Official Journal of the Association for Business Simulation And

Total Page:16

File Type:pdf, Size:1020Kb

Official Journal of the Association for Business Simulation And Official journal of the Association for Business Simulation and Experiential Learning (ABSEL), the International Simulation and Gaming Association (ISAGA), the Japan Association of Simulation and Gaming (JASAG), the North American Simulation and Gaming Association (NASAGA), and the Society for Intercultural Education, Training, and Research in the USA (SIETAR-USA). EDITOR David Crookall International Communication, Université de Nice Sophia Antipolis BUSINESS & ASSOCIATE BUSINESS EDITORS William D. Biggs Business/Health Administration & Economics, Arcadia University, PA, USA Joseph Wolfe Experiential Adventures, Tulsa, OK, USA MEDICINE & HEALTHCARE EDITOR Paul Barach Anesthesia & Critical Care, University of Chicago, IL, USA SECTION EDITORS Ready-to-use simulation/games Sivasailam Thiagarajan, Workshops by Thiagi, IN, USA Simulation/game reviews Barbara Steinwachs, Penn Yan, NY, USA Book reviews David Crookall ABSEL News & Notes Nancy H. Leonard, Management, Lewis-Clark State College, USA ISAGA News & Notes David Crookall JASAG News & Notes Mieko Nakamura, Statistics, Ryutsu Keizai University, Japan Aurora Ryu, Economics, Ryutsu Keizai University, Japan NASAGA News & Notes Richard L Dukes, Sociology, University of Colorado, USA SIETAR-USA News & Notes Margaret D Pusch, Intercultural Communication Institute, USA ASSOCIATE EDITORS John F Affisco Business Computer Information Systems & Quantitative Methods, Hofstra University, NY, USA Philip H Anderson Management, University of St. Thomas, MN, USA Kiyoshi Arai Social Systems Science, Chiba Institute of Technology, Japan Edward P Borodzicz Corporate Risk & Security Management, University of Southampton, UK Mark A Boyer Political Science, University of Connecticut, USA Gilles Brougère Sciences de l'éducation, Université Paris Nord, France Alvin C Burns Marketing, Louisiana State University, USA Jimmy M T Chang Textiles & Clothing, Hong Kong Polytechnic University Jeffrey Chin Sociology, Le Moyne College, NY, USA Elizabeth Christopher Marketing & Management, Charles Sturt University, Australia Douglas W Coleman English, University of Toledo, OH, USA Pierre Corbeil CEGEP de Drummondville & FPC, Québec, Canada Pål I Davidsen Information Science, University of Bergen, Norway John R Dickinson Marketing, University of Windsor, Canada Daniel Druckman Conflict Analysis & Resolution, George Mason University, VA, USA Richard D Duke Architecture & Urban Planning, University of Michigan, USA Knut Ekker Social Sciences, Nord-Trøndelag College, Norway Sandra Mumford Fowler Intercultural Specialist, Washington, DC, USA David J Fritzsche Management, Penn State Great Valley, PA, USA Amparo García-Carbonell Telecomunicación, Universidad Politécnica de Valencia, Spain G David Garson Political Science & Public Administration, North Carolina State University, USA Cathy S Greenblat Sociology, Rutgers University, NJ, USA (Editor Emeritus) Gene B Halleck English, Oklahoma State University, USA Barry B Hughes International Studies, University of Denver, CO, USA Cisca Joldersma Policy & Organization Science, Tilburg University, the Netherlands Ken Jones Freelance Author, UK Fumitoshi Kato Intercultural Communication, Ryukoku University, Japan Jan H G Klabbers KMPC–Management & Policy Consultancy, the Netherlands David A Kolb Organizational Behavior, Case Western Reserve University, USA Zdenek Kos Civil Engineering, Czech Technical University in Prague Hubert Law-Yone Architecture & Town Planning, Technion— Israel Institute of Technology Linda Costigan Lederman Communication, Rutgers University, NJ, USA Elyssebeth Leigh Education, University of Technology, Sydney, Australia Nancy H Leonard Management, Lewis-Clark State College, ID, USA Dennis L Meadows Policy & Social Science Research, University of New Hampshire, USA Yuri Merkutyev Modelling Simulation, Riga Technical University, Latvia David Myers Communications, Loyola University, LA, USA Wendy M Nehring Nursing, Southern Illinois University, Edwardsville, USA Alan L Patz Business, University of Southern California, USA Charles F Petranek Sociology, University of Southern Indiana, USA Tom Pray Business Administration, Rochester Institute of Technology, NY, USA Eva Prenosilova Power System Solutions, Czech Republic Beverly Rising Philosophy & Letters, Universidad Pontificia Comillas de Madrid, Spain Paola Rizzi Analisi Economica e Sociale del Territorio, Università di Architettura di Venezia, Italia Dennis J D Sandole Conflict Analysis & Resolution, George Mason University, VA, USA Danny Saunders Lifelong Learning, University of Glamorgan, Wales Ingolf Ståhl Managerial Economics, Stockholm School of Economics, Sweden Precha Thavikulwat Management, Towson University, MD, USA Brian Tomlinson Language, Leeds Metropolitan University, UK Shigehisa Tsuchiya Project Management, Chiba Institute of Technology & Advanced Science & Technology, University of Tokyo, Japan Markus Ulrich UCS Ulrich Creative Simulations, Switzerland Cor von Dijkum Methodology Statistics, Utrecht University, the Netherlands John B Washbush Business & Economics, University of Wisconsin–Whitewater, USA Frances Watts Idiomas, Universidad Politécnica de Valencia, Spain Ivo Wenzler Andersen Consulting, the Netherlands Daniel Cantor Yalowitz Conflict Resolution, Lesley College, MA, USA Yeo Gee Kin Information Systems, National University of Singapore The editor and publisher gratefully acknowledge the support for S&G provided by the Université de Nice Sophia Antipolis, France. FOR SAGE PUBLICATIONS: Scott Springer, Kristin Nelson, Scott F.Locklear, and Katinka Baltazar December 2001 Volume 32, Number 4 CONTENTS Editorial: State of the art and science of simulation/gaming . 449 Interactive video negotiator training: A preliminary evaluation of the MCGILL NEGOTIATION SIMULATOR. William H. Ross, Jr. 451 William Pollman Dana Perry John Welty Keith Jones Symposium: State of the Art and Science of Simulation/Gaming Guest Editor: Jan H. G. Klabbers Guest editorial: State of simulation/gaming. 469 The emerging field of simulation & gaming: Meanings of a retrospect . Jan H. G. Klabbers 471 Simulation/gaming and the acquisition of communicative competence in another language. Amparo García-Carbonell 481 Beverly Rising Begoña Montero Frances Watts Ecology of international business simulation games . Hans B. Thorelli 492 Is urban gaming simulation useful? . Arnaldo Cecchini 507 Paola Rizzi Tools for understanding the limits to growth: Comparing a simulation and a game . Dennis L. Meadows 522 Simulation in international relations education . Brigid A. Starkey 537 Elizabeth L. Blake Simulation/Game FOREST TIMESCAPES . Julie England 552 Simulation/Game Review INFO-TACTICS: A Simulation . Sandra Fowler 555 Association News & Notes ABSEL . Sandra Morgan 558 ISAGA . David Crookall 560 JASAG. Fumitoshi Kato 561 NASAGA . Richard L. Dukes 561 SIETAR-USA . Margaret D. Pusch 562 Announcement & Call for Papers Toys, Games, and Media . 564 Index . 569 Sage Publications Thousand Oaks • London • New Delhi POLICY: Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice, and Research is the official journal of the Association for Business Simulation and Experiential Learning (ABSEL), the International Simulation and Gaming Association (ISAGA), the Japan Association of Simulation and Gaming (JASAG), the North American Simulation and Gaming Association (NASAGA), and the Society for Intercultural Education, Training, and Research in the USA (SIETAR-USA).The journal is devoted to the publication of quality contributions that focus on (1) empirical, theoretical, and applied issues in simulation, computerized simulation, gaming, modeling, role-play, play, debriefing, and experiential and active learning; (2) the application of simulation and gaming in education, training, and research; and (3) interdisciplinary and intercultural issues related to simulation and gaming. The journal publishes a wide range of contributions, from empirical and research-oriented papers, through conceptual essays and discussion articles, to reports and reviews. In addition, the journal constitutes an international forum for the sharing of knowl- edge, ideas, and practice among researchers, educationalists, and professionals around the world. Before sending MANUSCRIPTS, contributors should write to the editor at [email protected] to request a manuscript number and should consult the Guidefor Authors on the Web at http://www.unice.fr/sg/. To submit ready-to-use simulation/games, write to Thiagi, Workshops by Thiagi, 4423 East Trailridge Road, Bloomington, IN 47608, USA; e-mail [email protected]; telephone 812-332-1478. For simulation/game reviews, write to Barbara Steinwachs, 1128 E. Bluff Dr., Penn Yan, NY 14527, USA. In both cases, include $5 in stamps. SIMULATION & GAMING (ISSN 1046-8781) is published four times annually—in March, June, September, and December—by Sage Publications, 2455 Teller Road, Thousand Oaks, CA 91320; telephone (800) 818-SAGE (7243) and (805) 499-9774; fax/order line (805) 375-1700; e-mail [email protected]; http://www.sagepub.com. Copyright © 2001 by Sage Publica- tions.All rights reserved.No portion of the contents may be reproduced in any form without written permission of the publisher. Subscriptions: Annual subscription rates for institutions and individuals are based on the current frequency.Prices quoted are in U.S. dollars and are subject to change without notice. Canadian subscribers add 7% GST (and HST as appropriate). Outside U.S. subscription rates include shipping via air-speeded delivery.Institutions:
Recommended publications
  • The Psychological Consequences of Income Inequality
    Received: 13 July 2016 Revised: 30 December 2016 Accepted: 3 January 2017 1 DOI 10.1111/spc3.12304 S P C 3 1 2 3 0 4 No. of Pages: 12 ME: 2 Journal Code Article ID Dispatch: 1.01.1 CE: Albina, Aloha Marie 3 4 ARTICLE 5 6 7 8 The psychological consequences of income 9 inequality 10 11 Q112Q2 Nicholas R. Buttrick | Shigehiro Oishi 13 14 University of Virginia Abstract 15 Correspondence 16 Nicholas R. Buttrick, Department of In this paper, we review and integrate the contemporary literature 17 Psychology, Gilmer Hall, P.O. Box 400400, on the societal effects of income inequality, drawing on social, per- Charlottesville, VA 22904‐4400, USA. sonality, developmental, and organizational psychology, sociology, 18 Email: [email protected] 19 political science, economics, and public health. Living in highly 20 unequal regimes is associated with both increased mistrust and 21 increased anxiety about social status; these psychological mecha- 22 nisms help explain some of the negative outcomes associated with 23 income inequality, such as lower happiness, lower social cohesion, 24 weaker morality, higher mortality, worse health, and weaker 25 governance. 26 27 28 1 | INTRODUCTION 29 30 Income inequality, the increasing concentration of wealth in fewer hands, has been called the “defining challenge of 31 our time”(Obama, 2013). The share of the total wealth in the US owned by the top 0.1% of the population, about 32 160,000 households, has grown from 7% in 1978 to 22% in 2012, the highest levels since the Great Depression (Saez 33 & Zucman, 2016).
    [Show full text]
  • The Visualiser: Intelligence Made Visible
    THE VISUALISER: INTELLIGENCE MADE VISIBLE Graham Howard, Design Director, System Simulation, Bedford Chambers, The Piazza, Covent Garden, London, http://www.ssl.co.uk Sarah Beecham, Director, Art of Memory, Bratch House, Station Road, Chipping Campden, Gloucestershire http://www.artofmemory.co.uk ICHIM 04 - Digital Culture & Heritage / Patrimoine & Culture Numérique Abstract (EN) Typically when we come across something new and complex we try and get a view of the whole, but when we know a field well we look for those particular aspects that concern us. Often to find our way through new territory we need guidance to help us navigate. At present most database driven web sites rely upon searching as a means of access. Accessibility is too often defined by what we cannot do, there is a real need to deliver new methods to make the breadth and depth of our worlds accessible to all. Searching is fine if you know what you are looking for, if you don’t, frustration can quickly set in. Browsing is often poorly served on such sites. This tends to exclude the non-expert. We believe that there is a need for a method of access, which encourages the non-expert to explore and understand the scope and depth of the material available on a site. We call this type of browsing ‘assisted browsing’. We are developing a tool called the Visualizer which enables assisted browsing. It sits on the top of repositories of information, whether of museum objects, learning objects or other data and produces an interactive conceptual map of the objects and their interrelationships.
    [Show full text]
  • Interim Report
    Reviewing Machine Readable Labelling Systems for Collections Management and Access Final report by Julian Tomlin 14 March 2008 1 Reviewing Machine-readable Systems by Julian Tomlin - Final Report Contents 1. Introduction and Brief 3 2. Technological overview 5 3. Review 9 4. Potential for implementation in the partner museums 16 Decision-making aids 20 Appendices A. Case Studies 1. The Ashmolean Museum of Art, Oxford 23 2. The Children‟s Museum of Indianapolis (TCM) 26 3. Fitzwilliam Museum, Cambridge 28 4. Gemeentemuseum, The Hague 30 5. Great North Museum, Newcastle 33 6. MVWISE 37 7. Manchester City Galleries 41 8. National Museum of Malaysia, Kuala Lumpur 43 9. Norfolk Museums and Archives Service 45 10. The Petrie Museum, London 48 B. Database of Past, Present and Future Installations and Suppliers 52 C. Acknowledgements 59 D. Images 62 2 Reviewing Machine-readable Systems by Julian Tomlin - Final Report 1. Introduction and Brief 1.1 Purpose The London Museums Hub has commissioned this review of the use of machine- readable labelling systems across the heritage sector to evaluate the benefits of this technology both as a collections management tool and as a means of providing user access to collections information. The study focuses on the use of machine-readable technologies eg Radio Frequency Identification (RFID) and bar coding as methods to control object movements, update locations, enhance security and facilitate access to information associated with an object or collection of objects. 1.2 Brief The following is extracted from the Invitation to Tender document. Key objectives Research the methodology and practicality of RFID tagging or bar coding objects from different collection types as evidenced by the experience of current user museums and similar institutions.
    [Show full text]
  • Cultural Simulation and the Applications of Culturally Enabled
    CULTURAL SIMULATION AND THE APPLICATIONS OF CULTURALLY ENABLED GAMES AND TECHNOLOGY by Jumanne K. Donahue APPROVED BY SUPERVISORY COMMITTEE: ___________________________________________ Marjorie Zielke, Chair ___________________________________________ Dean Terry ___________________________________________ Frederick Turner ___________________________________________ Habte Woldu Copyright 2017 Jumanne K. Donahue All Rights Reserved This dissertation is dedicated to the civilized, humane, rational, and creative people of the world. May you increase in number. Your wise actions are sorely needed. CULTURAL SIMULATION AND THE APPLICATIONS OF CULTURALLY ENABLED GAMES AND TECHNOLOGY by JUMANNE K. DONAHUE, BS, MFA DISSERTATION Presented to the Faculty of The University of Texas at Dallas in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY IN ARTS, TECHNOLOGY, AND EMERGING COMMUNICATION THE UNIVERSITY OF TEXAS AT DALLAS December 2017 ACKNOWLEDGMENTS To begin, I would like to like to thank my supervisor, Dr. Marjorie Zielke. I appreciate your support and guidance given the unorthodox confluence of ideas in my dissertation as well as your confidence in me and your leadership of The First Person Cultural Trainer project. I would also like to think the members of my committee: Dr. Frederick Turner, Dean Terry, and Dr. Habte Woldu. Dr. Turner, you are a gentleman, scholar, and writer of the first order and your work on epic narrative has been enlightening. Dean Terry, your knowledge of avant-garde cinema and role as an innovator in social technology has always made our conversations stimulating. Your example encourages me to take risks with my own endeavors and to strive for the vanguard. Dr. Woldu, you introduced me to the concept of quantifying cultural values.
    [Show full text]
  • Early British Computer-Generated Art Film BITS in MOTION
    BITS IN MOTION: Early British Computer-Generated Art Film BITS IN MOTION A programme for the NFT of films made by British pioneers of computer animation [INTRODUCTION] The earliest computer animators had no off-the-shelf software packages, Programme Notes no online tutorials and nothing to buy in a bookshop on how to make animated films using computers. When they began to experiment with 7 March 2006 computer-generated imagery, they had to gain access to rare and specia- lised mainframes and learn programming from the ground up. As pioneers, they were making the first steps towards the highly successful CGI animations of the 21st century. The practitioners in this survey were among those who forged alliances with scientists and institutions, learned to write code, built or customised their own hardware where necessary and discovered imaginative ways to bend the available technology to suit their creative requirements. Working with equipment designed for completely different purposes was a difficult task requiring long hours, dedication and a particular type of mind-set but it led to highly productive cross- disciplinary working relationships. These films remain important examples of the collaboration possible between artists and technologists in this period. The CACHe Project has rediscovered some of the very first efforts in this medium and this event, supported by the London Centre for Arts and Cultural Enterprises, hopes to make its origins better known. // Recently completed in the School of History of Art, Film & Visual Media at Birkbeck, University of London, the CACHe (Computer Arts, Contexts, Histories, etc) Project was supported by the Arts and Humanities Research Council and traced the inception, growth and development of British computer arts from its origins in the 1960s to the beginning of the 1980s (www.bbk.ac.uk/hosted/cache).
    [Show full text]
  • Problems in Simulating Social Reality: Observations on a MUD Construction
    SIMULATIONLin, Sun / OBSERVATIONS & GAMING /ON March A MUD 2003 CONSTRUCTION ARTICLE10.1177/1046878102250607 Problems in simulating social reality: Observations on a MUD construction Holin Lin National Taiwan University Chuen-Tsai Sun National Chiao Tung University The authors look at computer-mediated simulation as an approach to studying social science issues and dis- cuss its limitations, with the design process for a Multiple-User Dungeon (MUD) game serving as a context. Using data gleaned from interviews with the MUD designers, the authors present three findings: (a) fun is a key difference between simulations and reality, because a MUD user can always walk away from a game that is not fun but cannot walk away from difficult real-life situations; (b) simulated social systems require time and commitment from a fairly large population, which conflicts with the typical level of patience observed in most computer game players; and (c) the roles of technicians and designers as mediators in simulated social environments is an area requiring detailed study, because their attitudes toward technical constraints, social values, and stereotypes exert a strong influence on the appearance of their final products. KEYWORDS: computer-mediated simulation; cyberspace; online game; simulated reality The use of computer networks and computer simulations to study social science issues has so far been very limited; thus, their potential as research tools in this area has remained largely unexplored. Simulation applications in the social sciences are cate- gorized as system modeling, computer-mediated simulation, and microsimulation. The first uses computer simulation tools and techniques to create models for the pur- pose of studying social system dynamics and processes.
    [Show full text]
  • Europeana Inside: Integration Status Report
    Europeana Inside: Integration Status Report Grant Agreement 297292 EUROPEANA INSIDE Integration Status Report Deliverable number D5.2 Dissemination level Public Delivery date August 2014 Status V1.0 Author(s) K-INT This project is funded under the ICT Policy Support Programme part of the Competitiveness and Innovation Framework Programme. V0.5 08/08/14 page 1 of 90 Europeana Inside: Integration Status Report Revision History Revision Date Author Organisation Description V0.5 2014-08-08 Neil Smith K-INT Synthesis of partner contributions. Initial draft of other sections. V0.6 2014-08-11 Laura Miles CT First Review V0.7 2014-08-20 Marco Streefkerk DEN Final Review Statement of originality: This deliverable contains original unpublished work except where clearly indicated otherwise. Acknowledgement of previously published material and of the work of others has been made through appropriate citation, quotation or both. V0.5 08/08/14 page 2 of 90 Europeana Inside: Integration Status Report Contents 1. INTRODUCTION .................................................................................................. 4 1.1. Purpose ....................................................................................................................................... 4 1.2. Scope ........................................................................................................................................... 4 1.3. ECK Components and Architecture ......................................................................................... 4 2.
    [Show full text]
  • Recharge Your Thinking at M+H 2018
    Show Preview recharge your thinking at M+H 2018 50+ talks 90+ experts 150+ exhibitors Media Partner Register today for your FREE pass at show.museumsandheritage.com/register 11 STORAGE SOLUTIONS FOR MUSEUMS HELPING TO PROTECT THE FUTURE OF OUR HISTORY LISTA is a world leader when it comes to versatile storage solutions and has a long legacy of supplying some of the most prestigious museums in the world. We make effective use of limited storage areas while facili tating optimised storage and retrieval. Visit us at MUSEUMS + HERITAGE SHOW Olympia West, London 16 + 17 may 2018, Stand H9 www.lista.com Strengthen your brand, your way D! E-Ticketing EPOS Memberships CRM Automated Subscriptions Auto Reports Seating Plans Annual Renewal Retail Solutions Award winning www.paragon-creative.co.uk Join us for a chat, we’re on Stand: L4 design development and 01904 608 020 STAND Contact us for more info, Email: [email protected], Tel: 01946 690825, Web: www.tygtickets.com specialist fit-out company [email protected] D1 22 The Museums + Heritage Show This Show Preview is the ultimate guide to what’s on at this year’s Show. Check out our 50+ talks, 90+ expert speakers, 150+ exhibitors and fantastic Expert Zone. See you at Olympia, London on 16 + 17 May! Click here to register for your FREE pass today! Design, Manufacture and Installation of Period Style Furnishings Renaissance Collection of Historic Replica Fabrics VISIT US ON STAND S5 Pittards Farm, Silver Street, East Lambrook, South Petherton, Somerset, TA13 5HW Contents T: +44 (0)1460 240339
    [Show full text]
  • Simulation and Gaming: the Best of ERIC
    DOCUMENTRESUME ED 126 891 95 IE 003 805 AUTHOR Coombq, Don H., Comp. TITLE Simulation and Gaming: The Best of ERIC. INSTITUTION Stanford Univ., Calif. ERIC Clearinghouseon Information Resources. SPOWS,AGENCY National Inst.. of Education (DHEW), Washingtono D.C. PUB DATE Aug 76 CONTRACT NIE-C-74-0027 NOTE 28p. AVAILABLE FROMBox E, School of Education, stanford,University, Stanford, California 94305 ($2.25, Check made payable to 0Box En must accompany' order), EBBS PRICE RF-$0.83 HC-$2.06 Plus Postage. DESCRIPTORS Affective Objectives; *Annotated Biblioglap ies;Case Studies; Computer Assisted Instruction;Dec sion Making; Educational Innovation; *Ganes; GameTheory; ..14 Information Sources; *Instructional Media; Learning Processes; Management Games; Media Research; Problem Solving; *Simulation; Teaching Techniques ABSTRACT Most of the 101 citations included in this annotated bibliography on simulation and gamingwere derived from a search of the Educational Resources Information Center(ERIC) indexes. Entries were published between 1972 and 1975, The bibliography is divided into nine sections: theory and research; socialstudies materials; environment, land use, and planning; language,communication, and reading; business and economics; political scienceand law; vocational education; science and mathematics;and miscellaneous. Included is an introduction givinga philosophy Of simulation/gaming and listing sources of further information.(CH/PP) *********************************************************************** * Documents acquired by ERIC include many informal unpublished * * Materials not available from othersources. ERIC makes every effort * * to obtain the best copy available. Nevertheless, items ofmarginal. * * reproducibilityare often encounered and this affects the quality * * of the microfiche and hardcopy reproductions,ERIC makesavailable * * via the ERIC Document Reproduction Service (EDRS). EBBS is not 1 * * responsible for the quality of the original document.
    [Show full text]
  • White Heat Cold Logic: British Computer Art 1960-1980
    White Heat Cold Logic British Computer Art 1960–1980 Edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason The MIT Press Cambridge, Massachusetts London, England ( 2008 Birbeck College All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected] .edu. This book was set in Garamond 3 and Bell Gothic on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data White heat cold logic : British computer art 1960–1980 / edited by Paul Brown . [et al.]. p. cm.—(Leonardo books) Includes bibliographical references and indexes. ISBN 978-0-262-02653-6 (hardcover : alk. paper) 1. Computer art—Great Britain. 2. Art, British—20th century. I. Brown, Paul, 1947 Oct. 23– N7433.84.G7W45 2008 776.0941—dc22 2008016997 10987654321 Acknowledgments This book is one of the outcomes of the CACHe (Computer Arts, Contexts, Histo- ries etc) research project that was undertaken at Birkbeck, University of London, from 2002 to 2005. That project, and this volume, would not have been possible without the help and assistance of many institutions and individuals. They are far too many to name individually, and so we hope they will not be offended by our blanket thank-you! However, we would like to especially thank
    [Show full text]
  • MUSEUMS ASSOCIATION Annual Report 2009/10
    MUSEUMS ASSOCIATION Annual report 2009/10 Contents 02 President’s and director’s introductions 03 Reference and administrative details 04 Report of the council 4 Independent auditors’ report 5 Statement of financial activities 6 Balance sheet 7 Notes to the financial statements 25 Corporate members 2009/0 27 AMA awards 2009/0 28 Notice of the AGM 30 AGM 2009 President’s Director’s introduction introduction Any year that includes a general election Critical to the future of almost all museums in the The past two years have been We are also developing a new business model is going to bring the expectation of UK will be how local authorities respond to this turbulent for the country and there is that will shift the balance of our services and the new period of austerity. Without their continuing way we work. We aim to deliver more of what our change. This year we all knew that support for both their own museums and every indication that the coming years members have told us they want – in particular change was inevitable. independent museums, there is a danger that a will offer little relief from the difficult stronger advocacy and lobbying and an While we were at conference in Liverpool news of part of the local and community backbone of this economic times we are enduring. increased dialogue with all our members. A the banking crisis broke. Twelve months later, country might be seriously damaged. The public sector is firmly in the firing significant element in achieving this is the proposed change to our governance structure.
    [Show full text]
  • OPENHERITAGE Enabling the European Culture Economy
    THE FIFTH FRAMEWORK PROGRAMME The Fifth Framework Programme focuses on Community activities in the field of research, technological development and demonstration (RTD) for the period 1998 to 2002. OPENHERITAGE Enabling the European Culture Economy PART C RTD Proposals: Description of Contribution to EC Policies, Economic Development, Management and Participants Proposal no. IST-2000-25136 Release 1.0, 8 May, 2000 OpenHeritage IST-2000-25136 May 8, 2000 Part C C2. CONTENT LIST C3. COMMUNITY ADDED VALUE AND CONTRIBUTION TO EC POLICIES...............3 C4. CONTRIBUTION TO COMMUNITY SOCIAL OBJECTIVES ......................................5 4.1 PRIMARY CONTRIBUTION ...................................................................................................5 4.2 SUPPORTING ELEMENTS......................................................................................................6 C5. PROJECT MANAGEMENT.................................................................................................7 5.1 PROJECT MANAGEMENT PROCEDURES ............................................................................7 5.2 PLANNING AND REPORTING ...............................................................................................9 C6. DESCRIPTION OF THE CONSORTIUM ........................................................................10 6.1 THE CONSORTIUM ...................................................................................................................10 6.2 OBLIGATIONS AND RIGHTS AND RELATIONSHIP BETWEEN PARTICIPANTS
    [Show full text]