China KMT V3.4
Total Page:16
File Type:pdf, Size:1020Kb
NATIONALIST CHINA NATIONAL REFERENCE SHEET INCOME AND PRODUCTION (Industrial Production Points) SCENARIO STARTING STARTING INCOME TOTAL VALUE OF ADDITIONAL INCOME IPPS TRACKER LAND ZONES 1936 6 6 6 Wartime Bonus Income (see below) 1939 7 7 7* * KMT has a total of 14 IPP including Aligned warlords but has probably lost KMT VICTORY OBJECTIVES land zones to Japan. OBJECTIVE MAXIMUM SCORING KMT OVERVIEW SCORABLE POINTS CHINESE HOME All starting KMT, CCP Expel Score 1 victory objective if at end COUNTRY and Warlord land 1 Foreign of game there are no non-Chinese zones, Formosa, Hong Influence land units in Continental China (all Kong, Rehe, Northern-, starting KMT, CCP and Warlord Western- and Eastern land zones excluding Hainan). Manchuria. Reclaim Score 1 victory objective if at end 1936 SCENARIO KMT is at war with CCP 1 China of game KMT has Possession 1939 SCENARIO KMT is at war with Japan of any two of the following land and has a truce (13.3) zones: Rehe, Formosa, Northern-, with CCP Western- or Eastern Manchuria. EVOLUTION TO Until evolved, KMT can Defeat the 1 Score 1 victory objective if at end MAJOR POWER only build units from Communists of game there are no CCP units in its own build table and Chinese Home Country. move/attack within Chinese Home Country. BUILD TABLE Evolution to Major Power: UNITS Att Def a $ Notes KMT evolves immedi- ately once its land zone Infantry 2 4 1 3 IPP values add up to 13 Militia 1 2 N/A 2 Move 1 within Chinese Home IPP (excluding bonus Country if KMT has evolved to income). Major Power. Cavalry 3 2 2 3 Movement not reduced in After evolved to a Major Mountains Power it can build facili- Mountain 2 4 1 4 +1 Defense and no Attack ties, research technology Infantry penalty in Mountains. and move/attack outside Max. build 2 per turn. Chinese Home Country. Artillery 3 3 1 4 First strike. Pair to give infantry After acquiring a factory, class units +1 attack. No it may subsequently build river penalty. Only purchase if anything on the US Build Burma Road is open Chart. An evolved KMT Anti-Aircraft 3 3 1 4 Only purchase If Burma Road gains a strategic naval Artillery is open move of 1. SURRENDER KMT surrenders when it has no land units left on the map and Possesses V3.4 no land zones. © HistoricalBoardGaming.com 1 NATIONALIST CHINA NATIONAL REFERENCE SHEET DECLARATIONS OF WAR CAN KMT DECLARE ANSWER WAR ON: WARTIME BONUS INCOME - CHINESE WARLORDS Yes. Once at war with a Major Power. CONDITION BONUS PER TURN ANY OTHER NATION KMT can declare war on any Comintern, Axis or Minor Power once Burma Road is open +1 it has evolved to a Major Power or if that nation has units in Chinese Home Country*. * Excluding Hong Kong. KMT SPECIAL ABILITIES DECENTRALIZED KMT may place infantry-class units and Cavalry in any Chinese Home Country land zone if MILITARY they Possessed the land zone since the start of the turn. No factory is required. A maximum of 3 units per land zone per turn may be placed. WARLORDS Many regions of China are controlled by regional warlords at the start of the 1936 scenario. These semi-autonomous provinces are each marked with their own warlord roundel and individually colored for identification: -Yunnan -Tibet -Tsinghai -Suiyuan, Hopeh, & Peking -Kwangtung & Hainan -Sinkiang An attack by a foreign country on an originally owned Warlord, CCP, or KMT land zone, is considered an attack on all of China and causes all Warlords to Align with KMT. If a warlord is attacked by either Chinese faction, it and all its remaining land zones and units align to the other Chinese faction if unconquered by the end of the Combat Phase. BURMA ROAD The Burma Road opens July 1938 or later if Japan is at war with KMT. If not at war with Japan by July 1938 it opens at the start of the next calendar turn KMT and Japan are at war. The Burma road can be used for lend-lease, non-combat movement and strategic movement as if a railroad. If open, the KMT may purchase Artillery and Anti-Aircraft Artillery. These must be placed in Yunnan. ATTACK WEAKNESS Upon attacking, each KMT regular infantry and cavalry that rolls a 10 or more retreats from the battle to the zone it attacked from. Units that are forced to retreat may not be taken as casualties. This does not count if a hit is made by first strike defenders and the only units available as casualties rolled a 10 or higher. If KMT has evolved to a Major Power, it no longer suffers this attack weakness. CHINESE TRUCE Even if CCP and KMT have signed a Truce, either faction may still Attack the other faction at any time. HONG KONG Hong Kong is originally possessed by FEC. Since KMT consider it Chinese Home Country, KMT does not have to return Hong Kong to FEC if capturing it from Japan or any other nation. © HistoricalBoardGaming.com 2 SET-UP LOCATION 1936 SCENARIO 1939 SCENARIO HUNAN 2 Infantry 2 Infantry, 3 Militia SHANTUNG 2 Infantry Japanese possession SZECHWAN Militia, Infantry 2 Infantry NANKING 4 Infantry Japanese possession KWEICHOW 2 Militia 3 Infantry, 2 Militia SUIYUAN (Warlord) 2 Infantry, 2 Militia, Cavalry 3 Militia PEKING (Warlord) 3 Infantry Japanese possession HOPEH (Warlord) Militia 2 Infantry, 2 Militia KWANGTUNG (Warlord) 2 Infantry, 4 Militia 3 Infantry, 3 Militia YUNNAN (Warlord) 2 Infantry, 4 Militia 3 Infantry, 3 Militia TSINGHAI (Warlord) 3 Infantry, Cavalry 3 Militia, Cavalry SINKIANG (Warlord) 2 Infantry 3 Militia TIBET (Warlord) Mountain Infantry, Cavalry Mountain Infantry SEA ZONE 54 Torpedo Boat Destroyer TURN PHASES 1. PRODUCTION • REPAIR UNITS • LEND-LEASE • RESEARCH TECHNOLOGY • PURCHASE UNITS 2. COMBAT MOVEMENT • MOVE UNITS INTO COMBAT • COMBAT RELATED ACTIONS 3. COMBAT • RESOLVE ALL COMBAT 4. NON-COMBAT • MOVE UNITS NOT IN COMBAT • STRATEGIC RAIL MOVEMENT 5. PLACE UNITS AND COLLECT INCOME © HistoricalBoardGaming.com 3.