Kefka's Krew Presents… a Bioware/EA Game…

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Kefka's Krew Presents… a Bioware/EA Game… Kefka’s Krew Presents… A BioWare/EA Game… Genre: Sci-Fi RPG/Third Person Shooter Developed by BioWare, Produced by Electronic Arts Platforms: Xbox 360, PC, PS3 Tech: Built on the Unreal 3 engine Target Audience: Rated M for Blood, Drug Reference, Sexual Content, Strong Language, Violence The Story So Far… In 2183, the galaxy almost fell to a Geth invasion, led by the very mysterious and very powerful Sovereign, and disgraced Council Spectre Saren Arterius. During the climactic battle at the Citadel, Commander Shepard, the first human Spectre, defeated Sovereign and Saren, and saved the galaxy. Now, in 2185, human colonies in the frontier of the Milky Way are disappearing, and it’s up to Commander Shepard to figure out why… Setting The Milky Way The game takes place all over the galaxy Player travels to different star systems using Mass Relays and Mass Effect Technology The Normandy Your ship, the Normandy, is the major hub for the player Use it to travel around the galaxy, receive missions, upgrade yourself, your ship, and your crew, and interact with your squad Hub Worlds The Citadel: Seat of Galactic Government Omega: “Capital” of the Terminus Systems Illium: Asari Trading World Tuchanka: Krogan Homeworld The Story • One month after the events of the first game, the original Normandy is destroyed, and Commander Shepard is killed. • Two years later, Shepard’s body is recovered and rebuilt by Cerberus • Woken up during an attack on the station, taken to see the Illusive Man • Sets out to find why human colonies are disappearing, signs point to the Collectors. • The Illusive Man sets Shepard on a mission to recruit an elite team to destroy the Collectors. • Travels the galaxy recruiting squad mates and investigating the Collectors • Finds proof that the Collectors are working for the Reapers • Travels through the Omega-4 Relay and finds what the Collectors needed so many humans for, and defeats the Collectors. Characters Commander Shepard Shepard’s Gender, Class, Appearance, and Backstory all determined by the player upon starting the game Allows the player to import a Commander Shepard from the first Mass Effect and continue their story Commander Shepard Class Commander Shepard Morality: Decisions made by the player in dialogue effect their morality “Heroic” choices give Paragon points “Bold” choices give Renegade points Certain decisions are only available if the player as enough Paragon/Renegade points to use them. The Crew Garrus: Turian Vigilante, Part of the ME crew Tali: Quarian Engineer, Part of the ME crew Miranda: Cerberus Officer, Second in Command Jacob: Cerberus Soldier Garrus Jack Thane: Drell Assassin Tali Mordin: Salarian Scientist Samara Jack: Psychotic Biotic Miranda Grunt Samara: Asari Justicar Jacob Grunt: Krogan Warrior Legion Legion: Geth Platform Thane Zaeed Zaeed: Human Mercenary Kasumi: Human Thief Mordin Kasumi The Crew Non Squad Crew Members Joker: Pilot, is Seth Green EDI: The Normandy’s AI Kelly Chambers: Yeoman Dr. Chakwas: Doctor Villains The Illusive Man Leader of Cerberus Pro-human Paramilitary organization Many see them as terrorists ‘Recruits’ Shepard to find out what is happening to the human colonies Believes Shepard about the Reapers Villain status debatable Villains The Collectors Mysterious Most of the galaxy thinks they’re a myth Technologically advanced Working for the Reapers Villains The Reapers Extremely advanced sentient machines Come around every 50,000 years to purge the galaxy Work through indoctrination - Controlling the Collectors The series main antagonists, but don’t play a main role in Mass Effect 2 Despite the events of the first game, no one thinks they are real Villains Miscellaneous Mercs: - Blue Suns - Eclipse - Blood Pack The Geth The Grabber Garrus: Eye for an Eye Mechanics Combat Cover Based Shooter Real-Time, but Pausable Accompanied by 2 Squadmates Powers and Guns Demonstrated by yours truly PC Console Dialogue Dialogue Wheel - Up to 6 options - Options on the top – “Heroic” - Options on the bottom – “Bold” Again, Demonstrated by me - Middle Options - Neutral - Occurs in Cutscenes - Started automatically - By interacting with someone Leveling Up Upgrades Can Upgrade: - Yourself - Your Weapons - Your Crew - Your Ship Upgrades Cost Resources - Iridium, Platinum, Palladium, Element Zero Resources gathered in two ways: - Found on Missions - Mined Player’s Effect on the Game Choices imported from Mass Effect - Fate of the Council - Who made it off Virmire - The Rachni Ultimately, little more than scene dressing - Narrative of 2 disconnected from the original Interrupts During certain cutscenes, the player can use Paragon or Renegade interrupts to gain respective points Hacking and Bypassing Occasionally the player will need to hack or bypass security to get into something or gain credits Bypassing usually occurs on doors and wall safes - Connect the dots Hacking is used to access date pads - Match three consecutive code fragments to the target segment Player’s Effect on the Game The Ending Player’s effect on the game most apparent during the Suicide Mission Choices made throughout the game regarding squad loyalty and upgrades, and decisions made during the final mission determine who lives and who dies Only Joker is guaranteed to live Player’s Effect on the Game Romance Player can choose to start a relationship with a squad member Quest Walkthrough Citadel: Crime in Progress I’m Professor Bryant And this is my favorite Presentation on the Citadel .
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