The House and the Infected Body: the Metonomy of Resident Evil 7
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EARLY 1990S UNSPECIFIED: Takeru Tominaga Is Born
EARLY 1990s UNSPECIFIED: Takeru Tominaga is born. He will go on to become a cameraman and be caught up in a biohazard outbreak on the island of Sonido de Tortuga in 2014. CHARACTER PROFILE: TAKERU TOMINAGA *Born: UK. Died: NA. Height: UK. Weight: UK. B-T: UK. Nationality: Japanese. Affiliation: None. Takeru Tominaga was an assistant director and camera operator working in the Japanese media industry. He was friendly, always courteous and polite to those around him, and tremendously upbeat about life, but he had a reputation for being a little clumsy which often incurred the wrath of his superiors. One example was when he had to book a bikini photo shoot with Yuki Mayu, one of Japan’s top gravure idols. When Takeru discovered the indoor studio was already booked, he organised an outdoor shoot without thinking about how cold the weather would be in the middle of winter. But ever the professional, Mayu got on with the job and Takeru was a massive fan of hers. As a younger man he was quite socially awkward and would take steps to always avoid conflict and keep away from confrontational situations. His eyesight was not the best and his distinguishing feature was his large glasses. Outside of work, he was a big fan of horror movies. In 2014, Takeru was hired as an assistant director to work on the fourth series of Idol Survival, a popular reality TV show where swimwear models competed in a series of survival games across a deserted island. That year marked the first time the series included international models and Yuki Mayu was entered as Japan’s top challenger. -
Fr. Dulaney, Priest for 43 Years and Staff Member for 22, Years Passes Away by Sebastian Rosas Father William R
Cathedral Prep School & Seminary The Current, Volume IV, March 2017 1 Page 2 Pages 2 and 3 Page 4 The Guide to Lent Movie and Game Reviews NASA at Work Summary of Academy Awards Love Guru Sports The Current Cathedral Preparatory School & Seminary Very Rev. Joseph J. Fonti, Rector-President, Mr. Richie Diaz, Principal Fr. Dulaney, Priest for 43 Years and Staff Member for 22, Years Passes Away By Sebastian Rosas Father William R. Dulaney, 68, an of Brooklyn, Father Dulaney was the Pastor of active member of the Diocese of Brooklyn Mary Queen of Heaven (Brooklyn), as well as and Queens, passed away unexpectedly on Parochial Vicar of many other churches, including Friday, February 10th, 2017, just five days St. Sebastian and Saint Thomas the Apostle. Also, before what would‟ve been his 69th he was not only an alumnus of Cathedral Prep, but birthday. He passed away in his sleep at he also served as a Vice-Rector, teacher, and a North Shore University Hospital, in spiritual director, giving a total of 22 years of Manhasset, after being hospitalized for loving service to this school. breaking both of his knees in an Along with his service to Cathedral Prep, unfortunate fall. he was also a chaplain at St. Edmund Prep H.S., Father Dulaney was born in Jackson as well as the Parochial Vicar at St. Gregory the Heights, Queens, on February 15th, 1948. Great since 2007. He studied in Blessed Sacrament School, His funeral mass was held at St. Gregory then went on the Cathedral Prep (class of the Great Church. -
Resident Evil Village Ships Over 4 Million Units Globally! - Steady Userbase Growth Fueled by Praise for Gameplay That Balances Horror and Action
May 27, 2021 Press Release Capcom Co., Ltd. Resident Evil Village Ships Over 4 Million Units Globally! - Steady userbase growth fueled by praise for gameplay that balances horror and action - Capcom Co., Ltd. (Capcom) today announced that multi-platform title Resident Evil Village, the latest entry in the Resident Evil series, has shipped over 4 million units* worldwide. (*Includes sales of digital version) Resident Evil Village is the sequel to Resident Evil 7 biohazard (which has gone on to ship a cumulative 9 million units as of March 31, 2021) and features a higher degree of action and even more expansive, highly engaging gameplay. In the game, players take on the role of protagonist Ethan Winters as they delve into a new kind of survival horror set in a mysterious, snowy village. Lauded for its technical merits, including its stunning, photorealistic visuals and cutting-edge 3D audio, the game also won support from fans for featuring appealing characters grounded in traditional horror and gameplay that expertly balanced elements of action and horror. This resulted in worldwide shipments of the title surpassing 4 million units. Capcom remains firmly committed to satisfying the expectations of all stakeholders by leveraging its industry- leading game development capabilities. [Product Details] 1. Title Resident Evil Village 2. Genre Survival horror 3. Platform PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Stadia, PC May 7, 2021 4. Release Date (May 8, 2021 in Japan due to time difference) About the Resident Evil series: The Resident Evil franchise features survival horror games in which players utilize a variety of weapons and other items to escape terrifying situations. -
The House and the Infected Body the Metonymy of Resident Evil 7
The House and the Infected Body The Metonymy of Resident Evil 7 Alan McGreevy, Christina Fawcett & Marc Ouellette Abstract: Resident Evil 7, in articulating the threat of infectious mold, situates the illness with the feminine: Historical, cultural, and physiological connections between mold and women gives the game license to limit, objectify, and render the female charac- ters monstrous. First-person immersion brings us into contact with the infection, as mold and Molded threaten the buildings of the Bakers, while mold growing in their brains threatens the Bakers themselves. Through the form of infection, the disease is invasively feminine, reflected in the Bakers and their homes. Keywords: Zombies; Mold; Resident Evil; Female Erasure; Embodiment Schlagworte: Zombies; Schimmel; Resident Evil; Auslöschung des Weiblichen; Verkörperung 1. Introduction In Capcom’s Resident Evil 7: Biohazard (2017), Ethan Winters follows a message from his missing wife, Mia, to a rural home in Dulvey, Louisiana. Upon arrival, he finds Mia held captive by the Baker family; what Ethan does not know is that Mia and the Bakers have been infected by mold. After finding Mia and her cutting off his hand, Ethan wakes at the Bakers’ dinner table and meets Jack, Marguerite, Lucas, and Eveline, who appear horrific and undead. He escapes and moves from building to building, guided by the information from the unseen daughter Zoe Baker, trying to find a cure for his wife, Mia, and ally, Zoe. Beyond the Bakers, Ethan is hunted by ambulatory mold-humanoids, called Molded, who corrupt and infest the buildings and grounds of the Baker home. As with previous Resident Evil games, the player guides the protagonist to escape the zombie threat, which in this game is the Molded, Jack, Marguerite and Lucas Baker, and the underlying threat: the interloper, Eveline. -
Dark Souls 3: the Ringed City,For Honor,Nioh,Resident Evil 7
Dark Souls 3: The Ringed City Dark souls III giunge alla conclusione con questo secondo DLC, dopo un Ashes of Ariandel che non ha convinto soprattutto a causa della troppa brevità. In questo The Ringed City le cose cambiano anche se non troppo, la sua lunghezza non può certo essere paragonata ai DLC dei precedenti capitoli a meno che non si includa anche il già citato Ashes of Ariandel, del quale rappresenta per certi versi anche un continuum. Un inizio non proprio esaltante Cumulo di rifiuti: così è chiamata la prima area visitabile prendendo il nuovo falò – luoghi ben conosciuti dai fan della serie come checkpoint, punti di ristoro della salute, ma anche di teletrasporto – situato nella zona finale di Dark souls III (è anche possibile raggiungere la zona dal nuovo falò aggiunto nella stanza in cui viene sconfitto il boss finale del dlc precedente), ambientazione che assomiglia alla fornace della prima fiamma, in cui si fondono i mondi dei capitoli precedenti. Sin dall’inizio il giocatore verrà bombardato da angeli che non ci daranno nemmeno il tempo di esplorare l’ambiente circostante – a meno che non si elimini il loro vero corpo (nascosto) – e sarà costretti quindi a ripararsi dietro rocce o mura sperando di non morire durante la corsa; ovviamente bisognerà anche affrontare vari tipi di nemici fino al raggiungimento del tanto agognato falò. La città ad anelli Se siete sopravvissuti, accederete alla seconda zona, uno scenario artisticamente stupendo, caratterizzato da un level design di prim’ordine: piena zeppa di segreti, scorciatoie ,pareti illusorie, una vera boccata d’aria rispetto alla precedente, soprattutto perché finalmente ci si potrà dedicare all’esplorazione senza il timore di essere sottoposti al costante bombardamento dei nemici. -
1960 to 1969
1960’s (undisclosed): Javier Hidalgo is born. He will become a feared South American drug lord and head of terrorist organisation Sacred Snakes. He will purchase biological weapons from both Umbrella and the ‘rival company.’ CHARACTER PROFILE: JAVIER HIDALGO *Born: UK. Died: 2002. Height: UK. Weight: UK. B-T: UK. Nationality: S. American. Affiliation: Sacred Snakes. Javier was a South American drug lord in control of the Sacred Snakes crime syndicate who had taken de-facto control over a substantial area of jungle by the Amazon. He ruled the entire area absolutely and the small local government was unable to do anything about his control of the drug trade. The drugs the Sacred Snakes produced had been contaminating surrounding countries, as well as finding their way into America. Javier was amassing a fortune in drug money, building up his own private army, and fortifying his operations. He was a wanted criminal in many countries and also an uncommonly cruel man. The ability to slip through the fingers of justice and gather other criminals is not something an ordinary person could accomplish, but Javier had achieved his goals through the use of violence and strict control over the region. He rewarded those who submitted to him and brutally punished anyone who stood in his way, making harsh examples of anyone who opposed him. He ruled his dominion through fear for many years until he mysteriously disappeared from public view in early 2002. This led the U.S. Government to seek him out and investigate a possible link to Umbrella Corp. Javier’s significant history dates back to his formative years where he learned about the drugs trade as a youth and soon completed his first drug deal when he was a teenager. -
EARLY 1800S (UNDISCLOSED): Born Into the Family As One of Seven Children, Young Henry Travis Is One of the Heirs to Merchant Shipping Company Travis Trading
EARLY 1800s (UNDISCLOSED): Born into the family as one of seven children, young Henry Travis is one of the heirs to merchant shipping company Travis Trading. Growing up he finds himself fascinated with the idea of exploration and adventure, with a particular interest in Africa and its rich haven of diverse flora and fauna. Using his own share of the family fortune, he makes numerous trips to the continent, documenting and cataloguing as much as he can, inspired by David Livingstone and other such famous explorers of the era. Thanks to his family's vast wealth, he is able to research harder and longer than other explorers of the time and in the course of 34 years, makes five trips to Africa in all. "In the 1800s, Henry Travis, the youngest of seven siblings, invested much of his own fortune into the exploration of Africa. During this period, the exploits of explorers like David Livingstone were creating quite a stir in the newspapers of the days. Henry's expedition was inspired by these accounts and his decision was to have a great impact on Travis Trading's future. Henry made five expeditions to the African continent in order to explore all of its regions. The extensive funds of the Travis family allowed him to continue his research into Africa even through times when results were not forthcoming. After his fifth and final expedition in Africa, Henry Travis returned to his home a full 34 years after he had first left it." - RE5: No.10: Tricell File; Archived 2009 The prestigious Ashford family is founded in England with the birth of first lady and matriarch, Veronica. -
2015-2017 Unspecified
2015-2017 UNSPECIFIED: The United Nations and B.S.A.A receive criticism from member nations for failing to develop promised countermeasures against increasingly complex B.O.W.s appearing across the world. Since Tall Oaks, Lanshiang and especially New York, it is abundantly clear the world is losing the war against bioterrorism. The operating costs of the B.S.A.A. are spiralling and their budget is increased year by year, but they are still no closer to ending this worldwide threat. Since their original reformation in 2007, Blue Umbrella PMC have been working quietly behind the scenes attempting to atone for the crimes of the original Umbrella Corporation whilst actively combatting the out of control threat of bioterrorism and reflecting on their past. Due to understandable hesitancy regarding public reaction to their existence, they have been purposefully kept in the background, painstakingly researching and developing specialised weapons and equipment sent to various anti-B.O.W. organisations for testing and utilisation. They have also developed and patented various cutting-edge technologies and what is disclosable from this tech has been useful for developing potential treatments for various incurable diseases. After several years of hard research, the Anti-Bioweapons Development Bureau at Blue Umbrella announce completion of their first specialised anti-B.O.W. firearms. It is a new Samurai Edge and several variations derived from research originally conducted by Albert Wesker and only discovered after his death. 2579 2580 2581 Blue Umbrella’s remit includes atoning for the crimes of the original Umbrella Corporation and this is the ultimate objective that needs to be reached if they are to close down and finalise the post-confirmation phase of their ongoing Chapter 11 reorganisation order. -
The Life of Mary Baker Eddy and the History of Christian Science
THE L IFE OF MARY BAKER G. EDDY ANDHE T HISTORY OF CHRISTIAN SCIENCE BY G EORGINE MILMINE ELUSTBATED NEW Y ORK DOUBLEDAY, PAGE & COMPANY 1909 0% ALL R IGHTS RESERVED, INCLUDING THAT OF TRANSLATION INTO FOREIGN LANGUAGES, INCLUDING THE SCANDINAVIAN COPYRIGHT, 1 907, 1908, BY was s. s. uccwax commmr COPYRIGHT, 1909, BY DOUBLEDAY, no: a counmr PUBLISHED, novnmn, 1909 ‘ ~ ‘ ‘ \ Photogra; h b y S. A. Bowers MARY BAKER G. EDDY From a p hotograph taken in Concord, N. H., in 1892 NOTE The f ollowing history was first published in serial form in McClure’s Magazine, 1907-1908. It has since been revised and n ew material has been added. G.. M Qfilw’; CONTENTS CHAPTER PAGE I. M rs. Eddy’s American Ancestors—Mark Baker, and Lifen o the Bow Farm—Schooldays in Til ton—Early I nfluences—Her First Marriage II. M rs. Glover as a. Widow in Tilton—Her Interest in M esmerism and Clairvoyance—The Disposal of H er Son—Marriage to Daniel Patterson 26 III. M rs. Patterson First Hears of Dr. Quimby— Her A rrival in Portland—Quimby and His “Science” . 42 IV. M rs. Patterson Becomes Quimby’s Patient and Pupil—Her D efence of Quimby and His The— ory—Her G rief at His Death—She Asks Mr. Dressero t Take up Quimby’s Work 56 V. T he Quimby Controversy—Mrs. Eddy’s Claim that Christian S cience Was a Divine Revelation to Her—The S tory of Her Fall on the Ice in Lynn a nd Her Miraculous Recovery 71 The Q uimby Controversy Continued—Mrs. -
The House and the Infected Body: the Metonymy of RESIDENT EVIL 7
The House and the Infected Body The Metonymy of Resident Evil 7 Alan McGreevy, Christina Fawcett & Marc Ouellette Abstract: Resident Evil 7, in articulating the threat of infectious mold, situates the illness with the feminine: Historical, cultural, and physiological connections between mold and women gives the game license to limit, objectify, and render the female charac- ters monstrous. First-person immersion brings us into contact with the infection, as mold and Molded threaten the buildings of the Bakers, while mold growing in their brains threatens the Bakers themselves. Through the form of infection, the disease is invasively feminine, reflected in the Bakers and their homes. Keywords: Zombies; Mold; Resident Evil; Female Erasure; Embodiment Schlagworte: Zombies; Schimmel; Resident Evil; Auslöschung des Weiblichen; Verkörperung 1. Introduction In Capcom’s Resident Evil 7: Biohazard (2017), Ethan Winters follows a message from his missing wife, Mia, to a rural home in Dulvey, Louisiana. Upon arrival, he finds Mia held captive by the Baker family; what Ethan does not know is that Mia and the Bakers have been infected by mold. After finding Mia and her cutting off his hand, Ethan wakes at the Bakers’ dinner table and meets Jack, Marguerite, Lucas, and Eveline, who appear horrific and undead. He escapes and moves from building to building, guided by the information from the unseen daughter Zoe Baker, trying to find a cure for his wife, Mia, and ally, Zoe. Beyond the Bakers, Ethan is hunted by ambulatory mold-humanoids, called Molded, who corrupt and infest the buildings and grounds of the Baker home. As with previous Resident Evil games, the player guides the protagonist to escape the zombie threat, which in this game is the Molded, Jack, Marguerite and Lucas Baker, and the underlying threat: the interloper, Eveline. -
Universidad Peruana De Ciencias Aplicadas Facultad
El rol de la música incidental y el sound design en los videojuegos modernos (1996-2019) Item Type info:eu-repo/semantics/bachelorThesis Authors Nuñez Vasquez, Victor Rennato Publisher Universidad Peruana de Ciencias Aplicadas (UPC) Rights info:eu-repo/semantics/openAccess; Attribution- NonCommercial-ShareAlike 4.0 International Download date 29/09/2021 10:26:19 Item License http://creativecommons.org/licenses/by-nc-sa/4.0/ Link to Item http://hdl.handle.net/10757/655918 UNIVERSIDAD PERUANA DE CIENCIAS APLICADAS FACULTAD DE ARTES CONTEMPORÁNEAS PROGRAMA ACADÉMICO DE MÚSICA El rol de la música incidental y el sound design en los videojuegos modernos (1996-2019) TRABAJO DE INVESTIGACIÓN Para optar el grado de bachiller en Música con Especialidad en Composición AUTOR Nuñez Vasquez, Victor Rennato (0000-0003-4654-1569) ASESOR Bacacorzo Díaz, Jorge Francisco Martin (0000-0002-8019-3687) Lima, 14 de febrero de 2021 DEDICATORIA [Dedico con todo mi corazón este trabajo a mi padre y mi madre, que sin su apoyo incondicional a través de mi loca travesía por dedicar mi vida a la música. Porque estoy seguro de que su amor y confianza en mí supero en más de una ocasión sus dudas sobre mi carrera y los comentarios de los demás.] 1 RESUMEN El presente trabajo de investigación tiene como finalidad explorar y entender el rol del sonido en los videojuegos lanzados al mercado entre 1996 a 2019, usando Resident Evil 7 (2017) como un estudio de caso. Para un mejor análisis del apartado sonoro se ha dividido el estudio del sonido en dos partes: música incidental y sound design, teniendo presente, además, que la línea que divida música y efecto de sonido es cada vez menor. -
Directorial Style for Interactive Storytelling and the Fallacy of Ownership: the Case of Resident Evil 7
Special – peer-reviewed Cinergie – Il cinema e le altre arti. N.19 (2021) Edited by Simone Arcagni and Adriano D’Aloia ISSN 2280-9481 https://doi.org/10.6092/issn.2280-9481/11922 https://cinergie.unibo.it/ Directorial Style for Interactive Storytelling and the Fallacy of Ownership: The Case of Resident Evil 7 Nicolas Bilchi* Roma Tre University (Italy) Submitted: December 11, 2020 – Revised version: February 23, 2021 Accepted: May 17, 2021 – Published: August 4, 2021 Abstract This article discusses some of the issues affecting storytelling in an immersive and interactive medium such as Virtual Reality. Interactive works which reconfigure their images as three-dimensional environments bearing affordances seems able to convey a proper sense of “spatial presence” – that is, the perceptive and cognitive illusion of being physically immersed in a digital environment, rather than in the material one which actually surrounds the body. However, I will show that VR technology is doomed to produce “breaks in presence”: moments which rise awareness of the mediated nature of the experience, shattering the illusion of presence, and which represent undesirable side-effects for the aesthetics of immersion generally promoted by VR works. In order to do so, I will use the VR game Resident Evil 7 as a case study. First, I will analyse the sophisticated formal solutions employed by the game to create a terrifying illusion of presence, highlighting their connection with cinematic strategies common to the horror genre; then, I will focus on sections of the interactive experience which nonetheless devaluate the effects of these stylistic gears by bringing consciousness about the impalpable and disembodied nature of the virtual body during the (simulated) physical interaction with the environment.