GURPS Classic Horror

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GURPS Classic Horror Written by Kenneth Hite Based on the Second Edition by J.M. Caparula and Scott Haring Additional material by Werner H. Hartmann, Jesse Lowe, and Sean Punch Edited by Sean Punch Additional editing by Andrew Hackard Cover and interior art by Christopher Shy Additional art by Philip Reed Playtesting and other assistance by: Bill Armintrout, GURPS System Design Steve Jackson Norman Banduch, Richard Boriskie, Christopher Burke, GURPS Line Editor Sean Punch Richard Edwards, Andy Egan, Chris Elliot, The Gamemasters’ Guild (Ken Hawkins, Duane Kristensen, Corey Papastathis, Production Manager Gene Seabolt T.J. Bourassa, Kevin Rupe, John Doty), David Gross, Guy Hail, Ron Hauser, Kerry Havas, Mike Katzenberger, Production Artist Heather Oliver Ben V. Kloepper, Peter Larsen, The Lower Reprieve Generals’ Indexing Monique Chapman Club (S. John Ross, Travis Linton, Tim Driscoll), Kathy McClure, Scott McClure, Scott Olman, Brian Schappel, Prepress Assistance Monica Stephens William McConnell, Jr., John Minniece, Mike Moe, Timothy Russell, Jay Sailors, Curtis Scott, Joe Shivers, Creative Director Philip Reed John Snead, Michael Straus, Jay Vissers, Mike Vragel, GURPS Errata Coordinator Andy Vetromile Ann Wingate-Caparula, John Wright, and Raven Carleton Wright Sales Manager Ross Jepson GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Horror is copyright © 1987, 1990, 2002 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. Printed in the USA. ISBN 1-55634-453-8 1 2345678910 STEVE JACKSON GAMES CONTENTS About GURPS . 3 The Ghoul . 35 The Zombie . 58 FEAR OF NATURE . 36 Variant Zombies . 59 INTRODUCTION: The Werewolf . 36 The Mummy . 60 ENTER FREELY AND OF Fear of Sex . 37 The Mummy’s Curse . 60 YOUR OWN WILL . 4 The Wolf-Man . 39 MORE MONSTERS . 61 Becoming a Werewolf . 39 The Natural Unnatural . 61 1. THE RAG AND Quick-and-Dirty Hell and Horror . 62 BONE SHOP . 5 Shapeshifting . 40 ARK HEATRES Personalizing Characters . 6 Stopping a Werewolf . 40 4. D T . 63 TYPICAL CHARACTER AND FEAR OF MADNESS . 40 CAMPAIGN LENGTH . 64 BACKGROUNDS . 6 The Serial Killer . 40 One-Shots . 64 CHARACTER TEMPLATES . 6 The Psycho Killer . 41 Extended Campaigns . 64 Monsters as Characters . 13 Psycho Killer Weapons . 41 NARRATIVE STRUCTURES . 64 ADVANTAGES, DISADVANTAGES, The Evil Clown . 42 Escape . 65 AND SKILLS . 17 FEAR OF MUTILATION . 42 Gauntlet . 65 Advantages . 17 Mutilation Panics . 43 Extended Campaigns Secret Advantages and Jack the Ripper . 43 and Plausibility . 65 Disadvantages . 18 The Ripper . 43 Nemesis . 66 New Advantages . 18 The Ultimate Mutilation: GURPS Cabal . 66 Disadvantages . 21 The Disembodied Brain . 44 Picaresque . 66 Skills . 22 The Creeping Hand . 44 Quest . 66 Disadvantages From Mix and Match . 66 Fright Checks . 22 PROTAGONISTS AND ANTAGONISTS . 67 2. ALONE AGAINST Against the Darkness: THE DARK . 23 Heroes . 67 EMBRACE YOUR FEAR . .24 Let the Players Play . 68 Motivation, or “Why Are We in Pre-Generated PCs? . 68 This Graveyard at Night?” . 24 FEAR OF THE UNIVERSE . 45 The Nature of the Beast: CHARACTER DESIGN . 25 Things Man Was Not Enemies . 68 Character Concept . 25 Meant To Know . 45 DESIGN PARAMETERS . 69 Brief Biography . 25 Fear of the Foreign . 45 High-Powered Horror . 70 Character Hooks . 25 Fear of Natives: The Manitou . 45 Scale . 71 Character Development . 26 Cosmic Deities . 46 Scope . 71 PARTY DESIGN . 27 Ancient Ones . 46 Precisely Calibrated Evil . 72 Working With the Describing the Indescribable . 46 Austerity . 72 Other Players . 27 Minions . 47 Boundaries . 73 THE CHALLENGE . 28 Poisoning Phobias . 48 Across the Planes . 73 Investigation . 28 FEAR OF THE UNNATURAL . 48 UNCANNY POWERS . 74 Monster-Hunting . 28 The Ghost . 48 Magic . 74 The Monster-Hunter’s Ghosts in the Game . 48 Rural or Urban? . 74 Toolbox . 29 Some Specialized Ghosts . 50 Psionics . 75 Malevolent Objects . 53 Magic Items . 76 3. THINGS THAT GO BUMP Alien Invaders . 54 Black Technology . 76 IN THE NIGHT . 31 FEAR OF OTHERS . 55 Super Abilities . 77 The Unseelie . 55 HORRIFYING GENRES . 77 CHOOSING YOUR MONSTER . 32 Thoroughly Modern Other Hidden Races . 55 Fantasy Horror . 77 Monstrosity . 32 Faerie Fear Filters . 56 Dreamworlds . 78 Race or Monster? . 32 FEAR OF DISEASE . 56 Historical Horror . 78 Stereotypes and Archetypes . 33 The Killer Virus . 56 Victorian England . 79 Monsters as Fears . 33 Stopping the Plague . 57 The Roaring ’20s . 80 Nosferatu: Modern-Day Horror . 80 FEAR OF TAINT . 33 The Vampire . 33 The Plague Vampire . 58 Science-Fiction Horror . 82 Vlad the Impaler . 34 FEAR OF DEATH . 58 Horror Across Time . 84 2 CONTENTS 5. OMINOUS FEELINGS, Possible Narrative The Campaign . 117 GATHERING Structures . 110 Variations . 117 Inspirational Material . 110 Design Parameters . 117 SHADOWS . 85 BLOOD IN THE CRATERS . 111 Campaign Crossovers . 118 ELEMENTS OF HORROR . 86 The Campaign . 111 Characters . 118 Uncertainty . 86 Design Parameters . 112 Uncanny Powers . 118 Isolation . 86 Characters . 112 Reality Quake Table . 119 Surrealism . 86 Uncanny Powers . 112 Irruptors . 120 The Unnatural . 87 Martian Monsters . 112 Reality Subduction Zones . 120 STYLES AND THEMES . 87 Variations . 112 Irruptors as PCs . 121 Modes and Approaches . 88 Red Technology . 113 Possible Narrative Styles . 88 Possible Narrative Structures . 122 Thrills vs. Gore . 89 Structures . 115 Inspirational Material . 122 Themes . 91 Inspirational Material . 115 Gothic Horror . 91 The Secret History BLASPHEMOUS LORE . 123 Symbolic Settings . 92 of History . 116 RUNNING HORROR . 94 THE MADNESS DOSSIER . 117 INDEX . 127 Timing . 94 Changes of Pace . 94 Props and Atmosphere . 94 Adding Horror In . 95 About GURPS Who Can You Trust? . 95 Fright Checks . 95 Steve Jackson Games is committed to full support of the GURPS system. Cumulative Effects of Fear . 96 Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self- Multiple Fright Checks . 97 addressed, stamped envelope (SASE) any time you write us! Resources include: Ad Hoc Fright Checks . 97 Pyramid (www.sjgames.com/pyramid/). Our online magazine includes Sanity-Blasting new GURPS rules and articles. It also covers Dungeons and Dragons, Fright Checks . 98 Traveller, World of Darkness, Call of Cthulhu, and many more top games – and other Steve Jackson Games releases like In Nomine, INWO, Car Wars, Toon, SCENARIO DESIGN . 98 The Story Hook . 98 Ogre Miniatures, and more. Pyramid subscribers also have access to playtest First Blood . 98 files online! Building in the Twists . 99 New supplements and adventures. GURPS continues to grow, and we’ll be The Teaser . 99 happy to let you know what’s new. A current catalog is available for an SASE. Making it Different . 100 Or check out our website (below). The Payoff . 100 Errata. Everyone makes mistakes, including us – but we do our best to fix our errors. Up-to-date errata sheets for all GURPS releases, including this book, AGOOD BAD MAN are available from SJ Games; be sure to include an SASE. Or download them IS HARD TO FIND . 100 Villains and Beasts . 101 from the Web – see below. Villainous Motives . 101 Gamer input. We value your comments, for new products as well as updated Victims: Their Creation printings of existing titles! and Abuse . 102 Internet. Visit us on the World Wide Web at www.sjgames.com for an Opportunity . 103 online catalog, errata, updates, Q&A, and much more. GURPS has its own Cowards Die Usenet group, too: rec.games.frp.gurps. a Thousand Deaths . 104 GURPSnet. This e-mail list hosts much of the online discussion of GURPS. To join, e-mail [email protected] with “subscribe GURPSnet-L” in the body, 6. TALES TO or point your web browser to gurpsnet.sjgames.com. TERRIFY . 105 The GURPS Horror web page can be found at www.sjgames.com/ gurps/books/horror/. SEAS OF DREAD, SAILS OF DARING . 106 Page References Variations . 106 The Campaign . 106 See www.sjgames.com/gurps/abbrevs.html or GURPS Compendium I, Design Parameters . 106 p. 181, for a list of abbreviations for GURPS titles. Any page reference that Other Settings . 107 begins with a B refers to GURPS Basic Set, Third Edition Revised; e.g., p. B144 Characters . 107 refers to page 144 of Basic Set. AE refers to Alternate Earths, AET to Alternate Uncanny Powers . 108 Earths 2, BE to Bestiary, BO to Black Ops, CB to Cabal, CI to Compendium Cinematic Pirate Template . 108 I, CII to Compendium II, CM to Celtic Myth, FB to Fantasy Bestiary, G to Here Be Monsters . 108 Grimoire, M to Magic, Second Edition, Pto Psionics, SPI to Spirits, STM to More Monsters . 109 Steampunk, UN to Undead, VO to Voodoo, WWi to Who’s Who 1, and WT to Warehouse 23. CONTENTS 3 ENTER FREELY.
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