Collectables Optional Assignments

Total Page:16

File Type:pdf, Size:1020Kb

Collectables Optional Assignments Collectables ...Optional Assignments continued □Models □Illium □Alliance Cruiser □A Troublemaker □Athabasca Class Freighter □Blue Rose of Illium □Destiny Ascension □Gianna Parasini □Quarian Flotilla Ship □Indentured Service □Geth Ship □Lost Locket Found □Normandy SR1 □Medical Scans □Shadow Broker Ship □The Observer □Sovereign □Salarian Family Data □Turian Cruiser □Smuggling Evidence □UT-47 Kodiak Shuttle □Stolen Goods Found □Miscellaneous Items □System Hacking □Ascension Novel □The Normandy □Fornax □FBA Couplings □Glass of Wine □Serrice Ice Brandy □Illium Skald Fish □Special Ingredients □Mystery Drink! □Omega □Prejek Paddle Fish □The Batarian Bartender □Pyjak Meat □Datapad Recovered □Revelations Novel □Missing Assistant □Shot of Liquor □Packages for Ish □Space Hamster □The Patriarch □Thessian Sunfish □Struggling Quarian □Normandy Upgrades □N7 □Cyclonic Barriers □Abandoned Mine □Extended Fuel Cells □Abandoned Research Station □Geth Sniper Rifle □Anomalous Weather Detected □Krogan Shotgun □Archeological Dig Site □Mordin's Omni-Tool □Blood Pack Base □Probe Capacity □Blood Pack Communications Relay □Scanner Speed □Blue Suns Base □Silaris Armor □Captured Mining Facility □Subject Zero Biotic Boost □Endangered Research Station □Thanix Cannon □Eclipse Smuggling Depot □Hahne-Kedar Facility Optional Assignments □Imminent Ship Crash □The Citadel □Javelin Missiles Launched □The Council □Lost Operative □Captain Bailey □Mining the Canyon □Crime in Progress □MSV Estevanico □False Positives / Forged IDs □MSV Strontium Mule □Krogan Sushi □Quarian Crash Site □Downloadable Content □Wrecked Merchant Freighter □Arrival □Tuchanka □Lair of the Shadow Broker □Combustion Manifold □Normandy Crash Site □Killing Pyjaks □Overlord □Missing Scout □Project Firewalker continued... 1 Dossier Missions ...Achievements continued □Archangel □A House Divided □The Assassin □Incineration Specialist □The Convict □Insanity □The Justicar □The Justicar □Legion □The Krogan □The Professor □Last Stand □Tali □Long Service Medal □The Thief (Kasumi DLC) □Master at Arms □The Veteran (Zaeed DLC) □Merciless □The Warlord □Missing in Action Loyalty Missions □Mission Accomplished □A House Divided □Most Dangerous Game □The Ardat-Yakshi □No One Left Behind □Eye for an Eye □Operative □The Gift of Greatness □Overload Specialist □Old Blood □Paramour □The Price of Revenge (Zaeed DLC) □Power Full □The Prodigal □Power Gamer □Rite of Passage □The Prodigal □Sins of the Father □The Professor □Stealing Memory (Kasumi DLC) □Prospector □Subject Zero □The Quarian □Treason □Revenge! Achievements □Scholar □Scientist □Against All Odds □Suicide Mission □Agent □Tactician □The Assassin □Technician □The Archangel □Treason □Battlemaster □The Ultimate Sacrifice □Big Game Hunter □Very Elusive □Brawler □Warp Specialist □Broke, Blind and Bedlam □Weapon Specialist □Cat's in the Cradle □Catching Up Primary Codex Entries □Catharsis □Aliens: Council Races □Colony Defense □Asari □The Convict □Salarians □Covert Action □Turians □The Cure □Aliens: Extinct Races □Data Hound □Protheans □Detail Orientated □Aliens: Non-Council Races □Digital Exorcist □Batarians □Doppelganger □Collectors □Explorer □Elcor □Fade Away □Geth □Fashionista □Hanar □Friend or Foe □Krogan □Ghost of the Father □Praetorians □Ghost Ship □Quarians □The Hard Way □Reapers □Head Hunter □Reapers: Indoctrination □Heart of Darkness □Sovereign □Highly Trained □Volus continued... □Vorcha continued... 2 ...Primary Codex Entries continued Secondary Codex Entries □Citadel and Galactic Government □Aliens: Council Races □Citadel □Asari: Ardat-Yakshi □Spectres □Asari: Biology □Humanity and the Systems Alliance □Asari: Culture □Rise of the Alliance □Asari: Government □Human Diplomatic Relations □Asari: Justicars □Organizations □Asari: Military Doctrine □Cerberus □Asari: Religion □Cerberus: The Illusive Man □Salarians: Biology □Mercenaries: Blue Suns □Salarians: Culture □Mercenaries: Eclipse □Salarians: Government □Mercenaries: The Blood Pack □Salarians: League of One □Planets and Locations □Salarians: Military Doctrine □Aeia □Salarians: Special Tasks Group □Freedom's Progress □Turians: Biology □Haestrom □Turians: Culture □Horizon □Turians: Government □Illium □Turians: Military Doctrine □Korlus □Turians: Religion □Omega □Turians: The Unification War □Pragia □Aliens: Extinct Races □The Perseus Veil □Protheans: Beacon □Rakhana □Protheans: Cipher □Tuchanka □Protheans: Data Discs □Ships and Vehicles □Protheans: Mars Ruins □Normandy Armor Upgrade: Silaris Armor □Rachni □Normandy Sheild Upgrade: Cyclonic Barrier □Aliens: Non-Council Races Technology □Collectors: Collector General □Normandy SR-1 □Collectors: Harbinger □Normandy SR-2 □Drell: Biology □Normandy Weapon Upgrade: Thanix Magnetic- □Drell: Culture Hydronamic Cannon □Geth: Armatures □UT-47 Kodiak "Drop-Shuttle" □Geth: Culture □Technology □Geth: Heretics □Biotics □Geth: Technology □Element Zero ("Eezo") □Keepers □Mass Effect Fields □Krogan: Biology □Mass Relays □Krogan: Blood Rage □Omni-tool □Krogan: Culture □Weapons, Armor and Equipment □Krogan: Genophage □Collector Particle Beam □Krogan: Krogan Rebellions □M-622 Avalanche □Krogan: Military Doctrine □Medi-Gel □Quarians: Economy □ML-77 Missile Launcher □Quarians: Government □Arrival: The Reaper's Secrets □Planet: Aratoht □The Alpha Relay □Quarians: Law and Defense □Quarians: Pilgrimage □Quarians: Religion continued... 3 ...Secondary Codex Entries continued ...Secondary Codex Entries continued □Aliens: Non-Sapient Creatures □Ships and Vehicles □Husks □A-61 Mantis Gunship □Husks:Scions □FTL Drive □Thresher Maws □FTL Drive: Appearance □Varren □FTL Drive: Drive Charge □Cerberus Project: Overlord □Helios Thruster Module □Planet: Aite □Space Combat: Combat Endurance □Citadel and Galactic Government □Space Combat: General Tactics □Battle of the Citadel □Space Combat: Planetary Assaults □Citadel Conventions □Space Combat: Pursuit Tactics □Citadel Council □Space Combat: Trans-Relay Assaults □Citadel Space □Starships: Carriers □Citadel Station: Citadel Security Services (C-Sec) □Starships: Crew Considerations □Citadel Foundations □Starships: Cruisers □Citadel Station: Presidium Ring □Starships: Dreadnoughts □Citadel Station: Serpent Nebula □Starships: Fighters □Citadel Station: Statistics □Starships: Frigates □Citadel Station: Wards □Starships: Heat Management □Treaty of Farixen □Starships: Quarian Liveships □Humanity and the Systems Alliance □Starships: Sensors □Earth □Starships: Thrusters □First Contact War □Weapons: Ablative Armor □Gagarin Station ("Jump Zero") □Weapons: Disruptor Torpedoes □Genetic Engineering □Weapons: GARDIAN □Human Diplomatic Relations □Weapons: Javelin □Systems Alliance: Geological Survey □Weapons: Mass Accelerators □Systems Alliance: Military Doctrine □Special Vehicles: The Hammerhead □Systems Alliance: Military Jargon □M-44 Hammerhead □Systems Alliance: Military Ranks □Technology □Systems Alliance: N7 □Argus Planet Scan Technology □Terra Firma Party □Biotics: Biotic Amps □Timeline □Biotics: Life as a Biotic □Planets and Locations □Biotics: Training □Ilos □Communications □Purgatory □Communications: Administration □The Migrant Fleet □Communications: Methodology □Virmire □Computers: Artificial Intelligence (AI) □Publications □Computers: Haptic Adaptive Interface □Ascension □Computers: Virtual Intelligence (VI) □Fornax □Credits ("Creds") □Revelation □Drones □Shadow Games: The Broker's Secrets □Security Mechs □The Yahg □The Master Thief: Kasumi's Secrets continued... □Grayboxes □Kassa Fabrications Locust □Lady Liberty □Planet: Bekenstein □The Veteran: Zaeed's Secrets □M-451 Firestorm □Mercenaries: Blue Suns (Full History) □Planet: Zorya continued... 4 ...Secondary Codex Entries continued ...Exploration continued □Weapons, Armor and Equipment □Ismar Frontier □Body Armor □Elysta System □Kinetic Barriers ("Shields") □Zeona (Firewalker DLC)(1) □Mass Accelerators □Faia System □Small Arms □Zorya (Zaeed DLC) □Krogan DMZ Exploration □Aralakh System □Caleston Rift □Tuchanka (Hub) □Solveig System □Local Cluster □Sinmara (Assignment) □Sol System □Talava System □Uranus (Probe twice!) □Taitus (Assignment) □Minos Wasteland □Yakawa System □Fortis System □Karumto (Firewalker DLC)(4) □Aequitas (Assignment) □Crescent Nebula □Nubian Expanse □Lusarn System □Dakka System □Tarith (Assignment) □Pragia (Loyalty) □Tasale System □Omega Nebula □Illium (Hub) □Amada System □Zelene System □Alchera (Normandy DLC) □Helyme (Assignment) □Arinlarkan System □Eagle Nebula □MSV Strontium Mule (Assignment) □Amun System □Utha (Palladium) □Anhur (Element Zero) □Fathar System □Neith (Assignment) □Lorek (Assignment) □Imir System □Kairavamori System □Korlus (Dossier) □Sehtor (Iridium) □Strabo System □Sahrabarik System □Jarrahe Station (Assignment) □Bindur (Platinum) □Far Rim □Omega Station (Hub) □Dholen System □Omega 4 Relay (Mission) □Haestrom (Dossier) □Phoenix Massing □Hades Nexus □Chomos System □Hoplos System □Lattesh (Firewalker DLC)(2) □Kopis (Firewalker DLC)(5) □The Sea of Storms □Sheol System □Heratic Station (Loyalty) □Gei Hinnom (Assignment) (Element Zero) □Typhon □Hawking Eta Cluster □Aite (Overlord DLC) □Thorne System □Pylos Nebula □Derelict Reaper (Mission) □Dirada System □Verr System □Canalus (Assignment) □Corang (Firewalker DLC)(3) □Nariph System □Hourglass Nebula □MSV Broken Arrow (Assignment) □Faryar System □Rosetta Nebula □Daratar (Assignment) □Alpha Draconis System □Osun System □2175 Aeia (Loyalty) □Prison Ship Purgatory (Dossier) □Enoch System □Ploitari System □Joab (Assignment) □Zanethu (Assignment) □Serpent Nebula □Sowilo System □Boltzmann System □Hagalaz (Shadow Broker DLC) □Beckenstein (Kasumi DLC) continued... □Widow System □Citadel (Hub) continued... 5 ...Exploration continued □Shadow Sea □Iera System □Horizon (Mission) □Shrike Abyssal □Xe Cha System □Zada Ban (Assignment) □Sigurd's Cradle □Decoris System □Sanctum (Assignment) □Skepsis System □Franklin (Assignment) □Titan Nebula □Haskins System □Capek (Assignment) □Valhallan Threshold □Reheel-Leyya System □The Migrant Fleet (Loyalty) □Viper Nebula □Bahak System □Aratoht (Arrival DLC) 6.
Recommended publications
  • Freedom's Progress
    KILLSWITCH1968’S MASS EFFECT 2 GUIDE v1.00 Freedom's Progress Tech Damage Heavy Weapon Ammo Main Floor Garrus’ Apartment On dead mech outside Veetor’s shack M-15a Battle Rifle 2nd Floor Garrus’ Apartment POST NORMANDY Grunt’s Recruitment Sniper Rifle Damage Shops Top of stairs after waves of Krogan. Omega Krogan Vitality Kenn’s Salvage Computer by Warlord Okeer Heavy Weapon Ammo Heavy Skin Weave Optional Missions Shotgun Damage Omega Omega Market Struggling Quarian Stimulator Conduits Batarian Bartender Model – Cruiser Turian Archangel: Datapad Recovered Sniper Rifle Damage The Patriarch Fornax After Garrus’ and Mordin’s Recruitment Only Harrot’s Emporium Datapad Recovered Visor Model – Geth Ship Normandy Hack Module Normandy: FBA Couplings Capacitor Chest Plate Normandy: Serrice Ice Brandy Normandy: Special Ingredients Citadel Zakera Café Citadel Ascension Novel Crime in Progress Revelations Novel Krogan Sushi Sirta Foundation Medi-Gel Capacity N7 Missions Life Support Webbing Wrecked Merchant Freighter Saronis Application Eagle Nebula → Amun → Neith Tech Damage MSV Estavanico Damage Protection Hourglass Nebula → Ploitari → Zanethu Rodam Expeditions Lost Operative Sniper Rifle Damage Omega Nebula → Fathar → Lorek Heavy Pistol Damage Explore Normandy Crash Site (DLC) Submachine Gun Damage Omega Nebula → Amada → Alchera Off-Hand Ammo Pack Hahne Kedar Facility (after MSV Strontium Mule) Aegis Vest Titan Nebula → Haskins → Capek Citadel Souvenirs Abandoned Research Station (Wrecked Merchant Space Hamster Freighter) Illium Skald Fish Eagle Nebula → Strabo →Jarrahe Station Model – Normandy SR1 Eclipse Smuggling Depot Model – Destiny Ascension Hourglass Nebula → Faryar → Daratar Model – Sovreign (after Collector Ship ) Horizon Mordin’s Recruitment Heavy Skin Weave Assault Rifle Damage On dead collector after first husks Quarantine after 1st barricade of mercs.
    [Show full text]
  • Mass Effect 2 Unofficial Guide
    SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide.
    [Show full text]
  • UNIVERSITY of VAASA School of Marketing And
    UNIVERSITY OF VAASA School of Marketing and Communication Multidisciplinary Master’s Programme in Communication Harri Huusko “Direct intervention is necessary” Interesting character creation through narrative elements in Mass Effect Master’s Thesis in digital media Vaasa 2018 1 TABLE OF CONTENTS IMAGES AND FIGURES 2 ABSTRACT 3 1 INTRODUCTION 5 1.1 Objective 7 1.2 Material 9 1.3 Method 11 2 MASS EFFECT AS A ROLE-PLAYING GAME 13 2.1 Single player role-playing games 13 2.2 The world of Mass Effect 16 3 NARRATOLOGY IN GAME STUDIES 25 3.1 Traditional narratology 26 3.2 Studying game narratives 33 3.2.1 Narrative in role-playing games 39 3.2.2 The narrative appeal of Mass Effect games 45 3.3 Close-reading game narratives 50 4 CHARACTER NARRATIVES IN THE MASS EFFECT SERIES 55 4.1 Commander Shepard 58 4.2 Urdnot Wrex 69 4.3 Tali’Zorah nar Rayaa 74 4.4 Emotional character narratives 80 4.5 The binding of character narratives 84 5 CONCLUSION 88 WORKS CITED 93 2 IMAGES Image 1. First encounter with the ancient Reaper machines. 17 Image 2. Normandy ambushed by an unknown enemy in Mass Effect 2 (2010). 19 Image 3. Commander Shepard floating in space, with air coming out of the suit 20 Image 4. Reapers shown ascending upon the city of Vancouver etc. 22 Image 5. Appearance options for Shepard, as seen in Mass Effect 2 (2010). 60 Image 6. Pre-service history selection in Mass Effect 1 (2007). 61 Image 7. The narrativized interface, as seen in Mass Effect 1 (2007).
    [Show full text]
  • Me2galacticchecklist.Pdf
    MASS EFFECT 2 GALACTIC CHECKLIST By Teryx – Version 1.7 – January 24th 2012 Name: ________________ Shepard Missions marked with a (1 ) symbol Thanks for downloading this file. I hope it helps you keep track of your game and experience and may be different (or may not even be enjoy each of your playthroughs of Mass Effect 2 to the fullest. Please feel free to contact me with Class: ________________ available!) depending on choices any corrections, suggestions or requests by e-mailing me at at [email protected]. made in the first Mass Effect. - Teryx Playthrough: ___________ Xbox Live Gamer Tag: Teryx | BioWare ID: Pteryx Latest version and updates can always be found at http://masseffect.shockfront.net Missions/Assignments Mission Found Done Normandy: Serrice Ice Brandy Loyalty Missions Acquired: Speak to Dr. Chakwas in the Medical Bay (Become available for recruited squad mates after completing Horizon) Upgrades: Medi-Gel Capacity (Reward) ; / Jacob: The Gift of Greatness Normandy: Special Ingredients Takes Place: Rosetta Nebula > Alpha Draconis System > Acquired: Speak to Mess Sergeant Garner on the crew's 2175 Aeia ; / quarters deck ; / Upgrades: Heavy Pistol Damage (Heavy Pistol) Omega Miranda: The Prodigal Omega: Batarian Bartender Takes Place: Crescent Nebula > Tasale System > Illium Acquired: Buy a drink from Forvan, the bartender in the Upgrades: Submachine Gun Damage (Submachine Gun); ; / lower level of Afterlife ; / Medi-Gel Capacity (Eclipse Merc) Omega: Packages for Ish Jack: Subject Zero Available: After Horizon Takes
    [Show full text]
  • Mass Effect Saga Não Utiliza Destiny Points, Ado- Do De Frio, Calculista E Brutal
    C APÍTULO III 1 TRAÇOS HERÓICOS CAMPAING SOURCEBOOK DBOHR PADAWAN BESSA DM RAFAEL Turian Agent .............................................. 20 Sumário Themes Talent Trees ......................................... 20 Special Theme Talents ...................................... 23 Introdução ...................................................................5 Capítulo III Capítulo I Traços heróicos ................. 25 Espécies ................................... 6 Event Background ........................................ 25 Asari ................................................................. 7 Occupation Background ............................... 26 Drell ................................................................. 8 Planet of Origin Background ....................... 26 Humanos ......................................................... 9 Krogan ........................................................... 10 Traits & Passions ............. 28 Quarian .......................................................... 11 Usando Traits e Passions .............................. 28 Salarian .......................................................... 12 Traits e Passions famosos ............................. 28 Turian ............................................................ 13 Traits e Passions ordinários .......................... 28 Traits .............................................................. 28 Capítulo II Chaste/Lustful ........................................... 30 Classes Heróicas .................15 Energetic/Lazy...........................................
    [Show full text]
  • The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
    Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2.
    [Show full text]
  • Mass Effect! Action! Drama! War! Romance!
    Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy.
    [Show full text]
  • Women in STEM on a Spaceship
    Women in STEM on a Spaceship Ursula Whitcher I don’t expect to find role models in video games. There’s a difference in goals, of course: I don’t want to develop my skill with guns, swords, or jumping long distances, and I’m not planning to wreak revenge on anyone. I don’t even want to start a small package-delivery business, which is a standard task in the genre of games I favor. But there’s a more obvious, less pragmatic, reason I don’t expect to see myself in video games: I’m a woman. As a female gamer, I belong to a demographic occasionally mocked and often dismissed entirely. Though women constitute just under half of all gamers (48%, according to the latest industry statistics), female characters are rare and female protagonists even rarer. Recently, for example, the game company Ubisoft announced that there would be no playable female characters in the new Assassin’s Creed game because “the reality of production” made animating women too expensive. As a mathematician, I’ve grown accustomed to real-world contexts where women are rare. In recent years, women have received just over 30% of the Ph.D.s granted in mathematics. Sometimes even 30% seems high: when I go to research workshops in my subfield, I'm often the only junior woman in the room, and occasionally the only woman. That might be because my field overlaps with theoretical physics, and compared to other STEM fields (Science, Technology, Engineering, and Mathematics), math is doing pretty well. Fewer than 20% of new physics and computer science PhDs go to women; the statistics for engineering are similar.
    [Show full text]
  • Mass Effect 3 Checklist
    Mass Effect 3 Checklist ---After Priority: Sur'Kesh--- ...After Priority: Tuchanka continued ---After Priority: The Citadel I --- Citadel: Barla Von Nimbus Cluster Apien Crest Arcturus Stream Agaiou System Castellus System Arcturus System Citadel: Library of Asha Citadel: Banner of the 1st Regiment Euler System Kallini System Gemmae System N7: Cerberus Abductions Mesana System Exodus Cluster ->Citadel: Evidence Ardat-Yakshi Monastery Asgard System Gemini Sigma ->Citadel: Asari Widow Utopia System Han System Pelion System Priority: Eden Prime(DLC) {Garrus} Ming System Valhallan Threshold Hades Gamma Krogan DMZ Micah System Antaeus System Aralakh System Paz System Cacus System Tuchanka: Turian Platoon Citadel: Prothean Data Drives Dis System ->Tuchanka: Bomb(3) {Garrus} Raheel-Leyya System Farinata System ->Citadel: GX12 Thermal Pipe Plutus System N7: Cerberus Attack ---After Priority: Geth Dreadnought--- Kite's Nest ->Citadel: Improved Power Grid Argos Rho Harsa System Dranek System Gorgon System Untrel System Nith System Hydra System Sigurd's Cradle Ninmah Cluster Phoenix System Decoris System Mulla Xul System Citadel: Kakliosaur Fossil N7: Cerberus Lab Attican Traverse: Krogan Team {Javik} Silean Nebula ->Citadel:Alien MediGel Formula ->Citadel: Krogan Dying Message Kypladon System Skepsis System N7: Fuel Reactors ---After Priority: Tuchanka--- ->Citadel: Chemical Treatment ---After Priority: Palaven --- Citadel: Shore Leave DLC {after Horizon} Rannoch: Admiral Koris Grissom Academy(3){EDI if David here} Aethon Cluster ->Citadel: Target
    [Show full text]
  • Living in Edmonton
    LIVING I N EDMONTON A HANDY GUIDE TO WORK AT BioWare EDMONTON MAIN MENU EDMONTON FACTS ACCOMODATIONS TRANSPORTATION CULTURE & FUN BIOWARE PHOTOBOOTH INTRO We would like to thank you for your interest in BioWare, a division of EA. We know working in another country can be a challenge, but it can also be a unique opportunity to get to know a new place, culture, and people and have a great amount of new experiences. This guide has useful information about various topics that should answer many of your questions, but feel free to contact your recruiter to address any questions or concerns you may have. EDMONTON FACTS COST OF LIVING We imagine that you are wondering if your income will be enough to get by in Edmonton. Below you can find some examples of regular consumption products along with their average prices in the city. Lunch: $12-$15 Cup of cappuccino: $4.00 1 pint of beer (bar): $5.00 Drink (bar): $6.00 Milk (1 L): $2.15 Beefsteak (1lbs): $12.00 Bread loaf: $2.50 Pasta (packet): $3.00 Bag of chips: $2.00 Roasted chicken: $10.00 Can of Coke: 1.50 Chocolate bar: $1.50 Gyms $30-$60 Movie ticket: $13.00 Amusement Park: $20-$40 FINDING ACCOMODATIONS It is highly recommended to start your house hunting and checking out all other amenities over the internet. Below you can find some websites that could prove useful in your search. Useful Links Housing Family Resources City information Padmapper Public Schools General information Rent Edmonton Catholic Schools Edmonton Tourism Edmonton Kijiji Childcare Discover Edmonton Realtor.ca Child Friendly Immigration Alberta Craigslist Health Care Services Edmonton Public Library Environment Telephone Find a Doctor Edmonton Recycling Hospitals Travel Alberta Video Rogers Telus Pets Bell Fido General Info Edmonton Humane Internet/Cable Society Vets & Pet Hospitals Bell Pet Licences Telus Shaw Energy Epcor Enmax EDMONTON BY DISTRICTS 1 – North West 2 – North East 2 · A suburban area of Edmonton.
    [Show full text]
  • Chapter 1- Priority: Dholen (Haestrom's Sun) So Here She Was
    WHISPERING SHADOWS- A MASS EFFECT 3 ALTERNATE ENDING - 1 Chapter 1- Priority: Dholen (Haestrom’s Sun) So here she was. Back on the Normandy. She couldn’t say she was surprised, by what she’d seen at Sanctuary. She’d known the Illusive Man had no problem sacrificing other people for his vaguely-stated goals. And she knew that scamming refugees was a traditional way to make money in wartime. Still, Sanctuary had been coldblooded even by those standards. She’d seen people in the Citadel markets, selling everything they had so they could afford to send their families to Sanctuary. And now the whole lot of them were husks. ...The Illusive Man probably thought it proved how serious and committed he was to saving humanity, that he’d go to such extreme, pointless lengths to save it. Shepard chuckled darkly. She had to wonder what he was saving it from. Hackett wanted to talk to her, ASAP, apparently. She splashed water on her face, wishing that would be enough to wash away the sickness-and-ammonia stench of Sanctuary. Not that Hackett would notice: He’d be a hologram with no sense of smell. She leaned on the metal sink, allowing herself a moment to look in the mirror. Not much of the old Shepard left there, she thought. When the Illusive Man had resurrected her as his errand-girl, he’d made her look the same as she had before she died. She’d hated that. It was a lie, that you could work for Cerberus and not change.
    [Show full text]
  • Studying the Mass Effect Universe of Twitter
    Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter William Ryan Ithaca College 953 Danby Road Ithaca, NY 14850 607-274-3642 [email protected] Zach Gilson Ithaca College 953 Danby Road Ithaca, NY 14850 [email protected] ABSTRACT This paper explores the world of social media as a tool for interactive narrative in video games. From the perspective of fan fiction, this paper looks at ways games can be transformed through Twitter as a narrative tool. We perform a textual analysis on selected characters’ Twitter accounts drawn from the Mass Effect series. We show a number of findings having to do with how authors balance their character’s identities, Twitter as a narrative tool despite its unique constraints, the mutability of narrative time in this medium, and the ways authors create and navigate impossible situations created because of the conflict between their authorial intent and what occurs in the games. We argue this participatory and interactive form of narrative is a factor game designers must acknowledge and understand as social media continues to evolve and the boundary between consumer and producer deteriorates. Keywords Interactive narrative, social media, Twitter, video games, fan fiction, transmedia INTRODUCTION Game designers have strived for ways to make their stories more interactive. Nonetheless, it has remained an elusive dream to many as the combinatorial explosion of managing myriad branching story threads limits the extent to which this feature can be utilized. Reiner (2013) explained how games, such as the Walking Dead (Telltale Games 2012), Mass Effect 3 (Bioware 2012), Assassain’s Creed 3 (Ubisoft Montreal 2012) and Skyrim (Bethesda Game Studios 2011), have evolved from replicated cinematographic techniques to creating stories increasingly influenced by players decisions.
    [Show full text]