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Resident Evil Village Ships Over 4 Million Units Globally! - Steady Userbase Growth Fueled by Praise for Gameplay That Balances Horror and Action
May 27, 2021 Press Release Capcom Co., Ltd. Resident Evil Village Ships Over 4 Million Units Globally! - Steady userbase growth fueled by praise for gameplay that balances horror and action - Capcom Co., Ltd. (Capcom) today announced that multi-platform title Resident Evil Village, the latest entry in the Resident Evil series, has shipped over 4 million units* worldwide. (*Includes sales of digital version) Resident Evil Village is the sequel to Resident Evil 7 biohazard (which has gone on to ship a cumulative 9 million units as of March 31, 2021) and features a higher degree of action and even more expansive, highly engaging gameplay. In the game, players take on the role of protagonist Ethan Winters as they delve into a new kind of survival horror set in a mysterious, snowy village. Lauded for its technical merits, including its stunning, photorealistic visuals and cutting-edge 3D audio, the game also won support from fans for featuring appealing characters grounded in traditional horror and gameplay that expertly balanced elements of action and horror. This resulted in worldwide shipments of the title surpassing 4 million units. Capcom remains firmly committed to satisfying the expectations of all stakeholders by leveraging its industry- leading game development capabilities. [Product Details] 1. Title Resident Evil Village 2. Genre Survival horror 3. Platform PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Stadia, PC May 7, 2021 4. Release Date (May 8, 2021 in Japan due to time difference) About the Resident Evil series: The Resident Evil franchise features survival horror games in which players utilize a variety of weapons and other items to escape terrifying situations. -
The House and the Infected Body the Metonymy of Resident Evil 7
The House and the Infected Body The Metonymy of Resident Evil 7 Alan McGreevy, Christina Fawcett & Marc Ouellette Abstract: Resident Evil 7, in articulating the threat of infectious mold, situates the illness with the feminine: Historical, cultural, and physiological connections between mold and women gives the game license to limit, objectify, and render the female charac- ters monstrous. First-person immersion brings us into contact with the infection, as mold and Molded threaten the buildings of the Bakers, while mold growing in their brains threatens the Bakers themselves. Through the form of infection, the disease is invasively feminine, reflected in the Bakers and their homes. Keywords: Zombies; Mold; Resident Evil; Female Erasure; Embodiment Schlagworte: Zombies; Schimmel; Resident Evil; Auslöschung des Weiblichen; Verkörperung 1. Introduction In Capcom’s Resident Evil 7: Biohazard (2017), Ethan Winters follows a message from his missing wife, Mia, to a rural home in Dulvey, Louisiana. Upon arrival, he finds Mia held captive by the Baker family; what Ethan does not know is that Mia and the Bakers have been infected by mold. After finding Mia and her cutting off his hand, Ethan wakes at the Bakers’ dinner table and meets Jack, Marguerite, Lucas, and Eveline, who appear horrific and undead. He escapes and moves from building to building, guided by the information from the unseen daughter Zoe Baker, trying to find a cure for his wife, Mia, and ally, Zoe. Beyond the Bakers, Ethan is hunted by ambulatory mold-humanoids, called Molded, who corrupt and infest the buildings and grounds of the Baker home. As with previous Resident Evil games, the player guides the protagonist to escape the zombie threat, which in this game is the Molded, Jack, Marguerite and Lucas Baker, and the underlying threat: the interloper, Eveline. -
Dark Souls 3: the Ringed City,For Honor,Nioh,Resident Evil 7
Dark Souls 3: The Ringed City Dark souls III giunge alla conclusione con questo secondo DLC, dopo un Ashes of Ariandel che non ha convinto soprattutto a causa della troppa brevità. In questo The Ringed City le cose cambiano anche se non troppo, la sua lunghezza non può certo essere paragonata ai DLC dei precedenti capitoli a meno che non si includa anche il già citato Ashes of Ariandel, del quale rappresenta per certi versi anche un continuum. Un inizio non proprio esaltante Cumulo di rifiuti: così è chiamata la prima area visitabile prendendo il nuovo falò – luoghi ben conosciuti dai fan della serie come checkpoint, punti di ristoro della salute, ma anche di teletrasporto – situato nella zona finale di Dark souls III (è anche possibile raggiungere la zona dal nuovo falò aggiunto nella stanza in cui viene sconfitto il boss finale del dlc precedente), ambientazione che assomiglia alla fornace della prima fiamma, in cui si fondono i mondi dei capitoli precedenti. Sin dall’inizio il giocatore verrà bombardato da angeli che non ci daranno nemmeno il tempo di esplorare l’ambiente circostante – a meno che non si elimini il loro vero corpo (nascosto) – e sarà costretti quindi a ripararsi dietro rocce o mura sperando di non morire durante la corsa; ovviamente bisognerà anche affrontare vari tipi di nemici fino al raggiungimento del tanto agognato falò. La città ad anelli Se siete sopravvissuti, accederete alla seconda zona, uno scenario artisticamente stupendo, caratterizzato da un level design di prim’ordine: piena zeppa di segreti, scorciatoie ,pareti illusorie, una vera boccata d’aria rispetto alla precedente, soprattutto perché finalmente ci si potrà dedicare all’esplorazione senza il timore di essere sottoposti al costante bombardamento dei nemici. -
1960 to 1969
1960’s (undisclosed): Javier Hidalgo is born. He will become a feared South American drug lord and head of terrorist organisation Sacred Snakes. He will purchase biological weapons from both Umbrella and the ‘rival company.’ CHARACTER PROFILE: JAVIER HIDALGO *Born: UK. Died: 2002. Height: UK. Weight: UK. B-T: UK. Nationality: S. American. Affiliation: Sacred Snakes. Javier was a South American drug lord in control of the Sacred Snakes crime syndicate who had taken de-facto control over a substantial area of jungle by the Amazon. He ruled the entire area absolutely and the small local government was unable to do anything about his control of the drug trade. The drugs the Sacred Snakes produced had been contaminating surrounding countries, as well as finding their way into America. Javier was amassing a fortune in drug money, building up his own private army, and fortifying his operations. He was a wanted criminal in many countries and also an uncommonly cruel man. The ability to slip through the fingers of justice and gather other criminals is not something an ordinary person could accomplish, but Javier had achieved his goals through the use of violence and strict control over the region. He rewarded those who submitted to him and brutally punished anyone who stood in his way, making harsh examples of anyone who opposed him. He ruled his dominion through fear for many years until he mysteriously disappeared from public view in early 2002. This led the U.S. Government to seek him out and investigate a possible link to Umbrella Corp. Javier’s significant history dates back to his formative years where he learned about the drugs trade as a youth and soon completed his first drug deal when he was a teenager. -
Sony Presenta La Esperada Playstation 5 Y Anuncia Más De 20 Juegos
Sony presenta la esperada PlayStation 5 y anuncia más de 20 juegos La consola contará con dos versiones: un modelo estándar con una unidad de Blu-ray Disc Ultra HD y un modelo digital sin unidad de disco. Sony revelará los precios, así como otros detalles de PlayStation 5, más adelante. Innovación y creatividad se unen a finales de este año con el anuncio por parte Sony Interactive Entertainment (SIE) de nuevos detalles sobre PlayStation®5 (PS5™), incluido el diseño de la consola de próxima generación y una amplia colección de nuevos juegos para la plataforma. En unevento retransmitido en directo para millones de aficionados a los videojuegos, SIE ha revelado en primicia el hardware de PS5™, con su atrevido diseño en dos tonos que rompe radicalmente con lo visto hasta ahora en consolas PlayStation®. PS5™ se lanzará al mercado en dos versiones: un modelo estándar con una unidad de Blu-ray Disc Ultra HD y un modelo digital sin unidad de disco que ofrecerá a los jugadores una capacidad de elección sin precedentes desde el mismo día de salida. La retransmisión en directo de hoy también ha ofrecido a los fans un adelanto de las novedades que definirán la próxima generación de los videojuegos en PlayStation®5. Los más de 20 títulos presentados, muchos de ellos exclusivos para PS5™, ilustran cómo los principales desarrolladores del mundo han exprimido todo el potencial delhardware para ofrecer a los jugadores experiencias mejoradas que les sumerjan de lleno en extraordinarios mundos de juego nunca vistos. En palabras de Jim Ryan, presidente y CEO de SIE: ‘PlayStation 5 marca un considerable salto generacional con el que queremos ofrecer experiencias de juego verdaderamente transformadoras que redefinan nuestras expectativas sobre cómo deberían ser los juegos. -
25 Anni Di Playstation
GliGli SpecialiSpeciali didi Tutta la storia dai primordi al lancio di Playstation5 25 ANNI DI PLAYSTATION 1 GAME PS1, LA PRIMA STORICA PLAYSTATION DESTINAZIONE PLAYSTATION 5 Finalmente PlayStation 5 è arrivata. Tante le novità per un pacchetto che non è mai stato tanto ricco: audio 3D, grafica 4K e giochi fotorealistici. Un punto d'arrivo impensabile solo pochi anni fa: ripercorriamo la storia della PlayStation, dal 1995 a oggi, i successi e i giochi iconici di Massimiliano Di Marco PlayStation 5 è arrivata e apre un nuovo capitolo console e che rappresentano un vero e proprio passaggio nell’incredibile storia del marchio. PlayStation 5 generazionale. Per l’occasione MediaWorld ha deciso di rappresenta un salto evolutivo sotto tanti aspetti e ripercorrere tutta la storia delle console PlayStation, fin presenta caratteristiche tecnologiche mai viste prima in dalla prima generazione che ha debuttato in Italia nel 1995. ambito console: caricamenti più veloci, risoluzione 4K e Oltre vent’anni di storia videoludica e di una macchina da tutta la potenza di una grafica sempre più fotorealistica. gioco che ha saputo stupire, innovare e anticipare i tempi C’è un nuovo controller, chiamato DualSense, che offre toccando tutti i giochi iconici che hanno trasformato sensazioni tattili immersive e avanzate. Spazio all’audio l’immaginario collettivo. I videogiochi non saranno più 3D e a una gamma di tecnologie grafiche inedite per le come prima. Un nuovo viaggio sta per cominciare. 2 GAME PLAYSTATION 1 PS1, LA PRIMA STORICA CARTA D’IDENTITÀ PLAYSTATION -
Playstation 5: Dualshock 4 Controllers Will Work for the Console, but Not for PS5 Games 4 August 2020, by Josh Rivera, Usa Today
PlayStation 5: DualShock 4 controllers will work for the console, but not for PS5 games 4 August 2020, by Josh Rivera, Usa Today * The Platinum and Gold Wireless Headsets, as well as third-party headsets that connect via USB port or audio jack. But the headset companion app is not compatible with PS5. * The DualShock 4 wireless controller and PlayStation officially licensed third-party gamepad controllers will work with supported PS4 games. * Both the PS Move Motion Controllers and the PlayStation VR Aim Controller will work with supported PS VR games. Earlier this summer, Sony released images of the upcoming console, a slightly thinner digital PS5 model that does not have a disc player. (c)2020 U.S. Today Distributed by Tribune Content Agency, LLC. The DualShock 4 wireless controller will work with the PlayStation 5 console, and supported PlayStation 4 games, but it won't work with new PS5 games, Sony announced in a blog post Monday. In the post, Sony said: "(W)e believe that PS5 games should take advantage of the new capabilities and features we're bringing to the platform, including the features of DualSense wireless controller." Among the games in the works for the PS5: a Spider-Man game starring Miles Morales, "Ratchet & Clank: Rift Apart," "Resident Evil Village: Silent Hill," "Gran Turismo 7" and "Sackboy: A Big Adventure," as well as a virtual reality game called "Astro's Playroom." Sony's tentative list of supported PS5 accessories include: * Specialty peripherals, such as officially licensed racing wheels, arcade sticks and flight sticks. 1 / 2 APA citation: PlayStation 5: DualShock 4 controllers will work for the console, but not for PS5 games (2020, August 4) retrieved 30 September 2021 from https://techxplore.com/news/2020-08-playstation- dualshock-console-ps5-games.html This document is subject to copyright. -
Gran Turismo 2 Pc Game Download Gran Turismo 2 Pc Game Download
gran turismo 2 pc game download Gran turismo 2 pc game download. Gran Turismo Sport PC Download is the first game from the cult series Fran Turismo, which was created for the latest consoles and has been completely converted to a computer platform (PC). The game is not a full 7 part game, but a small foretaste of the next full fledged game. Just like every previous game in the series is the work of Japanese Polyphony Digital studio owned by Sony Computer Entertainment. The general outline of the gameplay in Gran Turismo Sport PC Download is a little different than in the previous gameplay. Network races are the main fun, and the career of a lone player is based on the lessons of track behavior and the improvement of route techniques. We have both factory cars and racing cars and concept models that we can ride on many tracks and fictional routes. In the game Gran Turismo Sport PC Download more titles have been refined motor sport. The creators of the game have partnered with the FIA to allow players to compete and compete for the same prestigious titles and goblets as real drivers. The competition takes place in two stages – users represent their countries or favorite car manufacturers. Coupled with authentic sports sensations, the realism of the driving model has increased. Gran Turismo Sport PC Download game offers noticeably better visual design than previous versions of the game. The full version of PC games for Windows is available for download with the PC Installer program, it will download and install the full version of the game at the maximum speed of your internet connection. -
The House and the Infected Body: the Metonymy of RESIDENT EVIL 7
The House and the Infected Body The Metonymy of Resident Evil 7 Alan McGreevy, Christina Fawcett & Marc Ouellette Abstract: Resident Evil 7, in articulating the threat of infectious mold, situates the illness with the feminine: Historical, cultural, and physiological connections between mold and women gives the game license to limit, objectify, and render the female charac- ters monstrous. First-person immersion brings us into contact with the infection, as mold and Molded threaten the buildings of the Bakers, while mold growing in their brains threatens the Bakers themselves. Through the form of infection, the disease is invasively feminine, reflected in the Bakers and their homes. Keywords: Zombies; Mold; Resident Evil; Female Erasure; Embodiment Schlagworte: Zombies; Schimmel; Resident Evil; Auslöschung des Weiblichen; Verkörperung 1. Introduction In Capcom’s Resident Evil 7: Biohazard (2017), Ethan Winters follows a message from his missing wife, Mia, to a rural home in Dulvey, Louisiana. Upon arrival, he finds Mia held captive by the Baker family; what Ethan does not know is that Mia and the Bakers have been infected by mold. After finding Mia and her cutting off his hand, Ethan wakes at the Bakers’ dinner table and meets Jack, Marguerite, Lucas, and Eveline, who appear horrific and undead. He escapes and moves from building to building, guided by the information from the unseen daughter Zoe Baker, trying to find a cure for his wife, Mia, and ally, Zoe. Beyond the Bakers, Ethan is hunted by ambulatory mold-humanoids, called Molded, who corrupt and infest the buildings and grounds of the Baker home. As with previous Resident Evil games, the player guides the protagonist to escape the zombie threat, which in this game is the Molded, Jack, Marguerite and Lucas Baker, and the underlying threat: the interloper, Eveline. -
Implementación De Un Laboratorio De Simulación Virtual Para Preparación De Pilotos De Competencias Automovilísticas
i Universidad Internacional del Ecuador Escuela de Ingeniería Automotriz Implementación de un Laboratorio de simulación virtual para preparación de pilotos de competencias automovilísticas. Proyecto previo a la Obtención del Título de Ingeniero en Mecánica Automotriz Ángel Santiago Flor Jiménez Ignacio Alfonso Jiménez Guingla Director: Ing. Edgar Gustavo Vera Puebla Guayaquil - Ecuador Diciembre, 2020 ii iii UNIVERSIDAD INTERNACIONAL DEL ECUADOR ESCUELA DE INGENIERÍA AUTOMOTRIZ CERTIFICADO CERTIFICA: Ing. Edgar Gustavo Vera Puebla, MSc. Que el trabajo titulado “Implementación de un laboratorio de simulación virtual para preparación de pilotos de competencias automovilísticas” realizado por los estudiantes: FLOR JIMÉNEZ ÁNGEL SANTIAGO y JIMÉNEZ GUINGLA IGNACIO ALFONSO, ha sido guiado y revisado de manera periódica y cumple con las normas estatutarias establecidas por la Universidad Internacional del Ecuador, en el Reglamento de Estudiantes. -------------------------------------- Ing. Edgar Gustavo Vera Puebla, MSc. Director de Proyecto iv UNIVERSIDAD INTERNACIONAL DEL ECUADOR ESCUELA DE INGENIERÍA AUTOMOTRIZ CERTIFICACIÓN Y ACUERDO DE CONFIDENCIALIDAD Yo, Ángel Santiago Flor Jiménez y Jiménez Guingla Ignacio Alfonso Declaramos bajo juramento, la elaboración de este proyecto “Implementación de un laboratorio de simulación virtual para preparación de pilotos de competencias automovilísticas” es de nuestra autoría y que no ha sido presentado en ningún grado o calificación profesional y que se ha consultado la bibliografía detallada. Cedemos nuestros derechos de propiedad intelectual a la Universidad Internacional del Ecuador, para que sea publicado y divulgado en internet, según lo establecido en la ley de propiedad intelectual, reglamento y leyes. -------------------------------------- Ángel Santiago Flor Jiménez C.I. 0202116901 -------------------------------------- Ignacio Alfonso Jiménez Guingla C.I. 0929319739 v DEDICATORIA A Dios y a la Virgen María por sus bendiciones derramadas durante cada día de esta etapa. -
Mercedes-Benz E-Cup 2018,GT Sport,Gran Turismo
GT Sport: Mercedes-Benz e-cup 2018 La serie Gran Turismo non è nuova ai tornei e-sport, né a eventi di spessore come laGT Academy, evento organizzato in collaborazione con Nissan e Sony che miscela l’esperienza virtuale a quella reale, con la possibilità di poterpilotare una vera auto da corsa della casa automobilistica giapponese. Questa volta, anche se non con le stesse modalità, tocca a Mercedes-Benz prendere il testimone: da qualche mese infatti, è partito il primo torneo italiano di e-sport dedicato a Gran Turismo, un e- cup (quindi completamente virtuale), che si è svolto in più battute e con tre diverse modalità di partecipazione. Il torneo ha avuto un gran successo tra i fan della serie, anche per la modalità di partecipazione FFA (Free For All), iniziato con il One Day Cup, un evento tenuto settimanalmente per tutto il periodo da Luglio a Settembre tramite il sito PlayStation Italian League, al quale si potrà partecipare dalla propria postazione di gioco e che darà l’accesso alla finale a sette tra i piloti più veloci. Sono inoltre previsti altri due eventi dal vivo per la qualificazione alla finale, uno che si è già concluso (il GP di Monza), organizzato in occasione del Gran Premio di Monza, tenutosi alla Darsena dal 29 Agosto all’1 Settembre e che ha già eletto i tre piloti più performanti mentre, il secondo è il Last Chance Qualifier, che si terrà dal 5 al 6 Ottobre durante il Milan Games Week, evento che darà la possibilità adaltri due aspiranti piloti di poter partecipare alla finalissima. -
Universidad Peruana De Ciencias Aplicadas Facultad
El rol de la música incidental y el sound design en los videojuegos modernos (1996-2019) Item Type info:eu-repo/semantics/bachelorThesis Authors Nuñez Vasquez, Victor Rennato Publisher Universidad Peruana de Ciencias Aplicadas (UPC) Rights info:eu-repo/semantics/openAccess; Attribution- NonCommercial-ShareAlike 4.0 International Download date 29/09/2021 10:26:19 Item License http://creativecommons.org/licenses/by-nc-sa/4.0/ Link to Item http://hdl.handle.net/10757/655918 UNIVERSIDAD PERUANA DE CIENCIAS APLICADAS FACULTAD DE ARTES CONTEMPORÁNEAS PROGRAMA ACADÉMICO DE MÚSICA El rol de la música incidental y el sound design en los videojuegos modernos (1996-2019) TRABAJO DE INVESTIGACIÓN Para optar el grado de bachiller en Música con Especialidad en Composición AUTOR Nuñez Vasquez, Victor Rennato (0000-0003-4654-1569) ASESOR Bacacorzo Díaz, Jorge Francisco Martin (0000-0002-8019-3687) Lima, 14 de febrero de 2021 DEDICATORIA [Dedico con todo mi corazón este trabajo a mi padre y mi madre, que sin su apoyo incondicional a través de mi loca travesía por dedicar mi vida a la música. Porque estoy seguro de que su amor y confianza en mí supero en más de una ocasión sus dudas sobre mi carrera y los comentarios de los demás.] 1 RESUMEN El presente trabajo de investigación tiene como finalidad explorar y entender el rol del sonido en los videojuegos lanzados al mercado entre 1996 a 2019, usando Resident Evil 7 (2017) como un estudio de caso. Para un mejor análisis del apartado sonoro se ha dividido el estudio del sonido en dos partes: música incidental y sound design, teniendo presente, además, que la línea que divida música y efecto de sonido es cada vez menor.