Archetypes Has Publishing Director: Julie Asbury Been Updated
Total Page:16
File Type:pdf, Size:1020Kb
Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered Updates trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of City of Heroes Random House, Inc., registered in the United • The Recluse's Victory map has been added to States. the Zones. Add this to your current Zones section. © 2006 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by • The Appendix has been updated. Replace your any means, electronic or mechanical, including photo- previous Appendix pages with this. copying, recording, or by any information storage or retrieval system without written permission from Prima City of Villains Games. Prima Games is a division of Random House, Inc. • The Introduction section of the Archetypes has Publishing Director: Julie Asbury been updated. Replace your previous Senior Project Editor: Brooke N. Hall Introduction section with this. • A new sample build, the Electric Brute, has been ©2004-2006 Cryptic Studios, Inc. and NC Interactive, Inc. All added to the Brute Archetype section. Add this Rights Reserved. City of Heroes, City of Villains and all to your current Brute section. associated logos are trademarks or registered trademarks of Cryptic Studios and NCsoft Corporation. NCsoft, the inter- • All of the power sets (Stalker, Brute, locking NC Logo, and all associated NCsoft logos and designs Mastermind, Corruptor, Dominator) have been are trademarks or registered trademarks of NCsoft updated. Replace your current power sets Corporation. Cryptic Studios is a trademark of Cryptic pages with these. Studios, Inc. All other trademarks are the property of their respective owners. • The Zones section has been updated. Replace your previous Zones pages with this. All products and characters mentioned in this book are trade- marks of their respective companies. • Two new Zones, Grandville and Recluse's Victory, have been added to the Zones section. Please be advised that the ESRB Ratings icons, "EC," "E," Add these to your new Zones pages. “E10+,” "T," "M," "AO," and "RP" are trademarks owned by the • The Villains section has been updated. Replace Entertainment Software Association, and may only be used your previous Villains pages with this. with their permission and authority. For information regarding whether a product has been rated by the ESRB, • A Base Rent section has been added to the please visit www.esrb.org. For permission to use the Ratings Bases. Add this to your current Bases pages. icons, please contact the ESA at esrblicenseinfo.com. • The Appendix has been updated. Replace your Important: current Appendix pages with this. Prima Games has made every effort to determine that the • Four all-new sections have been added: Patrons, information contained in this book is accurate. However, the Mayhem Missions, New Villains, and Class publisher makes no warranty, either expressed or implied, as Tables. to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding gameplay, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-5350-9 recluse’s victory introduction Sector 1 Sector 4 the basics (hero) 3 archetypes Sector 5 2 4 1 group dynamics (villain) zones Sector 2 Sector 3 Villain Base Hero Base Villains 1 2 3 1 I I I 3 2 I1 I2 3 3 PvP I Villain Start Exploration Badges 2 Portal to Atlas Park Villains Hero Start Globetrotter (1) 3 Portal to Above Bases Raganarok (2) Heavy Platform Villain Dark Victory (3) I Informants (Villain Base) Last Stand (4) Arachnos Orientation Adjuntant (1) Heavy Platform Hero Heroes Arbiter Minos (2) Globetrotter (1) Arbiter Uller (3) Temporal Anchors Raganarok (2) Temporal Fighter (3) I Informants (Hero Base) Hospital Last Stand (4) D.A.T.A. Orientation Adjutant (1) Commander Murat (2) D.A.T.A. Tech Congreves (3) appendices 1 Portal to Grandville Volume 1 • Issues 1–6 NOTE that the temporal anchors, Now the forces of Arachnos pillbox-like structures with turret and Longbow battle in a recursive This is a Level 40–50 zone. defense systems, will not stay future courtesy of the temporal locked down long enough to keep portal. Each victory and defeat For decades, Lord Recluse has the timeline frozen for more than brings reality one step closer to been plotting to destroy a few minutes at a time. “true time.” It’s up to the Heroes of Statesman. He has been using In recent months, Freedom Paragon City to defeat Lord captured D.A.T.A. and Portal Corp. Corps operatives, through great Recluse time and time again, scientists’ time technology to sacrifice on the beaches and in making that reality more and create a Destiny Portal—a portal the under city of Grandville, have more real until it finally takes hold that can travel to alternate learned about the temporal portal and denies all other conclusions. futures. Tweaked by Dr. Aeon and and have rescued captured scien- The Villains have the opposite perfected by his Mu Mystics, the tists that Lord Recluse used to goal, and must try to litter Atlas Destiny Portal has allowed the build and maintain it. These scien- Park with the broken bodies of Spider Lord to experiment with tists brought with them their hated foes, securing the the time stream, visiting alternate schematics of the portal and the anchors for themselves. timelines of Atlas Park, with hopes knowledge of how it was being Recluse’s Victory is a multi- of domination. used. The scientists told how they game PvP zone that lets the After extensive research, an constructed the temporal players feel that they are alternate, larger, temporal portal anchors with built-in reset impacting the world in which they was built. This portal’s signal locks buttons that would not let Lord are fighting. This is really an epic on to a specific thread in the time Recluse maintain his dream. They battle of the ages, in which even stream, one where Recluse has are not sure, but they think that Statesman and Recluse will take gained a foothold into this world. the reset system can be part. Arachnos’s control is maintained overridden if the temporal through various Temporal anchors are locked into one Entrances Anchors throughout Atlas Park. timeline or another long enough. But Lord Recluse is opposed by The Freedom Corps knew it had Heroes can enter Recluse’s Longbow and heroes, so the to act. With the aid of D.A.T.A. and Victory through the D.A.T.A. timeline is not permanently set the scientists of Portal Corp., it center in City Hall. In addition, on either good or evil. built its own temporal portal and players can monitor which side is If successful, Recluse’s Victory managed to secure a base under capturing various pillboxes in the will create a “butterfly effect,” the alternate city of Atlas Park in zone by watching the map of the changing the time continuum of Recluse’s Victory. A call has gone future Atlas Park in the D.A.T.A. today and bringing the defeat of out to gather the city’s most office. Statesman and the Freedom prestigious Heroes and task them Villains go into the zone Phalanx. with traveling forward into this through the gateway in the The only thing holding Lord time stream. bowels of the Watchtower in Recluse back from his dream is Grandville. Just as D.A.T.A. keeps track of each side’s progress, so too does Arachnos have a map set up just outside its teleportation facilities. Another map is set up in Port Oakes at Supergroup regis- tration, where players can see which side is dominating the future. Both Heroes and Villains have posted personnel just inside the zone to debrief newcomers to the area. A D.A.T.A. orientation adjutant informs Heroes of what they can expect and introduces players to two other personnel Volume 1 • Issues 1–6 who can help in the base. Commander Murat describes details about how the zone works. D.A.T.A. tech Congreves gives a thorough rundown on the support vehicles introduction available and the pillboxes. For the Villains, an Arachnos orien- tation adjutant provides the initial information, while Arbiter Uller explains how the war for the future works, and Arbiter Minos the basics discusses the weapons at Arachnos’s disposal. Gameplay Overview well as locations of pillboxes and pillboxes are low concrete bunker archetypes heavy support platforms. gun platforms for turrets, with a Atlas Park is engulfed in a massive Aboveground, the city is an central raised area that is open on battle between the combined abandoned ruin. Buildings are top. The central raised area forces of the Freedom Corps and covered in graffiti and windows contains computer control panels Freedom Phalanx against are boarded up. Trash fills the that enable the turret systems Arachnos. Player Heroes and and switch the pillbox over to the group streets, and the sky looms gray. dynamics Villains bolster each side of this The players’ goal is to seize player’s side; there is just enough conflict. Turreted pillboxes serve control of the pillboxes that are room in this control area for two as temporal anchors that control the zone’s temporal anchors and players.