Breeder Bombs Is an Adventure for Hands, This Package Includes a Loose Els

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Breeder Bombs Is an Adventure for Hands, This Package Includes a Loose Els ROGUETM (real name unrevealed), student/adventurer Fighting: GOOD Agility: EXCELLENT NIGHTCRAWLERTM Strength: AMAZING Endurance: GOOD Kurt Wagner, student/adventurer Reason: POOR Fighting: EXCELLENT Intuition: GOOD POOR Agility: AMAZING Psyche: Strength: TYPICAL Health: 90 COLOSSUSTM Endurance: REMARKABLE Karma: 18 Reason: GOOD Resources: POOR Peter Nlkolalevitch Rasputln, student Intuition: EXCELLENT Popularity: o Psyche: EXCELLENT Fighting: GOOD Powers: Agility: GOOD Health: 106 POWER ABSORPTION. Rogue has the ability Strength: EXCELLENT Karma: 50 Resources: POOR to absorb other beings' powers or abilities by [MONSTROUS] Popularity: 2 touching her skin to theirs. Unless the victim Is Endurance: EXCELLENT [AMAZING] willing, Rogue must make a FEAT roll using her Reason: TYPICAL Powers: power rank (Amazing) to touch the victim. Intuition: TYPICAL TELEPORTATION. Nightcrawler can move him­ Rogue can possess the powers of more than Psyche: EXCELLENT self Instantaneously from point to point. He one victim at once. A single louch transfers ali of the victim's Powers or Abilities to Rogue for four Health: [145] never teleports to a place he'S never seen. 60 Nlghtcrawler can teleport as much as 2 miles rounds. Staying In contact with someone longer Karma: 32 east-ta-west, miles north-to-south, and 2 miles than one round Is very dangerous, because the transfer can become permanent, even to the Resources: POOR up or down. Te3leporting near these limits, or car­ Popularity: 10 rying along additional weight, requires an point of transfering ali of the victim's memories Endurance FEAT roll. Failure means to Rogue and leaving the victim's mind blank. Powers: Nlghtcrawler becomes unconscious for 1 to 10 Rogue must make a Psyche FEAT roll to prevent ARMORED FORM. Peter can converthis body rounds. Nlghtcrawler can perform a second this. If she falis, Rogue takes on a new persona tissue to organic osmium steel at will, changing action In a round when he teleports if he makes and her Psyche Is lowered by one rank. If her himself Into an armored giant. In his armored an Endurance FEAT roll. His teleportatlon is Psyche ever falls below Feeble, she goes mad. Rogue's victims remain unconscious until their form, he has these powers: accompanied by a cloud of sulphurous smoke and a "Bamf" sound. power returns. Rogue can't absorb artificial abil­ 1) His Strength becomes Monstrous and his ities (like Iron Man's Strength), or extra limbs or Endurance becomes Amazing. This also PREHENSILE TA IL. Nightcrawler can support other extreme physical dlHerences (like raises his Health to 145. Damage to Colos­ his own weight with his long, thin tail, or use It as Nlghtcrawler's tail). sus doesn't carry over when he changes an additional grasping limb. FLIGHT. Rogue can fly at Goodspeed, an ability back to his human form unless Colossus' INDIGO FUR. Nightcrawler's dark fur allows she drained permanently from Ms. Marvel. Health Is below If Peter's Health is SO. 60 him to blend into deep shadow. Anyone looking when he changes to Colossus, he gets his for him in these conditions shifts his Intuition BODY ARMOR. Another theftfrom Ms. Marvel, full Health of 145 points. If Colossus Is two columns to the left. Rogue has Incredible Body Armor. knocked unconscious, he automatically CONFLICTING PERSONAS. Because she has changes back to his normal, unarmored Talents: Kurt Wagner is a skilled acrobat and form. fencer. He gets one column shift to the right two separate patterns In her brain, Rogue has when fighting with a sword or other sharp Unearthly resistance to mental probes and 2) ColOSSUS has Amazing body armor, Mon­ weapon. He also is skilled in first aid, electron­ attacks. strous resistance to hot and cold extremes, ics, and mechanical repair. and Remarkable resistance to radiation and Talents: none. electricity. Background: Kurt Wagner was born In the Background: Rogue's early background is a Bavarian Alps and raised by a gypsy circus. mystery. She worked with the Brotherhood of Talents: none. Accused by townspeople of being a demon, the Evil Mutants for a shortwhile, but came to Prof. Background: Peter was born near Lake young German was rescued by Prof. X and Xavier seeking help when she completely lost Baikal in the Soviet Union. recruited Into the X-Men. control of her power. THE UNCANNY X-MEN: They are children of the atom, former SUPER HEROESTN Battle Book, and outdoor area on the other. This map and students of Professor Charles Xavier, pages 36-37 of the Campaign Book. the map from the boxed game are used in mutants: feared and hated by the world This adventure is set up for a Judge and this adventure. they have sworn to protect. They are up to six players. The Judge should read When the adventure starts, the X-Men Storm, Ariel, Colossus, Nightcrawler, Wol­ the whole adventure before starting to have a Karma pool that contains 200 verine, and Rogue. To gether they are the play. Each player controls one of the six Karma points. Any X-Man can use that Uncanny X-Men. active X-Men. If six players aren't availa­ Karma. He is Magneto, the Master of Magnet­ ble, then either use the extra heroes as Throughout this adventure, the Judge ism. He is a mutant like the X-Men, but one NPCs, let some players control more than should keep in mind that the X-Men are who has devoted his life to conquest and one hero, or just leave the extra heroes out mutants. The number of mutants in the to making the world safe for his kind. The of the game (say they're on "personal mis­ Marvel Universe has been growing stead­ X-Men have blocked his schemes before. sions"). ily since the end of World War II, due to a Now he is back, but is he friend or foe? Besides the adventure booklet in your rise in Earth's background radiation lev­ Breeder Bombs is an adventure for hands, this package includes a loose els. The general public fears mutants, MARVEL SUPER HEROES'"Role-playing cover/screen and a separate map. The X­ regarding them at best as freaks and at Game, featuring the X-Men and their old­ Men's information cards are printed on the worst as dangerous monsters that will est foe. The adventure is divided into inside of the folding cover (except Wolver­ someday wipe out mankind. These atti­ seven chapters. Each chapter is divided ine's; his information card is in the boxed tudes will affect the way normal humans into a campaign, battle, and aftermath game, and is summarized in Chapter react to the X-Men. section. Advice on how to run an adven­ One). The map shows two levels of the X­ Now, we present the children of the ture is given on page 8 of the MARVEL Men's mansion on one side and a typical atom: the Uncanny X-Men! Credits TSR,lnc. 394-53798XTSR0600 Designed by Jolly Jeff Grubb POB 756 0-88038-125-6 Edited by Smllln' Steve Winter Lake Geneva, WI 53147 0-46363-06851 Graphic Design by Ray "What a Day" Slibersdorf 6851 Cover by Sal Buscema Line Art by Sal Buscema & John Byrne TSR, Inc. Maps by Dave "Diesel" LaForce PRODUCTS OF YOUR IMAGINATION'· The NImH of charKt.", uMdherein are flctttiou. end donot ,..'.r to eny � liVing or dHcl. Any ducrlptJona Including .Imllarttlu to person.living or dud.re m.... ,y colncldenml. All Marvel Cn.rwcurwand tM dl.Unc;tJvI Uk."..... the�f.re tnutef'Mrtca of the Marve' Comic. Group. MARVEL SUPER HEROES and MARVEL SUPER VIU..AJHS .... trade",attt, of the UINII ComleaGroup. Ga ....o..I gn' copyrtgh. 1_ TSR, Inc. All RlghU RoMfIIocI. PROOUCTS OF YOUR IMAGINATION 100 'rodomorll ownocl by TSR, 'nc. Thl. book I.protected underthe CopyrtghlllWI of the United St.t.. of America. Any reproduction or other unlluthorlzed u.. of the material or artwof"li( co"... fned here'n .. prohibited without theup,... written con.. nt of TSR, Inc. and Marve' COTnIClGroup. Dlotributocl.o the book _In ,ho Unllocl Sblleo by Random H""M, Inc., ond 'n CO_ by Random H..... 01 Co_, Lid. O'"1ribu'ocI '0 .holOy ond hobby _by reg..... , dIW'bu'... • Copyright 1 ........ rv.1 Comlc:a Group, a dlvlaion of Cadence Induat"" Corponitton. AU Righi. AeMrvad. Printed In U.S.A. Campaign 1 When the adventure starts, the X-Men The figure in the cage is an illusion, a all movements, including flight and tele­ are working out in their Danger Room. All holograph prOjected by the room's com­ portation. When Nightcrawler teleports, of them but one, that is. One of the heroes puters. The real hero is in the kitchen, he appears halfway between where he is in the kitchen on the ground floor, mak­ making lunch. Of course, the only people started and where he wanted to go. ing lunch. Choose one of the heroes to be who know this are the Judge and the WOLVERINE: If Wolverine is in the in the kitchen, secretly explain the situa­ player whose hero is upstairs. Let that Danger Room, his opponent is Fluffy, a tion to that player, and then set up the Dan­ player control the holograph as if the hero giant lion robot with an electrified mane. ger Room battle. When everything is really was there. He can offer sugges­ Fluffy rises through a hidden trapdoor in ready, read the boxed paragraph to the tions, cheer, and tease or congratulate his any area adjacent to Wolverine during the players whose characters are in the Dan­ teammates as they meet their tests. first round and attacks immediately.
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