佐野正博(2010)「Cpu モジュール単体の性能指標としての Ips 値」2010 年度技術戦略論用資料
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Development of a Dynamically Extensible Spinnaker Chip Computing Module
FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO Development of a Dynamically Extensible SpiNNaker Chip Computing Module Rui Emanuel Gonçalves Calado Araújo Master in Electrical and Computers Engineering Supervisor: Jörg Conradt Co-Supervisor: Diamantino Freitas January 27, 2014 Resumo O projeto SpiNNaker desenvolveu uma arquitetura que é capaz de criar um sistema com mais de um milhão de núcleos, com o objetivo de simular mais de um bilhão de neurónios em tempo real biológico. O núcleo deste sistema é o "chip" SpiNNaker, um multiprocessador System-on-Chip com um elevado nível de interligação entre as suas unidades de processamento. Apesar de ser uma plataforma de computação com muito potencial, até para aplicações genéricas, atualmente é ape- nas disponibilizada em configurações fixas e requer uma estação de trabalho, como uma máquina tipo "desktop" ou "laptop" conectada através de uma conexão Ethernet, para a sua inicialização e receber o programa e os dados a processar. No sentido de tirar proveito das capacidades do "chip" SpiNNaker noutras áreas, como por exemplo, na área da robótica, nomeadamente no caso de robots voadores ou de tamanho pequeno, uma nova solução de hardware com software configurável tem de ser projetada de forma a poder selecionar granularmente a quantidade do poder de processamento. Estas novas capacidades per- mitem que a arquitetura SpiNNaker possa ser utilizada em mais aplicações para além daquelas para que foi originalmente projetada. Esta dissertação apresenta um módulo de computação dinamicamente extensível baseado em "chips" SpiNNaker com a finalidade de ultrapassar as limitações supracitadas das máquinas SpiN- Naker atualmente disponíveis. Esta solução consiste numa única placa com um microcontrolador, que emula um "chip" SpiNNaker com uma ligação Ethernet, acessível através de uma porta série e com um "chip" SpiNNaker. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
NVIDIA CUDA on IBM POWER8: Technical Overview, Software Installation, and Application Development
Redpaper Dino Quintero Wei Li Wainer dos Santos Moschetta Mauricio Faria de Oliveira Alexander Pozdneev NVIDIA CUDA on IBM POWER8: Technical overview, software installation, and application development Overview The exploitation of general-purpose computing on graphics processing units (GPUs) and modern multi-core processors in a single heterogeneous parallel system has proven highly efficient for running several technical computing workloads. This applied to a wide range of areas such as chemistry, bioinformatics, molecular biology, engineering, and big data analytics. Recently launched, the IBM® Power System S824L comes into play to explore the use of the NVIDIA Tesla K40 GPU, combined with the latest IBM POWER8™ processor, providing a unique technology platform for high performance computing. This IBM Redpaper™ publication discusses the installation of the system, and the development of C/C++ and Java applications using the NVIDIA CUDA platform for IBM POWER8. Note: CUDA stands for Compute Unified Device Architecture. It is a parallel computing platform and programming model created by NVIDIA and implemented by the GPUs that they produce. The following topics are covered: Advantages of NVIDIA on POWER8 The IBM Power Systems S824L server Software stack System monitoring Application development Tuning and debugging Application examples © Copyright IBM Corp. 2015. All rights reserved. ibm.com/redbooks 1 Advantages of NVIDIA on POWER8 The IBM and NVIDIA partnership was announced in November 2013, for the purpose of integrating IBM POWER®-based systems with NVIDIA GPUs, and enablement of GPU-accelerated applications and workloads. The goal is to deliver higher performance and better energy efficiency to companies and data centers. This collaboration produced its initial results in 2014 with: The announcement of the first IBM POWER8 system featuring NVIDIA Tesla GPUs (IBM Power Systems™ S824L). -
Openpower AI CERN V1.Pdf
Moore’s Law Processor Technology Firmware / OS Linux Accelerator sSoftware OpenStack Storage Network ... Price/Performance POWER8 2000 2020 DRAM Memory Chips Buffer Power8: Up to 12 Cores, up to 96 Threads L1, L2, L3 + L4 Caches Up to 1 TB per socket https://www.ibm.com/blogs/syst Up to 230 GB/s sustained memory ems/power-systems- openpower-enable- bandwidth acceleration/ System System Memory Memory 115 GB/s 115 GB/s POWER8 POWER8 CPU CPU NVLink NVLink 80 GB/s 80 GB/s P100 P100 P100 P100 GPU GPU GPU GPU GPU GPU GPU GPU Memory Memory Memory Memory GPU PCIe CPU 16 GB/s System bottleneck Graphics System Memory Memory IBM aDVantage: data communication and GPU performance POWER8 + 78 ms Tesla P100+NVLink x86 baseD 170 ms GPU system ImageNet / Alexnet: Minibatch size = 128 ADD: Coherent Accelerator Processor Interface (CAPI) FPGA CAPP PCIe POWER8 Processor ...FPGAs, networking, memory... Typical I/O MoDel Flow Copy or Pin MMIO Notify Poll / Int Copy or Unpin Ret. From DD DD Call Acceleration Source Data Accelerator Completion Result Data Completion Flow with a Coherent MoDel ShareD Mem. ShareD Memory Acceleration Notify Accelerator Completion Focus on Enterprise Scale-Up Focus on Scale-Out and Enterprise Future Technology and Performance DriVen Cost and Acceleration DriVen Partner Chip POWER6 Architecture POWER7 Architecture POWER8 Architecture POWER9 Architecture POWER10 POWER8/9 2007 2008 2010 2012 2014 2016 2017 TBD 2018 - 20 2020+ POWER6 POWER6+ POWER7 POWER7+ POWER8 POWER8 P9 SO P9 SU P9 SO 2 cores 2 cores 8 cores 8 cores 12 cores w/ NVLink -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Integrating Formal Verification Into an Advanced Computer Architecture Course
Session 1532 Integrating Formal Verification into an Advanced Computer Architecture Course Miroslav N. Velev [email protected] School of Electrical and Computer Engineering Georgia Institute of Technology, Atlanta, GA 30332, U.S.A. Abstract. The paper presents a sequence of three projects on design and formal verification of pipelined and superscalar processors. The projects were integrated—by means of lectures and pre- paratory homework exercises—into an existing advanced computer architecture course taught to both undergraduate and graduate students in a way that required them to have no prior knowledge of formal methods. The first project was on design and formal verification of a 5-stage pipelined DLX processor, implementing the six basic instruction types—register-register-ALU, register- immediate-ALU, store, load, jump, and branch. The second project was on extending the processor from project one with ALU exceptions, a return-from-exception instruction, and branch prediction; each of the resulting models was formally verified. The third project was on design and formal ver- ification of a dual-issue superscalar version of the DLX from project one. The preparatory home- work problems included an exercise on design and formal verification of a staggered ALU, pipelined in the style of the integer ALUs in the Intel Pentium 4. The processors were described in the high-level hardware description language AbsHDL that allows the students to ignore the bit widths of word-level values and the internal implementations of functional units and memories, while focusing entirely on the logic that controls the pipelined or superscalar execution. The formal verification tool flow included the term-level symbolic simulator TLSim, the decision procedure EVC, and an efficient SAT-checker; this tool flow—combined with the same abstraction techniques for defining processors with exceptions and branch prediction, as used in the projects—was applied at Motorola to formally verify a model of the M•CORE processor, and detected bugs. -
IBM Power Systems Performance Report Apr 13, 2021
IBM Power Performance Report Power7 to Power10 September 8, 2021 Table of Contents 3 Introduction to Performance of IBM UNIX, IBM i, and Linux Operating System Servers 4 Section 1 – SPEC® CPU Benchmark Performance 4 Section 1a – Linux Multi-user SPEC® CPU2017 Performance (Power10) 4 Section 1b – Linux Multi-user SPEC® CPU2017 Performance (Power9) 4 Section 1c – AIX Multi-user SPEC® CPU2006 Performance (Power7, Power7+, Power8) 5 Section 1d – Linux Multi-user SPEC® CPU2006 Performance (Power7, Power7+, Power8) 6 Section 2 – AIX Multi-user Performance (rPerf) 6 Section 2a – AIX Multi-user Performance (Power8, Power9 and Power10) 9 Section 2b – AIX Multi-user Performance (Power9) in Non-default Processor Power Mode Setting 9 Section 2c – AIX Multi-user Performance (Power7 and Power7+) 13 Section 2d – AIX Capacity Upgrade on Demand Relative Performance Guidelines (Power8) 15 Section 2e – AIX Capacity Upgrade on Demand Relative Performance Guidelines (Power7 and Power7+) 20 Section 3 – CPW Benchmark Performance 19 Section 3a – CPW Benchmark Performance (Power8, Power9 and Power10) 22 Section 3b – CPW Benchmark Performance (Power7 and Power7+) 25 Section 4 – SPECjbb®2015 Benchmark Performance 25 Section 4a – SPECjbb®2015 Benchmark Performance (Power9) 25 Section 4b – SPECjbb®2015 Benchmark Performance (Power8) 25 Section 5 – AIX SAP® Standard Application Benchmark Performance 25 Section 5a – SAP® Sales and Distribution (SD) 2-Tier – AIX (Power7 to Power8) 26 Section 5b – SAP® Sales and Distribution (SD) 2-Tier – Linux on Power (Power7 to Power7+) -
IBM Gekko RISC Microprocessor User's Manual
IBM Gekko RISC Microprocessor User’s Manual Version 1.2 May 25, 2000 IBM Confidential Trademarks The following are trademarks of International Business Machines Corporation in the United States, or other countries, or both: IBM IBM Logo PowerPC AIX PowerPC 750 Gekko Other company, product, and service names may be trademarks or service marks of others. Document History Date Description Preliminary Edition 3/29/00 Initial release of new format 2nd Preliminary Edition 4/18/00 Minor changes, most are transparent to user (removal of conditional text, etc.) 3rd Preliminary Edition 5/25/00 Minor change in section 4.5.6 This unpublished document is the preliminary edition of IBM Gekko RISC Microprocessor User’s Manual. This document contains information on a new product under development by IBM. IBM reserves the right to change or discontinue this product without notice. © 2000 International Business Machines Corporation . All rights reserved. CONTENTS Chapter 1 Gekko Overview 1.1—Gekko Microprocessor Overview - - - - - - - - - - - - - - - - - - - - - - - 1-1 1.2—Gekko Microprocessor Features - - - - - - - - - - - - - - - - - - - - - - - - 1-4 1.2.1—Overview of Gekko Microprocessor Features - - - - - - - - - 1-4 1.2.2—Instruction Flow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1-6 1.2.2.1—Instruction Queue and Dispatch Unit - - - - - - - - 1-7 1.2.2.2—Branch Processing Unit (BPU) - - - - - - - - - - - - 1-7 1.2.2.3—Completion Unit - - - - - - - - - - - - - - - - - - - - - - 1-8 1.2.2.4—Independent Execution Units- - - - - - - - -
Probabilistic Study of End-To-End Constraints in Real-Time Systems Cristian Maxim
Probabilistic study of end-to-end constraints in real-time systems Cristian Maxim To cite this version: Cristian Maxim. Probabilistic study of end-to-end constraints in real-time systems. Systems and Control [cs.SY]. Université Pierre et Marie Curie - Paris VI, 2017. English. NNT : 2017PA066479. tel-02003251 HAL Id: tel-02003251 https://tel.archives-ouvertes.fr/tel-02003251 Submitted on 1 Feb 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. THESE` DE DOCTORAT DE l'UNIVERSITE´ PIERRE ET MARIE CURIE Sp´ecialit´e Informatique Ecole´ doctorale Informatique, T´el´ecommunications et Electronique´ (Paris) Pr´esent´eepar Cristian MAXIM Pour obtenir le grade de DOCTEUR de l'UNIVERSITE´ PIERRE ET MARIE CURIE Sujet de la th`ese: Etude´ probabiliste des contraintes de bout en bout dans les syst`emestemps r´eel soutenue le 11 dec´embre 2017 devant le jury compos´ede : Mme. Liliana CUCU-GROSJEAN Directeur de th`ese M. Benoit TRIQUET Coordinateur Industriel Mme. Christine ROCHANGE Rapporteur M. Thomas NOLTE Rapporteur Mme. Alix MUNIER Examinateur M. Victor JEGU Examinateur M. George LIMA Examinateur M. Sascha UHRIG Examinateur Contents Table of contents iii 1 Introduction1 1.1 General Introduction...........................1 1.1.1 Embedded systems........................2 1.1.2 Real-time domain........................4 1.1.3 Avionics industry.........................9 1.2 Context................................. -
Computer Architectures an Overview
Computer Architectures An Overview PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 25 Feb 2012 22:35:32 UTC Contents Articles Microarchitecture 1 x86 7 PowerPC 23 IBM POWER 33 MIPS architecture 39 SPARC 57 ARM architecture 65 DEC Alpha 80 AlphaStation 92 AlphaServer 95 Very long instruction word 103 Instruction-level parallelism 107 Explicitly parallel instruction computing 108 References Article Sources and Contributors 111 Image Sources, Licenses and Contributors 113 Article Licenses License 114 Microarchitecture 1 Microarchitecture In computer engineering, microarchitecture (sometimes abbreviated to µarch or uarch), also called computer organization, is the way a given instruction set architecture (ISA) is implemented on a processor. A given ISA may be implemented with different microarchitectures.[1] Implementations might vary due to different goals of a given design or due to shifts in technology.[2] Computer architecture is the combination of microarchitecture and instruction set design. Relation to instruction set architecture The ISA is roughly the same as the programming model of a processor as seen by an assembly language programmer or compiler writer. The ISA includes the execution model, processor registers, address and data formats among other things. The Intel Core microarchitecture microarchitecture includes the constituent parts of the processor and how these interconnect and interoperate to implement the ISA. The microarchitecture of a machine is usually represented as (more or less detailed) diagrams that describe the interconnections of the various microarchitectural elements of the machine, which may be everything from single gates and registers, to complete arithmetic logic units (ALU)s and even larger elements. -
Modern Processor Design: Fundamentals of Superscalar
Fundamentals of Superscalar Processors John Paul Shen Intel Corporation Mikko H. Lipasti University of Wisconsin WAVELAND PRESS, INC. Long Grove, Illinois To Our parents: Paul and Sue Shen Tarja and Simo Lipasti Our spouses: Amy C. Shen Erica Ann Lipasti Our children: Priscilla S. Shen, Rachael S. Shen, and Valentia C. Shen Emma Kristiina Lipasti and Elias Joel Lipasti For information about this book, contact: Waveland Press, Inc. 4180 IL Route 83, Suite 101 Long Grove, IL 60047-9580 (847) 634-0081 info @ waveland.com www.waveland.com Copyright © 2005 by John Paul Shen and Mikko H. Lipasti 2013 reissued by Waveland Press, Inc. 10-digit ISBN 1-4786-0783-1 13-digit ISBN 978-1-4786-0783-0 All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means without permission in writing from the publisher. Printed in the United States of America 7 6 5 4 3 2 1 Table of Contents PrefaceAbout the Authors x ix 1 Processor Design 1 1.1 The Evolution of Microprocessors 2 1.21.2.1 Instruction Digital Set Systems Processor Design Design 44 1.2.2 Architecture,Realization Implementation, and 5 1.2.3 Instruction Set Architecture 6 1.2.4 Dynamic-Static Interface 8 1.3 Principles of Processor Performance 10 1.3.1 Processor Performance Equation 10 1.3.2 Processor Performance Optimizations 11 1.3.3 Performance Evaluation Method 13 1.4 Instruction-Level Parallel Processing 16 1.4.1 From Scalar to Superscalar 16 1.4.2 Limits of Instruction-Level Parallelism 24 1.51.4.3 Machines Summary for Instruction-Level -
Copy-Back Cache Organisation for An
COPY-BACK CACHE ORGANISATION FOR AN ASYNCHRONOUS MICROPROCESSOR A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Science & Engineering 2002 DARANEE HORMDEE Department of Computer Science Contents Contents ...................................................................................................................2 List of Figures .........................................................................................................6 List of Tables ...........................................................................................................8 Abstract ...................................................................................................................9 Declaration ............................................................................................................10 Copyright ...............................................................................................................10 The Author ............................................................................................................11 Acknowledgements ...............................................................................................12 Dedication .............................................................................................................13 Chapter 1: Introduction ....................................................................................14 1.1 Thesis organisation .................................................................................16