee. "They ISG J are President for Business and control of a government, the trying to protect you as much as Y.'inance Gene Lucas. government is always in a In a special meeting Tuesday you are trying to protect Representatives from the Old position t~ exercise financially­ night, the Student Government yourselves," legislator Melanie Gold and Black,, The Student, and empowered censorship." Raimey argued. legislature defeated 30-4 a Howler were present at the proposal which would have Eckert said, "It is notlogical to Eckert protested that ~'the meeting to plead their case. think that the student newspaper removed student publications Southern States Association of According to a written can be editorially independent of Colleges and Secondary Schools, from the Student Budget statement presented by OG&B Advisory Committee's the student government if it must the academic community's associate · editor Brian Eckert, curb the free flow of ideas for accreditation organization, jurisdiction and place the the newspaper requested the budgets for these organizations fear of losing its financial would never look favorably upon change · because ·"when a assets." a school administration that "The whole situation is ironic stifled a responsible press." that we have to come before The Student's budget for next SLC Approves Student Government and ask to year was cut by 42 per cent by the be taken ·away because we're SBAC.
    [Show full text]
  • Сonference Program "SQA Days - 25"
    Сonference program "SQA Days - 25" Legend Test management Automaon tesng Mobile tesng Performance/Security tesng Test design and so on Psychology, learning Funconal tesng New technologies tesng (AI, blockchains, IoT, etc.) Other 31.05.2019 – First Day Secon A (330 people) Secon B (300 people) Secon C (250 people) 08:30 Registraon, morning tea/coffee 09:30 Opening ceremony 10:00 10:40 Andrey Ladutko Nikita Belkovskiy Yana Korsunskaya PandaDoc АО "Аркадия" BPMobile Minsk, Belarus Taganrog, Russia Minsk, Belarus OKR and QA - praccal advices Tesng SQL Server code with Features of subscripons tesng Regular Talk (1 h 30 min) tSQLt in iOS Regular Talk (40 min) Regular Talk (40 min) 10:55 11:35 Vitaliy Roschupkin Vitaliy Pedash ЗАО "ПФ "СКБ Контур" TDNA Ekaterinburg, Russia Zaporozhe, Ukraine Lead developers taught me how Perfomance tesng of iOS app to write automated tests via Xcode Regular Talk (40 min) Regular Talk (40 min) 11:50 12:30 Sergey Atroschenkov Igor Ershov Lunch. 1st shi EPAM, Radio-QA АО "Калуга Астрал" Kaluga, Russia Buzzword Driven Management Regular Talk (40 min) From Page Object to MVC using .NET Regular Talk (40 min) 12:45 13:25 Kateryna Chernikova Liliya Sapurina Krisna Stolyarenko Wix Deutsche Bank ООО "Клин.ру" Dnepropetrovsk, Ukraine Saint Petersburg, Russia Moscow, Russia Lean QA - A/B tesng, Tips and tricks: test syntax Money as a metric to bugs monitoring, automaon simplifying and mul- priorisaon Regular Talk (40 min) environment tesng Regular Talk (40 min) Regular Talk (40 min) 13:40 14:20 Nataliya Borisova Sergey Khrenov
    [Show full text]
  • 4. Wargaming the Middle East: the Evolution of Simulated Battlefields from Chequerboards to Virtual Worlds and Instrumented Artificial Cities
    4. Wargaming the Middle East: The Evolution of Simulated Battlefields from Chequerboards to Virtual Worlds and Instrumented Artificial Cities Janina Schupp Abstract Shortly after the end of a tank combat during the Gulf War, a team of US Army historians, scientists, and engineers flew to Iraq to gather detailed data of the battle. The collected information was used to create an exact virtual simulation of the combat for training. The mapping capability – offered by the resulting simulation game 73 Easting – to visualize the battlefield from any position and point in time revolutionized military exercises. With ongoing conflicts in the Middle East, these digital training cartographies are now linked to real bodies and vehicles through digital and mobile technologies during live training in artificially constructed villages. This chapter analyses this evolution and critically investigates the growing ‘gamification’ ensuing in these representations of Middle Eastern battlefields. Keywords: Wargames, Middle East, interactive battlespace, live simulations In war the experienced soldier reacts in the same way as the human eye does in the dark: the pupil expands to admit what little light there is, discerning objects by degrees, and finally seeing them indistinctly. By contrast, the novice is plunged into the deepest night. […] It is immensely important that no soldier, whatever his rank, should wait for war to expose him to those aspects of active service that amaze and confuse him when he first comes across them. (Clausewitz 1989, p. 122) Strohmaier, A. and A. Krewani (eds.), Media and Mapping Practices in the Middle East and North Africa: Producing Space. Amsterdam: Amsterdam University Press, 2021 doi 10.5117/9789462989092_ch04 96 JANINA SCHUPP The act of playing at war is deeply engrained in human history and has per- sisted to the present day in both professional and hobby culture.
    [Show full text]
  • Wargamer's Newsletter
    1*1 Wargamer's Newsletter A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS MINIATURE FIGURINES LIMITED What we made in 1972 Others will make in 1973 TRUE FULL 5 mm. POSTAGE SCALE CATALOGUE 25 mm. EXTRA FIGURES 25p 30 mm. Miniature Figurines take thisopportunity ofwishing you a very Happy New Year with YET another new range of25 mm. Figures for your future Wargaming and Collecting. SAMURAI INFANTRY at 6 \ p each P.B 10-1 Marino of Augustus P.B 10!i Logionarius of the Early1st Century A.D. Sam 1 Samurai Warrior with Sword P.B Samurai Warrior with Spear 106 Cinturio of Legio XX Valeria P.B 107 Sam 3 Peasant with Sword Centurio of Legion XI Claudia Sam 4 P.B 108 Dalmatian Light Infantryman - Early 1st Century Sam 5 Peasant with Bow Sam 6 Peasant with Bamboo Spear P.B 113 Legionarius of the later 1st and Early 2nd Cen Sam 7 Peasant with Spear and Sword turies A.D. Sam 8 Samurai Warrior Archer P.B 116 Standard Bearer of tho 1st and 2nd Centuries A.D. P.B 118 Light Infantryman of the Later 1st and 2nd Cen SAMURAI CAVALRY at 17p each turies A.D. P.B 119 Asiatic Archers SamC 1 Mounted Samurai Warrior with Spoor P.B 120 Asiatic Archers SamC 2 Mounted Samurai Warrior Archer P.B 121 Barbarian Symmachiaruis SamC 3 Mounted Samurai Warrior with Sword P.B 123 Legionarius of tho Later 2nd and Early 3rd Con- tunes A.D. MONGUL INFANTRY at 6*p each P.B 124 Light Infantry of tho Lator 2nd and Early3rd Cen turies A.O.
    [Show full text]
  • Donald Featherstone's Air War Games: Wargaming Aerial Warfare 1914
    Donald Featherstone’s Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition Edited by John Curry This book was first published in 1966 as Air War Games by Stanley and Paul. This edition 2015 Copyright © 2015 John Curry and Donald Featherstone Sturmstaffel: Defending the Reich is copyright of Tim Gow; Rolling Thunder is copyright Ian Drury, and On a Wing and Prayer is copyright John Armatys. All three sets of rules are reproduced with permission. With thanks to all three of these people who kindly contributed to this new edition. The right of John Curry and Donald Featherstone to be identified as Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of the authors in writing. More than 30 books are currently in the History of Wargaming Project Army Wargames: Staff College Exercises 1870-1980. Charlie Wesencraft’s Practical Wargaming Charlie Wesencraft’s With Pike and Musket Donald Featherstone’s Lost Tales Donald Featherstone’s War Games Donald Featherstone’s Skirmish Wargaming Donald Featherstone’s Naval Wargames Donald Featherstone’s Advanced Wargames Donald Featherstone’s Wargaming Campaigns Donald Featherstone’s Solo Wargaming Paddy Griffith’s Napoleonic Wargaming for Fun Sprawling Wargames: Multi-player wargaming by Paddy Griffith Verdy’s ‘Free Kriegspiel’ including the Victorian Army’s 1896 War Game Tony Bath’s Ancient Wargaming Phil Dunn’s Sea Battles Joseph Morschauser’s How to Play War Games in Miniature And many others See The History of Wargaming Project for other publications.
    [Show full text]
  • Dragon Magazine
    — The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing— A non-wargaming friend of mine recently asked me why I did this; why did I put all my effort into this line of work? What did I perceive my endeavors to be? Part of this curiosity stems from the fact that this person has no inkling of what games are all about, in our context of gaming. He still clings to the shibboleth that wargamers are classic cases of arrested de- velopment, never having gotten out of the sandbox and toy soldiers syndrome of childhood. He couldn’t perceive the function of a magazine about game-playing. This is what I told him: Magazines exist to disseminate information. The future of magazine publishing, the newly revived LIFE and LOOK notwithstand- VOL. III, No. 11 May, 1979 ing, seems to be in specialization. Magazines dealing with camping, quilting, motorcycles, cars, dollhouse miniatures, music, teen interests, DESIGN/DESIGNERS FORUM modeling, model building, horses, dogs, fishing, hunting, guns, hairstyl- A Part of Gamma World Revisited —Jim Ward ................ 5 ing and beauty hints already exist; why not wargaming? Judging and You—Jim Ward ............................... 7 I put out TD as a forum for the exchange of gaming ideas, Sorceror’s Scroll—The Proper Place of Character philosophies, variants and debate. TD is a far cry from Soldier of For- Social Class in D&D -- Gary Gygax ........ .12 tune, that bizarre publication for mercenaries, gun freaks and other vio- 20th Century Primitive—Gary Jacquet ...................... 24 lence mongers. In fact, the greater part of wargamers are quite pacifistic Gamma World Artifact Use Chart —Gary Jacquet ............
    [Show full text]
  • Trends in U.S. Oil and Natural Gas Upstream Costs
    Trends in U.S. Oil and Natural Gas Upstream Costs March 2016 Independent Statistics & Analysis U.S. Department of Energy www.eia.gov Washington, DC 20585 This report was prepared by the U.S. Energy Information Administration (EIA), the statistical and analytical agency within the U.S. Department of Energy. By law, EIA’s data, analyses, and forecasts are independent of approval by any other officer or employee of the United States Government. The views in this report therefore should not be construed as representing those of the Department of Energy or other federal agencies. U.S. Energy Information Administration | Trends in U.S. Oil and Natural Gas Upstream Costs i March 2016 Contents Summary .................................................................................................................................................. 1 Onshore costs .......................................................................................................................................... 2 Offshore costs .......................................................................................................................................... 5 Approach .................................................................................................................................................. 6 Appendix ‐ IHS Oil and Gas Upstream Cost Study (Commission by EIA) ................................................. 7 I. Introduction……………..………………….……………………….…………………..……………………….. IHS‐3 II. Summary of Results and Conclusions – Onshore Basins/Plays…..………………..…….…
    [Show full text]