EARLY 1980S UNSPECIFIED: Raymond Vester Is Born
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Zombies—A Pop Culture Resource for Public Health Awareness Melissa Nasiruddin, Monique Halabi, Alexander Dao, Kyle Chen, and Brandon Brown
Zombies—A Pop Culture Resource for Public Health Awareness Melissa Nasiruddin, Monique Halabi, Alexander Dao, Kyle Chen, and Brandon Brown itting at his laboratory bench, a scientist adds muta- secreted by puffer fish that can trigger paralysis or death- Stion after mutation to a strand of rabies virus RNA, like symptoms, could be primary ingredients. Which toxins unaware that in a few short days, an outbreak of this very are used in the zombie powders specifically, however, is mutation would destroy society as we know it. It could be still a matter of contention among academics (4). Once the called “Zombie Rabies,” a moniker befitting of the next sorcerer has split the body and soul, he stores the ti-bon anj, Hollywood blockbuster—or, in this case, a representation the manifestation of awareness and memory, in a special of the debate over whether a zombie apocalypse, manu- bottle. Inside the container, that part of the soul is known as factured by genetically modifying one or more diseases the zombi astral. With the zombi astral in his possession, like rabies, could be more than just fiction. Fear of the the sorcerer retains complete control of the victim’s spiri- unknown has long been a psychological driving force for tually dead body, now known as the zombi cadavre. The curiosity, and the concept of a zombie apocalypse has be- zombi cadavre remains a slave to the will of the sorcerer come popular in modern society. This article explores the through continued poisoning or spell work (1). In fact, the utility of zombies to capitalize on the benefits of spreading only way a zombi can be freed from its slavery is if the spell public health awareness through the use of relatable popu- jar containing its ti-bon anj is broken, or if it ingests salt lar culture tools and scientific explanations for fictional or meat. -
Resident Evil 3 Ships 2 Million Units Just Five Days After Release
April 13, 2020 Press Release 3-1-3, Uchihiranomachi, Chuo-ku Osaka, 540-0037, Japan Capcom Co., Ltd. Haruhiro Tsujimoto, President and COO (Code No. 9697 First Section of Tokyo Stock Exchange) Resident Evil 3 Ships 2 Million Units Five Days After Release - Following Resident Evil 2, Capcom again succeeds in reimagining iconic IP - Capcom Co., Ltd. (Capcom) today announced that shipments of Resident Evil 3 for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, and PC exceeded 2 million units worldwide five days following release. The Resident Evil franchise features survival horror games in which players utilize a variety of weapons and other items to escape terrifying situations. Cumulative sales of the games in the series now total 95 million units* since the first title debuted in 1996. More than 20 years later, continuous support from the passionate fan base across the globe makes it Capcom’s flagship game series. The new Resident Evil 3 is a reimagining of the 1999 release of Resident Evil 3: Nemesis, which went on to sell a cumulative 3.5 million units. The new game incorporates fresh ideas and utilizes the latest technology, leveraging Capcom’s proprietary RE Engine. In addition to putting a fresh twist on the original’s story and setting, the game boasts new play experiences even for fans who played the predecessor. Further, the title gives players the chance to enjoy both single player and multiplayer fun with the inclusion of Resident Evil Resistance, an asymmetrical online multiplayer title that was honored with an award in the Future Division of the Japan Game Awards: 2019. -
Saranac Lake Free Library |
SARANAC LAKE FREE LIBRARY Acquisitions List – January, 2019 Adult Fiction Ahnhem, Stefan Eighteen Below Baldacci, David Long Road to Mercy Berenson, Alex Faithful Spy Clark, Mary Higgins You Don’t Own Me Dabos, Christelle A Winter’s Promise Evanovich, Janet Look Alive, Twenty-Five Jones, Stan The Big Empty Leroux, Catherine Madame Victoria Patterson, James Target Alex Cross Perry, Anne A Christmas Revelation Stuckart, Diane Fool’s Moon Womersley, Chris City of Crows Woods, Stuart A Delicate Touch Adult Non-Fiction 080 McPhee, John The Patch 253.2 Sipe, A.W. Richard A Secret World 297.2 Miles, Jack God in the Qur’an 303.48 Bridle, James New Dark Age, Technology and the End of the Future 320.973 Comey, James A Higher Loyalty 344.73 Driver, Justin The Schoolhouse Gate 359.9 Ballantyne, Iain The Deadly Deep 360.4 Kugel, Seth Rediscovering Travel: A Guide for the Globally Curious 363.25 Rinek, Jeffrey L. In the Name of the Children 364.152 Vronsky, Peter Sons of Cain 365 Marcus, Chelsia Rose Wild Escape 599.7730 Blakeslee, Nate American Wolf 741.5 Emma The Mental Load 921 Skaife, Christopher The Ravenmaster: My Life with the Ravens at the Tower of London * 973.933 Shields, David Nobody Hates Trump More than Trump * Reference REF Large Print - Fiction LP Clark, Mary Higgins You Don’t Own Me LP Contreras, Ingrid Rojas Fruit of the Drunken Tree LP Fowler, Therese Anne A Well-Behaved Woman LP Jefferies, Dinah Sapphire Widow LP Johansen, Iris Vendetta LP Mayor, Archer Bury the Lead LP Rosnay, Tatiana de The Rain Watcher LP Shapiro, B.A. -
Spring 2017 Issue-All
SPRING 2017 - Volume 64, Number 1 WWW.AFHISTORY.ORG know the past .....Shape the Future The Air Force Historical Foundation Founded on May 27, 1953 by Gen Carl A. “Tooey” Spaatz MEMBERSHIP BENEFITS and other air power pioneers, the Air Force Historical All members receive our exciting and informative Foundation (AFHF) is a nonprofi t tax exempt organization. Air Power History Journal, either electronically or It is dedicated to the preservation, perpetuation and on paper, covering: all aspects of aerospace history appropriate publication of the history and traditions of American aviation, with emphasis on the U.S. Air Force, its • Chronicles the great campaigns and predecessor organizations, and the men and women whose the great leaders lives and dreams were devoted to fl ight. The Foundation • Eyewitness accounts and historical articles serves all components of the United States Air Force— Active, Reserve and Air National Guard. • In depth resources to museums and activities, to keep members connected to the latest and AFHF strives to make available to the public and greatest events. today’s government planners and decision makers information that is relevant and informative about Preserve the legacy, stay connected: all aspects of air and space power. By doing so, the • Membership helps preserve the legacy of current Foundation hopes to assure the nation profi ts from past and future US air force personnel. experiences as it helps keep the U.S. Air Force the most modern and effective military force in the world. • Provides reliable and accurate accounts of historical events. The Foundation’s four primary activities include a quarterly journal Air Power History, a book program, a • Establish connections between generations. -
CHAPTER 1 Arrowheads
THE MILLENNIUM BOOK OF TOPCLIFFE John M. Graham The MILLENNIUM BOOK OF TOPCLIFFE John M. Graham This book was sponsored by Topcliffe Parish Council who provided the official village focus group around which the various contributors worked and from which an application was made for a lottery grant. It has been printed and collated with the assistance of a grant from the Millennium Festival Awards for All Committee to Topcliffe Parish Council from the Heritage Lottery Fund. First published 2000 Reprinted May 2000 Reprinted September 2000 Reprinted February 2001 Reprinted September 2001 Copyright John M. Graham 2000 Published by John M. Graham Poppleton House, Front Street Topcliffe, Thirsk, North Yorkshire YQ7 3NZ ISBN 0-9538045-0-X Printed by Kall Kwik, Kall Kwik Centre 1235 134 Marton Road Middlesbrough TS1 2ED Other Books by the same Author: Voice from Earth, Published by Robert Hale 1972 History of Thornton Le Moor, Self Published 1983 Inside the Cortex, Published by Minerva 1996 Introduction The inspiration for writing "The Millennium Book of Topcliffe" came out of many discussions, which I had with Malcolm Morley about Topcliffe's past. The original idea was to pull together lots of old photographs and postcards and publish a Topcliffe scrapbook. However, it seemed to me to be also an opportunity to have another look at the history of Topcliffe and try to dig a little further into the knowledge than had been written in other histories. This then is the latest in a line of Topcliffe's histories produced by such people as J. B. Jefferson in his history of Thirsk in 1821, Edmund Bogg in his various histories of the Vale of Mowbray and Mary Watson in her Topcliffe Book in the late 1970s. -
Resident Evil
OPINIÓN EN MODO HARDCORE TodoENERO 2016 JuegosNÚMERO 37 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES UN TORTUOSO VIAJE AL ORIGEN DE RESIDENT EVIL UNA REALIZACIÓN DE PLAYADICTOS Editorial Esperando el renacer ste primer nú- No obstante, creo mero “tradicio- que muchos estamos Enal” de Revista esperando el renacer TodoJuegos del 2016, definitivo de la saga tras el balance de la creada por Shinji Mi- edición anterior, nos kami, con un Resident coloca de cara a una Evil 7 en propiedad, de las sagas favoritas Jorge Maltrain Macho que retome y los orí- de todo gamer aman- Editor General genes de la franquicia te del terror: Resident y modernice la fórmu- Evil de Capcom. Resident Evil Φ que la, es decir, que no deje no tengo dudas que de lado la acción, pero El estudio este mes estará a la altura del tampoco elementos repite la fórmula que original y que será un como el horror, la ex- le dio tanta alegría el gran complemento al ploración o la resolu- año pasado, con una primer título, remas- ción de puzles duran- remasterización de terizado hace un año. te la aventura. Equipo de Revista TodoJuegos DIRECTOR Rodrigo Salas Alejandro Abarca Caleb Hervia #Feniadan #Caleta PRODUCTOR Cristian Garretón EDITOR GENERAL Luis F. Puebla Pedro Jiménez Y DIAGRAMADOR #D_o_G #PedroJimenez Jorge Maltrain Macho No es, por cierto, el por ende, tomarle ca- UNA PRODUCCIÓN DE único caso en el que riño a los personajes esperamos lo mismo (algo básico en todos y en eso este 2016 pa- los juegos buenos de rece pródigo de ejem- la saga), lo cierto es plos, siendo quizás el que su acción más UNA REALIZACIÓN DE más importante de cercana a los Tales todos el caso de Final que a los Final Fan- Fantasy, en lo perso- tasy tradicionales no nal mi saga de rol fa- nos termina por con- ga espera y en medio vorita.. -
“A Jill Sandwich”. Gender Representation in Zombie Videogames
“A Jill Sandwich”. Gender Representation in Zombie Videogames. Esther MacCallum-Stewart From Resident Evil (Capcom 1996 - present) to The Walking Dead (Telltale Games 2012-4), women are represented in zombie games in ways that appear to refigure them as heroines in their own right, a role that has traditionally been represented as atypical in gaming genres. These women are seen as pioneering – Jill Valentine is often described as one of the first playable female protagonists in videogaming, whilst Clementine and Ellie from The Walking Dead and The Last of Us (Naughty Dog 2013) are respectively, a young child and a teenager undergoing coming of age rites of passage in the wake of a zombie apocalypse. Accompanying them are male protagonists who either compliment these roles, or alternatively provide useful explorations of masculinity in games that move beyond gender stereotyping. At first, these characters appear to disrupt traditional readings of gender in the zombie genre, avoiding the stereotypical roles of final girl, macho hero or princess in need of rescuing. Jill Valentine, Claire Redfield and Ada Wong of the Resident Evil series are resilient characters who often have independent storyarcs within the series, and possess unique ludic attributes that make them viable choices for the player (for example, a greater amount of inventory). Their physical appearance - most usually dressed in combat attire - additionally means that they partially avoid critiques of pandering to the male gaze, a visual trope which dominates female representation in gaming. Ellie and Clementine introduce the player to non-sexualised portrayals of women who ultimately emerge as survivors and protagonists, and further episodes of each game jettison their male counterparts to focus on each of these young adult’s development. -
From Voodoo to Viruses: the Evolution of the Zombie in Twentieth Century Popular Culture
From Voodoo to Viruses: The Evolution of the Zombie in Twentieth Century Popular Culture By Margaret Twohy Adviser: Dr. Bernice Murphy A thesis submitted in partial fulfilment of the Degree of Master’s of Philosophy in Popular Literature Trinity College Dublin Dublin, Ireland October 2008 2 Abstract The purpose of this thesis is to explore the evolutionary path the zombie has followed in 20th Century popular culture. Additionally, this thesis will examine the defining characteristics of the zombie as they have changed through its history. Over the course of the last century and edging into the 21st Century, the zombie has grown in popularity in film, videogames, and more recently in novels. The zombie genre has become a self-inspiring force in pop culture media today. Films inspired a number of videogames, which in turn, supplied the film industry with a resurgence of inspirations and ideas. Combined, these media have brought the zombie to a position of greater prominence in popular literature. Additionally, within the growing zombie culture today there is an over-arcing viral theme associated with the zombie. In many films, games, and novels there is a viral cause for a zombie outbreak. Meanwhile, the growing popularity of zombies and its widening reach throughout popular culture makes the genre somewhat viral-like as well. Filmmakers, authors and game designers are all gathering ideas from one another causing the some amount of self- cannibalisation within the genre. 3 Table of Contents Introduction 4 Chapter One 7 Evolution of the Dead Chapter Two 21 Contaminants, Viruses, and Possessions—Oh my! Chapter Three 34 Dawn of the (Digital) Dead Chapter Four 45 Rise of the Literary Zombie Conclusion 58 Bibliography 61 4 Introduction There are perhaps few, if any fictional monsters that can rival the versatility of the humble zombie (or zombi)1. -
Not of Woman Born: Monstrous Interfaces and Monstrosity in Video Games
NOT OF WOMAN BORN: MONSTROUS INTERFACES AND MONSTROSITY IN VIDEO GAMES By LAURIE N. TAYLOR A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2006 Copyright 2006 by Laurie N. Taylor To Pete. ACKNOWLEDGMENTS I have many people to thank for this dissertation: my friends, family, and teachers. I would also like to thank the University of Florida for encouraging the study of popular media, with a high level of critical theory and competence. This dissertation also would not have been possible without the diligent help and guidance from my committee members, Donald Ault and Jane Douglas, as well as numerous other faculty members and graduate students both at the University of Florida and at other institutions. Thanks go to friends and loved ones (and cats): Colin, Jeremiah, Nix, Galahad, and Mila. And, thanks go always to Pete, for helping with research, discussion, giving me love and support, and for being wonderful. iv TABLE OF CONTENTS Page ACKNOWLEDGMENTS ..............................................................................................iv ABSTRACT.................................................................................................................viii CHAPTER 1 INTRODUCTION....................................................................................................1 Introduction..............................................................................................................1 -
Biohazard 4 Mobile Edition English Version Free Download Biohazard 4 Mobile Edition English Version Free Download
biohazard 4 mobile edition english version free download Biohazard 4 Mobile Edition English Version Free Download. Resident Bad 4, known in Japan as Biohazard 4, is certainly a third-person shooter survival horror video sport created and published by Capcom. The 6th major sequel in the Resident Evil collection, the game was originally released for the GameCube in Northern America and Jápan in January 2005, and in Europe and Australia in March 2005. The story of Citizen Bad 4 follows the U.S i9000. Government specific realtor Leon S. Kennedy, who is certainly delivered on a mission to save Ashley Graham, the U.S. Chief executive's girl whom a threatening cult provides kidnapped. Journeying to a rural region of France, Leon fights lots of violent villagers and réunites with the secret secret agent Ada Wong. Write- up Contents.Biohazard 4 Apk + Obb Information Necessities. Memory - 1 GB+. Processor - 1 GHz+. Google android model - Google android 2.3 Ginger Loaf of bread+. Deep scan your device and reclaim data also the corrupted data can easily recover. It can easily recover all sorts of movies files with various formats supports. Alos find lost and formatted files by asking security questions. Wondershare data recovery crack. Analyzed Models - Xperia NX Thus-02D, XPERIA VL SOL21, GALAXY NEXUS, Samsung S4, S5, S i90006, T7 and Samsung Phrase four, Word 5Sport Information. Name - Biohazard four. Developer - CAPCOM. Dimension - 33.7 MB + 43 MB. Downloads - 10,000+. Biohazard 4 Mobile Edition English Version Free Download Free. Biohazard 4 mobile edition englishBiohazard 4 Mobile edition 1.1.9.apk,Run Like Hell! YETI EDITION 1.3.0.apk,Resident evil 4 mobile edition 1.1.9.apk,Earth HD Deluxe Edition 3.5.0.apk,English-Japanese dictionary 2.2.apk. -
Wasted Years Post-Apocalyptic Adventure in an America Turned Savage
Wasted Years Post-Apocalyptic Adventure in an America turned Savage Version 1.1 Collin Terrell This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. 1 Setting & Flavor: In the year 2061, global tensions had reached the point where a Third World War became unavoidable. Rather than being the clash of superpowers that had been prophesied in the late 20th century, the war began small as a series of brush fires in the developing world. Gradually, more and more nations became embroiled in these small disputes until some of the larger nations found themselves on opposite sides of these regional conflicts. A few dramatic acts of terrorism prompted the use of atomic weapons. Once this option was broached the theory of mutually assured destruction was put to the ultimate test. Most people called this "The Last War" but it had many names: the Great Conflagration, Tianhuo, the True Rapture, Ragnarok, the list goes on. There are those that had seen this event coming and made preparations to survive the day after. Governments were broken, armies scattered, cities leveled. For about a month after the war barely a cricket stirred on the surface of the planet. Those who managed to make it to shelter bided their time, watching their Geiger counters and parceling out their rations. Others, not so fortunate, who managed to survive the blast fought tooth and nail to eke out a meager existence from the bones of civilization. -
Travel Guide
TRAVEL GUIDE Traces of the COLD WAR PERIOD The Countries around THE BALTIC SEA Johannes Bach Rasmussen 1 Traces of the Cold War Period: Military Installations and Towns, Prisons, Partisan Bunkers Travel Guide. Traces of the Cold War Period The Countries around the Baltic Sea TemaNord 2010:574 © Nordic Council of Ministers, Copenhagen 2010 ISBN 978-92-893-2121-1 Print: Arco Grafisk A/S, Skive Layout: Eva Ahnoff, Morten Kjærgaard Maps and drawings: Arne Erik Larsen Copies: 1500 Printed on environmentally friendly paper. This publication can be ordered on www.norden.org/order. Other Nordic publications are available at www.norden.org/ publications Printed in Denmark T R 8 Y 1 K 6 S 1- AG NR. 54 The book is produced in cooperation between Øhavsmuseet and The Baltic Initiative and Network. Øhavsmuseet (The Archipelago Museum) Department Langelands Museum Jens Winthers Vej 12, 5900 Rudkøbing, Denmark. Phone: +45 63 51 63 00 E-mail: [email protected] The Baltic Initiative and Network Att. Johannes Bach Rasmussen Møllegade 20, 2200 Copenhagen N, Denmark. Phone: +45 35 36 05 59. Mobile: +45 30 25 05 59 E-mail: [email protected] Top: The Museum of the Barricades of 1991, Riga, Latvia. From the Days of the Barricades in 1991 when people in the newly independent country tried to defend key institutions from attack from Soviet military and security forces. Middle: The Anna Akhmatova Museum, St. Petersburg, Russia. Handwritten bark book with Akhmatova’s lyrics. Made by a GULAG prisoner, wife of an executed “enemy of the people”. Bottom: The Museum of Genocide Victims, Vilnius, Lithuania.