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Take-Two Interactive Software, Inc. Equity Analyst Report
Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents -
2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
A FUTURISTIC PORTABLE DIY LAPTOP What We Stand For
The Android APK • SEGA Gaming on your ODROID • Linux Gaming Year One Issue #9 Sep 2014 ODROIDMagazineMagazine BUILD YOUR OWN WALL-E THE LOVABLE PIXAR ROBOT COMES TO LIFE WITH AN ODROID-U3 • BASH BASICS • FREEDOMOTIC 3D PRINT AN • WEATHER FORECAST ODROID-POWERED • 10-NODE U3 CLUSTER • ODROID-SHOW GARDENING SYSTEM 3DPONICS PLUS: A FUTURISTIC PORTABLE DIY LAPTOP What we stand for. We strive to symbolize the edge technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL With the introduction of the ODROID-W and ODROID Weath- er Board, there have been several projects posted recently on the ODROID forums involving home automation, ambient lighting, and cool robotics. This month, we feature several of those projects, including predicting whether to go fishing this weekend, building a custom laptop case, taking care of your garden remotely, and building a faithful reproduction of everyone’s favorite robot, Wall-E! Hardkernel will be demonstrat- ing the new XU3 at ARM Techcon on Oc- tober 1st - 3rd, 2014 in San Jose, Califor- nia. -
Regent Assay's View of the Month
FEBRUARY 2021 TMT M&A MONTHLY BRIEFING After entering the Dutch market last month, Spanish Regent Assay’s View of the Month Cellnex announced on 3 February that it had reached The M&A market in the European TMT sector seems to have an agreement with Altice and Starlight Holdco to gained in momentum this month. The total number of acquire Hivory, a French telecommunications tower operator which manages 10,500 sites and mainly transactions increased from 194 in January to 216 in February, serves mobile operator SFR as anchor tenant. The its highest figure since July 2020, while the announced deal agreement represents an investment of $6.2 billion by value, which had dropped to a record low of $14bn in January, Cellnex, to be accompanied by a further $1 billion for bounced back to $30bn. The P/S ratio declined slightly to 2.3x the roll-out of up to 2,500 new sites. Cellnex Telecom but remained above 2x for the fourth month in a row, while the expects its backlog of contracted sales to increase by P/EBITDA figure jumped to 11.5x, which is above its 12-month about $16 billion to about $120billion following the deal. average. Cross-border activity accounted for a large number of transactions once again, particularly in the upper-end of the Sweden-based games developer, Embracer Group, market (see below). acquired Gearbox Entertainment, on 2 February, for $1.3bn. Following the acquisition, Gearbox, which is based in Texas (USA), will become Embracer’s seventh operating group and its second in North Number of TMT Transactions in Europe Deal value deals ($b) America alongside Saber Interactive. -
Finishing Move Inc
FINISHING MOVE INC. VIDEO GAMES & INTERACTIVE MEDIA MICROSOFT FLIGHT Microsoft Studios/Asobo SIMULATOR 2020 *Composer BORDERLANDS 3: PSYCHO KRIEG Gearbox/2K AND THE FANTASTIC FUSTERCLUCK *Composer BORDERLANDS 3: REVENGE OF Gearbox/2K THE CARTELS *Composer BORDERLANDS 3: TAKEDOWN AT Gearbox/2K THE MALIWAN BLACKSITE *Composer BORDERLANDS 3 Gearbox/2K *Composer CRACKDOWN 3 Microsoft Studios *Composer + Interactive Implementation + Sound Design FRACTURED LANDS Pound Sand *Composer HALO WARS 2: AWAKING THE 343i/Microsoft NIGHTMARE *Composer/Producer/Score-Supervisor HALO WARS 2 343i/Microsoft *Composer/Producer/Score-Supervisor XBOX HALO CHANNEL 343/Microsoft Studios *Composer MASSIVE CHALICE Double Fine *Composer HALO 2: ANNIVERSARY 343/Microsoft Studios *Re-Adapted Score + Producer/Score Supervisor The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 1 FINISHING MOVE INC. OVERDRIVE Anki *Composer + Interactive Implementationb OVERDRIVE: SUPERTRUCKS Anki *Composer + Interactive Implementation OVERDRIVE: FAST AND FURIOUS Anki EDITION *Composer COZMO Anki *Producer/Score Supervisor + Interactive Implementation TILT BRUSH Google *Composer DROPCHORD Double Fine *Composer CALLING Hudson Soft *Composer MICROSOFT FLIGHT Microsoft Studios *Additional music GHOST RECON FUTURE SOLDIER *Synth programming HALO COMBAT EVOLVED 343/Microsoft Studios ANNIVERSARY *Re-Adapted Score + Programming BORDERLANDS 2 *Guitars + Synth Programming ASSASSIN'S CREED BROTHERHOOD Ubisoft *Guitars BORDERLANDS *Guitars + Synth Programming ASSASSIN'S CREED REVELATIONS Ubisoft *Guitars + Synth Programming The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 2 FINISHING MOVE INC. NEED FOR SPEED SHIFT *Additional Music ASSASSIN'S CREED II Ubisoft *Guitars TIGER WOODS 2004 *Additional Music The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 3 . -
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Production Begins on Borderlands® Animated Short Film March 19
Production Begins on Borderlands® Animated Short Film March 19, 2013 8:00 AM ET 2K, Gearbox Software and Academy of Art University partner to provide unique career development and internship opportunities for next-generation of storytellers NEW YORK--(BUSINESS WIRE)--Mar. 19, 2013-- 2K, Gearbox Software and the Academy of Art University today announced Borderlands® Cooperative, an exciting partnership that will provide students of the university with once-in-a-lifetime career development opportunities. With the guidance of their professors, and resources from 2K and Gearbox, students across all disciplines will come together to create an original animated short film set in the popular Borderlands universe. The animated short will be available by the end of 2013. Borderlands 2, the most recent installment of the franchise developed by Gearbox, and published by 2K, has sold-in nearly six-million copies and won over 55 editorial awards since its release in September of 2012. “Academy of Art's mission is to prepare students for the jobs of the 21st century and this project with industry leaders at 2K and Gearbox is exactly the kind of real-world experience we strive to provide,” said Chris Armstrong, Director of School of Animation & VFX at Academy of Art University. “These students are aspiring game designers, programmers, writers and animators who will now graduate with hands-on experience and a product of work they can share with prospective employers, making them well- positioned to compete for and win the jobs of today's global economy." Panelists: From left, 2K's Scott Pytlik and Kelly Miller join Gearbox's Anthony In addition to valuable experience and Burch and Adam Fletcher in a panel discussion about Borderlands Cooperative, a networking opportunities, students involved in partnership with the Academy of Art University that will allow students to work Borderlands Cooperative have a chance to together to create an original animated short film set in the Borderlands video jump-start their careers with an internship at game universe. -
The Role of Audio for Immersion in Computer Games
CAPTIVATING SOUND THE ROLE OF AUDIO FOR IMMERSION IN COMPUTER GAMES by Sander Huiberts Thesis submitted in fulfilment of the requirements for the degree of PhD at the Utrecht School of the Arts (HKU) Utrecht, The Netherlands and the University of Portsmouth Portsmouth, United Kingdom November 2010 Captivating Sound The role of audio for immersion in computer games © 2002‐2010 S.C. Huiberts Supervisor: Jan IJzermans Director of Studies: Tony Kalus Examiners: Dick Rijken, Dan Pinchbeck 2 Whilst registered as a candidate for the above degree, I have not been registered for any other research award. The results and conclusions embodied in this thesis are the work of the named candidate and have not been submitted for any other academic award. 3 Contents Abstract__________________________________________________________________________________________ 6 Preface___________________________________________________________________________________________ 7 1. Introduction __________________________________________________________________________________ 8 1.1 Motivation and background_____________________________________________________________ 8 1.2 Definition of research area and methodology _______________________________________ 11 Approach_________________________________________________________________________________ 11 Survey methods _________________________________________________________________________ 12 2. Game audio: the IEZA model ______________________________________________________________ 14 2.1 Understanding the structure -
PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
UNIVERSITY OF CALIFORNIA SANTA CRUZ EXPRESSIVE DESIGN TOOLS: PROCEDURAL CONTENT GENERATION FOR GAME DESIGNERS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Gillian Margaret Smith June 2012 The Dissertation of Gillian Margaret Smith is approved: ________________________________ Professor Jim Whitehead, Chair ________________________________ Associate Professor Michael Mateas ________________________________ Associate Professor Noah Wardrip-Fruin ________________________________ Professor R. Michael Young ________________________________ Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Gillian Margaret Smith 2012 TABLE OF CONTENTS List of Figures .................................................................................................................. ix List of Tables ................................................................................................................ xvii Abstract ...................................................................................................................... xviii Acknowledgments ......................................................................................................... xx Chapter 1: Introduction ....................................................................................................1 1 Procedural Content Generation ................................................................................. 6 1.1 Game Design................................................................................................... -
Stubbs the Zombie: Rebel Without 21 Starship Troopers PC Continues to Set the Standard for Both Technology and Advancements in Gameplay
Issue 07 THE WAY It’s Meant To Be Played Peter Jackson’s King Kong Age Of Empires III Serious Sam 2 Blockbusters Enjoy the season’s hottest games on the hottest gaming platform Chronicles Of Narnia: The Lion, The Witch City Of Villains F.E.A.R And The Wardrobe NNVM07.p01usVM07.p01us 1 119/9/059/9/05 33:57:57:57:57 ppmm The way it’s meant to be played 3 6 7 8 Welcome Welcome to Issue 7 of The Way It’s Meant 12 13 to be Played, the magazine that showcases the very best of the latest PC games. All the 30 titles featured in this issue are participants in NVIDIA’s The Way It’s Meant To Be Played program, a campaign designed to deliver the best interactive entertainment experience. Development teams taking part in 14 19 the program are given access to NVIDIA’s hardware, with NVIDIA’s developer technology engineers on hand to help them get the very best graphics and effects into their new games. The games are then rigorously tested by NVIDIA for compatibility, stability and reliability to ensure that customers can buy any game with the TWIMTBP logo on the box and feel confident that the game will deliver the ultimate install- and-play experience when played with an Contents NVIDIA GeForce-based graphics card. Game developers today like to use 3 NVIDIA news 14 Chronicles Of Narnia: The Lion, Shader Model 3.0 technology for stunning, The Witch And The Wardrobe complex cinematic effects – a technology TWIMTBP games 15 Peter Jackson’s King Kong fully supported by all the latest NVIDIA 4 Vietcong 2 16 F.E.A.R.