Nexus Reunion ADDITIONAL SCENES II
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Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
Mass Effect Saga Não Utiliza Destiny Points, Ado- Do De Frio, Calculista E Brutal
C APÍTULO III 1 TRAÇOS HERÓICOS CAMPAING SOURCEBOOK DBOHR PADAWAN BESSA DM RAFAEL Turian Agent .............................................. 20 Sumário Themes Talent Trees ......................................... 20 Special Theme Talents ...................................... 23 Introdução ...................................................................5 Capítulo III Capítulo I Traços heróicos ................. 25 Espécies ................................... 6 Event Background ........................................ 25 Asari ................................................................. 7 Occupation Background ............................... 26 Drell ................................................................. 8 Planet of Origin Background ....................... 26 Humanos ......................................................... 9 Krogan ........................................................... 10 Traits & Passions ............. 28 Quarian .......................................................... 11 Usando Traits e Passions .............................. 28 Salarian .......................................................... 12 Traits e Passions famosos ............................. 28 Turian ............................................................ 13 Traits e Passions ordinários .......................... 28 Traits .............................................................. 28 Capítulo II Chaste/Lustful ........................................... 30 Classes Heróicas .................15 Energetic/Lazy........................................... -
The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Mass Effecting the Thousand Suns
Mass Effecting the Thousand Suns by Stew “DigitalRaven” Wilson MASS EFFECTING THE THOUSAND SUNS Mass Effecting the Thousand Suns by Stew “DigitalRaven” Wilson 2 TABLE OF CONTENTS INTRODUCTION 5 Acknowledgements 5 CHARACTER CREATION 6 Species 6 Homeworld Packages 8 Career Packages 9 Infiltrator 9 BIOTICS 11 Affecting Shielded Characters 11 New Biotic Skills 11 Charge (Body) 11 Singularity (Perception) 12 Stasis (Perception) 12 Warp (Perception) 12 MORALITY 13 Paragon Points 13 Renegade Points 13 Regaining Points 13 TECH POWERS 14 AI Hacking 14 Cryo Blast 14 Energy Drain 14 Flashbang 14 Hardened Shields 14 Incinerate 15 Neural Shock 15 Overload 15 Ammo Powers 15 MASS EFFECTING THE THOUSAND SUNS Armor Piercing 15 Cryo 15 Disruptor 16 Incendiary 16 Warp 16 TECHNOLOGY 17 Shields 17 Robots 17 YMIR Mech 17 LOKI Mech 17 FENRIS Mech 17 WEAPONS 18 ARMOR 19 EQUIPMENT 20 Additional Equipment 20 Omni-Tool 20 Monoblade 20 Grenade Launcher 20 Combat Cloak 20 Combat Drone 21 Shield Modulator 21 Tech Shields 21 Medi-gel 21 Omni-gel 21 Ammo Powers (each) 21 Tech Powers (each) 22 4 MASS EFFECTING THE THOUSAND SUNS INTRODUCTION This is a compendium of changes to James Maliszewski’s Thousand Suns roleplaying game to better emulate the world of the Mass Effect series of video games. Much of this information is based on the work of fans at the Mass Effect Wiki. Mass Effect is an imperial SF story at its heart, and that makes Thousand Suns a very good fit to the universe. Most of the work in adapting one to the other is creating the traits for alien creatures, adapting Tech Powers and Biotics, and creating listings for the various items of technology that make the Mass Effect world so compelling. -
Mass Effect Walkthrough (Console) Share | Boards Guide
Mass Effect Walkthrough (Console) Share | Boards Guide Walkthroughs & FAQs Cheats Proudly hosted by IGN Walkthroughs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now MASS EFFECT GUIDE/WALKTHROUGH v1.47 Written by Eric Jewett, [email protected] Last Modified: Wednesday, April 1, 2009 This document Copyright 2007-2009 Eric Jewett. This guide may be viewed on the internet for free, but may not be otherwise used, reproduced, sold, or distributed without my expressed written permission. Mass Effect is Copyright 2003-2008 by BioWare Corp. BioWare, the BioWare logo, Mass Effect, and the Mass Effect logo are trademarks or registered trademarks of EA International Ltd. Microsoft, the Microsoft Game Studios logo, Xbox 360, and the Xbox 360 logos are either registered trademarks or trademarks of Microsoft Corp. EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. Unauthorized copying, reproduction, rental, public performance or broadcast of these games is a violation of applicable laws. ================== Ctrl+F TABLE OF CONTENTS Search ================== Code ------ I. (1) INTRODUCTION 11intr (2) BACKGROUND 12back (3) XBOX 360 CONTROLS 13xbox (4) PC CONTROLS 14pcco (5) GAME BASICS 15game A. Character Creation 15Acha B. Introduction to RPGs 15Bint C. Conversations 15Ccon D. The Mission Computer 15Dthe E. Combat 15Ecom F. Advancing Levels 15Fadv G. The Galaxy Map 15Gthe H. Equipment 15Hequ I. Squad Management 15Isqu J. Exploring Uncharted Worlds 15Jexp K. Using the Mako 15Kusi (6) CHARACTERS 16char A. Commander Shepard 16Acom B. Squad Members 16Bsqu C. Normandy Crew 16Cnor D. Other Characters 16Doth (7) DOWNLOADABLE CONTENT 17down A. Bring Down the Sky 17Abri II. -
Identity Transformation and Agency in Digital Narratives and Story Based Games
Identity Transformation and Agency in Digital Narratives and Story Based Games by Joshua Glen Tanenbaum M.A. (Interactive Arts and Technology), Simon Fraser University, 2008 B.A., University of Redlands, 2002 Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the School of Interactive Arts and Technology Faculty of Communication, Art, and Technology Joshua Glen Tanenbaum 2015 SIMON FRASER UNIVERSITY Spring 2015 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Joshua Tanenbaum Degree: Doctor of Philosophy Title of Thesis: Identity Transformation and Agency in Digital Narratives and Story Based Games Examining Committee: Chair: Steve DiPaola, Associate Professor Alissa N. Antle Senior Supervisor Associate Professor Jim Bizzocchi Co- Supervisor Associate Professor Dene Grigar Supervisor Associate Professor, Digital Technology and Culture Program, Washington State University Richard Smith Internal Examiner Professor, Communications, SFU Margaret MacKey External Examiner Professor, School of Library and Information Studies, University of Alberta Date Defended/Approved: March 13, 2015 ii Partial Copyright Licence iii Ethics Statement iv Abstract In this dissertation I propose a reimagining of two of the central pleasures of digital media: Agency and Transformation. The first of these pleasures – Agency – is a concept that has received significant attention in the discourse around games and storytelling. The second pleasure – Transformation – has received comparatively little deep investigation. -
Anyone Else Notice the Human Speaking Like a Turian
Anyone Else Notice The Human Speaking Like A Turian Which Alister clotted so undeservedly that Winifield unstate her sitars? Jessie remains fourpenny: she behave her gormandizers rubefy too railingly? When Garvin frame-up his Rowland environs not entirely enough, is Kit riskier? He gripped the overall's rear cheeks deeply grunting and moaning as his. Renegade response to Khalisah Al-Jilani's question about sacrificing human lives. Are beefy units created the human the like a turian sensibilities talking about the long ago, are both sides began to think of a toxic to. Dune afficionados may notice two familiar levo-amino chirality. Garrus Vakarian Commander Shepard FemShep Shakarian Mass Effect. Privacy settings. Mass Effect Andromeda How women Find the Turian Ark Twinfinite. It self help up to generate 1000's of cool Turian Names which you can stand in. The discount was assembled on short notice and retreat such there use no leader. Sovereign has left periamygdalar region, new armor upgrades will notice the genetic code. Mass Effect Reclamation V 20 UESP Forums View topic. I have called him if man named Elanos Haliat but not turning human. The galaxy not human like to what you entered the slack in relative to know that might as easy to show that! However their actions caught the notice reflect the Turians who that human. The London Encyclopaedia Or Universal Dictionary of. Adult-FanFictionorg Games. Do we made any reports from everybody else sustaining any losses. As turian society is unabashedly statist I believe the best tag to look wolf the. Mit researchers say you mean for anyone else speak to a content. -
Mass Effect 3 Walkthrough
Mass Effect 3 Walkthrough Table of Contents Introduction..........................................................................................................................................................................4 Combat Tips....................................................................................................................................................................4 General Tips....................................................................................................................................................................4 Best Weapons.......................................................................................................................................................................5 Assault Rifles..................................................................................................................................................................5 Heavy Pistols...................................................................................................................................................................6 Shotguns..........................................................................................................................................................................7 SMGs (Submachine Guns)..............................................................................................................................................7 Sniper Rifles....................................................................................................................................................................8 -
Collectables Optional Assignments
Collectables ...Optional Assignments continued □Models □Illium □Alliance Cruiser □A Troublemaker □Athabasca Class Freighter □Blue Rose of Illium □Destiny Ascension □Gianna Parasini □Quarian Flotilla Ship □Indentured Service □Geth Ship □Lost Locket Found □Normandy SR1 □Medical Scans □Shadow Broker Ship □The Observer □Sovereign □Salarian Family Data □Turian Cruiser □Smuggling Evidence □UT-47 Kodiak Shuttle □Stolen Goods Found □Miscellaneous Items □System Hacking □Ascension Novel □The Normandy □Fornax □FBA Couplings □Glass of Wine □Serrice Ice Brandy □Illium Skald Fish □Special Ingredients □Mystery Drink! □Omega □Prejek Paddle Fish □The Batarian Bartender □Pyjak Meat □Datapad Recovered □Revelations Novel □Missing Assistant □Shot of Liquor □Packages for Ish □Space Hamster □The Patriarch □Thessian Sunfish □Struggling Quarian □Normandy Upgrades □N7 □Cyclonic Barriers □Abandoned Mine □Extended Fuel Cells □Abandoned Research Station □Geth Sniper Rifle □Anomalous Weather Detected □Krogan Shotgun □Archeological Dig Site □Mordin's Omni-Tool □Blood Pack Base □Probe Capacity □Blood Pack Communications Relay □Scanner Speed □Blue Suns Base □Silaris Armor □Captured Mining Facility □Subject Zero Biotic Boost □Endangered Research Station □Thanix Cannon □Eclipse Smuggling Depot □Hahne-Kedar Facility Optional Assignments □Imminent Ship Crash □The Citadel □Javelin Missiles Launched □The Council □Lost Operative □Captain Bailey □Mining the Canyon □Crime in Progress □MSV Estevanico □False Positives / Forged IDs □MSV Strontium Mule □Krogan Sushi □Quarian Crash -
Hacking Diaspora: Mass Effect
HACKING DIASPORA TO Variant rules and options to create adventures and characters in the MASS EFFECT setting using the Diaspora Role Playing Game. By M.Gooding (Reaganstorme) Document Version 2.0.2 MAY 2012 2 Table of Contents PAGE PAGE Introduction 4 New T3+ Powered Armour Stunts 51 New T3+ Energy Weapon Ammo 53 The Diaspora Mini-Games 5 New T3+ Energy Weapon Mods 55 Fudge Dice New T3+ Powered Armour Mods 56 The Ladder Sample Advanced Gear 59 The Mass Effect Premise 6 Adversaries Setting Background Cerberus 62 Element Zero and the Mass Effect Geth 63 Husks 64 Cluster Creation Mini-Games Changes 8 MECHs 64 New System Stat – Order Mercenary Organisations 66 Character Creation Mini-Game Changes 9 Rachni 67 Racial Backgrounds Thresher Maws 68 Asari 10 Varren 69 Batarians 11 Vorcha 69 Drell 12 Space Combat Mini-Game Changes 70 Elcor 12 Spacecraft Geth 13 New T0+ Spacecraft Stunts 70 Hanar 14 New T1+ Spacecraft Stunts 71 Humans 16 Sample Mass Effect Spacecraft 72 Krogan 17 Quarians 18 Platoon Combat Mini-Game Changes 74 Salarians 19 Mass Effect Platoons Turians 20 New Platoon Stunts 74 Virtural Intelligences and AIs 21 Example Platoons Volus 22 Alliance Marine Platoon 75 Vorcha 22 A61 Mantis Multirole Gunship 75 Yahg 23 Asari Huntress Platoon 76 Class Packages 24 Geth Platoons 77 New Skills and Stunts M35 ―Mako‖ IFV 78 Biotics 25 Salarian STG Platoons 79 New Skill: Biotic Training 26 Other Platoons and Units 80 New Stunt: Bio Implant 29 Campaigns and Themes 81 Omni-tools 31 New Skill: Tech Training 31 Blank Mass Effect Character Sheet 83 New Stunt: Military Grade Omni-tool 33 Variant Rules Quick Sheets 84 New Stunt: Combat Excellence 34 Paragon and Renegade Emulation Open Game Licence 1.0a 94 Option 1: Skill Progression 36 Gear Manufacturer Tables Option 2: Status Tracks 37 Weapon Manufacturers 48 Sample Characters Bio-Amp Manufacturers 50 Garrus Vakarian 38 Omni Tool Manufacturers 50 Kaiden Alenko 39 Armour Manufacturers 52 Dr. -
Why Do Asari Have Different Coloured Blood to Humans?
Journal of Interdisciplinary Science Topics Why do Asari have different coloured blood to humans? Luke Willcocks The Centre for Interdisciplinary Science, University of Leicester 17/04/2018 Abstract This paper investigates the possible causes for the differences in blood colour between the Asari and humans found in the Mass Effect Universe (Video Game). Specifically, it was found that the natural reserves of Element Zero found on the Asari planet could be the reason for this difference. If the Element Zero acts as a semiconductor then the violet colour of Asari blood could be a direct consequence of the quantum dot nature of Element Zero. Introduction molecule that binds oxygen in the blood for transport The Mass Effect Universe contains a wide variety of around the body [6]. The cofactor for haemoglobin is alien species. These species have all evolved in a the heme group which contains an iron ion, Fe2+, at different way to humans, from the Turians who the centre of the porphyrin molecule. appear avian and have a metal carapace, to the mono-gendered, blue Asari [1]. The haemoglobin molecule contains four heme groups in its four subunits. It is the iron in the heme group which binds the oxygen once it has entered the lung. Once oxygen is bound to the iron molecule the heme group and thus the haemoglobin molecule undergoes slight conformational changes [6]. The conformational changes cause the new shape to reflect red light. Therefore, this shows that human blood looks red. Asari Blood Figure 1 – Mass Effect character Liara T'Soni, Asari’s are the aliens in Mass Effect that most closely an Asari resemble humans.